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ai
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521bf0f31d
sound system rewritten, sound tests on windows and linux
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há 5 anos atrás |
DefaultEnergy.java
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4de0336dd0
energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones
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há 5 anos atrás |
DefaultHealth.java
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6a07252484
hero death animation, hero respawn on death, color overlay when healed or damaged
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há 5 anos atrás |
DefaultMovement.java
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521bf0f31d
sound system rewritten, sound tests on windows and linux
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há 5 anos atrás |
Energy.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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há 5 anos atrás |
Health.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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há 5 anos atrás |
IDeath.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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há 5 anos atrás |
ItemCollector.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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há 5 anos atrás |
Movement.java
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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há 5 anos atrás |
NoHealth.java
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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há 5 anos atrás |
StoneMovement.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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há 5 anos atrás |