Kajetan Johannes Hammerle 521bf0f31d sound system rewritten, sound tests on windows and linux il y a 5 ans
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ai 521bf0f31d sound system rewritten, sound tests on windows and linux il y a 5 ans
DefaultEnergy.java 4de0336dd0 energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones il y a 5 ans
DefaultHealth.java 6a07252484 hero death animation, hero respawn on death, color overlay when healed or damaged il y a 5 ans
DefaultMovement.java 521bf0f31d sound system rewritten, sound tests on windows and linux il y a 5 ans
Energy.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering il y a 5 ans
Health.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering il y a 5 ans
IDeath.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering il y a 5 ans
ItemCollector.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering il y a 5 ans
Movement.java a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up il y a 5 ans
NoHealth.java a92ae18b2c stone and hero texture atlas, stone and basic hero animation, clean up il y a 5 ans
StoneMovement.java 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering il y a 5 ans