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ai
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521bf0f31d
sound system rewritten, sound tests on windows and linux
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5 years ago |
DefaultEnergy.java
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4de0336dd0
energy is now used, resource clean up, slippery block fixed, remapped tiles (also now as array), old levels remapped, improved testlevel, changed vine texture, bugfix in collision system, water friction bugfix, fixed bug in crumbling stones
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5 years ago |
DefaultHealth.java
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6a07252484
hero death animation, hero respawn on death, color overlay when healed or damaged
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5 years ago |
DefaultMovement.java
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521bf0f31d
sound system rewritten, sound tests on windows and linux
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5 years ago |
Energy.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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6 years ago |
Health.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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6 years ago |
IDeath.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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6 years ago |
ItemCollector.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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6 years ago |
Movement.java
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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6 years ago |
NoHealth.java
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a92ae18b2c
stone and hero texture atlas, stone and basic hero animation, clean up
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6 years ago |
StoneMovement.java
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505c5231ce
refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering
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6 years ago |