block
|
4e6ccad27d
framerate limited to 60 (or any value), block rendering, test blocks
|
%!s(int64=5) %!d(string=hai) anos |
client
|
36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
|
%!s(int64=5) %!d(string=hai) anos |
data
|
57a29fe073
main for unit tests, unit test wrapper, unsorted array list and hash map
|
%!s(int64=5) %!d(string=hai) anos |
engine
|
36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
|
%!s(int64=5) %!d(string=hai) anos |
math
|
d2f8b2224d
entity rendering tests, clean up, tolerance for frustum culling, added
|
%!s(int64=5) %!d(string=hai) anos |
network
|
36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
|
%!s(int64=5) %!d(string=hai) anos |
resources
|
d2f8b2224d
entity rendering tests, clean up, tolerance for frustum culling, added
|
%!s(int64=5) %!d(string=hai) anos |
server
|
36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
|
%!s(int64=5) %!d(string=hai) anos |
shader
|
3049f7e0fa
shadow mapping tests
|
%!s(int64=5) %!d(string=hai) anos |
utils
|
4e6ccad27d
framerate limited to 60 (or any value), block rendering, test blocks
|
%!s(int64=5) %!d(string=hai) anos |
world
|
4e6ccad27d
framerate limited to 60 (or any value), block rendering, test blocks
|
%!s(int64=5) %!d(string=hai) anos |
.gitignore
|
36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
|
%!s(int64=5) %!d(string=hai) anos |
MainClient.cpp
|
1adc6a5773
post effects by drawing into framebuffer (blending does not work yet),
|
%!s(int64=5) %!d(string=hai) anos |
MainServer.cpp
|
36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
|
%!s(int64=5) %!d(string=hai) anos |
MainTest.cpp
|
57a29fe073
main for unit tests, unit test wrapper, unsorted array list and hash map
|
%!s(int64=5) %!d(string=hai) anos |
Makefile
|
36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
|
%!s(int64=5) %!d(string=hai) anos |
specs
|
f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
%!s(int64=5) %!d(string=hai) anos |