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							- VERSION = -std=c++14
 
- CFLAGS = $(shell pkg-config --cflags glfw3)
 
- LDFLAGS = $(shell pkg-config --static --libs glfw3) -lGL -lGLEW -lpng
 
- all: game_client game_server
 
- test_client: game_client
 
- 	optirun ./game_client
 
- run_client: game_client
 
- 	#vblank_mode=0 optirun ./game_client
 
- 	optirun ./game_client
 
- game_client: MainClient.cpp\
 
- 	Clock.o DirectRenderer.o KeyManager.o Mesh.o MouseManager.o Shader.o\
 
- 	Texture.o Utils.o Wrapper.o ShaderProgram.o WorldShader.o FramebufferRectangle.o\
 
- 	SSAOShader.o SSAOBlurShader.o WorldPostShader.o OverlayShader.o\
 
- 	Matrix3D.o Matrix3DStack.o StackOverflow.o StackUnderflow.o Vector3D.o Plane3D.o Camera3D.o\
 
- 	Client.o\
 
- 	Block.o Blocks.o BlockAir.o\
 
- 	Face.o GUI.o StartMenu.o\
 
- 	Chunk.o World.o ChunkRenderer.o ClientChunkProvider.o BlockRenderer.o BlockRenderers.o EntityRenderer.o
 
- 	g++ $(VERSION) -o $@ MainClient.cpp Clock.o DirectRenderer.o KeyManager.o Mesh.o MouseManager.o Shader.o\
 
- 		Texture.o Utils.o Wrapper.o ShaderProgram.o WorldShader.o FramebufferRectangle.o\
 
- 		SSAOShader.o SSAOBlurShader.o WorldPostShader.o OverlayShader.o\
 
- 		Matrix3D.o Matrix3DStack.o StackOverflow.o StackUnderflow.o Vector3D.o Plane3D.o Camera3D.o\
 
- 		Client.o\
 
- 		Block.o Blocks.o BlockAir.o\
 
- 		Face.o GUI.o StartMenu.o\
 
- 		Chunk.o World.o ChunkRenderer.o ClientChunkProvider.o BlockRenderer.o BlockRenderers.o EntityRenderer.o $(LDFLAGS)
 
- # ------------------------------------------------------------------------------	
 
- # Engine
 
- # ------------------------------------------------------------------------------
 
- 	
 
- Clock.o: engine/Clock.cpp engine/Clock.h
 
- 	g++ $(VERSION) -c engine/Clock.cpp -o $@
 
- DirectRenderer.o: engine/DirectRenderer.cpp engine/DirectRenderer.h\
 
- 	math/Matrix3D.h engine/Texture.h engine/Utils.h engine/Wrapper.h
 
- 	g++ $(VERSION) -c engine/DirectRenderer.cpp -o $@
 
- 	
 
- KeyManager.o: engine/KeyManager.cpp engine/KeyManager.h
 
- 	g++ $(VERSION) -c engine/KeyManager.cpp -o $@
 
- Mesh.o: engine/Mesh.cpp engine/Mesh.h
 
- 	g++ $(VERSION) -c engine/Mesh.cpp -o $@
 
- MouseManager.o: engine/MouseManager.cpp engine/MouseManager.h
 
- 	g++ $(VERSION) -c engine/MouseManager.cpp -o $@
 
- 	
 
- Shader.o: engine/Shader.cpp engine/Shader.h\
 
- 	math/Plane3D.h math/Vector3D.h math/Matrix3D.h math/Matrix3DStack.h\
 
- 	engine/Utils.h engine/Wrapper.h
 
- 	g++ $(VERSION) -c engine/Shader.cpp -o $@
 
- 	
 
- Texture.o: engine/Texture.cpp engine/Texture.h
 
- 	g++ $(VERSION) -c engine/Texture.cpp -o $@
 
- Utils.o: engine/Utils.cpp engine/Utils.h
 
- 	g++ $(VERSION) -c engine/Utils.cpp -o $@
 
- 	
 
- Wrapper.o: engine/Wrapper.cpp engine/Wrapper.h\
 
- 	engine/shader/ShaderProgram.h math/Vector3D.h math/Matrix3D.h\
 
- 	engine/shader/WorldShader.h engine/Shader.h\
 
- 	engine/shader/SSAOShader.h engine/shader/SSAOBlurShader.h\
 
- 	engine/shader/FramebufferRectangle.h engine/shader/WorldPostShader.h\
 
- 	engine/shader/OverlayShader.h engine/Mesh.h
 
- 	g++ $(VERSION) -c engine/Wrapper.cpp -o $@
 
- 	
 
- ShaderProgram.o: engine/shader/ShaderProgram.cpp engine/shader/ShaderProgram.h
 
- 	g++ $(VERSION) -c engine/shader/ShaderProgram.cpp -o $@
 
- 	
 
- WorldShader.o: engine/shader/WorldShader.cpp engine/shader/WorldShader.h\
 
- 	engine/shader/ShaderProgram.h engine/Wrapper.h
 
- 	g++ $(VERSION) -c engine/shader/WorldShader.cpp -o $@
 
- 	
 
- FramebufferRectangle.o: engine/shader/FramebufferRectangle.cpp engine/shader/FramebufferRectangle.h\
 
- 	engine/Wrapper.h
 
- 	g++ $(VERSION) -c engine/shader/FramebufferRectangle.cpp -o $@
 
- 	
 
- SSAOShader.o: engine/shader/SSAOShader.cpp engine/shader/SSAOShader.h\
 
- 	engine/shader/ShaderProgram.h engine/Wrapper.h
 
- 	g++ $(VERSION) -c engine/shader/SSAOShader.cpp -o $@
 
- 	
 
- SSAOBlurShader.o: engine/shader/SSAOBlurShader.cpp engine/shader/SSAOBlurShader.h\
 
- 	engine/shader/ShaderProgram.h engine/Wrapper.h
 
- 	g++ $(VERSION) -c engine/shader/SSAOBlurShader.cpp -o $@
 
- 	
 
- WorldPostShader.o: engine/shader/WorldPostShader.cpp engine/shader/WorldPostShader.h\
 
- 	engine/shader/ShaderProgram.h engine/Wrapper.h
 
- 	g++ $(VERSION) -c engine/shader/WorldPostShader.cpp -o $@
 
- 	
 
- OverlayShader.o: engine/shader/OverlayShader.cpp engine/shader/OverlayShader.h\
 
- 	engine/shader/ShaderProgram.h math/Matrix3D.h engine/Wrapper.h
 
- 	g++ $(VERSION) -c engine/shader/OverlayShader.cpp -o $@
 
- 	
 
- # ------------------------------------------------------------------------------	
 
- # Client
 
- # ------------------------------------------------------------------------------
 
- 	
 
- Client.o: client/Client.h client/Client.cpp\
 
- 	engine/KeyManager.h engine/MouseManager.h engine/Clock.h\
 
- 	engine/Shader.h engine/DirectRenderer.h\
 
- 	client/rendering/gui/GUIs.h client/rendering/gui/GUI.h client/rendering/gui/StartMenu.h
 
- 	g++ $(VERSION) -c client/Client.cpp -o $@
 
- 	
 
- ChunkRenderer.o: client/rendering/ChunkRenderer.h client/rendering/ChunkRenderer.cpp world/IChunkListener.h\
 
- 	client/rendering/block/BlockRenderers.h client/rendering/block/BlockRenderer.h\
 
- 	engine/Mesh.h engine/Shader.h engine/Texture.h engine/DirectRenderer.h\
 
- 	world/IChunkListener.h math/Camera3D.h
 
- 	g++ $(VERSION) -c client/rendering/ChunkRenderer.cpp -o $@
 
- 		
 
- ClientChunkProvider.o: client/rendering/ClientChunkProvider.h client/rendering/ClientChunkProvider.cpp world/IChunkProvider.h\
 
- 	world/IChunkProvider.h
 
- 	g++ $(VERSION) -c client/rendering/ClientChunkProvider.cpp -o $@
 
- 	
 
- BlockRenderer.o: client/rendering/block/BlockRenderer.h client/rendering/block/BlockRenderer.cpp engine/Mesh.h utils/Face.h
 
- 	g++ $(VERSION) -c client/rendering/block/BlockRenderer.cpp -o $@
 
- 	
 
- BlockRenderers.o: client/rendering/block/BlockRenderers.h client/rendering/block/BlockRenderers.cpp block/Block.h client/rendering/block/BlockRenderer.h
 
- 	g++ $(VERSION) -c client/rendering/block/BlockRenderers.cpp -o $@
 
- 	
 
- EntityRenderer.o: client/rendering/entity/EntityRenderer.h client/rendering/entity/EntityRenderer.cpp\
 
- 	engine/Shader.h math/Camera3D.h engine/DirectRenderer.h engine/Mesh.h\
 
- 	engine/Texture.h engine/Utils.h
 
- 	g++ $(VERSION) -c client/rendering/entity/EntityRenderer.cpp -o $@
 
- 	
 
- GUI.o: client/rendering/gui/GUI.h client/rendering/gui/GUI.cpp\
 
- 	engine/KeyManager.h engine/MouseManager.h engine/Shader.h engine/DirectRenderer.h
 
- 	g++ $(VERSION) -c client/rendering/gui/GUI.cpp -o $@
 
- 	
 
- StartMenu.o: client/rendering/gui/StartMenu.h client/rendering/gui/StartMenu.cpp\
 
- 	client/rendering/gui/GUI.h
 
- 	g++ $(VERSION) -c client/rendering/gui/StartMenu.cpp -o $@
 
- 	
 
- # ------------------------------------------------------------------------------	
 
- # Utils
 
- # ------------------------------------------------------------------------------
 
- 	
 
- Face.o: utils/Face.h utils/Face.cpp
 
- 	g++ $(VERSION) -c utils/Face.cpp -o $@
 
- 	
 
- # ------------------------------------------------------------------------------	
 
- # Block
 
- # ------------------------------------------------------------------------------
 
- 	
 
- Block.o: block/Block.h block/Block.cpp utils/Face.h
 
- 	g++ $(VERSION) -c block/Block.cpp -o $@
 
- 	
 
- Blocks.o: block/Blocks.h block/Blocks.cpp block/Block.h block/BlockAir.h
 
- 	g++ $(VERSION) -c block/Blocks.cpp -o $@
 
- 	
 
- BlockAir.o: block/BlockAir.h block/BlockAir.cpp block/Block.h
 
- 	g++ $(VERSION) -c block/BlockAir.cpp -o $@
 
- 	
 
- # ------------------------------------------------------------------------------	
 
- # World
 
- # ------------------------------------------------------------------------------
 
- 	
 
- Chunk.o: world/Chunk.h world/Chunk.cpp\
 
- 	block/Block.h block/Blocks.h
 
- 	g++ $(VERSION) -c world/Chunk.cpp -o $@
 
- 	
 
- World.o: world/World.h world/World.cpp\
 
- 	world/Chunk.h world/IChunkProvider.h world/IChunkListener.h data/UnsortedArrayList.h
 
- 	g++ $(VERSION) -c world/World.cpp -o $@
 
- # ------------------------------------------------------------------------------	
 
- # Math
 
- # ------------------------------------------------------------------------------
 
- Matrix3D.o: math/Matrix3D.h math/Matrix3D.cpp
 
- 	g++ $(VERSION) -c math/Matrix3D.cpp -o $@
 
- 	
 
- Matrix3DStack.o: math/Matrix3DStack.h math/Matrix3DStack.cpp\
 
- 	math/Matrix3D.h math/StackOverflow.h math/StackUnderflow.h
 
- 	g++ $(VERSION) -c math/Matrix3DStack.cpp -o $@
 
- 	
 
- StackOverflow.o: math/StackOverflow.h math/StackOverflow.cpp
 
- 	g++ $(VERSION) -c math/StackOverflow.cpp -o $@
 
- 	
 
- StackUnderflow.o: math/StackUnderflow.h math/StackUnderflow.cpp
 
- 	g++ $(VERSION) -c math/StackUnderflow.cpp -o $@
 
- 	
 
- Vector3D.o: math/Vector3D.h math/Vector3D.cpp
 
- 	g++ $(VERSION) -c math/Vector3D.cpp -o $@
 
- 	
 
- Plane3D.o: math/Plane3D.h math/Plane3D.cpp\
 
- 	math/Vector3D.h
 
- 	g++ $(VERSION) -c math/Plane3D.cpp -o $@
 
- 	
 
- Camera3D.o: math/Camera3D.h math/Camera3D.cpp\
 
- 	math/Vector3D.h math/Matrix3D.h math/Plane3D.h math/Camera3D.h\
 
- 	engine/Wrapper.h engine/Utils.h
 
- 	g++ $(VERSION) -c math/Camera3D.cpp -o $@
 
- 	
 
- # ------------------------------------------------------------------------------	
 
- # server
 
- # ------------------------------------------------------------------------------
 
- 	
 
- run_server: game_server
 
- 	./game_server
 
- 	
 
- game_server: MainServer.cpp GameServer.o Stream.o Server.o
 
- 	g++ $(VERSION) -o $@ MainServer.cpp GameServer.o Stream.o Server.o -lpthread
 
- 	
 
- GameServer.o: server/GameServer.h server/GameServer.cpp network/server/Server.h
 
- 	g++ $(VERSION) -c server/GameServer.cpp -o $@
 
- 	
 
- # ------------------------------------------------------------------------------	
 
- # network
 
- # ------------------------------------------------------------------------------
 
- 	
 
- Server.o: network/server/Server.h network/server/Server.cpp\
 
- 	network/server/IServerListener.h network/stream/Stream.h
 
- 	g++ $(VERSION) -c network/server/Server.cpp -o $@
 
- 	
 
- Stream.o: network/stream/Stream.h network/stream/Stream.cpp
 
- 	g++ $(VERSION) -c network/stream/Stream.cpp -o $@
 
- 	
 
- # ------------------------------------------------------------------------------	
 
- # tests
 
- # ------------------------------------------------------------------------------
 
- 	
 
- run_tests: test
 
- 	./test
 
- 	
 
- test: MainTest.cpp data/UnsortedArrayList.h data/HashMap.h
 
- 	g++ $(VERSION) -o $@ MainTest.cpp
 
- 	
 
- # ------------------------------------------------------------------------------	
 
- # clean
 
- # ------------------------------------------------------------------------------
 
- 	
 
- clean:
 
- 	rm -f game_server game_client *.o test
 
- clean_o:
 
- 	rm -f *.o
 
 
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