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shader
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36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
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5 years ago |
Clock.cpp
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d2f8b2224d
entity rendering tests, clean up, tolerance for frustum culling, added
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5 years ago |
Clock.h
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d2f8b2224d
entity rendering tests, clean up, tolerance for frustum culling, added
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5 years ago |
DirectRenderer.cpp
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36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
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5 years ago |
DirectRenderer.h
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36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
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5 years ago |
KeyManager.cpp
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
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5 years ago |
KeyManager.h
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
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5 years ago |
Mesh.cpp
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3049f7e0fa
shadow mapping tests
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5 years ago |
Mesh.h
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3049f7e0fa
shadow mapping tests
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5 years ago |
MouseManager.cpp
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
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5 years ago |
MouseManager.h
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
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5 years ago |
Shader.cpp
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36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
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5 years ago |
Shader.h
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36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
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5 years ago |
Texture.cpp
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3049f7e0fa
shadow mapping tests
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5 years ago |
Texture.h
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7b1d7cb4c4
improved shader stages(class for each, ...), refactoring, improved ssao
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5 years ago |
Utils.cpp
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
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5 years ago |
Utils.h
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2f3f409bf0
refactoring, tps and fps clock
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5 years ago |
Wrapper.cpp
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36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
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5 years ago |
Wrapper.h
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36414bab65
updated header dependencies in Makefile, clean up of shadow mapping,
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5 years ago |