Kajetan Johannes Hammerle 2fb2e7edce toggleable normal mapping 3 lat temu
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renderer b6fffc1478 normal mapping 3 lat temu
wrapper b6fffc1478 normal mapping 3 lat temu
Engine.cpp 2fb2e7edce toggleable normal mapping 3 lat temu
Engine.h b6fffc1478 normal mapping 3 lat temu
FileTexture.cpp 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 3 lat temu
FileTexture.h 0f76e14024 refactoring 3 lat temu
FontRenderer.cpp ea2781d793 refactoring 4 lat temu
FontRenderer.h 6cd45b740c refactoring, shadows support model matrix 4 lat temu
Framebuffers.cpp ab55794d6b further work on quaternions, removal of camera and ray, shadow tests 3 lat temu
Framebuffers.h 8737a41249 refactoring 4 lat temu
Mesh.cpp b6fffc1478 normal mapping 3 lat temu
Mesh.h 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 3 lat temu
NoiseTexture.cpp 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 3 lat temu
NoiseTexture.h 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 3 lat temu
NormalTexture.cpp b6fffc1478 normal mapping 3 lat temu
NormalTexture.h 237e1993c9 turned vector into a template 3 lat temu
RenderSettings.cpp 2fb2e7edce toggleable normal mapping 3 lat temu
RenderSettings.h 2fb2e7edce toggleable normal mapping 3 lat temu
Renderer.cpp 237e1993c9 turned vector into a template 3 lat temu
Renderer.h 237e1993c9 turned vector into a template 3 lat temu
Shaders.cpp 5a4fa643a1 upgraded strings 3 lat temu
Shaders.h 8737a41249 refactoring 4 lat temu
Triangle.cpp b6fffc1478 normal mapping 3 lat temu
Triangle.h b6fffc1478 normal mapping 3 lat temu
Vertex.cpp 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 3 lat temu
Vertex.h 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 3 lat temu
WindowSize.cpp 5a4fa643a1 upgraded strings 3 lat temu
WindowSize.h 8737a41249 refactoring 4 lat temu