Kajetan Johannes Hammerle 2fb2e7edce toggleable normal mapping il y a 3 ans
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renderer b6fffc1478 normal mapping il y a 3 ans
wrapper b6fffc1478 normal mapping il y a 3 ans
Engine.cpp 2fb2e7edce toggleable normal mapping il y a 3 ans
Engine.h b6fffc1478 normal mapping il y a 3 ans
FileTexture.cpp 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory il y a 3 ans
FileTexture.h 0f76e14024 refactoring il y a 3 ans
FontRenderer.cpp ea2781d793 refactoring il y a 4 ans
FontRenderer.h 6cd45b740c refactoring, shadows support model matrix il y a 4 ans
Framebuffers.cpp ab55794d6b further work on quaternions, removal of camera and ray, shadow tests il y a 3 ans
Framebuffers.h 8737a41249 refactoring il y a 4 ans
Mesh.cpp b6fffc1478 normal mapping il y a 3 ans
Mesh.h 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated il y a 3 ans
NoiseTexture.cpp 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory il y a 3 ans
NoiseTexture.h 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory il y a 3 ans
NormalTexture.cpp b6fffc1478 normal mapping il y a 3 ans
NormalTexture.h 237e1993c9 turned vector into a template il y a 3 ans
RenderSettings.cpp 2fb2e7edce toggleable normal mapping il y a 3 ans
RenderSettings.h 2fb2e7edce toggleable normal mapping il y a 3 ans
Renderer.cpp 237e1993c9 turned vector into a template il y a 3 ans
Renderer.h 237e1993c9 turned vector into a template il y a 3 ans
Shaders.cpp 5a4fa643a1 upgraded strings il y a 3 ans
Shaders.h 8737a41249 refactoring il y a 4 ans
Triangle.cpp b6fffc1478 normal mapping il y a 3 ans
Triangle.h b6fffc1478 normal mapping il y a 3 ans
Vertex.cpp 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated il y a 3 ans
Vertex.h 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated il y a 3 ans
WindowSize.cpp 5a4fa643a1 upgraded strings il y a 3 ans
WindowSize.h 8737a41249 refactoring il y a 4 ans