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@@ -1,111 +0,0 @@
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-#include <png.h>
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-
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-#include "client/rendering/Texture.h"
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-
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-Texture::Texture(const char* path) : data(nullptr), texture(0) {
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- load(path);
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-}
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-
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-Texture::~Texture() {
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- if(data != nullptr) {
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- delete[] data;
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- }
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- glDeleteTextures(1, &texture);
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-}
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-
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-void Texture::load(const char* path) {
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- FILE* file = fopen(path, "r");
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- if(file == nullptr) {
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- std::cout << "texture '" << path << "' does not exist\n";
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- return;
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- }
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- bool b = load(path, file);
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- fclose(file);
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- if(b) {
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- initGL();
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- }
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-}
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-
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-bool Texture::load(const char* path, FILE* file) {
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-
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- unsigned char buffer[8];
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- if(fread(buffer, sizeof (char), 8, file) != 8) {
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- std::cout << "cannot read signature of texture '" << path << "'\n";
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- return false;
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- }
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-
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- if(png_sig_cmp(buffer, 0, 8)) {
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- std::cout << "file '" << path << "' is not a texture\n";
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- return false;
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- }
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-
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-
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- png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
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- if(png == nullptr) {
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- std::cout << "cannot create texture data structure\n";
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- return false;
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- }
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-
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- png_infop info = png_create_info_struct(png);
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- if(info == nullptr) {
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- std::cout << "cannot create image info structure\n";
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- return false;
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- }
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-
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- u32** rowPointers = nullptr;
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-
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-
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- if(setjmp(png_jmpbuf(png))) {
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- if(rowPointers != nullptr) {
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- png_free(png, rowPointers);
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- }
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- png_destroy_read_struct(&png, &info, nullptr);
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- std::cout << "texture '" << path << "' has used error callback\n";
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- return false;
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- }
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-
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-
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- png_init_io(png, file);
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-
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- png_set_sig_bytes(png, 8);
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-
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-
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- png_read_info(png, info);
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- width = png_get_image_width(png, info);
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- height = png_get_image_height(png, info);
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-
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-
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- data = new u32[width * height];
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-
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-
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- rowPointers = (u32**) png_malloc(png, height * (sizeof (u32*)));
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- for(unsigned int i = 0; i < height; i++) {
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- rowPointers[i] = (data + i * width);
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- }
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- png_set_rows(png, info, (png_bytepp) rowPointers);
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-
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- png_read_image(png, (png_bytepp) rowPointers);
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-
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- png_free(png, rowPointers);
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- png_destroy_read_struct(&png, &info, NULL);
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- return true;
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-}
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-
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-void Texture::initGL() {
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- glGenTextures(1, &texture);
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- glBindTexture(GL_TEXTURE_2D, texture);
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-
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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-
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- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
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- delete[] data;
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- data = nullptr;
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-}
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-
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-void Texture::bind(uint index) const {
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- glActiveTexture(GL_TEXTURE0 + index);
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- glBindTexture(GL_TEXTURE_2D, texture);
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-}
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