u_commands.txt 61 KB

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  1. function initAllSounds() {
  2. //Stand: 1.17?
  3. sounds = list.new();
  4. list.add(sounds, "AMBIENT_BASALT_DELTAS_ADDITIONS");
  5. list.add(sounds, "AMBIENT_BASALT_DELTAS_LOOP");
  6. list.add(sounds, "AMBIENT_BASALT_DELTAS_MOOD");
  7. list.add(sounds, "AMBIENT_CAVE");
  8. list.add(sounds, "AMBIENT_CRIMSON_FOREST_ADDITIONS");
  9. list.add(sounds, "AMBIENT_CRIMSON_FOREST_LOOP");
  10. list.add(sounds, "AMBIENT_CRIMSON_FOREST_MOOD");
  11. list.add(sounds, "AMBIENT_NETHER_WASTES_ADDITIONS");
  12. list.add(sounds, "AMBIENT_NETHER_WASTES_LOOP");
  13. list.add(sounds, "AMBIENT_NETHER_WASTES_MOOD");
  14. list.add(sounds, "AMBIENT_SOUL_SAND_VALLEY_ADDITIONS");
  15. list.add(sounds, "AMBIENT_SOUL_SAND_VALLEY_LOOP");
  16. list.add(sounds, "AMBIENT_SOUL_SAND_VALLEY_MOOD");
  17. list.add(sounds, "AMBIENT_UNDERWATER_ENTER");
  18. list.add(sounds, "AMBIENT_UNDERWATER_EXIT");
  19. list.add(sounds, "AMBIENT_UNDERWATER_LOOP");
  20. list.add(sounds, "AMBIENT_UNDERWATER_LOOP_ADDITIONS");
  21. list.add(sounds, "AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE");
  22. list.add(sounds, "AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE");
  23. list.add(sounds, "AMBIENT_WARPED_FOREST_ADDITIONS");
  24. list.add(sounds, "AMBIENT_WARPED_FOREST_LOOP");
  25. list.add(sounds, "AMBIENT_WARPED_FOREST_MOOD");
  26. list.add(sounds, "BLOCK_AMETHYST_BLOCK_BREAK");
  27. list.add(sounds, "BLOCK_AMETHYST_BLOCK_CHIME");
  28. list.add(sounds, "BLOCK_AMETHYST_BLOCK_FALL");
  29. list.add(sounds, "BLOCK_AMETHYST_BLOCK_HIT");
  30. list.add(sounds, "BLOCK_AMETHYST_BLOCK_PLACE");
  31. list.add(sounds, "BLOCK_AMETHYST_BLOCK_STEP");
  32. list.add(sounds, "BLOCK_AMETHYST_CLUSTER_BREAK");
  33. list.add(sounds, "BLOCK_AMETHYST_CLUSTER_FALL");
  34. list.add(sounds, "BLOCK_AMETHYST_CLUSTER_HIT");
  35. list.add(sounds, "BLOCK_AMETHYST_CLUSTER_PLACE");
  36. list.add(sounds, "BLOCK_AMETHYST_CLUSTER_STEP");
  37. list.add(sounds, "BLOCK_ANCIENT_DEBRIS_BREAK");
  38. list.add(sounds, "BLOCK_ANCIENT_DEBRIS_FALL");
  39. list.add(sounds, "BLOCK_ANCIENT_DEBRIS_HIT");
  40. list.add(sounds, "BLOCK_ANCIENT_DEBRIS_PLACE");
  41. list.add(sounds, "BLOCK_ANCIENT_DEBRIS_STEP");
  42. list.add(sounds, "BLOCK_ANVIL_BREAK");
  43. list.add(sounds, "BLOCK_ANVIL_DESTROY");
  44. list.add(sounds, "BLOCK_ANVIL_FALL");
  45. list.add(sounds, "BLOCK_ANVIL_HIT");
  46. list.add(sounds, "BLOCK_ANVIL_LAND");
  47. list.add(sounds, "BLOCK_ANVIL_PLACE");
  48. list.add(sounds, "BLOCK_ANVIL_STEP");
  49. list.add(sounds, "BLOCK_ANVIL_USE");
  50. list.add(sounds, "BLOCK_AZALEA_BREAK");
  51. list.add(sounds, "BLOCK_AZALEA_FALL");
  52. list.add(sounds, "BLOCK_AZALEA_HIT");
  53. list.add(sounds, "BLOCK_AZALEA_LEAVES_BREAK");
  54. list.add(sounds, "BLOCK_AZALEA_LEAVES_FALL");
  55. list.add(sounds, "BLOCK_AZALEA_LEAVES_HIT");
  56. list.add(sounds, "BLOCK_AZALEA_LEAVES_PLACE");
  57. list.add(sounds, "BLOCK_AZALEA_LEAVES_STEP");
  58. list.add(sounds, "BLOCK_AZALEA_PLACE");
  59. list.add(sounds, "BLOCK_AZALEA_STEP");
  60. list.add(sounds, "BLOCK_BAMBOO_BREAK");
  61. list.add(sounds, "BLOCK_BAMBOO_FALL");
  62. list.add(sounds, "BLOCK_BAMBOO_HIT");
  63. list.add(sounds, "BLOCK_BAMBOO_PLACE");
  64. list.add(sounds, "BLOCK_BAMBOO_SAPLING_BREAK");
  65. list.add(sounds, "BLOCK_BAMBOO_SAPLING_HIT");
  66. list.add(sounds, "BLOCK_BAMBOO_SAPLING_PLACE");
  67. list.add(sounds, "BLOCK_BAMBOO_STEP");
  68. list.add(sounds, "BLOCK_BARREL_CLOSE");
  69. list.add(sounds, "BLOCK_BARREL_OPEN");
  70. list.add(sounds, "BLOCK_BASALT_BREAK");
  71. list.add(sounds, "BLOCK_BASALT_FALL");
  72. list.add(sounds, "BLOCK_BASALT_HIT");
  73. list.add(sounds, "BLOCK_BASALT_PLACE");
  74. list.add(sounds, "BLOCK_BASALT_STEP");
  75. list.add(sounds, "BLOCK_BEACON_ACTIVATE");
  76. list.add(sounds, "BLOCK_BEACON_AMBIENT");
  77. list.add(sounds, "BLOCK_BEACON_DEACTIVATE");
  78. list.add(sounds, "BLOCK_BEACON_POWER_SELECT");
  79. list.add(sounds, "BLOCK_BEEHIVE_DRIP");
  80. list.add(sounds, "BLOCK_BEEHIVE_ENTER");
  81. list.add(sounds, "BLOCK_BEEHIVE_EXIT");
  82. list.add(sounds, "BLOCK_BEEHIVE_SHEAR");
  83. list.add(sounds, "BLOCK_BEEHIVE_WORK");
  84. list.add(sounds, "BLOCK_BELL_RESONATE");
  85. list.add(sounds, "BLOCK_BELL_USE");
  86. list.add(sounds, "BLOCK_BIG_DRIPLEAF_BREAK");
  87. list.add(sounds, "BLOCK_BIG_DRIPLEAF_FALL");
  88. list.add(sounds, "BLOCK_BIG_DRIPLEAF_HIT");
  89. list.add(sounds, "BLOCK_BIG_DRIPLEAF_PLACE");
  90. list.add(sounds, "BLOCK_BIG_DRIPLEAF_STEP");
  91. list.add(sounds, "BLOCK_BIG_DRIPLEAF_TILT_DOWN");
  92. list.add(sounds, "BLOCK_BIG_DRIPLEAF_TILT_UP");
  93. list.add(sounds, "BLOCK_BLASTFURNACE_FIRE_CRACKLE");
  94. list.add(sounds, "BLOCK_BONE_BLOCK_BREAK");
  95. list.add(sounds, "BLOCK_BONE_BLOCK_FALL");
  96. list.add(sounds, "BLOCK_BONE_BLOCK_HIT");
  97. list.add(sounds, "BLOCK_BONE_BLOCK_PLACE");
  98. list.add(sounds, "BLOCK_BONE_BLOCK_STEP");
  99. list.add(sounds, "BLOCK_BREWING_STAND_BREW");
  100. list.add(sounds, "BLOCK_BUBBLE_COLUMN_BUBBLE_POP");
  101. list.add(sounds, "BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT");
  102. list.add(sounds, "BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE");
  103. list.add(sounds, "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT");
  104. list.add(sounds, "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE");
  105. list.add(sounds, "BLOCK_CAKE_ADD_CANDLE");
  106. list.add(sounds, "BLOCK_CALCITE_BREAK");
  107. list.add(sounds, "BLOCK_CALCITE_FALL");
  108. list.add(sounds, "BLOCK_CALCITE_HIT");
  109. list.add(sounds, "BLOCK_CALCITE_PLACE");
  110. list.add(sounds, "BLOCK_CALCITE_STEP");
  111. list.add(sounds, "BLOCK_CAMPFIRE_CRACKLE");
  112. list.add(sounds, "BLOCK_CANDLE_AMBIENT");
  113. list.add(sounds, "BLOCK_CANDLE_BREAK");
  114. list.add(sounds, "BLOCK_CANDLE_EXTINGUISH");
  115. list.add(sounds, "BLOCK_CANDLE_FALL");
  116. list.add(sounds, "BLOCK_CANDLE_HIT");
  117. list.add(sounds, "BLOCK_CANDLE_PLACE");
  118. list.add(sounds, "BLOCK_CANDLE_STEP");
  119. list.add(sounds, "BLOCK_CAVE_VINES_BREAK");
  120. list.add(sounds, "BLOCK_CAVE_VINES_FALL");
  121. list.add(sounds, "BLOCK_CAVE_VINES_HIT");
  122. list.add(sounds, "BLOCK_CAVE_VINES_PICK_BERRIES");
  123. list.add(sounds, "BLOCK_CAVE_VINES_PLACE");
  124. list.add(sounds, "BLOCK_CAVE_VINES_STEP");
  125. list.add(sounds, "BLOCK_CHAIN_BREAK");
  126. list.add(sounds, "BLOCK_CHAIN_FALL");
  127. list.add(sounds, "BLOCK_CHAIN_HIT");
  128. list.add(sounds, "BLOCK_CHAIN_PLACE");
  129. list.add(sounds, "BLOCK_CHAIN_STEP");
  130. list.add(sounds, "BLOCK_CHEST_CLOSE");
  131. list.add(sounds, "BLOCK_CHEST_LOCKED");
  132. list.add(sounds, "BLOCK_CHEST_OPEN");
  133. list.add(sounds, "BLOCK_CHORUS_FLOWER_DEATH");
  134. list.add(sounds, "BLOCK_CHORUS_FLOWER_GROW");
  135. list.add(sounds, "BLOCK_COMPARATOR_CLICK");
  136. list.add(sounds, "BLOCK_COMPOSTER_EMPTY");
  137. list.add(sounds, "BLOCK_COMPOSTER_FILL");
  138. list.add(sounds, "BLOCK_COMPOSTER_FILL_SUCCESS");
  139. list.add(sounds, "BLOCK_COMPOSTER_READY");
  140. list.add(sounds, "BLOCK_CONDUIT_ACTIVATE");
  141. list.add(sounds, "BLOCK_CONDUIT_AMBIENT");
  142. list.add(sounds, "BLOCK_CONDUIT_AMBIENT_SHORT");
  143. list.add(sounds, "BLOCK_CONDUIT_ATTACK_TARGET");
  144. list.add(sounds, "BLOCK_CONDUIT_DEACTIVATE");
  145. list.add(sounds, "BLOCK_COPPER_BREAK");
  146. list.add(sounds, "BLOCK_COPPER_FALL");
  147. list.add(sounds, "BLOCK_COPPER_HIT");
  148. list.add(sounds, "BLOCK_COPPER_PLACE");
  149. list.add(sounds, "BLOCK_COPPER_STEP");
  150. list.add(sounds, "BLOCK_CORAL_BLOCK_BREAK");
  151. list.add(sounds, "BLOCK_CORAL_BLOCK_FALL");
  152. list.add(sounds, "BLOCK_CORAL_BLOCK_HIT");
  153. list.add(sounds, "BLOCK_CORAL_BLOCK_PLACE");
  154. list.add(sounds, "BLOCK_CORAL_BLOCK_STEP");
  155. list.add(sounds, "BLOCK_CROP_BREAK");
  156. list.add(sounds, "BLOCK_DEEPSLATE_BREAK");
  157. list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_BREAK");
  158. list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_FALL");
  159. list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_HIT");
  160. list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_PLACE");
  161. list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_STEP");
  162. list.add(sounds, "BLOCK_DEEPSLATE_FALL");
  163. list.add(sounds, "BLOCK_DEEPSLATE_HIT");
  164. list.add(sounds, "BLOCK_DEEPSLATE_PLACE");
  165. list.add(sounds, "BLOCK_DEEPSLATE_STEP");
  166. list.add(sounds, "BLOCK_DEEPSLATE_TILES_BREAK");
  167. list.add(sounds, "BLOCK_DEEPSLATE_TILES_FALL");
  168. list.add(sounds, "BLOCK_DEEPSLATE_TILES_HIT");
  169. list.add(sounds, "BLOCK_DEEPSLATE_TILES_PLACE");
  170. list.add(sounds, "BLOCK_DEEPSLATE_TILES_STEP");
  171. list.add(sounds, "BLOCK_DISPENSER_DISPENSE");
  172. list.add(sounds, "BLOCK_DISPENSER_FAIL");
  173. list.add(sounds, "BLOCK_DISPENSER_LAUNCH");
  174. list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_BREAK");
  175. list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_FALL");
  176. list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_HIT");
  177. list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_PLACE");
  178. list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_STEP");
  179. list.add(sounds, "BLOCK_ENCHANTMENT_TABLE_USE");
  180. list.add(sounds, "BLOCK_END_GATEWAY_SPAWN");
  181. list.add(sounds, "BLOCK_END_PORTAL_FRAME_FILL");
  182. list.add(sounds, "BLOCK_END_PORTAL_SPAWN");
  183. list.add(sounds, "BLOCK_ENDER_CHEST_CLOSE");
  184. list.add(sounds, "BLOCK_ENDER_CHEST_OPEN");
  185. list.add(sounds, "BLOCK_FENCE_GATE_CLOSE");
  186. list.add(sounds, "BLOCK_FENCE_GATE_OPEN");
  187. list.add(sounds, "BLOCK_FIRE_AMBIENT");
  188. list.add(sounds, "BLOCK_FIRE_EXTINGUISH");
  189. list.add(sounds, "BLOCK_FLOWERING_AZALEA_BREAK");
  190. list.add(sounds, "BLOCK_FLOWERING_AZALEA_FALL");
  191. list.add(sounds, "BLOCK_FLOWERING_AZALEA_HIT");
  192. list.add(sounds, "BLOCK_FLOWERING_AZALEA_PLACE");
  193. list.add(sounds, "BLOCK_FLOWERING_AZALEA_STEP");
  194. list.add(sounds, "BLOCK_FUNGUS_BREAK");
  195. list.add(sounds, "BLOCK_FUNGUS_FALL");
  196. list.add(sounds, "BLOCK_FUNGUS_HIT");
  197. list.add(sounds, "BLOCK_FUNGUS_PLACE");
  198. list.add(sounds, "BLOCK_FUNGUS_STEP");
  199. list.add(sounds, "BLOCK_FURNACE_FIRE_CRACKLE");
  200. list.add(sounds, "BLOCK_GILDED_BLACKSTONE_BREAK");
  201. list.add(sounds, "BLOCK_GILDED_BLACKSTONE_FALL");
  202. list.add(sounds, "BLOCK_GILDED_BLACKSTONE_HIT");
  203. list.add(sounds, "BLOCK_GILDED_BLACKSTONE_PLACE");
  204. list.add(sounds, "BLOCK_GILDED_BLACKSTONE_STEP");
  205. list.add(sounds, "BLOCK_GLASS_BREAK");
  206. list.add(sounds, "BLOCK_GLASS_FALL");
  207. list.add(sounds, "BLOCK_GLASS_HIT");
  208. list.add(sounds, "BLOCK_GLASS_PLACE");
  209. list.add(sounds, "BLOCK_GLASS_STEP");
  210. list.add(sounds, "BLOCK_GRASS_BREAK");
  211. list.add(sounds, "BLOCK_GRASS_FALL");
  212. list.add(sounds, "BLOCK_GRASS_HIT");
  213. list.add(sounds, "BLOCK_GRASS_PLACE");
  214. list.add(sounds, "BLOCK_GRASS_STEP");
  215. list.add(sounds, "BLOCK_GRAVEL_BREAK");
  216. list.add(sounds, "BLOCK_GRAVEL_FALL");
  217. list.add(sounds, "BLOCK_GRAVEL_HIT");
  218. list.add(sounds, "BLOCK_GRAVEL_PLACE");
  219. list.add(sounds, "BLOCK_GRAVEL_STEP");
  220. list.add(sounds, "BLOCK_GRINDSTONE_USE");
  221. list.add(sounds, "BLOCK_GROWING_PLANT_CROP");
  222. list.add(sounds, "BLOCK_HANGING_ROOTS_BREAK");
  223. list.add(sounds, "BLOCK_HANGING_ROOTS_FALL");
  224. list.add(sounds, "BLOCK_HANGING_ROOTS_HIT");
  225. list.add(sounds, "BLOCK_HANGING_ROOTS_PLACE");
  226. list.add(sounds, "BLOCK_HANGING_ROOTS_STEP");
  227. list.add(sounds, "BLOCK_HONEY_BLOCK_BREAK");
  228. list.add(sounds, "BLOCK_HONEY_BLOCK_FALL");
  229. list.add(sounds, "BLOCK_HONEY_BLOCK_HIT");
  230. list.add(sounds, "BLOCK_HONEY_BLOCK_PLACE");
  231. list.add(sounds, "BLOCK_HONEY_BLOCK_SLIDE");
  232. list.add(sounds, "BLOCK_HONEY_BLOCK_STEP");
  233. list.add(sounds, "BLOCK_IRON_DOOR_CLOSE");
  234. list.add(sounds, "BLOCK_IRON_DOOR_OPEN");
  235. list.add(sounds, "BLOCK_IRON_TRAPDOOR_CLOSE");
  236. list.add(sounds, "BLOCK_IRON_TRAPDOOR_OPEN");
  237. list.add(sounds, "BLOCK_LADDER_BREAK");
  238. list.add(sounds, "BLOCK_LADDER_FALL");
  239. list.add(sounds, "BLOCK_LADDER_HIT");
  240. list.add(sounds, "BLOCK_LADDER_PLACE");
  241. list.add(sounds, "BLOCK_LADDER_STEP");
  242. list.add(sounds, "BLOCK_LANTERN_BREAK");
  243. list.add(sounds, "BLOCK_LANTERN_FALL");
  244. list.add(sounds, "BLOCK_LANTERN_HIT");
  245. list.add(sounds, "BLOCK_LANTERN_PLACE");
  246. list.add(sounds, "BLOCK_LANTERN_STEP");
  247. list.add(sounds, "BLOCK_LARGE_AMETHYST_BUD_BREAK");
  248. list.add(sounds, "BLOCK_LARGE_AMETHYST_BUD_PLACE");
  249. list.add(sounds, "BLOCK_LAVA_AMBIENT");
  250. list.add(sounds, "BLOCK_LAVA_EXTINGUISH");
  251. list.add(sounds, "BLOCK_LAVA_POP");
  252. list.add(sounds, "BLOCK_LEVER_CLICK");
  253. list.add(sounds, "BLOCK_LILY_PAD_PLACE");
  254. list.add(sounds, "BLOCK_LODESTONE_BREAK");
  255. list.add(sounds, "BLOCK_LODESTONE_FALL");
  256. list.add(sounds, "BLOCK_LODESTONE_HIT");
  257. list.add(sounds, "BLOCK_LODESTONE_PLACE");
  258. list.add(sounds, "BLOCK_LODESTONE_STEP");
  259. list.add(sounds, "BLOCK_MEDIUM_AMETHYST_BUD_BREAK");
  260. list.add(sounds, "BLOCK_MEDIUM_AMETHYST_BUD_PLACE");
  261. list.add(sounds, "BLOCK_METAL_BREAK");
  262. list.add(sounds, "BLOCK_METAL_FALL");
  263. list.add(sounds, "BLOCK_METAL_HIT");
  264. list.add(sounds, "BLOCK_METAL_PLACE");
  265. list.add(sounds, "BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF");
  266. list.add(sounds, "BLOCK_METAL_PRESSURE_PLATE_CLICK_ON");
  267. list.add(sounds, "BLOCK_METAL_STEP");
  268. list.add(sounds, "BLOCK_MOSS_BREAK");
  269. list.add(sounds, "BLOCK_MOSS_CARPET_BREAK");
  270. list.add(sounds, "BLOCK_MOSS_CARPET_FALL");
  271. list.add(sounds, "BLOCK_MOSS_CARPET_HIT");
  272. list.add(sounds, "BLOCK_MOSS_CARPET_PLACE");
  273. list.add(sounds, "BLOCK_MOSS_CARPET_STEP");
  274. list.add(sounds, "BLOCK_MOSS_FALL");
  275. list.add(sounds, "BLOCK_MOSS_HIT");
  276. list.add(sounds, "BLOCK_MOSS_PLACE");
  277. list.add(sounds, "BLOCK_MOSS_STEP");
  278. list.add(sounds, "BLOCK_NETHER_BRICKS_BREAK");
  279. list.add(sounds, "BLOCK_NETHER_BRICKS_FALL");
  280. list.add(sounds, "BLOCK_NETHER_BRICKS_HIT");
  281. list.add(sounds, "BLOCK_NETHER_BRICKS_PLACE");
  282. list.add(sounds, "BLOCK_NETHER_BRICKS_STEP");
  283. list.add(sounds, "BLOCK_NETHER_GOLD_ORE_BREAK");
  284. list.add(sounds, "BLOCK_NETHER_GOLD_ORE_FALL");
  285. list.add(sounds, "BLOCK_NETHER_GOLD_ORE_HIT");
  286. list.add(sounds, "BLOCK_NETHER_GOLD_ORE_PLACE");
  287. list.add(sounds, "BLOCK_NETHER_GOLD_ORE_STEP");
  288. list.add(sounds, "BLOCK_NETHER_ORE_BREAK");
  289. list.add(sounds, "BLOCK_NETHER_ORE_FALL");
  290. list.add(sounds, "BLOCK_NETHER_ORE_HIT");
  291. list.add(sounds, "BLOCK_NETHER_ORE_PLACE");
  292. list.add(sounds, "BLOCK_NETHER_ORE_STEP");
  293. list.add(sounds, "BLOCK_NETHER_SPROUTS_BREAK");
  294. list.add(sounds, "BLOCK_NETHER_SPROUTS_FALL");
  295. list.add(sounds, "BLOCK_NETHER_SPROUTS_HIT");
  296. list.add(sounds, "BLOCK_NETHER_SPROUTS_PLACE");
  297. list.add(sounds, "BLOCK_NETHER_SPROUTS_STEP");
  298. list.add(sounds, "BLOCK_NETHER_WART_BREAK");
  299. list.add(sounds, "BLOCK_NETHERITE_BLOCK_BREAK");
  300. list.add(sounds, "BLOCK_NETHERITE_BLOCK_FALL");
  301. list.add(sounds, "BLOCK_NETHERITE_BLOCK_HIT");
  302. list.add(sounds, "BLOCK_NETHERITE_BLOCK_PLACE");
  303. list.add(sounds, "BLOCK_NETHERITE_BLOCK_STEP");
  304. list.add(sounds, "BLOCK_NETHERRACK_BREAK");
  305. list.add(sounds, "BLOCK_NETHERRACK_FALL");
  306. list.add(sounds, "BLOCK_NETHERRACK_HIT");
  307. list.add(sounds, "BLOCK_NETHERRACK_PLACE");
  308. list.add(sounds, "BLOCK_NETHERRACK_STEP");
  309. list.add(sounds, "BLOCK_NOTE_BLOCK_BANJO");
  310. list.add(sounds, "BLOCK_NOTE_BLOCK_BASEDRUM");
  311. list.add(sounds, "BLOCK_NOTE_BLOCK_BASS");
  312. list.add(sounds, "BLOCK_NOTE_BLOCK_BELL");
  313. list.add(sounds, "BLOCK_NOTE_BLOCK_BIT");
  314. list.add(sounds, "BLOCK_NOTE_BLOCK_CHIME");
  315. list.add(sounds, "BLOCK_NOTE_BLOCK_COW_BELL");
  316. list.add(sounds, "BLOCK_NOTE_BLOCK_DIDGERIDOO");
  317. list.add(sounds, "BLOCK_NOTE_BLOCK_FLUTE");
  318. list.add(sounds, "BLOCK_NOTE_BLOCK_GUITAR");
  319. list.add(sounds, "BLOCK_NOTE_BLOCK_HARP");
  320. list.add(sounds, "BLOCK_NOTE_BLOCK_HAT");
  321. list.add(sounds, "BLOCK_NOTE_BLOCK_IRON_XYLOPHONE");
  322. list.add(sounds, "BLOCK_NOTE_BLOCK_PLING");
  323. list.add(sounds, "BLOCK_NOTE_BLOCK_SNARE");
  324. list.add(sounds, "BLOCK_NOTE_BLOCK_XYLOPHONE");
  325. list.add(sounds, "BLOCK_NYLIUM_BREAK");
  326. list.add(sounds, "BLOCK_NYLIUM_FALL");
  327. list.add(sounds, "BLOCK_NYLIUM_HIT");
  328. list.add(sounds, "BLOCK_NYLIUM_PLACE");
  329. list.add(sounds, "BLOCK_NYLIUM_STEP");
  330. list.add(sounds, "BLOCK_PISTON_CONTRACT");
  331. list.add(sounds, "BLOCK_PISTON_EXTEND");
  332. list.add(sounds, "BLOCK_POINTED_DRIPSTONE_BREAK");
  333. list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_LAVA");
  334. list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON");
  335. list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_WATER");
  336. list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON");
  337. list.add(sounds, "BLOCK_POINTED_DRIPSTONE_FALL");
  338. list.add(sounds, "BLOCK_POINTED_DRIPSTONE_HIT");
  339. list.add(sounds, "BLOCK_POINTED_DRIPSTONE_LAND");
  340. list.add(sounds, "BLOCK_POINTED_DRIPSTONE_PLACE");
  341. list.add(sounds, "BLOCK_POINTED_DRIPSTONE_STEP");
  342. list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_BREAK");
  343. list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_FALL");
  344. list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_HIT");
  345. list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_PLACE");
  346. list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_STEP");
  347. list.add(sounds, "BLOCK_PORTAL_AMBIENT");
  348. list.add(sounds, "BLOCK_PORTAL_TRAVEL");
  349. list.add(sounds, "BLOCK_PORTAL_TRIGGER");
  350. list.add(sounds, "BLOCK_POWDER_SNOW_BREAK");
  351. list.add(sounds, "BLOCK_POWDER_SNOW_FALL");
  352. list.add(sounds, "BLOCK_POWDER_SNOW_HIT");
  353. list.add(sounds, "BLOCK_POWDER_SNOW_PLACE");
  354. list.add(sounds, "BLOCK_POWDER_SNOW_STEP");
  355. list.add(sounds, "BLOCK_PUMPKIN_CARVE");
  356. list.add(sounds, "BLOCK_REDSTONE_TORCH_BURNOUT");
  357. list.add(sounds, "BLOCK_RESPAWN_ANCHOR_AMBIENT");
  358. list.add(sounds, "BLOCK_RESPAWN_ANCHOR_CHARGE");
  359. list.add(sounds, "BLOCK_RESPAWN_ANCHOR_DEPLETE");
  360. list.add(sounds, "BLOCK_RESPAWN_ANCHOR_SET_SPAWN");
  361. list.add(sounds, "BLOCK_ROOTED_DIRT_BREAK");
  362. list.add(sounds, "BLOCK_ROOTED_DIRT_FALL");
  363. list.add(sounds, "BLOCK_ROOTED_DIRT_HIT");
  364. list.add(sounds, "BLOCK_ROOTED_DIRT_PLACE");
  365. list.add(sounds, "BLOCK_ROOTED_DIRT_STEP");
  366. list.add(sounds, "BLOCK_ROOTS_BREAK");
  367. list.add(sounds, "BLOCK_ROOTS_FALL");
  368. list.add(sounds, "BLOCK_ROOTS_HIT");
  369. list.add(sounds, "BLOCK_ROOTS_PLACE");
  370. list.add(sounds, "BLOCK_ROOTS_STEP");
  371. list.add(sounds, "BLOCK_SAND_BREAK");
  372. list.add(sounds, "BLOCK_SAND_FALL");
  373. list.add(sounds, "BLOCK_SAND_HIT");
  374. list.add(sounds, "BLOCK_SAND_PLACE");
  375. list.add(sounds, "BLOCK_SAND_STEP");
  376. list.add(sounds, "BLOCK_SCAFFOLDING_BREAK");
  377. list.add(sounds, "BLOCK_SCAFFOLDING_FALL");
  378. list.add(sounds, "BLOCK_SCAFFOLDING_HIT");
  379. list.add(sounds, "BLOCK_SCAFFOLDING_PLACE");
  380. list.add(sounds, "BLOCK_SCAFFOLDING_STEP");
  381. list.add(sounds, "BLOCK_SCULK_SENSOR_BREAK");
  382. list.add(sounds, "BLOCK_SCULK_SENSOR_CLICKING");
  383. list.add(sounds, "BLOCK_SCULK_SENSOR_CLICKING_STOP");
  384. list.add(sounds, "BLOCK_SCULK_SENSOR_FALL");
  385. list.add(sounds, "BLOCK_SCULK_SENSOR_HIT");
  386. list.add(sounds, "BLOCK_SCULK_SENSOR_PLACE");
  387. list.add(sounds, "BLOCK_SCULK_SENSOR_STEP");
  388. list.add(sounds, "BLOCK_SHROOMLIGHT_BREAK");
  389. list.add(sounds, "BLOCK_SHROOMLIGHT_FALL");
  390. list.add(sounds, "BLOCK_SHROOMLIGHT_HIT");
  391. list.add(sounds, "BLOCK_SHROOMLIGHT_PLACE");
  392. list.add(sounds, "BLOCK_SHROOMLIGHT_STEP");
  393. list.add(sounds, "BLOCK_SHULKER_BOX_CLOSE");
  394. list.add(sounds, "BLOCK_SHULKER_BOX_OPEN");
  395. list.add(sounds, "BLOCK_SLIME_BLOCK_BREAK");
  396. list.add(sounds, "BLOCK_SLIME_BLOCK_FALL");
  397. list.add(sounds, "BLOCK_SLIME_BLOCK_HIT");
  398. list.add(sounds, "BLOCK_SLIME_BLOCK_PLACE");
  399. list.add(sounds, "BLOCK_SLIME_BLOCK_STEP");
  400. list.add(sounds, "BLOCK_SMALL_AMETHYST_BUD_BREAK");
  401. list.add(sounds, "BLOCK_SMALL_AMETHYST_BUD_PLACE");
  402. list.add(sounds, "BLOCK_SMALL_DRIPLEAF_BREAK");
  403. list.add(sounds, "BLOCK_SMALL_DRIPLEAF_FALL");
  404. list.add(sounds, "BLOCK_SMALL_DRIPLEAF_HIT");
  405. list.add(sounds, "BLOCK_SMALL_DRIPLEAF_PLACE");
  406. list.add(sounds, "BLOCK_SMALL_DRIPLEAF_STEP");
  407. list.add(sounds, "BLOCK_SMITHING_TABLE_USE");
  408. list.add(sounds, "BLOCK_SMOKER_SMOKE");
  409. list.add(sounds, "BLOCK_SNOW_BREAK");
  410. list.add(sounds, "BLOCK_SNOW_FALL");
  411. list.add(sounds, "BLOCK_SNOW_HIT");
  412. list.add(sounds, "BLOCK_SNOW_PLACE");
  413. list.add(sounds, "BLOCK_SNOW_STEP");
  414. list.add(sounds, "BLOCK_SOUL_SAND_BREAK");
  415. list.add(sounds, "BLOCK_SOUL_SAND_FALL");
  416. list.add(sounds, "BLOCK_SOUL_SAND_HIT");
  417. list.add(sounds, "BLOCK_SOUL_SAND_PLACE");
  418. list.add(sounds, "BLOCK_SOUL_SAND_STEP");
  419. list.add(sounds, "BLOCK_SOUL_SOIL_BREAK");
  420. list.add(sounds, "BLOCK_SOUL_SOIL_FALL");
  421. list.add(sounds, "BLOCK_SOUL_SOIL_HIT");
  422. list.add(sounds, "BLOCK_SOUL_SOIL_PLACE");
  423. list.add(sounds, "BLOCK_SOUL_SOIL_STEP");
  424. list.add(sounds, "BLOCK_SPORE_BLOSSOM_BREAK");
  425. list.add(sounds, "BLOCK_SPORE_BLOSSOM_FALL");
  426. list.add(sounds, "BLOCK_SPORE_BLOSSOM_HIT");
  427. list.add(sounds, "BLOCK_SPORE_BLOSSOM_PLACE");
  428. list.add(sounds, "BLOCK_SPORE_BLOSSOM_STEP");
  429. list.add(sounds, "BLOCK_STEM_BREAK");
  430. list.add(sounds, "BLOCK_STEM_FALL");
  431. list.add(sounds, "BLOCK_STEM_HIT");
  432. list.add(sounds, "BLOCK_STEM_PLACE");
  433. list.add(sounds, "BLOCK_STEM_STEP");
  434. list.add(sounds, "BLOCK_STONE_BREAK");
  435. list.add(sounds, "BLOCK_STONE_BUTTON_CLICK_OFF");
  436. list.add(sounds, "BLOCK_STONE_BUTTON_CLICK_ON");
  437. list.add(sounds, "BLOCK_STONE_FALL");
  438. list.add(sounds, "BLOCK_STONE_HIT");
  439. list.add(sounds, "BLOCK_STONE_PLACE");
  440. list.add(sounds, "BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF");
  441. list.add(sounds, "BLOCK_STONE_PRESSURE_PLATE_CLICK_ON");
  442. list.add(sounds, "BLOCK_STONE_STEP");
  443. list.add(sounds, "BLOCK_SWEET_BERRY_BUSH_BREAK");
  444. list.add(sounds, "BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES");
  445. list.add(sounds, "BLOCK_SWEET_BERRY_BUSH_PLACE");
  446. list.add(sounds, "BLOCK_TRIPWIRE_ATTACH");
  447. list.add(sounds, "BLOCK_TRIPWIRE_CLICK_OFF");
  448. list.add(sounds, "BLOCK_TRIPWIRE_CLICK_ON");
  449. list.add(sounds, "BLOCK_TRIPWIRE_DETACH");
  450. list.add(sounds, "BLOCK_TUFF_BREAK");
  451. list.add(sounds, "BLOCK_TUFF_FALL");
  452. list.add(sounds, "BLOCK_TUFF_HIT");
  453. list.add(sounds, "BLOCK_TUFF_PLACE");
  454. list.add(sounds, "BLOCK_TUFF_STEP");
  455. list.add(sounds, "BLOCK_VINE_BREAK");
  456. list.add(sounds, "BLOCK_VINE_FALL");
  457. list.add(sounds, "BLOCK_VINE_HIT");
  458. list.add(sounds, "BLOCK_VINE_PLACE");
  459. list.add(sounds, "BLOCK_VINE_STEP");
  460. list.add(sounds, "BLOCK_WART_BLOCK_BREAK");
  461. list.add(sounds, "BLOCK_WART_BLOCK_FALL");
  462. list.add(sounds, "BLOCK_WART_BLOCK_HIT");
  463. list.add(sounds, "BLOCK_WART_BLOCK_PLACE");
  464. list.add(sounds, "BLOCK_WART_BLOCK_STEP");
  465. list.add(sounds, "BLOCK_WATER_AMBIENT");
  466. list.add(sounds, "BLOCK_WEEPING_VINES_BREAK");
  467. list.add(sounds, "BLOCK_WEEPING_VINES_FALL");
  468. list.add(sounds, "BLOCK_WEEPING_VINES_HIT");
  469. list.add(sounds, "BLOCK_WEEPING_VINES_PLACE");
  470. list.add(sounds, "BLOCK_WEEPING_VINES_STEP");
  471. list.add(sounds, "BLOCK_WET_GRASS_BREAK");
  472. list.add(sounds, "BLOCK_WET_GRASS_FALL");
  473. list.add(sounds, "BLOCK_WET_GRASS_HIT");
  474. list.add(sounds, "BLOCK_WET_GRASS_PLACE");
  475. list.add(sounds, "BLOCK_WET_GRASS_STEP");
  476. list.add(sounds, "BLOCK_WOOD_BREAK");
  477. list.add(sounds, "BLOCK_WOOD_FALL");
  478. list.add(sounds, "BLOCK_WOOD_HIT");
  479. list.add(sounds, "BLOCK_WOOD_PLACE");
  480. list.add(sounds, "BLOCK_WOOD_STEP");
  481. list.add(sounds, "BLOCK_WOODEN_BUTTON_CLICK_OFF");
  482. list.add(sounds, "BLOCK_WOODEN_BUTTON_CLICK_ON");
  483. list.add(sounds, "BLOCK_WOODEN_DOOR_CLOSE");
  484. list.add(sounds, "BLOCK_WOODEN_DOOR_OPEN");
  485. list.add(sounds, "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF");
  486. list.add(sounds, "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON");
  487. list.add(sounds, "BLOCK_WOODEN_TRAPDOOR_CLOSE");
  488. list.add(sounds, "BLOCK_WOODEN_TRAPDOOR_OPEN");
  489. list.add(sounds, "BLOCK_WOOL_BREAK");
  490. list.add(sounds, "BLOCK_WOOL_FALL");
  491. list.add(sounds, "BLOCK_WOOL_HIT");
  492. list.add(sounds, "BLOCK_WOOL_PLACE");
  493. list.add(sounds, "BLOCK_WOOL_STEP");
  494. list.add(sounds, "ENCHANT_THORNS_HIT");
  495. list.add(sounds, "ENTITY_ARMOR_STAND_BREAK");
  496. list.add(sounds, "ENTITY_ARMOR_STAND_FALL");
  497. list.add(sounds, "ENTITY_ARMOR_STAND_HIT");
  498. list.add(sounds, "ENTITY_ARMOR_STAND_PLACE");
  499. list.add(sounds, "ENTITY_ARROW_HIT");
  500. list.add(sounds, "ENTITY_ARROW_HIT_PLAYER");
  501. list.add(sounds, "ENTITY_ARROW_SHOOT");
  502. list.add(sounds, "ENTITY_AXOLOTL_ATTACK");
  503. list.add(sounds, "ENTITY_AXOLOTL_DEATH");
  504. list.add(sounds, "ENTITY_AXOLOTL_HURT");
  505. list.add(sounds, "ENTITY_AXOLOTL_IDLE_AIR");
  506. list.add(sounds, "ENTITY_AXOLOTL_IDLE_WATER");
  507. list.add(sounds, "ENTITY_AXOLOTL_SPLASH");
  508. list.add(sounds, "ENTITY_AXOLOTL_SWIM");
  509. list.add(sounds, "ENTITY_BAT_AMBIENT");
  510. list.add(sounds, "ENTITY_BAT_DEATH");
  511. list.add(sounds, "ENTITY_BAT_HURT");
  512. list.add(sounds, "ENTITY_BAT_LOOP");
  513. list.add(sounds, "ENTITY_BAT_TAKEOFF");
  514. list.add(sounds, "ENTITY_BEE_DEATH");
  515. list.add(sounds, "ENTITY_BEE_HURT");
  516. list.add(sounds, "ENTITY_BEE_LOOP");
  517. list.add(sounds, "ENTITY_BEE_LOOP_AGGRESSIVE");
  518. list.add(sounds, "ENTITY_BEE_POLLINATE");
  519. list.add(sounds, "ENTITY_BEE_STING");
  520. list.add(sounds, "ENTITY_BLAZE_AMBIENT");
  521. list.add(sounds, "ENTITY_BLAZE_BURN");
  522. list.add(sounds, "ENTITY_BLAZE_DEATH");
  523. list.add(sounds, "ENTITY_BLAZE_HURT");
  524. list.add(sounds, "ENTITY_BLAZE_SHOOT");
  525. list.add(sounds, "ENTITY_BOAT_PADDLE_LAND");
  526. list.add(sounds, "ENTITY_BOAT_PADDLE_WATER");
  527. list.add(sounds, "ENTITY_CAT_AMBIENT");
  528. list.add(sounds, "ENTITY_CAT_BEG_FOR_FOOD");
  529. list.add(sounds, "ENTITY_CAT_DEATH");
  530. list.add(sounds, "ENTITY_CAT_EAT");
  531. list.add(sounds, "ENTITY_CAT_HISS");
  532. list.add(sounds, "ENTITY_CAT_HURT");
  533. list.add(sounds, "ENTITY_CAT_PURR");
  534. list.add(sounds, "ENTITY_CAT_PURREOW");
  535. list.add(sounds, "ENTITY_CAT_STRAY_AMBIENT");
  536. list.add(sounds, "ENTITY_CHICKEN_AMBIENT");
  537. list.add(sounds, "ENTITY_CHICKEN_DEATH");
  538. list.add(sounds, "ENTITY_CHICKEN_EGG");
  539. list.add(sounds, "ENTITY_CHICKEN_HURT");
  540. list.add(sounds, "ENTITY_CHICKEN_STEP");
  541. list.add(sounds, "ENTITY_COD_AMBIENT");
  542. list.add(sounds, "ENTITY_COD_DEATH");
  543. list.add(sounds, "ENTITY_COD_FLOP");
  544. list.add(sounds, "ENTITY_COD_HURT");
  545. list.add(sounds, "ENTITY_COW_AMBIENT");
  546. list.add(sounds, "ENTITY_COW_DEATH");
  547. list.add(sounds, "ENTITY_COW_HURT");
  548. list.add(sounds, "ENTITY_COW_MILK");
  549. list.add(sounds, "ENTITY_COW_STEP");
  550. list.add(sounds, "ENTITY_CREEPER_DEATH");
  551. list.add(sounds, "ENTITY_CREEPER_HURT");
  552. list.add(sounds, "ENTITY_CREEPER_PRIMED");
  553. list.add(sounds, "ENTITY_DOLPHIN_AMBIENT");
  554. list.add(sounds, "ENTITY_DOLPHIN_AMBIENT_WATER");
  555. list.add(sounds, "ENTITY_DOLPHIN_ATTACK");
  556. list.add(sounds, "ENTITY_DOLPHIN_DEATH");
  557. list.add(sounds, "ENTITY_DOLPHIN_EAT");
  558. list.add(sounds, "ENTITY_DOLPHIN_HURT");
  559. list.add(sounds, "ENTITY_DOLPHIN_JUMP");
  560. list.add(sounds, "ENTITY_DOLPHIN_PLAY");
  561. list.add(sounds, "ENTITY_DOLPHIN_SPLASH");
  562. list.add(sounds, "ENTITY_DOLPHIN_SWIM");
  563. list.add(sounds, "ENTITY_DONKEY_AMBIENT");
  564. list.add(sounds, "ENTITY_DONKEY_ANGRY");
  565. list.add(sounds, "ENTITY_DONKEY_CHEST");
  566. list.add(sounds, "ENTITY_DONKEY_DEATH");
  567. list.add(sounds, "ENTITY_DONKEY_EAT");
  568. list.add(sounds, "ENTITY_DONKEY_HURT");
  569. list.add(sounds, "ENTITY_DRAGON_FIREBALL_EXPLODE");
  570. list.add(sounds, "ENTITY_DROWNED_AMBIENT");
  571. list.add(sounds, "ENTITY_DROWNED_AMBIENT_WATER");
  572. list.add(sounds, "ENTITY_DROWNED_DEATH");
  573. list.add(sounds, "ENTITY_DROWNED_DEATH_WATER");
  574. list.add(sounds, "ENTITY_DROWNED_HURT");
  575. list.add(sounds, "ENTITY_DROWNED_HURT_WATER");
  576. list.add(sounds, "ENTITY_DROWNED_SHOOT");
  577. list.add(sounds, "ENTITY_DROWNED_STEP");
  578. list.add(sounds, "ENTITY_DROWNED_SWIM");
  579. list.add(sounds, "ENTITY_EGG_THROW");
  580. list.add(sounds, "ENTITY_ELDER_GUARDIAN_AMBIENT");
  581. list.add(sounds, "ENTITY_ELDER_GUARDIAN_AMBIENT_LAND");
  582. list.add(sounds, "ENTITY_ELDER_GUARDIAN_CURSE");
  583. list.add(sounds, "ENTITY_ELDER_GUARDIAN_DEATH");
  584. list.add(sounds, "ENTITY_ELDER_GUARDIAN_DEATH_LAND");
  585. list.add(sounds, "ENTITY_ELDER_GUARDIAN_FLOP");
  586. list.add(sounds, "ENTITY_ELDER_GUARDIAN_HURT");
  587. list.add(sounds, "ENTITY_ELDER_GUARDIAN_HURT_LAND");
  588. list.add(sounds, "ENTITY_ENDER_DRAGON_AMBIENT");
  589. list.add(sounds, "ENTITY_ENDER_DRAGON_DEATH");
  590. list.add(sounds, "ENTITY_ENDER_DRAGON_FLAP");
  591. list.add(sounds, "ENTITY_ENDER_DRAGON_GROWL");
  592. list.add(sounds, "ENTITY_ENDER_DRAGON_HURT");
  593. list.add(sounds, "ENTITY_ENDER_DRAGON_SHOOT");
  594. list.add(sounds, "ENTITY_ENDER_EYE_DEATH");
  595. list.add(sounds, "ENTITY_ENDER_EYE_LAUNCH");
  596. list.add(sounds, "ENTITY_ENDER_PEARL_THROW");
  597. list.add(sounds, "ENTITY_ENDERMAN_AMBIENT");
  598. list.add(sounds, "ENTITY_ENDERMAN_DEATH");
  599. list.add(sounds, "ENTITY_ENDERMAN_HURT");
  600. list.add(sounds, "ENTITY_ENDERMAN_SCREAM");
  601. list.add(sounds, "ENTITY_ENDERMAN_STARE");
  602. list.add(sounds, "ENTITY_ENDERMAN_TELEPORT");
  603. list.add(sounds, "ENTITY_ENDERMITE_AMBIENT");
  604. list.add(sounds, "ENTITY_ENDERMITE_DEATH");
  605. list.add(sounds, "ENTITY_ENDERMITE_HURT");
  606. list.add(sounds, "ENTITY_ENDERMITE_STEP");
  607. list.add(sounds, "ENTITY_EVOKER_AMBIENT");
  608. list.add(sounds, "ENTITY_EVOKER_CAST_SPELL");
  609. list.add(sounds, "ENTITY_EVOKER_CELEBRATE");
  610. list.add(sounds, "ENTITY_EVOKER_DEATH");
  611. list.add(sounds, "ENTITY_EVOKER_FANGS_ATTACK");
  612. list.add(sounds, "ENTITY_EVOKER_HURT");
  613. list.add(sounds, "ENTITY_EVOKER_PREPARE_ATTACK");
  614. list.add(sounds, "ENTITY_EVOKER_PREPARE_SUMMON");
  615. list.add(sounds, "ENTITY_EVOKER_PREPARE_WOLOLO");
  616. list.add(sounds, "ENTITY_EXPERIENCE_BOTTLE_THROW");
  617. list.add(sounds, "ENTITY_EXPERIENCE_ORB_PICKUP");
  618. list.add(sounds, "ENTITY_FIREWORK_ROCKET_BLAST");
  619. list.add(sounds, "ENTITY_FIREWORK_ROCKET_BLAST_FAR");
  620. list.add(sounds, "ENTITY_FIREWORK_ROCKET_LARGE_BLAST");
  621. list.add(sounds, "ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR");
  622. list.add(sounds, "ENTITY_FIREWORK_ROCKET_LAUNCH");
  623. list.add(sounds, "ENTITY_FIREWORK_ROCKET_SHOOT");
  624. list.add(sounds, "ENTITY_FIREWORK_ROCKET_TWINKLE");
  625. list.add(sounds, "ENTITY_FIREWORK_ROCKET_TWINKLE_FAR");
  626. list.add(sounds, "ENTITY_FISH_SWIM");
  627. list.add(sounds, "ENTITY_FISHING_BOBBER_RETRIEVE");
  628. list.add(sounds, "ENTITY_FISHING_BOBBER_SPLASH");
  629. list.add(sounds, "ENTITY_FISHING_BOBBER_THROW");
  630. list.add(sounds, "ENTITY_FOX_AGGRO");
  631. list.add(sounds, "ENTITY_FOX_AMBIENT");
  632. list.add(sounds, "ENTITY_FOX_BITE");
  633. list.add(sounds, "ENTITY_FOX_DEATH");
  634. list.add(sounds, "ENTITY_FOX_EAT");
  635. list.add(sounds, "ENTITY_FOX_HURT");
  636. list.add(sounds, "ENTITY_FOX_SCREECH");
  637. list.add(sounds, "ENTITY_FOX_SLEEP");
  638. list.add(sounds, "ENTITY_FOX_SNIFF");
  639. list.add(sounds, "ENTITY_FOX_SPIT");
  640. list.add(sounds, "ENTITY_FOX_TELEPORT");
  641. list.add(sounds, "ENTITY_GENERIC_BIG_FALL");
  642. list.add(sounds, "ENTITY_GENERIC_BURN");
  643. list.add(sounds, "ENTITY_GENERIC_DEATH");
  644. list.add(sounds, "ENTITY_GENERIC_DRINK");
  645. list.add(sounds, "ENTITY_GENERIC_EAT");
  646. list.add(sounds, "ENTITY_GENERIC_EXPLODE");
  647. list.add(sounds, "ENTITY_GENERIC_EXTINGUISH_FIRE");
  648. list.add(sounds, "ENTITY_GENERIC_HURT");
  649. list.add(sounds, "ENTITY_GENERIC_SMALL_FALL");
  650. list.add(sounds, "ENTITY_GENERIC_SPLASH");
  651. list.add(sounds, "ENTITY_GENERIC_SWIM");
  652. list.add(sounds, "ENTITY_GHAST_AMBIENT");
  653. list.add(sounds, "ENTITY_GHAST_DEATH");
  654. list.add(sounds, "ENTITY_GHAST_HURT");
  655. list.add(sounds, "ENTITY_GHAST_SCREAM");
  656. list.add(sounds, "ENTITY_GHAST_SHOOT");
  657. list.add(sounds, "ENTITY_GHAST_WARN");
  658. list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_ADD_ITEM");
  659. list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_BREAK");
  660. list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_PLACE");
  661. list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM");
  662. list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM");
  663. list.add(sounds, "ENTITY_GLOW_SQUID_AMBIENT");
  664. list.add(sounds, "ENTITY_GLOW_SQUID_DEATH");
  665. list.add(sounds, "ENTITY_GLOW_SQUID_HURT");
  666. list.add(sounds, "ENTITY_GLOW_SQUID_SQUIRT");
  667. list.add(sounds, "ENTITY_GOAT_AMBIENT");
  668. list.add(sounds, "ENTITY_GOAT_DEATH");
  669. list.add(sounds, "ENTITY_GOAT_EAT");
  670. list.add(sounds, "ENTITY_GOAT_HURT");
  671. list.add(sounds, "ENTITY_GOAT_LONG_JUMP");
  672. list.add(sounds, "ENTITY_GOAT_MILK");
  673. list.add(sounds, "ENTITY_GOAT_PREPARE_RAM");
  674. list.add(sounds, "ENTITY_GOAT_RAM_IMPACT");
  675. list.add(sounds, "ENTITY_GOAT_SCREAMING_AMBIENT");
  676. list.add(sounds, "ENTITY_GOAT_SCREAMING_DEATH");
  677. list.add(sounds, "ENTITY_GOAT_SCREAMING_EAT");
  678. list.add(sounds, "ENTITY_GOAT_SCREAMING_HURT");
  679. list.add(sounds, "ENTITY_GOAT_SCREAMING_LONG_JUMP");
  680. list.add(sounds, "ENTITY_GOAT_SCREAMING_MILK");
  681. list.add(sounds, "ENTITY_GOAT_SCREAMING_PREPARE_RAM");
  682. list.add(sounds, "ENTITY_GOAT_SCREAMING_RAM_IMPACT");
  683. list.add(sounds, "ENTITY_GOAT_STEP");
  684. list.add(sounds, "ENTITY_GUARDIAN_AMBIENT");
  685. list.add(sounds, "ENTITY_GUARDIAN_AMBIENT_LAND");
  686. list.add(sounds, "ENTITY_GUARDIAN_ATTACK");
  687. list.add(sounds, "ENTITY_GUARDIAN_DEATH");
  688. list.add(sounds, "ENTITY_GUARDIAN_DEATH_LAND");
  689. list.add(sounds, "ENTITY_GUARDIAN_FLOP");
  690. list.add(sounds, "ENTITY_GUARDIAN_HURT");
  691. list.add(sounds, "ENTITY_GUARDIAN_HURT_LAND");
  692. list.add(sounds, "ENTITY_HOGLIN_AMBIENT");
  693. list.add(sounds, "ENTITY_HOGLIN_ANGRY");
  694. list.add(sounds, "ENTITY_HOGLIN_ATTACK");
  695. list.add(sounds, "ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED");
  696. list.add(sounds, "ENTITY_HOGLIN_DEATH");
  697. list.add(sounds, "ENTITY_HOGLIN_HURT");
  698. list.add(sounds, "ENTITY_HOGLIN_RETREAT");
  699. list.add(sounds, "ENTITY_HOGLIN_STEP");
  700. list.add(sounds, "ENTITY_HORSE_AMBIENT");
  701. list.add(sounds, "ENTITY_HORSE_ANGRY");
  702. list.add(sounds, "ENTITY_HORSE_ARMOR");
  703. list.add(sounds, "ENTITY_HORSE_BREATHE");
  704. list.add(sounds, "ENTITY_HORSE_DEATH");
  705. list.add(sounds, "ENTITY_HORSE_EAT");
  706. list.add(sounds, "ENTITY_HORSE_GALLOP");
  707. list.add(sounds, "ENTITY_HORSE_HURT");
  708. list.add(sounds, "ENTITY_HORSE_JUMP");
  709. list.add(sounds, "ENTITY_HORSE_LAND");
  710. list.add(sounds, "ENTITY_HORSE_SADDLE");
  711. list.add(sounds, "ENTITY_HORSE_STEP");
  712. list.add(sounds, "ENTITY_HORSE_STEP_WOOD");
  713. list.add(sounds, "ENTITY_HOSTILE_BIG_FALL");
  714. list.add(sounds, "ENTITY_HOSTILE_DEATH");
  715. list.add(sounds, "ENTITY_HOSTILE_HURT");
  716. list.add(sounds, "ENTITY_HOSTILE_SMALL_FALL");
  717. list.add(sounds, "ENTITY_HOSTILE_SPLASH");
  718. list.add(sounds, "ENTITY_HOSTILE_SWIM");
  719. list.add(sounds, "ENTITY_HUSK_AMBIENT");
  720. list.add(sounds, "ENTITY_HUSK_CONVERTED_TO_ZOMBIE");
  721. list.add(sounds, "ENTITY_HUSK_DEATH");
  722. list.add(sounds, "ENTITY_HUSK_HURT");
  723. list.add(sounds, "ENTITY_HUSK_STEP");
  724. list.add(sounds, "ENTITY_ILLUSIONER_AMBIENT");
  725. list.add(sounds, "ENTITY_ILLUSIONER_CAST_SPELL");
  726. list.add(sounds, "ENTITY_ILLUSIONER_DEATH");
  727. list.add(sounds, "ENTITY_ILLUSIONER_HURT");
  728. list.add(sounds, "ENTITY_ILLUSIONER_MIRROR_MOVE");
  729. list.add(sounds, "ENTITY_ILLUSIONER_PREPARE_BLINDNESS");
  730. list.add(sounds, "ENTITY_ILLUSIONER_PREPARE_MIRROR");
  731. list.add(sounds, "ENTITY_IRON_GOLEM_ATTACK");
  732. list.add(sounds, "ENTITY_IRON_GOLEM_DAMAGE");
  733. list.add(sounds, "ENTITY_IRON_GOLEM_DEATH");
  734. list.add(sounds, "ENTITY_IRON_GOLEM_HURT");
  735. list.add(sounds, "ENTITY_IRON_GOLEM_REPAIR");
  736. list.add(sounds, "ENTITY_IRON_GOLEM_STEP");
  737. list.add(sounds, "ENTITY_ITEM_BREAK");
  738. list.add(sounds, "ENTITY_ITEM_FRAME_ADD_ITEM");
  739. list.add(sounds, "ENTITY_ITEM_FRAME_BREAK");
  740. list.add(sounds, "ENTITY_ITEM_FRAME_PLACE");
  741. list.add(sounds, "ENTITY_ITEM_FRAME_REMOVE_ITEM");
  742. list.add(sounds, "ENTITY_ITEM_FRAME_ROTATE_ITEM");
  743. list.add(sounds, "ENTITY_ITEM_PICKUP");
  744. list.add(sounds, "ENTITY_LEASH_KNOT_BREAK");
  745. list.add(sounds, "ENTITY_LEASH_KNOT_PLACE");
  746. list.add(sounds, "ENTITY_LIGHTNING_BOLT_IMPACT");
  747. list.add(sounds, "ENTITY_LIGHTNING_BOLT_THUNDER");
  748. list.add(sounds, "ENTITY_LINGERING_POTION_THROW");
  749. list.add(sounds, "ENTITY_LLAMA_AMBIENT");
  750. list.add(sounds, "ENTITY_LLAMA_ANGRY");
  751. list.add(sounds, "ENTITY_LLAMA_CHEST");
  752. list.add(sounds, "ENTITY_LLAMA_DEATH");
  753. list.add(sounds, "ENTITY_LLAMA_EAT");
  754. list.add(sounds, "ENTITY_LLAMA_HURT");
  755. list.add(sounds, "ENTITY_LLAMA_SPIT");
  756. list.add(sounds, "ENTITY_LLAMA_STEP");
  757. list.add(sounds, "ENTITY_LLAMA_SWAG");
  758. list.add(sounds, "ENTITY_MAGMA_CUBE_DEATH");
  759. list.add(sounds, "ENTITY_MAGMA_CUBE_DEATH_SMALL");
  760. list.add(sounds, "ENTITY_MAGMA_CUBE_HURT");
  761. list.add(sounds, "ENTITY_MAGMA_CUBE_HURT_SMALL");
  762. list.add(sounds, "ENTITY_MAGMA_CUBE_JUMP");
  763. list.add(sounds, "ENTITY_MAGMA_CUBE_SQUISH");
  764. list.add(sounds, "ENTITY_MAGMA_CUBE_SQUISH_SMALL");
  765. list.add(sounds, "ENTITY_MINECART_INSIDE");
  766. list.add(sounds, "ENTITY_MINECART_INSIDE_UNDERWATER");
  767. list.add(sounds, "ENTITY_MINECART_RIDING");
  768. list.add(sounds, "ENTITY_MOOSHROOM_CONVERT");
  769. list.add(sounds, "ENTITY_MOOSHROOM_EAT");
  770. list.add(sounds, "ENTITY_MOOSHROOM_MILK");
  771. list.add(sounds, "ENTITY_MOOSHROOM_SHEAR");
  772. list.add(sounds, "ENTITY_MOOSHROOM_SUSPICIOUS_MILK");
  773. list.add(sounds, "ENTITY_MULE_AMBIENT");
  774. list.add(sounds, "ENTITY_MULE_ANGRY");
  775. list.add(sounds, "ENTITY_MULE_CHEST");
  776. list.add(sounds, "ENTITY_MULE_DEATH");
  777. list.add(sounds, "ENTITY_MULE_EAT");
  778. list.add(sounds, "ENTITY_MULE_HURT");
  779. list.add(sounds, "ENTITY_OCELOT_AMBIENT");
  780. list.add(sounds, "ENTITY_OCELOT_DEATH");
  781. list.add(sounds, "ENTITY_OCELOT_HURT");
  782. list.add(sounds, "ENTITY_PAINTING_BREAK");
  783. list.add(sounds, "ENTITY_PAINTING_PLACE");
  784. list.add(sounds, "ENTITY_PANDA_AGGRESSIVE_AMBIENT");
  785. list.add(sounds, "ENTITY_PANDA_AMBIENT");
  786. list.add(sounds, "ENTITY_PANDA_BITE");
  787. list.add(sounds, "ENTITY_PANDA_CANT_BREED");
  788. list.add(sounds, "ENTITY_PANDA_DEATH");
  789. list.add(sounds, "ENTITY_PANDA_EAT");
  790. list.add(sounds, "ENTITY_PANDA_HURT");
  791. list.add(sounds, "ENTITY_PANDA_PRE_SNEEZE");
  792. list.add(sounds, "ENTITY_PANDA_SNEEZE");
  793. list.add(sounds, "ENTITY_PANDA_STEP");
  794. list.add(sounds, "ENTITY_PANDA_WORRIED_AMBIENT");
  795. list.add(sounds, "ENTITY_PARROT_AMBIENT");
  796. list.add(sounds, "ENTITY_PARROT_DEATH");
  797. list.add(sounds, "ENTITY_PARROT_EAT");
  798. list.add(sounds, "ENTITY_PARROT_FLY");
  799. list.add(sounds, "ENTITY_PARROT_HURT");
  800. list.add(sounds, "ENTITY_PARROT_IMITATE_BLAZE");
  801. list.add(sounds, "ENTITY_PARROT_IMITATE_CREEPER");
  802. list.add(sounds, "ENTITY_PARROT_IMITATE_DROWNED");
  803. list.add(sounds, "ENTITY_PARROT_IMITATE_ELDER_GUARDIAN");
  804. list.add(sounds, "ENTITY_PARROT_IMITATE_ENDER_DRAGON");
  805. list.add(sounds, "ENTITY_PARROT_IMITATE_ENDERMITE");
  806. list.add(sounds, "ENTITY_PARROT_IMITATE_EVOKER");
  807. list.add(sounds, "ENTITY_PARROT_IMITATE_GHAST");
  808. list.add(sounds, "ENTITY_PARROT_IMITATE_GUARDIAN");
  809. list.add(sounds, "ENTITY_PARROT_IMITATE_HOGLIN");
  810. list.add(sounds, "ENTITY_PARROT_IMITATE_HUSK");
  811. list.add(sounds, "ENTITY_PARROT_IMITATE_ILLUSIONER");
  812. list.add(sounds, "ENTITY_PARROT_IMITATE_MAGMA_CUBE");
  813. list.add(sounds, "ENTITY_PARROT_IMITATE_PHANTOM");
  814. list.add(sounds, "ENTITY_PARROT_IMITATE_PIGLIN");
  815. list.add(sounds, "ENTITY_PARROT_IMITATE_PIGLIN_BRUTE");
  816. list.add(sounds, "ENTITY_PARROT_IMITATE_PILLAGER");
  817. list.add(sounds, "ENTITY_PARROT_IMITATE_RAVAGER");
  818. list.add(sounds, "ENTITY_PARROT_IMITATE_SHULKER");
  819. list.add(sounds, "ENTITY_PARROT_IMITATE_SILVERFISH");
  820. list.add(sounds, "ENTITY_PARROT_IMITATE_SKELETON");
  821. list.add(sounds, "ENTITY_PARROT_IMITATE_SLIME");
  822. list.add(sounds, "ENTITY_PARROT_IMITATE_SPIDER");
  823. list.add(sounds, "ENTITY_PARROT_IMITATE_STRAY");
  824. list.add(sounds, "ENTITY_PARROT_IMITATE_VEX");
  825. list.add(sounds, "ENTITY_PARROT_IMITATE_VINDICATOR");
  826. list.add(sounds, "ENTITY_PARROT_IMITATE_WITCH");
  827. list.add(sounds, "ENTITY_PARROT_IMITATE_WITHER");
  828. list.add(sounds, "ENTITY_PARROT_IMITATE_WITHER_SKELETON");
  829. list.add(sounds, "ENTITY_PARROT_IMITATE_ZOGLIN");
  830. list.add(sounds, "ENTITY_PARROT_IMITATE_ZOMBIE");
  831. list.add(sounds, "ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER");
  832. list.add(sounds, "ENTITY_PARROT_STEP");
  833. list.add(sounds, "ENTITY_PHANTOM_AMBIENT");
  834. list.add(sounds, "ENTITY_PHANTOM_BITE");
  835. list.add(sounds, "ENTITY_PHANTOM_DEATH");
  836. list.add(sounds, "ENTITY_PHANTOM_FLAP");
  837. list.add(sounds, "ENTITY_PHANTOM_HURT");
  838. list.add(sounds, "ENTITY_PHANTOM_SWOOP");
  839. list.add(sounds, "ENTITY_PIG_AMBIENT");
  840. list.add(sounds, "ENTITY_PIG_DEATH");
  841. list.add(sounds, "ENTITY_PIG_HURT");
  842. list.add(sounds, "ENTITY_PIG_SADDLE");
  843. list.add(sounds, "ENTITY_PIG_STEP");
  844. list.add(sounds, "ENTITY_PIGLIN_ADMIRING_ITEM");
  845. list.add(sounds, "ENTITY_PIGLIN_AMBIENT");
  846. list.add(sounds, "ENTITY_PIGLIN_ANGRY");
  847. list.add(sounds, "ENTITY_PIGLIN_BRUTE_AMBIENT");
  848. list.add(sounds, "ENTITY_PIGLIN_BRUTE_ANGRY");
  849. list.add(sounds, "ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED");
  850. list.add(sounds, "ENTITY_PIGLIN_BRUTE_DEATH");
  851. list.add(sounds, "ENTITY_PIGLIN_BRUTE_HURT");
  852. list.add(sounds, "ENTITY_PIGLIN_BRUTE_STEP");
  853. list.add(sounds, "ENTITY_PIGLIN_CELEBRATE");
  854. list.add(sounds, "ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED");
  855. list.add(sounds, "ENTITY_PIGLIN_DEATH");
  856. list.add(sounds, "ENTITY_PIGLIN_HURT");
  857. list.add(sounds, "ENTITY_PIGLIN_JEALOUS");
  858. list.add(sounds, "ENTITY_PIGLIN_RETREAT");
  859. list.add(sounds, "ENTITY_PIGLIN_STEP");
  860. list.add(sounds, "ENTITY_PILLAGER_AMBIENT");
  861. list.add(sounds, "ENTITY_PILLAGER_CELEBRATE");
  862. list.add(sounds, "ENTITY_PILLAGER_DEATH");
  863. list.add(sounds, "ENTITY_PILLAGER_HURT");
  864. list.add(sounds, "ENTITY_PLAYER_ATTACK_CRIT");
  865. list.add(sounds, "ENTITY_PLAYER_ATTACK_KNOCKBACK");
  866. list.add(sounds, "ENTITY_PLAYER_ATTACK_NODAMAGE");
  867. list.add(sounds, "ENTITY_PLAYER_ATTACK_STRONG");
  868. list.add(sounds, "ENTITY_PLAYER_ATTACK_SWEEP");
  869. list.add(sounds, "ENTITY_PLAYER_ATTACK_WEAK");
  870. list.add(sounds, "ENTITY_PLAYER_BIG_FALL");
  871. list.add(sounds, "ENTITY_PLAYER_BREATH");
  872. list.add(sounds, "ENTITY_PLAYER_BURP");
  873. list.add(sounds, "ENTITY_PLAYER_DEATH");
  874. list.add(sounds, "ENTITY_PLAYER_HURT");
  875. list.add(sounds, "ENTITY_PLAYER_HURT_DROWN");
  876. list.add(sounds, "ENTITY_PLAYER_HURT_FREEZE");
  877. list.add(sounds, "ENTITY_PLAYER_HURT_ON_FIRE");
  878. list.add(sounds, "ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH");
  879. list.add(sounds, "ENTITY_PLAYER_LEVELUP");
  880. list.add(sounds, "ENTITY_PLAYER_SMALL_FALL");
  881. list.add(sounds, "ENTITY_PLAYER_SPLASH");
  882. list.add(sounds, "ENTITY_PLAYER_SPLASH_HIGH_SPEED");
  883. list.add(sounds, "ENTITY_PLAYER_SWIM");
  884. list.add(sounds, "ENTITY_POLAR_BEAR_AMBIENT");
  885. list.add(sounds, "ENTITY_POLAR_BEAR_AMBIENT_BABY");
  886. list.add(sounds, "ENTITY_POLAR_BEAR_DEATH");
  887. list.add(sounds, "ENTITY_POLAR_BEAR_HURT");
  888. list.add(sounds, "ENTITY_POLAR_BEAR_STEP");
  889. list.add(sounds, "ENTITY_POLAR_BEAR_WARNING");
  890. list.add(sounds, "ENTITY_PUFFER_FISH_AMBIENT");
  891. list.add(sounds, "ENTITY_PUFFER_FISH_BLOW_OUT");
  892. list.add(sounds, "ENTITY_PUFFER_FISH_BLOW_UP");
  893. list.add(sounds, "ENTITY_PUFFER_FISH_DEATH");
  894. list.add(sounds, "ENTITY_PUFFER_FISH_FLOP");
  895. list.add(sounds, "ENTITY_PUFFER_FISH_HURT");
  896. list.add(sounds, "ENTITY_PUFFER_FISH_STING");
  897. list.add(sounds, "ENTITY_RABBIT_AMBIENT");
  898. list.add(sounds, "ENTITY_RABBIT_ATTACK");
  899. list.add(sounds, "ENTITY_RABBIT_DEATH");
  900. list.add(sounds, "ENTITY_RABBIT_HURT");
  901. list.add(sounds, "ENTITY_RABBIT_JUMP");
  902. list.add(sounds, "ENTITY_RAVAGER_AMBIENT");
  903. list.add(sounds, "ENTITY_RAVAGER_ATTACK");
  904. list.add(sounds, "ENTITY_RAVAGER_CELEBRATE");
  905. list.add(sounds, "ENTITY_RAVAGER_DEATH");
  906. list.add(sounds, "ENTITY_RAVAGER_HURT");
  907. list.add(sounds, "ENTITY_RAVAGER_ROAR");
  908. list.add(sounds, "ENTITY_RAVAGER_STEP");
  909. list.add(sounds, "ENTITY_RAVAGER_STUNNED");
  910. list.add(sounds, "ENTITY_SALMON_AMBIENT");
  911. list.add(sounds, "ENTITY_SALMON_DEATH");
  912. list.add(sounds, "ENTITY_SALMON_FLOP");
  913. list.add(sounds, "ENTITY_SALMON_HURT");
  914. list.add(sounds, "ENTITY_SHEEP_AMBIENT");
  915. list.add(sounds, "ENTITY_SHEEP_DEATH");
  916. list.add(sounds, "ENTITY_SHEEP_HURT");
  917. list.add(sounds, "ENTITY_SHEEP_SHEAR");
  918. list.add(sounds, "ENTITY_SHEEP_STEP");
  919. list.add(sounds, "ENTITY_SHULKER_AMBIENT");
  920. list.add(sounds, "ENTITY_SHULKER_BULLET_HIT");
  921. list.add(sounds, "ENTITY_SHULKER_BULLET_HURT");
  922. list.add(sounds, "ENTITY_SHULKER_CLOSE");
  923. list.add(sounds, "ENTITY_SHULKER_DEATH");
  924. list.add(sounds, "ENTITY_SHULKER_HURT");
  925. list.add(sounds, "ENTITY_SHULKER_HURT_CLOSED");
  926. list.add(sounds, "ENTITY_SHULKER_OPEN");
  927. list.add(sounds, "ENTITY_SHULKER_SHOOT");
  928. list.add(sounds, "ENTITY_SHULKER_TELEPORT");
  929. list.add(sounds, "ENTITY_SILVERFISH_AMBIENT");
  930. list.add(sounds, "ENTITY_SILVERFISH_DEATH");
  931. list.add(sounds, "ENTITY_SILVERFISH_HURT");
  932. list.add(sounds, "ENTITY_SILVERFISH_STEP");
  933. list.add(sounds, "ENTITY_SKELETON_AMBIENT");
  934. list.add(sounds, "ENTITY_SKELETON_CONVERTED_TO_STRAY");
  935. list.add(sounds, "ENTITY_SKELETON_DEATH");
  936. list.add(sounds, "ENTITY_SKELETON_HORSE_AMBIENT");
  937. list.add(sounds, "ENTITY_SKELETON_HORSE_AMBIENT_WATER");
  938. list.add(sounds, "ENTITY_SKELETON_HORSE_DEATH");
  939. list.add(sounds, "ENTITY_SKELETON_HORSE_GALLOP_WATER");
  940. list.add(sounds, "ENTITY_SKELETON_HORSE_HURT");
  941. list.add(sounds, "ENTITY_SKELETON_HORSE_JUMP_WATER");
  942. list.add(sounds, "ENTITY_SKELETON_HORSE_STEP_WATER");
  943. list.add(sounds, "ENTITY_SKELETON_HORSE_SWIM");
  944. list.add(sounds, "ENTITY_SKELETON_HURT");
  945. list.add(sounds, "ENTITY_SKELETON_SHOOT");
  946. list.add(sounds, "ENTITY_SKELETON_STEP");
  947. list.add(sounds, "ENTITY_SLIME_ATTACK");
  948. list.add(sounds, "ENTITY_SLIME_DEATH");
  949. list.add(sounds, "ENTITY_SLIME_DEATH_SMALL");
  950. list.add(sounds, "ENTITY_SLIME_HURT");
  951. list.add(sounds, "ENTITY_SLIME_HURT_SMALL");
  952. list.add(sounds, "ENTITY_SLIME_JUMP");
  953. list.add(sounds, "ENTITY_SLIME_JUMP_SMALL");
  954. list.add(sounds, "ENTITY_SLIME_SQUISH");
  955. list.add(sounds, "ENTITY_SLIME_SQUISH_SMALL");
  956. list.add(sounds, "ENTITY_SNOW_GOLEM_AMBIENT");
  957. list.add(sounds, "ENTITY_SNOW_GOLEM_DEATH");
  958. list.add(sounds, "ENTITY_SNOW_GOLEM_HURT");
  959. list.add(sounds, "ENTITY_SNOW_GOLEM_SHEAR");
  960. list.add(sounds, "ENTITY_SNOW_GOLEM_SHOOT");
  961. list.add(sounds, "ENTITY_SNOWBALL_THROW");
  962. list.add(sounds, "ENTITY_SPIDER_AMBIENT");
  963. list.add(sounds, "ENTITY_SPIDER_DEATH");
  964. list.add(sounds, "ENTITY_SPIDER_HURT");
  965. list.add(sounds, "ENTITY_SPIDER_STEP");
  966. list.add(sounds, "ENTITY_SPLASH_POTION_BREAK");
  967. list.add(sounds, "ENTITY_SPLASH_POTION_THROW");
  968. list.add(sounds, "ENTITY_SQUID_AMBIENT");
  969. list.add(sounds, "ENTITY_SQUID_DEATH");
  970. list.add(sounds, "ENTITY_SQUID_HURT");
  971. list.add(sounds, "ENTITY_SQUID_SQUIRT");
  972. list.add(sounds, "ENTITY_STRAY_AMBIENT");
  973. list.add(sounds, "ENTITY_STRAY_DEATH");
  974. list.add(sounds, "ENTITY_STRAY_HURT");
  975. list.add(sounds, "ENTITY_STRAY_STEP");
  976. list.add(sounds, "ENTITY_STRIDER_AMBIENT");
  977. list.add(sounds, "ENTITY_STRIDER_DEATH");
  978. list.add(sounds, "ENTITY_STRIDER_EAT");
  979. list.add(sounds, "ENTITY_STRIDER_HAPPY");
  980. list.add(sounds, "ENTITY_STRIDER_HURT");
  981. list.add(sounds, "ENTITY_STRIDER_RETREAT");
  982. list.add(sounds, "ENTITY_STRIDER_SADDLE");
  983. list.add(sounds, "ENTITY_STRIDER_STEP");
  984. list.add(sounds, "ENTITY_STRIDER_STEP_LAVA");
  985. list.add(sounds, "ENTITY_TNT_PRIMED");
  986. list.add(sounds, "ENTITY_TROPICAL_FISH_AMBIENT");
  987. list.add(sounds, "ENTITY_TROPICAL_FISH_DEATH");
  988. list.add(sounds, "ENTITY_TROPICAL_FISH_FLOP");
  989. list.add(sounds, "ENTITY_TROPICAL_FISH_HURT");
  990. list.add(sounds, "ENTITY_TURTLE_AMBIENT_LAND");
  991. list.add(sounds, "ENTITY_TURTLE_DEATH");
  992. list.add(sounds, "ENTITY_TURTLE_DEATH_BABY");
  993. list.add(sounds, "ENTITY_TURTLE_EGG_BREAK");
  994. list.add(sounds, "ENTITY_TURTLE_EGG_CRACK");
  995. list.add(sounds, "ENTITY_TURTLE_EGG_HATCH");
  996. list.add(sounds, "ENTITY_TURTLE_HURT");
  997. list.add(sounds, "ENTITY_TURTLE_HURT_BABY");
  998. list.add(sounds, "ENTITY_TURTLE_LAY_EGG");
  999. list.add(sounds, "ENTITY_TURTLE_SHAMBLE");
  1000. list.add(sounds, "ENTITY_TURTLE_SHAMBLE_BABY");
  1001. list.add(sounds, "ENTITY_TURTLE_SWIM");
  1002. list.add(sounds, "ENTITY_VEX_AMBIENT");
  1003. list.add(sounds, "ENTITY_VEX_CHARGE");
  1004. list.add(sounds, "ENTITY_VEX_DEATH");
  1005. list.add(sounds, "ENTITY_VEX_HURT");
  1006. list.add(sounds, "ENTITY_VILLAGER_AMBIENT");
  1007. list.add(sounds, "ENTITY_VILLAGER_CELEBRATE");
  1008. list.add(sounds, "ENTITY_VILLAGER_DEATH");
  1009. list.add(sounds, "ENTITY_VILLAGER_HURT");
  1010. list.add(sounds, "ENTITY_VILLAGER_NO");
  1011. list.add(sounds, "ENTITY_VILLAGER_TRADE");
  1012. list.add(sounds, "ENTITY_VILLAGER_WORK_ARMORER");
  1013. list.add(sounds, "ENTITY_VILLAGER_WORK_BUTCHER");
  1014. list.add(sounds, "ENTITY_VILLAGER_WORK_CARTOGRAPHER");
  1015. list.add(sounds, "ENTITY_VILLAGER_WORK_CLERIC");
  1016. list.add(sounds, "ENTITY_VILLAGER_WORK_FARMER");
  1017. list.add(sounds, "ENTITY_VILLAGER_WORK_FISHERMAN");
  1018. list.add(sounds, "ENTITY_VILLAGER_WORK_FLETCHER");
  1019. list.add(sounds, "ENTITY_VILLAGER_WORK_LEATHERWORKER");
  1020. list.add(sounds, "ENTITY_VILLAGER_WORK_LIBRARIAN");
  1021. list.add(sounds, "ENTITY_VILLAGER_WORK_MASON");
  1022. list.add(sounds, "ENTITY_VILLAGER_WORK_SHEPHERD");
  1023. list.add(sounds, "ENTITY_VILLAGER_WORK_TOOLSMITH");
  1024. list.add(sounds, "ENTITY_VILLAGER_WORK_WEAPONSMITH");
  1025. list.add(sounds, "ENTITY_VILLAGER_YES");
  1026. list.add(sounds, "ENTITY_VINDICATOR_AMBIENT");
  1027. list.add(sounds, "ENTITY_VINDICATOR_CELEBRATE");
  1028. list.add(sounds, "ENTITY_VINDICATOR_DEATH");
  1029. list.add(sounds, "ENTITY_VINDICATOR_HURT");
  1030. list.add(sounds, "ENTITY_WANDERING_TRADER_AMBIENT");
  1031. list.add(sounds, "ENTITY_WANDERING_TRADER_DEATH");
  1032. list.add(sounds, "ENTITY_WANDERING_TRADER_DISAPPEARED");
  1033. list.add(sounds, "ENTITY_WANDERING_TRADER_DRINK_MILK");
  1034. list.add(sounds, "ENTITY_WANDERING_TRADER_DRINK_POTION");
  1035. list.add(sounds, "ENTITY_WANDERING_TRADER_HURT");
  1036. list.add(sounds, "ENTITY_WANDERING_TRADER_NO");
  1037. list.add(sounds, "ENTITY_WANDERING_TRADER_REAPPEARED");
  1038. list.add(sounds, "ENTITY_WANDERING_TRADER_TRADE");
  1039. list.add(sounds, "ENTITY_WANDERING_TRADER_YES");
  1040. list.add(sounds, "ENTITY_WITCH_AMBIENT");
  1041. list.add(sounds, "ENTITY_WITCH_CELEBRATE");
  1042. list.add(sounds, "ENTITY_WITCH_DEATH");
  1043. list.add(sounds, "ENTITY_WITCH_DRINK");
  1044. list.add(sounds, "ENTITY_WITCH_HURT");
  1045. list.add(sounds, "ENTITY_WITCH_THROW");
  1046. list.add(sounds, "ENTITY_WITHER_AMBIENT");
  1047. list.add(sounds, "ENTITY_WITHER_BREAK_BLOCK");
  1048. list.add(sounds, "ENTITY_WITHER_DEATH");
  1049. list.add(sounds, "ENTITY_WITHER_HURT");
  1050. list.add(sounds, "ENTITY_WITHER_SHOOT");
  1051. list.add(sounds, "ENTITY_WITHER_SKELETON_AMBIENT");
  1052. list.add(sounds, "ENTITY_WITHER_SKELETON_DEATH");
  1053. list.add(sounds, "ENTITY_WITHER_SKELETON_HURT");
  1054. list.add(sounds, "ENTITY_WITHER_SKELETON_STEP");
  1055. list.add(sounds, "ENTITY_WITHER_SPAWN");
  1056. list.add(sounds, "ENTITY_WOLF_AMBIENT");
  1057. list.add(sounds, "ENTITY_WOLF_DEATH");
  1058. list.add(sounds, "ENTITY_WOLF_GROWL");
  1059. list.add(sounds, "ENTITY_WOLF_HOWL");
  1060. list.add(sounds, "ENTITY_WOLF_HURT");
  1061. list.add(sounds, "ENTITY_WOLF_PANT");
  1062. list.add(sounds, "ENTITY_WOLF_SHAKE");
  1063. list.add(sounds, "ENTITY_WOLF_STEP");
  1064. list.add(sounds, "ENTITY_WOLF_WHINE");
  1065. list.add(sounds, "ENTITY_ZOGLIN_AMBIENT");
  1066. list.add(sounds, "ENTITY_ZOGLIN_ANGRY");
  1067. list.add(sounds, "ENTITY_ZOGLIN_ATTACK");
  1068. list.add(sounds, "ENTITY_ZOGLIN_DEATH");
  1069. list.add(sounds, "ENTITY_ZOGLIN_HURT");
  1070. list.add(sounds, "ENTITY_ZOGLIN_STEP");
  1071. list.add(sounds, "ENTITY_ZOMBIE_AMBIENT");
  1072. list.add(sounds, "ENTITY_ZOMBIE_ATTACK_IRON_DOOR");
  1073. list.add(sounds, "ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR");
  1074. list.add(sounds, "ENTITY_ZOMBIE_BREAK_WOODEN_DOOR");
  1075. list.add(sounds, "ENTITY_ZOMBIE_CONVERTED_TO_DROWNED");
  1076. list.add(sounds, "ENTITY_ZOMBIE_DEATH");
  1077. list.add(sounds, "ENTITY_ZOMBIE_DESTROY_EGG");
  1078. list.add(sounds, "ENTITY_ZOMBIE_HORSE_AMBIENT");
  1079. list.add(sounds, "ENTITY_ZOMBIE_HORSE_DEATH");
  1080. list.add(sounds, "ENTITY_ZOMBIE_HORSE_HURT");
  1081. list.add(sounds, "ENTITY_ZOMBIE_HURT");
  1082. list.add(sounds, "ENTITY_ZOMBIE_INFECT");
  1083. list.add(sounds, "ENTITY_ZOMBIE_STEP");
  1084. list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_AMBIENT");
  1085. list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_CONVERTED");
  1086. list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_CURE");
  1087. list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_DEATH");
  1088. list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_HURT");
  1089. list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_STEP");
  1090. list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_AMBIENT");
  1091. list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_ANGRY");
  1092. list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_DEATH");
  1093. list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_HURT");
  1094. list.add(sounds, "EVENT_RAID_HORN");
  1095. list.add(sounds, "ITEM_ARMOR_EQUIP_CHAIN");
  1096. list.add(sounds, "ITEM_ARMOR_EQUIP_DIAMOND");
  1097. list.add(sounds, "ITEM_ARMOR_EQUIP_ELYTRA");
  1098. list.add(sounds, "ITEM_ARMOR_EQUIP_GENERIC");
  1099. list.add(sounds, "ITEM_ARMOR_EQUIP_GOLD");
  1100. list.add(sounds, "ITEM_ARMOR_EQUIP_IRON");
  1101. list.add(sounds, "ITEM_ARMOR_EQUIP_LEATHER");
  1102. list.add(sounds, "ITEM_ARMOR_EQUIP_NETHERITE");
  1103. list.add(sounds, "ITEM_ARMOR_EQUIP_TURTLE");
  1104. list.add(sounds, "ITEM_AXE_SCRAPE");
  1105. list.add(sounds, "ITEM_AXE_STRIP");
  1106. list.add(sounds, "ITEM_AXE_WAX_OFF");
  1107. list.add(sounds, "ITEM_BONE_MEAL_USE");
  1108. list.add(sounds, "ITEM_BOOK_PAGE_TURN");
  1109. list.add(sounds, "ITEM_BOOK_PUT");
  1110. list.add(sounds, "ITEM_BOTTLE_EMPTY");
  1111. list.add(sounds, "ITEM_BOTTLE_FILL");
  1112. list.add(sounds, "ITEM_BOTTLE_FILL_DRAGONBREATH");
  1113. list.add(sounds, "ITEM_BUCKET_EMPTY");
  1114. list.add(sounds, "ITEM_BUCKET_EMPTY_AXOLOTL");
  1115. list.add(sounds, "ITEM_BUCKET_EMPTY_FISH");
  1116. list.add(sounds, "ITEM_BUCKET_EMPTY_LAVA");
  1117. list.add(sounds, "ITEM_BUCKET_EMPTY_POWDER_SNOW");
  1118. list.add(sounds, "ITEM_BUCKET_FILL");
  1119. list.add(sounds, "ITEM_BUCKET_FILL_AXOLOTL");
  1120. list.add(sounds, "ITEM_BUCKET_FILL_FISH");
  1121. list.add(sounds, "ITEM_BUCKET_FILL_LAVA");
  1122. list.add(sounds, "ITEM_BUCKET_FILL_POWDER_SNOW");
  1123. list.add(sounds, "ITEM_BUNDLE_DROP_CONTENTS");
  1124. list.add(sounds, "ITEM_BUNDLE_INSERT");
  1125. list.add(sounds, "ITEM_BUNDLE_REMOVE_ONE");
  1126. list.add(sounds, "ITEM_CHORUS_FRUIT_TELEPORT");
  1127. list.add(sounds, "ITEM_CROP_PLANT");
  1128. list.add(sounds, "ITEM_CROSSBOW_HIT");
  1129. list.add(sounds, "ITEM_CROSSBOW_LOADING_END");
  1130. list.add(sounds, "ITEM_CROSSBOW_LOADING_MIDDLE");
  1131. list.add(sounds, "ITEM_CROSSBOW_LOADING_START");
  1132. list.add(sounds, "ITEM_CROSSBOW_QUICK_CHARGE_1");
  1133. list.add(sounds, "ITEM_CROSSBOW_QUICK_CHARGE_2");
  1134. list.add(sounds, "ITEM_CROSSBOW_QUICK_CHARGE_3");
  1135. list.add(sounds, "ITEM_CROSSBOW_SHOOT");
  1136. list.add(sounds, "ITEM_DYE_USE");
  1137. list.add(sounds, "ITEM_ELYTRA_FLYING");
  1138. list.add(sounds, "ITEM_FIRECHARGE_USE");
  1139. list.add(sounds, "ITEM_FLINTANDSTEEL_USE");
  1140. list.add(sounds, "ITEM_GLOW_INK_SAC_USE");
  1141. list.add(sounds, "ITEM_HOE_TILL");
  1142. list.add(sounds, "ITEM_HONEY_BOTTLE_DRINK");
  1143. list.add(sounds, "ITEM_HONEYCOMB_WAX_ON");
  1144. list.add(sounds, "ITEM_INK_SAC_USE");
  1145. list.add(sounds, "ITEM_LODESTONE_COMPASS_LOCK");
  1146. list.add(sounds, "ITEM_NETHER_WART_PLANT");
  1147. list.add(sounds, "ITEM_SHIELD_BLOCK");
  1148. list.add(sounds, "ITEM_SHIELD_BREAK");
  1149. list.add(sounds, "ITEM_SHOVEL_FLATTEN");
  1150. list.add(sounds, "ITEM_SPYGLASS_STOP_USING");
  1151. list.add(sounds, "ITEM_SPYGLASS_USE");
  1152. list.add(sounds, "ITEM_TOTEM_USE");
  1153. list.add(sounds, "ITEM_TRIDENT_HIT");
  1154. list.add(sounds, "ITEM_TRIDENT_HIT_GROUND");
  1155. list.add(sounds, "ITEM_TRIDENT_RETURN");
  1156. list.add(sounds, "ITEM_TRIDENT_RIPTIDE_1");
  1157. list.add(sounds, "ITEM_TRIDENT_RIPTIDE_2");
  1158. list.add(sounds, "ITEM_TRIDENT_RIPTIDE_3");
  1159. list.add(sounds, "ITEM_TRIDENT_THROW");
  1160. list.add(sounds, "ITEM_TRIDENT_THUNDER");
  1161. list.add(sounds, "MUSIC_CREATIVE");
  1162. list.add(sounds, "MUSIC_CREDITS");
  1163. list.add(sounds, "MUSIC_DISC_11");
  1164. list.add(sounds, "MUSIC_DISC_13");
  1165. list.add(sounds, "MUSIC_DISC_BLOCKS");
  1166. list.add(sounds, "MUSIC_DISC_CAT");
  1167. list.add(sounds, "MUSIC_DISC_CHIRP");
  1168. list.add(sounds, "MUSIC_DISC_FAR");
  1169. list.add(sounds, "MUSIC_DISC_MALL");
  1170. list.add(sounds, "MUSIC_DISC_MELLOHI");
  1171. list.add(sounds, "MUSIC_DISC_OTHERSIDE");
  1172. list.add(sounds, "MUSIC_DISC_PIGSTEP");
  1173. list.add(sounds, "MUSIC_DISC_STAL");
  1174. list.add(sounds, "MUSIC_DISC_STRAD");
  1175. list.add(sounds, "MUSIC_DISC_WAIT");
  1176. list.add(sounds, "MUSIC_DISC_WARD");
  1177. list.add(sounds, "MUSIC_DRAGON");
  1178. list.add(sounds, "MUSIC_END");
  1179. list.add(sounds, "MUSIC_GAME");
  1180. list.add(sounds, "MUSIC_MENU");
  1181. list.add(sounds, "MUSIC_NETHER_BASALT_DELTAS");
  1182. list.add(sounds, "MUSIC_NETHER_CRIMSON_FOREST");
  1183. list.add(sounds, "MUSIC_NETHER_NETHER_WASTES");
  1184. list.add(sounds, "MUSIC_NETHER_SOUL_SAND_VALLEY");
  1185. list.add(sounds, "MUSIC_NETHER_WARPED_FOREST");
  1186. list.add(sounds, "MUSIC_OVERWORLD_DRIPSTONE_CAVES");
  1187. list.add(sounds, "MUSIC_OVERWORLD_FROZEN_PEAKS");
  1188. list.add(sounds, "MUSIC_OVERWORLD_GROVE");
  1189. list.add(sounds, "MUSIC_OVERWORLD_JAGGED_PEAKS");
  1190. list.add(sounds, "MUSIC_OVERWORLD_LUSH_CAVES");
  1191. list.add(sounds, "MUSIC_OVERWORLD_MEADOW");
  1192. list.add(sounds, "MUSIC_OVERWORLD_SNOWY_SLOPES");
  1193. list.add(sounds, "MUSIC_OVERWORLD_STONY_PEAKS");
  1194. list.add(sounds, "MUSIC_UNDER_WATER");
  1195. list.add(sounds, "PARTICLE_SOUL_ESCAPE");
  1196. list.add(sounds, "UI_BUTTON_CLICK");
  1197. list.add(sounds, "UI_CARTOGRAPHY_TABLE_TAKE_RESULT");
  1198. list.add(sounds, "UI_LOOM_SELECT_PATTERN");
  1199. list.add(sounds, "UI_LOOM_TAKE_RESULT");
  1200. list.add(sounds, "UI_STONECUTTER_SELECT_RECIPE");
  1201. list.add(sounds, "UI_STONECUTTER_TAKE_RESULT");
  1202. list.add(sounds, "UI_TOAST_CHALLENGE_COMPLETE");
  1203. list.add(sounds, "UI_TOAST_IN");
  1204. list.add(sounds, "UI_TOAST_OUT");
  1205. list.add(sounds, "WEATHER_RAIN");
  1206. list.add(sounds, "WEATHER_RAIN_ABOVE");
  1207. setScriptVar("all_sounds_list", sounds);
  1208. }
  1209. function getAllSounds() {
  1210. return getScriptVar("all_sounds_list");
  1211. }
  1212. function initPlotFlags() {
  1213. list = list.new();
  1214. list.add(list, initPlotFlag(calcLeftShift(30), "SUB_PLOT_FLAG"));
  1215. list.add(list, initPlotFlag(calcLeftShift(29), "FREE_FLAG"));
  1216. list.add(list, initPlotFlag(calcLeftShift(28), "CITY_FLAG"));
  1217. list.add(list, initPlotFlag(calcLeftShift(27), "EXPLOSION_FLAG"));
  1218. list.add(list, initPlotFlag(calcLeftShift(5), "ENTITY_INTERACT_FLAG"));
  1219. list.add(list, initPlotFlag(calcLeftShift(4), "BLOCK_INTERACT_FLAG"));
  1220. list.add(list, initPlotFlag(calcLeftShift(3), "HIT_AMBIENT_FLAG"));
  1221. list.add(list, initPlotFlag(calcLeftShift(2), "BUCKET_FLAG"));
  1222. list.add(list, initPlotFlag(calcLeftShift(1), "BREAK_FLAG"));
  1223. list.add(list, initPlotFlag(calcLeftShift(0), "PLACE_FLAG"));
  1224. setScriptVar("all_plot_flags", list);
  1225. }
  1226. function initPlotFlag(f, f_name) {
  1227. a = array.new(2);
  1228. a[0] = f;
  1229. a[1] = f_name;
  1230. return a;
  1231. }
  1232. function getAllPlotFlags() {
  1233. return getScriptVar("all_plot_flags");
  1234. }
  1235. function getFlagLists(plot) {
  1236. flags = plot.getFlags(plot);
  1237. all_flags = getAllPlotFlags();
  1238. flags_true = list.new();
  1239. flags_false = list.new();
  1240. iter = iterator(all_flags);
  1241. while(hasNext(iter)) {
  1242. a = next(iter);
  1243. f = a[0];
  1244. if(flags >= f) {
  1245. list.add(flags_true, a);
  1246. flags -= f;
  1247. } else {
  1248. list.add(flags_false, a);
  1249. }
  1250. }
  1251. a = array.new(2);
  1252. a[0] = flags_true;
  1253. a[1] = flags_false;
  1254. return a;
  1255. }
  1256. function getItemFlags() {
  1257. list = list.new();
  1258. list.add(list, "HIDE_ATTRIBUTES");
  1259. list.add(list, "HIDE_UNBREAKABLE");
  1260. list.add(list, "HIDE_DESTROYS");
  1261. list.add(list, "HIDE_PLACED_ON");
  1262. list.add(list, "HIDE_POTION_EFFECTS");
  1263. list.add(list, "HIDE_DYE");
  1264. list.add(list, "HIDE_ENCHANTS");
  1265. return list;
  1266. }
  1267. function getRickRollSounds() {
  1268. RickRollSounds = list.new();
  1269. list.add(RickRollSounds, math.pow(2, -6 / 12));//6
  1270. list.add(RickRollSounds, math.pow(2, -4 / 12));//8
  1271. list.add(RickRollSounds, math.pow(2, -1 / 12));//11
  1272. list.add(RickRollSounds, math.pow(2, -4 / 12));//8
  1273. list.add(RickRollSounds, math.pow(2, 3 / 12));//15
  1274. list.add(RickRollSounds, math.pow(2, 3 / 12));//15
  1275. list.add(RickRollSounds, math.pow(2, 1 / 12));//13
  1276. list.add(RickRollSounds, math.pow(2, -6 / 12));//6
  1277. list.add(RickRollSounds, math.pow(2, -4 / 12));//8
  1278. list.add(RickRollSounds, math.pow(2, -1 / 12));//11
  1279. list.add(RickRollSounds, math.pow(2, -4 / 12));//8
  1280. list.add(RickRollSounds, math.pow(2, 1 / 12));//13
  1281. list.add(RickRollSounds, math.pow(2, 1 / 12));//13
  1282. list.add(RickRollSounds, math.pow(2, -1 / 12));//11
  1283. list.add(RickRollSounds, math.pow(2, -2 / 12));//10
  1284. list.add(RickRollSounds, math.pow(2, -4 / 12));//8
  1285. list.add(RickRollSounds, math.pow(2, -6 / 12));//6
  1286. list.add(RickRollSounds, math.pow(2, -4 / 12));//8
  1287. list.add(RickRollSounds, math.pow(2, -1 / 12));//11
  1288. list.add(RickRollSounds, math.pow(2, -4 / 12));//8
  1289. list.add(RickRollSounds, math.pow(2, -1 / 12));//11
  1290. list.add(RickRollSounds, math.pow(2, 1 / 12));//13
  1291. list.add(RickRollSounds, math.pow(2, -2 / 12));//10
  1292. list.add(RickRollSounds, math.pow(2, -4 / 12));//8
  1293. list.add(RickRollSounds, math.pow(2, -6 / 12));//6
  1294. list.add(RickRollSounds, math.pow(2, -6 / 12));//6
  1295. list.add(RickRollSounds, math.pow(2, -6 / 12));//6
  1296. list.add(RickRollSounds, math.pow(2, 1 / 12));//13
  1297. list.add(RickRollSounds, math.pow(2, -1 / 12));//11
  1298. //6,8,11,8,15,15,13,6,8,11,8,13,13,11,10,8,6,8,11,8,11,13,10,8,6,6,6,13,11
  1299. return RickRollSounds;
  1300. }
  1301. function getRickRollSoundDists() {
  1302. RickRollSoundDists = list.new();
  1303. list.add(RickRollSoundDists, 2);//1
  1304. list.add(RickRollSoundDists, 2);//1
  1305. list.add(RickRollSoundDists, 2);//1
  1306. list.add(RickRollSoundDists, 2);//1
  1307. list.add(RickRollSoundDists, 6);//3
  1308. list.add(RickRollSoundDists, 6);//3
  1309. list.add(RickRollSoundDists, 12);//6
  1310. list.add(RickRollSoundDists, 2);//1
  1311. list.add(RickRollSoundDists, 2);//1
  1312. list.add(RickRollSoundDists, 2);//1
  1313. list.add(RickRollSoundDists, 2);//1
  1314. list.add(RickRollSoundDists, 6);//3
  1315. list.add(RickRollSoundDists, 6);//3
  1316. list.add(RickRollSoundDists, 6);//3
  1317. list.add(RickRollSoundDists, 2);//1
  1318. list.add(RickRollSoundDists, 6);//3
  1319. list.add(RickRollSoundDists, 2);//1
  1320. list.add(RickRollSoundDists, 2);//1
  1321. list.add(RickRollSoundDists, 2);//1
  1322. list.add(RickRollSoundDists, 2);//1
  1323. list.add(RickRollSoundDists, 8);//4
  1324. list.add(RickRollSoundDists, 4);//2
  1325. list.add(RickRollSoundDists, 6);//3
  1326. list.add(RickRollSoundDists, 2);//1
  1327. list.add(RickRollSoundDists, 4);//2
  1328. list.add(RickRollSoundDists, 4);//2
  1329. list.add(RickRollSoundDists, 6);//3
  1330. list.add(RickRollSoundDists, 8);//4
  1331. list.add(RickRollSoundDists, 2);//1
  1332. //2,2,2,2,2,6,6,12,2,2,2,2,6,6,6,2,6,2,2,2,2,8,4,6,2,4,4,6,8
  1333. return RickRollSoundDists;
  1334. }
  1335. function getBobbyCarSounds() {
  1336. bobbyCarSounds = list.new();
  1337. list.add(bobbyCarSounds, math.pow(2, 4 / 12));
  1338. list.add(bobbyCarSounds, math.pow(2, 2 / 12));
  1339. list.add(bobbyCarSounds, math.pow(2, 1 / 12));
  1340. list.add(bobbyCarSounds, math.pow(2, 4 / 12));
  1341. list.add(bobbyCarSounds, math.pow(2, -3 / 12));
  1342. list.add(bobbyCarSounds, math.pow(2, 1 / 12));
  1343. list.add(bobbyCarSounds, math.pow(2, -1 / 12));
  1344. list.add(bobbyCarSounds, math.pow(2, 2 / 12));
  1345. list.add(bobbyCarSounds, math.pow(2, -4 / 12));
  1346. list.add(bobbyCarSounds, math.pow(2, -1 / 12));
  1347. list.add(bobbyCarSounds, math.pow(2, -3 / 12));
  1348. list.add(bobbyCarSounds, math.pow(2, -1 / 12));
  1349. list.add(bobbyCarSounds, math.pow(2, 1 / 12));
  1350. return bobbyCarSounds;
  1351. }
  1352. function getBobbyCarSoundDists() {
  1353. bobbyCarSoundDists = list.new();
  1354. list.add(bobbyCarSoundDists, 8);
  1355. list.add(bobbyCarSoundDists, 8);
  1356. list.add(bobbyCarSoundDists, 4);
  1357. list.add(bobbyCarSoundDists, 6);
  1358. list.add(bobbyCarSoundDists, 6);
  1359. list.add(bobbyCarSoundDists, 6);
  1360. list.add(bobbyCarSoundDists, 6);
  1361. list.add(bobbyCarSoundDists, 6);
  1362. list.add(bobbyCarSoundDists, 6);
  1363. list.add(bobbyCarSoundDists, 6);
  1364. list.add(bobbyCarSoundDists, 4);
  1365. list.add(bobbyCarSoundDists, 6);
  1366. list.add(bobbyCarSoundDists, 6);
  1367. return bobbyCarSoundDists;
  1368. }
  1369. function getPotionTypes() {
  1370. list = list.new();
  1371. list.add(list, "ABSORPTION");
  1372. list.add(list, "BAD_OMEN");
  1373. list.add(list, "BLINDNESS");
  1374. list.add(list, "CONDUIT_POWER");
  1375. list.add(list, "CONFUSION");
  1376. list.add(list, "DAMAGE_RESISTANCE");
  1377. list.add(list, "DOLPHINS_GRACE");
  1378. list.add(list, "FAST_DIGGING");
  1379. list.add(list, "FIRE_RESISTANCE");
  1380. list.add(list, "GLOWING");
  1381. list.add(list, "HARM");
  1382. list.add(list, "HEAL");
  1383. list.add(list, "HEALTH_BOOST");
  1384. list.add(list, "HERO_OF_THE_VILLAGE");
  1385. list.add(list, "HUNGER");
  1386. list.add(list, "INCREASE_DAMAGE");
  1387. list.add(list, "INVISIBILITY");
  1388. list.add(list, "JUMP");
  1389. list.add(list, "LEVITATION");
  1390. list.add(list, "LUCK");
  1391. list.add(list, "NIGHT_VISION");
  1392. list.add(list, "POISON");
  1393. list.add(list, "REGENERATION");
  1394. list.add(list, "SATURATION");
  1395. list.add(list, "SLOW");
  1396. list.add(list, "SLOW_DIGGING");
  1397. list.add(list, "SLOW_FALLING");
  1398. list.add(list, "SPEED");
  1399. list.add(list, "UNLUCK");
  1400. list.add(list, "WATER_BREATHING");
  1401. list.add(list, "WEAKNESS");
  1402. list.add(list, "WITHER");
  1403. return list;
  1404. }