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- function initAllSounds() {
- //Stand: 1.17?
- sounds = list.new();
- list.add(sounds, "AMBIENT_BASALT_DELTAS_ADDITIONS");
- list.add(sounds, "AMBIENT_BASALT_DELTAS_LOOP");
- list.add(sounds, "AMBIENT_BASALT_DELTAS_MOOD");
- list.add(sounds, "AMBIENT_CAVE");
- list.add(sounds, "AMBIENT_CRIMSON_FOREST_ADDITIONS");
- list.add(sounds, "AMBIENT_CRIMSON_FOREST_LOOP");
- list.add(sounds, "AMBIENT_CRIMSON_FOREST_MOOD");
- list.add(sounds, "AMBIENT_NETHER_WASTES_ADDITIONS");
- list.add(sounds, "AMBIENT_NETHER_WASTES_LOOP");
- list.add(sounds, "AMBIENT_NETHER_WASTES_MOOD");
- list.add(sounds, "AMBIENT_SOUL_SAND_VALLEY_ADDITIONS");
- list.add(sounds, "AMBIENT_SOUL_SAND_VALLEY_LOOP");
- list.add(sounds, "AMBIENT_SOUL_SAND_VALLEY_MOOD");
- list.add(sounds, "AMBIENT_UNDERWATER_ENTER");
- list.add(sounds, "AMBIENT_UNDERWATER_EXIT");
- list.add(sounds, "AMBIENT_UNDERWATER_LOOP");
- list.add(sounds, "AMBIENT_UNDERWATER_LOOP_ADDITIONS");
- list.add(sounds, "AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE");
- list.add(sounds, "AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE");
- list.add(sounds, "AMBIENT_WARPED_FOREST_ADDITIONS");
- list.add(sounds, "AMBIENT_WARPED_FOREST_LOOP");
- list.add(sounds, "AMBIENT_WARPED_FOREST_MOOD");
- list.add(sounds, "BLOCK_AMETHYST_BLOCK_BREAK");
- list.add(sounds, "BLOCK_AMETHYST_BLOCK_CHIME");
- list.add(sounds, "BLOCK_AMETHYST_BLOCK_FALL");
- list.add(sounds, "BLOCK_AMETHYST_BLOCK_HIT");
- list.add(sounds, "BLOCK_AMETHYST_BLOCK_PLACE");
- list.add(sounds, "BLOCK_AMETHYST_BLOCK_STEP");
- list.add(sounds, "BLOCK_AMETHYST_CLUSTER_BREAK");
- list.add(sounds, "BLOCK_AMETHYST_CLUSTER_FALL");
- list.add(sounds, "BLOCK_AMETHYST_CLUSTER_HIT");
- list.add(sounds, "BLOCK_AMETHYST_CLUSTER_PLACE");
- list.add(sounds, "BLOCK_AMETHYST_CLUSTER_STEP");
- list.add(sounds, "BLOCK_ANCIENT_DEBRIS_BREAK");
- list.add(sounds, "BLOCK_ANCIENT_DEBRIS_FALL");
- list.add(sounds, "BLOCK_ANCIENT_DEBRIS_HIT");
- list.add(sounds, "BLOCK_ANCIENT_DEBRIS_PLACE");
- list.add(sounds, "BLOCK_ANCIENT_DEBRIS_STEP");
- list.add(sounds, "BLOCK_ANVIL_BREAK");
- list.add(sounds, "BLOCK_ANVIL_DESTROY");
- list.add(sounds, "BLOCK_ANVIL_FALL");
- list.add(sounds, "BLOCK_ANVIL_HIT");
- list.add(sounds, "BLOCK_ANVIL_LAND");
- list.add(sounds, "BLOCK_ANVIL_PLACE");
- list.add(sounds, "BLOCK_ANVIL_STEP");
- list.add(sounds, "BLOCK_ANVIL_USE");
- list.add(sounds, "BLOCK_AZALEA_BREAK");
- list.add(sounds, "BLOCK_AZALEA_FALL");
- list.add(sounds, "BLOCK_AZALEA_HIT");
- list.add(sounds, "BLOCK_AZALEA_LEAVES_BREAK");
- list.add(sounds, "BLOCK_AZALEA_LEAVES_FALL");
- list.add(sounds, "BLOCK_AZALEA_LEAVES_HIT");
- list.add(sounds, "BLOCK_AZALEA_LEAVES_PLACE");
- list.add(sounds, "BLOCK_AZALEA_LEAVES_STEP");
- list.add(sounds, "BLOCK_AZALEA_PLACE");
- list.add(sounds, "BLOCK_AZALEA_STEP");
- list.add(sounds, "BLOCK_BAMBOO_BREAK");
- list.add(sounds, "BLOCK_BAMBOO_FALL");
- list.add(sounds, "BLOCK_BAMBOO_HIT");
- list.add(sounds, "BLOCK_BAMBOO_PLACE");
- list.add(sounds, "BLOCK_BAMBOO_SAPLING_BREAK");
- list.add(sounds, "BLOCK_BAMBOO_SAPLING_HIT");
- list.add(sounds, "BLOCK_BAMBOO_SAPLING_PLACE");
- list.add(sounds, "BLOCK_BAMBOO_STEP");
- list.add(sounds, "BLOCK_BARREL_CLOSE");
- list.add(sounds, "BLOCK_BARREL_OPEN");
- list.add(sounds, "BLOCK_BASALT_BREAK");
- list.add(sounds, "BLOCK_BASALT_FALL");
- list.add(sounds, "BLOCK_BASALT_HIT");
- list.add(sounds, "BLOCK_BASALT_PLACE");
- list.add(sounds, "BLOCK_BASALT_STEP");
- list.add(sounds, "BLOCK_BEACON_ACTIVATE");
- list.add(sounds, "BLOCK_BEACON_AMBIENT");
- list.add(sounds, "BLOCK_BEACON_DEACTIVATE");
- list.add(sounds, "BLOCK_BEACON_POWER_SELECT");
- list.add(sounds, "BLOCK_BEEHIVE_DRIP");
- list.add(sounds, "BLOCK_BEEHIVE_ENTER");
- list.add(sounds, "BLOCK_BEEHIVE_EXIT");
- list.add(sounds, "BLOCK_BEEHIVE_SHEAR");
- list.add(sounds, "BLOCK_BEEHIVE_WORK");
- list.add(sounds, "BLOCK_BELL_RESONATE");
- list.add(sounds, "BLOCK_BELL_USE");
- list.add(sounds, "BLOCK_BIG_DRIPLEAF_BREAK");
- list.add(sounds, "BLOCK_BIG_DRIPLEAF_FALL");
- list.add(sounds, "BLOCK_BIG_DRIPLEAF_HIT");
- list.add(sounds, "BLOCK_BIG_DRIPLEAF_PLACE");
- list.add(sounds, "BLOCK_BIG_DRIPLEAF_STEP");
- list.add(sounds, "BLOCK_BIG_DRIPLEAF_TILT_DOWN");
- list.add(sounds, "BLOCK_BIG_DRIPLEAF_TILT_UP");
- list.add(sounds, "BLOCK_BLASTFURNACE_FIRE_CRACKLE");
- list.add(sounds, "BLOCK_BONE_BLOCK_BREAK");
- list.add(sounds, "BLOCK_BONE_BLOCK_FALL");
- list.add(sounds, "BLOCK_BONE_BLOCK_HIT");
- list.add(sounds, "BLOCK_BONE_BLOCK_PLACE");
- list.add(sounds, "BLOCK_BONE_BLOCK_STEP");
- list.add(sounds, "BLOCK_BREWING_STAND_BREW");
- list.add(sounds, "BLOCK_BUBBLE_COLUMN_BUBBLE_POP");
- list.add(sounds, "BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT");
- list.add(sounds, "BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE");
- list.add(sounds, "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT");
- list.add(sounds, "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE");
- list.add(sounds, "BLOCK_CAKE_ADD_CANDLE");
- list.add(sounds, "BLOCK_CALCITE_BREAK");
- list.add(sounds, "BLOCK_CALCITE_FALL");
- list.add(sounds, "BLOCK_CALCITE_HIT");
- list.add(sounds, "BLOCK_CALCITE_PLACE");
- list.add(sounds, "BLOCK_CALCITE_STEP");
- list.add(sounds, "BLOCK_CAMPFIRE_CRACKLE");
- list.add(sounds, "BLOCK_CANDLE_AMBIENT");
- list.add(sounds, "BLOCK_CANDLE_BREAK");
- list.add(sounds, "BLOCK_CANDLE_EXTINGUISH");
- list.add(sounds, "BLOCK_CANDLE_FALL");
- list.add(sounds, "BLOCK_CANDLE_HIT");
- list.add(sounds, "BLOCK_CANDLE_PLACE");
- list.add(sounds, "BLOCK_CANDLE_STEP");
- list.add(sounds, "BLOCK_CAVE_VINES_BREAK");
- list.add(sounds, "BLOCK_CAVE_VINES_FALL");
- list.add(sounds, "BLOCK_CAVE_VINES_HIT");
- list.add(sounds, "BLOCK_CAVE_VINES_PICK_BERRIES");
- list.add(sounds, "BLOCK_CAVE_VINES_PLACE");
- list.add(sounds, "BLOCK_CAVE_VINES_STEP");
- list.add(sounds, "BLOCK_CHAIN_BREAK");
- list.add(sounds, "BLOCK_CHAIN_FALL");
- list.add(sounds, "BLOCK_CHAIN_HIT");
- list.add(sounds, "BLOCK_CHAIN_PLACE");
- list.add(sounds, "BLOCK_CHAIN_STEP");
- list.add(sounds, "BLOCK_CHEST_CLOSE");
- list.add(sounds, "BLOCK_CHEST_LOCKED");
- list.add(sounds, "BLOCK_CHEST_OPEN");
- list.add(sounds, "BLOCK_CHORUS_FLOWER_DEATH");
- list.add(sounds, "BLOCK_CHORUS_FLOWER_GROW");
- list.add(sounds, "BLOCK_COMPARATOR_CLICK");
- list.add(sounds, "BLOCK_COMPOSTER_EMPTY");
- list.add(sounds, "BLOCK_COMPOSTER_FILL");
- list.add(sounds, "BLOCK_COMPOSTER_FILL_SUCCESS");
- list.add(sounds, "BLOCK_COMPOSTER_READY");
- list.add(sounds, "BLOCK_CONDUIT_ACTIVATE");
- list.add(sounds, "BLOCK_CONDUIT_AMBIENT");
- list.add(sounds, "BLOCK_CONDUIT_AMBIENT_SHORT");
- list.add(sounds, "BLOCK_CONDUIT_ATTACK_TARGET");
- list.add(sounds, "BLOCK_CONDUIT_DEACTIVATE");
- list.add(sounds, "BLOCK_COPPER_BREAK");
- list.add(sounds, "BLOCK_COPPER_FALL");
- list.add(sounds, "BLOCK_COPPER_HIT");
- list.add(sounds, "BLOCK_COPPER_PLACE");
- list.add(sounds, "BLOCK_COPPER_STEP");
- list.add(sounds, "BLOCK_CORAL_BLOCK_BREAK");
- list.add(sounds, "BLOCK_CORAL_BLOCK_FALL");
- list.add(sounds, "BLOCK_CORAL_BLOCK_HIT");
- list.add(sounds, "BLOCK_CORAL_BLOCK_PLACE");
- list.add(sounds, "BLOCK_CORAL_BLOCK_STEP");
- list.add(sounds, "BLOCK_CROP_BREAK");
- list.add(sounds, "BLOCK_DEEPSLATE_BREAK");
- list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_BREAK");
- list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_FALL");
- list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_HIT");
- list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_PLACE");
- list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_STEP");
- list.add(sounds, "BLOCK_DEEPSLATE_FALL");
- list.add(sounds, "BLOCK_DEEPSLATE_HIT");
- list.add(sounds, "BLOCK_DEEPSLATE_PLACE");
- list.add(sounds, "BLOCK_DEEPSLATE_STEP");
- list.add(sounds, "BLOCK_DEEPSLATE_TILES_BREAK");
- list.add(sounds, "BLOCK_DEEPSLATE_TILES_FALL");
- list.add(sounds, "BLOCK_DEEPSLATE_TILES_HIT");
- list.add(sounds, "BLOCK_DEEPSLATE_TILES_PLACE");
- list.add(sounds, "BLOCK_DEEPSLATE_TILES_STEP");
- list.add(sounds, "BLOCK_DISPENSER_DISPENSE");
- list.add(sounds, "BLOCK_DISPENSER_FAIL");
- list.add(sounds, "BLOCK_DISPENSER_LAUNCH");
- list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_BREAK");
- list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_FALL");
- list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_HIT");
- list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_PLACE");
- list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_STEP");
- list.add(sounds, "BLOCK_ENCHANTMENT_TABLE_USE");
- list.add(sounds, "BLOCK_END_GATEWAY_SPAWN");
- list.add(sounds, "BLOCK_END_PORTAL_FRAME_FILL");
- list.add(sounds, "BLOCK_END_PORTAL_SPAWN");
- list.add(sounds, "BLOCK_ENDER_CHEST_CLOSE");
- list.add(sounds, "BLOCK_ENDER_CHEST_OPEN");
- list.add(sounds, "BLOCK_FENCE_GATE_CLOSE");
- list.add(sounds, "BLOCK_FENCE_GATE_OPEN");
- list.add(sounds, "BLOCK_FIRE_AMBIENT");
- list.add(sounds, "BLOCK_FIRE_EXTINGUISH");
- list.add(sounds, "BLOCK_FLOWERING_AZALEA_BREAK");
- list.add(sounds, "BLOCK_FLOWERING_AZALEA_FALL");
- list.add(sounds, "BLOCK_FLOWERING_AZALEA_HIT");
- list.add(sounds, "BLOCK_FLOWERING_AZALEA_PLACE");
- list.add(sounds, "BLOCK_FLOWERING_AZALEA_STEP");
- list.add(sounds, "BLOCK_FUNGUS_BREAK");
- list.add(sounds, "BLOCK_FUNGUS_FALL");
- list.add(sounds, "BLOCK_FUNGUS_HIT");
- list.add(sounds, "BLOCK_FUNGUS_PLACE");
- list.add(sounds, "BLOCK_FUNGUS_STEP");
- list.add(sounds, "BLOCK_FURNACE_FIRE_CRACKLE");
- list.add(sounds, "BLOCK_GILDED_BLACKSTONE_BREAK");
- list.add(sounds, "BLOCK_GILDED_BLACKSTONE_FALL");
- list.add(sounds, "BLOCK_GILDED_BLACKSTONE_HIT");
- list.add(sounds, "BLOCK_GILDED_BLACKSTONE_PLACE");
- list.add(sounds, "BLOCK_GILDED_BLACKSTONE_STEP");
- list.add(sounds, "BLOCK_GLASS_BREAK");
- list.add(sounds, "BLOCK_GLASS_FALL");
- list.add(sounds, "BLOCK_GLASS_HIT");
- list.add(sounds, "BLOCK_GLASS_PLACE");
- list.add(sounds, "BLOCK_GLASS_STEP");
- list.add(sounds, "BLOCK_GRASS_BREAK");
- list.add(sounds, "BLOCK_GRASS_FALL");
- list.add(sounds, "BLOCK_GRASS_HIT");
- list.add(sounds, "BLOCK_GRASS_PLACE");
- list.add(sounds, "BLOCK_GRASS_STEP");
- list.add(sounds, "BLOCK_GRAVEL_BREAK");
- list.add(sounds, "BLOCK_GRAVEL_FALL");
- list.add(sounds, "BLOCK_GRAVEL_HIT");
- list.add(sounds, "BLOCK_GRAVEL_PLACE");
- list.add(sounds, "BLOCK_GRAVEL_STEP");
- list.add(sounds, "BLOCK_GRINDSTONE_USE");
- list.add(sounds, "BLOCK_GROWING_PLANT_CROP");
- list.add(sounds, "BLOCK_HANGING_ROOTS_BREAK");
- list.add(sounds, "BLOCK_HANGING_ROOTS_FALL");
- list.add(sounds, "BLOCK_HANGING_ROOTS_HIT");
- list.add(sounds, "BLOCK_HANGING_ROOTS_PLACE");
- list.add(sounds, "BLOCK_HANGING_ROOTS_STEP");
- list.add(sounds, "BLOCK_HONEY_BLOCK_BREAK");
- list.add(sounds, "BLOCK_HONEY_BLOCK_FALL");
- list.add(sounds, "BLOCK_HONEY_BLOCK_HIT");
- list.add(sounds, "BLOCK_HONEY_BLOCK_PLACE");
- list.add(sounds, "BLOCK_HONEY_BLOCK_SLIDE");
- list.add(sounds, "BLOCK_HONEY_BLOCK_STEP");
- list.add(sounds, "BLOCK_IRON_DOOR_CLOSE");
- list.add(sounds, "BLOCK_IRON_DOOR_OPEN");
- list.add(sounds, "BLOCK_IRON_TRAPDOOR_CLOSE");
- list.add(sounds, "BLOCK_IRON_TRAPDOOR_OPEN");
- list.add(sounds, "BLOCK_LADDER_BREAK");
- list.add(sounds, "BLOCK_LADDER_FALL");
- list.add(sounds, "BLOCK_LADDER_HIT");
- list.add(sounds, "BLOCK_LADDER_PLACE");
- list.add(sounds, "BLOCK_LADDER_STEP");
- list.add(sounds, "BLOCK_LANTERN_BREAK");
- list.add(sounds, "BLOCK_LANTERN_FALL");
- list.add(sounds, "BLOCK_LANTERN_HIT");
- list.add(sounds, "BLOCK_LANTERN_PLACE");
- list.add(sounds, "BLOCK_LANTERN_STEP");
- list.add(sounds, "BLOCK_LARGE_AMETHYST_BUD_BREAK");
- list.add(sounds, "BLOCK_LARGE_AMETHYST_BUD_PLACE");
- list.add(sounds, "BLOCK_LAVA_AMBIENT");
- list.add(sounds, "BLOCK_LAVA_EXTINGUISH");
- list.add(sounds, "BLOCK_LAVA_POP");
- list.add(sounds, "BLOCK_LEVER_CLICK");
- list.add(sounds, "BLOCK_LILY_PAD_PLACE");
- list.add(sounds, "BLOCK_LODESTONE_BREAK");
- list.add(sounds, "BLOCK_LODESTONE_FALL");
- list.add(sounds, "BLOCK_LODESTONE_HIT");
- list.add(sounds, "BLOCK_LODESTONE_PLACE");
- list.add(sounds, "BLOCK_LODESTONE_STEP");
- list.add(sounds, "BLOCK_MEDIUM_AMETHYST_BUD_BREAK");
- list.add(sounds, "BLOCK_MEDIUM_AMETHYST_BUD_PLACE");
- list.add(sounds, "BLOCK_METAL_BREAK");
- list.add(sounds, "BLOCK_METAL_FALL");
- list.add(sounds, "BLOCK_METAL_HIT");
- list.add(sounds, "BLOCK_METAL_PLACE");
- list.add(sounds, "BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF");
- list.add(sounds, "BLOCK_METAL_PRESSURE_PLATE_CLICK_ON");
- list.add(sounds, "BLOCK_METAL_STEP");
- list.add(sounds, "BLOCK_MOSS_BREAK");
- list.add(sounds, "BLOCK_MOSS_CARPET_BREAK");
- list.add(sounds, "BLOCK_MOSS_CARPET_FALL");
- list.add(sounds, "BLOCK_MOSS_CARPET_HIT");
- list.add(sounds, "BLOCK_MOSS_CARPET_PLACE");
- list.add(sounds, "BLOCK_MOSS_CARPET_STEP");
- list.add(sounds, "BLOCK_MOSS_FALL");
- list.add(sounds, "BLOCK_MOSS_HIT");
- list.add(sounds, "BLOCK_MOSS_PLACE");
- list.add(sounds, "BLOCK_MOSS_STEP");
- list.add(sounds, "BLOCK_NETHER_BRICKS_BREAK");
- list.add(sounds, "BLOCK_NETHER_BRICKS_FALL");
- list.add(sounds, "BLOCK_NETHER_BRICKS_HIT");
- list.add(sounds, "BLOCK_NETHER_BRICKS_PLACE");
- list.add(sounds, "BLOCK_NETHER_BRICKS_STEP");
- list.add(sounds, "BLOCK_NETHER_GOLD_ORE_BREAK");
- list.add(sounds, "BLOCK_NETHER_GOLD_ORE_FALL");
- list.add(sounds, "BLOCK_NETHER_GOLD_ORE_HIT");
- list.add(sounds, "BLOCK_NETHER_GOLD_ORE_PLACE");
- list.add(sounds, "BLOCK_NETHER_GOLD_ORE_STEP");
- list.add(sounds, "BLOCK_NETHER_ORE_BREAK");
- list.add(sounds, "BLOCK_NETHER_ORE_FALL");
- list.add(sounds, "BLOCK_NETHER_ORE_HIT");
- list.add(sounds, "BLOCK_NETHER_ORE_PLACE");
- list.add(sounds, "BLOCK_NETHER_ORE_STEP");
- list.add(sounds, "BLOCK_NETHER_SPROUTS_BREAK");
- list.add(sounds, "BLOCK_NETHER_SPROUTS_FALL");
- list.add(sounds, "BLOCK_NETHER_SPROUTS_HIT");
- list.add(sounds, "BLOCK_NETHER_SPROUTS_PLACE");
- list.add(sounds, "BLOCK_NETHER_SPROUTS_STEP");
- list.add(sounds, "BLOCK_NETHER_WART_BREAK");
- list.add(sounds, "BLOCK_NETHERITE_BLOCK_BREAK");
- list.add(sounds, "BLOCK_NETHERITE_BLOCK_FALL");
- list.add(sounds, "BLOCK_NETHERITE_BLOCK_HIT");
- list.add(sounds, "BLOCK_NETHERITE_BLOCK_PLACE");
- list.add(sounds, "BLOCK_NETHERITE_BLOCK_STEP");
- list.add(sounds, "BLOCK_NETHERRACK_BREAK");
- list.add(sounds, "BLOCK_NETHERRACK_FALL");
- list.add(sounds, "BLOCK_NETHERRACK_HIT");
- list.add(sounds, "BLOCK_NETHERRACK_PLACE");
- list.add(sounds, "BLOCK_NETHERRACK_STEP");
- list.add(sounds, "BLOCK_NOTE_BLOCK_BANJO");
- list.add(sounds, "BLOCK_NOTE_BLOCK_BASEDRUM");
- list.add(sounds, "BLOCK_NOTE_BLOCK_BASS");
- list.add(sounds, "BLOCK_NOTE_BLOCK_BELL");
- list.add(sounds, "BLOCK_NOTE_BLOCK_BIT");
- list.add(sounds, "BLOCK_NOTE_BLOCK_CHIME");
- list.add(sounds, "BLOCK_NOTE_BLOCK_COW_BELL");
- list.add(sounds, "BLOCK_NOTE_BLOCK_DIDGERIDOO");
- list.add(sounds, "BLOCK_NOTE_BLOCK_FLUTE");
- list.add(sounds, "BLOCK_NOTE_BLOCK_GUITAR");
- list.add(sounds, "BLOCK_NOTE_BLOCK_HARP");
- list.add(sounds, "BLOCK_NOTE_BLOCK_HAT");
- list.add(sounds, "BLOCK_NOTE_BLOCK_IRON_XYLOPHONE");
- list.add(sounds, "BLOCK_NOTE_BLOCK_PLING");
- list.add(sounds, "BLOCK_NOTE_BLOCK_SNARE");
- list.add(sounds, "BLOCK_NOTE_BLOCK_XYLOPHONE");
- list.add(sounds, "BLOCK_NYLIUM_BREAK");
- list.add(sounds, "BLOCK_NYLIUM_FALL");
- list.add(sounds, "BLOCK_NYLIUM_HIT");
- list.add(sounds, "BLOCK_NYLIUM_PLACE");
- list.add(sounds, "BLOCK_NYLIUM_STEP");
- list.add(sounds, "BLOCK_PISTON_CONTRACT");
- list.add(sounds, "BLOCK_PISTON_EXTEND");
- list.add(sounds, "BLOCK_POINTED_DRIPSTONE_BREAK");
- list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_LAVA");
- list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON");
- list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_WATER");
- list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON");
- list.add(sounds, "BLOCK_POINTED_DRIPSTONE_FALL");
- list.add(sounds, "BLOCK_POINTED_DRIPSTONE_HIT");
- list.add(sounds, "BLOCK_POINTED_DRIPSTONE_LAND");
- list.add(sounds, "BLOCK_POINTED_DRIPSTONE_PLACE");
- list.add(sounds, "BLOCK_POINTED_DRIPSTONE_STEP");
- list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_BREAK");
- list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_FALL");
- list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_HIT");
- list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_PLACE");
- list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_STEP");
- list.add(sounds, "BLOCK_PORTAL_AMBIENT");
- list.add(sounds, "BLOCK_PORTAL_TRAVEL");
- list.add(sounds, "BLOCK_PORTAL_TRIGGER");
- list.add(sounds, "BLOCK_POWDER_SNOW_BREAK");
- list.add(sounds, "BLOCK_POWDER_SNOW_FALL");
- list.add(sounds, "BLOCK_POWDER_SNOW_HIT");
- list.add(sounds, "BLOCK_POWDER_SNOW_PLACE");
- list.add(sounds, "BLOCK_POWDER_SNOW_STEP");
- list.add(sounds, "BLOCK_PUMPKIN_CARVE");
- list.add(sounds, "BLOCK_REDSTONE_TORCH_BURNOUT");
- list.add(sounds, "BLOCK_RESPAWN_ANCHOR_AMBIENT");
- list.add(sounds, "BLOCK_RESPAWN_ANCHOR_CHARGE");
- list.add(sounds, "BLOCK_RESPAWN_ANCHOR_DEPLETE");
- list.add(sounds, "BLOCK_RESPAWN_ANCHOR_SET_SPAWN");
- list.add(sounds, "BLOCK_ROOTED_DIRT_BREAK");
- list.add(sounds, "BLOCK_ROOTED_DIRT_FALL");
- list.add(sounds, "BLOCK_ROOTED_DIRT_HIT");
- list.add(sounds, "BLOCK_ROOTED_DIRT_PLACE");
- list.add(sounds, "BLOCK_ROOTED_DIRT_STEP");
- list.add(sounds, "BLOCK_ROOTS_BREAK");
- list.add(sounds, "BLOCK_ROOTS_FALL");
- list.add(sounds, "BLOCK_ROOTS_HIT");
- list.add(sounds, "BLOCK_ROOTS_PLACE");
- list.add(sounds, "BLOCK_ROOTS_STEP");
- list.add(sounds, "BLOCK_SAND_BREAK");
- list.add(sounds, "BLOCK_SAND_FALL");
- list.add(sounds, "BLOCK_SAND_HIT");
- list.add(sounds, "BLOCK_SAND_PLACE");
- list.add(sounds, "BLOCK_SAND_STEP");
- list.add(sounds, "BLOCK_SCAFFOLDING_BREAK");
- list.add(sounds, "BLOCK_SCAFFOLDING_FALL");
- list.add(sounds, "BLOCK_SCAFFOLDING_HIT");
- list.add(sounds, "BLOCK_SCAFFOLDING_PLACE");
- list.add(sounds, "BLOCK_SCAFFOLDING_STEP");
- list.add(sounds, "BLOCK_SCULK_SENSOR_BREAK");
- list.add(sounds, "BLOCK_SCULK_SENSOR_CLICKING");
- list.add(sounds, "BLOCK_SCULK_SENSOR_CLICKING_STOP");
- list.add(sounds, "BLOCK_SCULK_SENSOR_FALL");
- list.add(sounds, "BLOCK_SCULK_SENSOR_HIT");
- list.add(sounds, "BLOCK_SCULK_SENSOR_PLACE");
- list.add(sounds, "BLOCK_SCULK_SENSOR_STEP");
- list.add(sounds, "BLOCK_SHROOMLIGHT_BREAK");
- list.add(sounds, "BLOCK_SHROOMLIGHT_FALL");
- list.add(sounds, "BLOCK_SHROOMLIGHT_HIT");
- list.add(sounds, "BLOCK_SHROOMLIGHT_PLACE");
- list.add(sounds, "BLOCK_SHROOMLIGHT_STEP");
- list.add(sounds, "BLOCK_SHULKER_BOX_CLOSE");
- list.add(sounds, "BLOCK_SHULKER_BOX_OPEN");
- list.add(sounds, "BLOCK_SLIME_BLOCK_BREAK");
- list.add(sounds, "BLOCK_SLIME_BLOCK_FALL");
- list.add(sounds, "BLOCK_SLIME_BLOCK_HIT");
- list.add(sounds, "BLOCK_SLIME_BLOCK_PLACE");
- list.add(sounds, "BLOCK_SLIME_BLOCK_STEP");
- list.add(sounds, "BLOCK_SMALL_AMETHYST_BUD_BREAK");
- list.add(sounds, "BLOCK_SMALL_AMETHYST_BUD_PLACE");
- list.add(sounds, "BLOCK_SMALL_DRIPLEAF_BREAK");
- list.add(sounds, "BLOCK_SMALL_DRIPLEAF_FALL");
- list.add(sounds, "BLOCK_SMALL_DRIPLEAF_HIT");
- list.add(sounds, "BLOCK_SMALL_DRIPLEAF_PLACE");
- list.add(sounds, "BLOCK_SMALL_DRIPLEAF_STEP");
- list.add(sounds, "BLOCK_SMITHING_TABLE_USE");
- list.add(sounds, "BLOCK_SMOKER_SMOKE");
- list.add(sounds, "BLOCK_SNOW_BREAK");
- list.add(sounds, "BLOCK_SNOW_FALL");
- list.add(sounds, "BLOCK_SNOW_HIT");
- list.add(sounds, "BLOCK_SNOW_PLACE");
- list.add(sounds, "BLOCK_SNOW_STEP");
- list.add(sounds, "BLOCK_SOUL_SAND_BREAK");
- list.add(sounds, "BLOCK_SOUL_SAND_FALL");
- list.add(sounds, "BLOCK_SOUL_SAND_HIT");
- list.add(sounds, "BLOCK_SOUL_SAND_PLACE");
- list.add(sounds, "BLOCK_SOUL_SAND_STEP");
- list.add(sounds, "BLOCK_SOUL_SOIL_BREAK");
- list.add(sounds, "BLOCK_SOUL_SOIL_FALL");
- list.add(sounds, "BLOCK_SOUL_SOIL_HIT");
- list.add(sounds, "BLOCK_SOUL_SOIL_PLACE");
- list.add(sounds, "BLOCK_SOUL_SOIL_STEP");
- list.add(sounds, "BLOCK_SPORE_BLOSSOM_BREAK");
- list.add(sounds, "BLOCK_SPORE_BLOSSOM_FALL");
- list.add(sounds, "BLOCK_SPORE_BLOSSOM_HIT");
- list.add(sounds, "BLOCK_SPORE_BLOSSOM_PLACE");
- list.add(sounds, "BLOCK_SPORE_BLOSSOM_STEP");
- list.add(sounds, "BLOCK_STEM_BREAK");
- list.add(sounds, "BLOCK_STEM_FALL");
- list.add(sounds, "BLOCK_STEM_HIT");
- list.add(sounds, "BLOCK_STEM_PLACE");
- list.add(sounds, "BLOCK_STEM_STEP");
- list.add(sounds, "BLOCK_STONE_BREAK");
- list.add(sounds, "BLOCK_STONE_BUTTON_CLICK_OFF");
- list.add(sounds, "BLOCK_STONE_BUTTON_CLICK_ON");
- list.add(sounds, "BLOCK_STONE_FALL");
- list.add(sounds, "BLOCK_STONE_HIT");
- list.add(sounds, "BLOCK_STONE_PLACE");
- list.add(sounds, "BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF");
- list.add(sounds, "BLOCK_STONE_PRESSURE_PLATE_CLICK_ON");
- list.add(sounds, "BLOCK_STONE_STEP");
- list.add(sounds, "BLOCK_SWEET_BERRY_BUSH_BREAK");
- list.add(sounds, "BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES");
- list.add(sounds, "BLOCK_SWEET_BERRY_BUSH_PLACE");
- list.add(sounds, "BLOCK_TRIPWIRE_ATTACH");
- list.add(sounds, "BLOCK_TRIPWIRE_CLICK_OFF");
- list.add(sounds, "BLOCK_TRIPWIRE_CLICK_ON");
- list.add(sounds, "BLOCK_TRIPWIRE_DETACH");
- list.add(sounds, "BLOCK_TUFF_BREAK");
- list.add(sounds, "BLOCK_TUFF_FALL");
- list.add(sounds, "BLOCK_TUFF_HIT");
- list.add(sounds, "BLOCK_TUFF_PLACE");
- list.add(sounds, "BLOCK_TUFF_STEP");
- list.add(sounds, "BLOCK_VINE_BREAK");
- list.add(sounds, "BLOCK_VINE_FALL");
- list.add(sounds, "BLOCK_VINE_HIT");
- list.add(sounds, "BLOCK_VINE_PLACE");
- list.add(sounds, "BLOCK_VINE_STEP");
- list.add(sounds, "BLOCK_WART_BLOCK_BREAK");
- list.add(sounds, "BLOCK_WART_BLOCK_FALL");
- list.add(sounds, "BLOCK_WART_BLOCK_HIT");
- list.add(sounds, "BLOCK_WART_BLOCK_PLACE");
- list.add(sounds, "BLOCK_WART_BLOCK_STEP");
- list.add(sounds, "BLOCK_WATER_AMBIENT");
- list.add(sounds, "BLOCK_WEEPING_VINES_BREAK");
- list.add(sounds, "BLOCK_WEEPING_VINES_FALL");
- list.add(sounds, "BLOCK_WEEPING_VINES_HIT");
- list.add(sounds, "BLOCK_WEEPING_VINES_PLACE");
- list.add(sounds, "BLOCK_WEEPING_VINES_STEP");
- list.add(sounds, "BLOCK_WET_GRASS_BREAK");
- list.add(sounds, "BLOCK_WET_GRASS_FALL");
- list.add(sounds, "BLOCK_WET_GRASS_HIT");
- list.add(sounds, "BLOCK_WET_GRASS_PLACE");
- list.add(sounds, "BLOCK_WET_GRASS_STEP");
- list.add(sounds, "BLOCK_WOOD_BREAK");
- list.add(sounds, "BLOCK_WOOD_FALL");
- list.add(sounds, "BLOCK_WOOD_HIT");
- list.add(sounds, "BLOCK_WOOD_PLACE");
- list.add(sounds, "BLOCK_WOOD_STEP");
- list.add(sounds, "BLOCK_WOODEN_BUTTON_CLICK_OFF");
- list.add(sounds, "BLOCK_WOODEN_BUTTON_CLICK_ON");
- list.add(sounds, "BLOCK_WOODEN_DOOR_CLOSE");
- list.add(sounds, "BLOCK_WOODEN_DOOR_OPEN");
- list.add(sounds, "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF");
- list.add(sounds, "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON");
- list.add(sounds, "BLOCK_WOODEN_TRAPDOOR_CLOSE");
- list.add(sounds, "BLOCK_WOODEN_TRAPDOOR_OPEN");
- list.add(sounds, "BLOCK_WOOL_BREAK");
- list.add(sounds, "BLOCK_WOOL_FALL");
- list.add(sounds, "BLOCK_WOOL_HIT");
- list.add(sounds, "BLOCK_WOOL_PLACE");
- list.add(sounds, "BLOCK_WOOL_STEP");
- list.add(sounds, "ENCHANT_THORNS_HIT");
- list.add(sounds, "ENTITY_ARMOR_STAND_BREAK");
- list.add(sounds, "ENTITY_ARMOR_STAND_FALL");
- list.add(sounds, "ENTITY_ARMOR_STAND_HIT");
- list.add(sounds, "ENTITY_ARMOR_STAND_PLACE");
- list.add(sounds, "ENTITY_ARROW_HIT");
- list.add(sounds, "ENTITY_ARROW_HIT_PLAYER");
- list.add(sounds, "ENTITY_ARROW_SHOOT");
- list.add(sounds, "ENTITY_AXOLOTL_ATTACK");
- list.add(sounds, "ENTITY_AXOLOTL_DEATH");
- list.add(sounds, "ENTITY_AXOLOTL_HURT");
- list.add(sounds, "ENTITY_AXOLOTL_IDLE_AIR");
- list.add(sounds, "ENTITY_AXOLOTL_IDLE_WATER");
- list.add(sounds, "ENTITY_AXOLOTL_SPLASH");
- list.add(sounds, "ENTITY_AXOLOTL_SWIM");
- list.add(sounds, "ENTITY_BAT_AMBIENT");
- list.add(sounds, "ENTITY_BAT_DEATH");
- list.add(sounds, "ENTITY_BAT_HURT");
- list.add(sounds, "ENTITY_BAT_LOOP");
- list.add(sounds, "ENTITY_BAT_TAKEOFF");
- list.add(sounds, "ENTITY_BEE_DEATH");
- list.add(sounds, "ENTITY_BEE_HURT");
- list.add(sounds, "ENTITY_BEE_LOOP");
- list.add(sounds, "ENTITY_BEE_LOOP_AGGRESSIVE");
- list.add(sounds, "ENTITY_BEE_POLLINATE");
- list.add(sounds, "ENTITY_BEE_STING");
- list.add(sounds, "ENTITY_BLAZE_AMBIENT");
- list.add(sounds, "ENTITY_BLAZE_BURN");
- list.add(sounds, "ENTITY_BLAZE_DEATH");
- list.add(sounds, "ENTITY_BLAZE_HURT");
- list.add(sounds, "ENTITY_BLAZE_SHOOT");
- list.add(sounds, "ENTITY_BOAT_PADDLE_LAND");
- list.add(sounds, "ENTITY_BOAT_PADDLE_WATER");
- list.add(sounds, "ENTITY_CAT_AMBIENT");
- list.add(sounds, "ENTITY_CAT_BEG_FOR_FOOD");
- list.add(sounds, "ENTITY_CAT_DEATH");
- list.add(sounds, "ENTITY_CAT_EAT");
- list.add(sounds, "ENTITY_CAT_HISS");
- list.add(sounds, "ENTITY_CAT_HURT");
- list.add(sounds, "ENTITY_CAT_PURR");
- list.add(sounds, "ENTITY_CAT_PURREOW");
- list.add(sounds, "ENTITY_CAT_STRAY_AMBIENT");
- list.add(sounds, "ENTITY_CHICKEN_AMBIENT");
- list.add(sounds, "ENTITY_CHICKEN_DEATH");
- list.add(sounds, "ENTITY_CHICKEN_EGG");
- list.add(sounds, "ENTITY_CHICKEN_HURT");
- list.add(sounds, "ENTITY_CHICKEN_STEP");
- list.add(sounds, "ENTITY_COD_AMBIENT");
- list.add(sounds, "ENTITY_COD_DEATH");
- list.add(sounds, "ENTITY_COD_FLOP");
- list.add(sounds, "ENTITY_COD_HURT");
- list.add(sounds, "ENTITY_COW_AMBIENT");
- list.add(sounds, "ENTITY_COW_DEATH");
- list.add(sounds, "ENTITY_COW_HURT");
- list.add(sounds, "ENTITY_COW_MILK");
- list.add(sounds, "ENTITY_COW_STEP");
- list.add(sounds, "ENTITY_CREEPER_DEATH");
- list.add(sounds, "ENTITY_CREEPER_HURT");
- list.add(sounds, "ENTITY_CREEPER_PRIMED");
- list.add(sounds, "ENTITY_DOLPHIN_AMBIENT");
- list.add(sounds, "ENTITY_DOLPHIN_AMBIENT_WATER");
- list.add(sounds, "ENTITY_DOLPHIN_ATTACK");
- list.add(sounds, "ENTITY_DOLPHIN_DEATH");
- list.add(sounds, "ENTITY_DOLPHIN_EAT");
- list.add(sounds, "ENTITY_DOLPHIN_HURT");
- list.add(sounds, "ENTITY_DOLPHIN_JUMP");
- list.add(sounds, "ENTITY_DOLPHIN_PLAY");
- list.add(sounds, "ENTITY_DOLPHIN_SPLASH");
- list.add(sounds, "ENTITY_DOLPHIN_SWIM");
- list.add(sounds, "ENTITY_DONKEY_AMBIENT");
- list.add(sounds, "ENTITY_DONKEY_ANGRY");
- list.add(sounds, "ENTITY_DONKEY_CHEST");
- list.add(sounds, "ENTITY_DONKEY_DEATH");
- list.add(sounds, "ENTITY_DONKEY_EAT");
- list.add(sounds, "ENTITY_DONKEY_HURT");
- list.add(sounds, "ENTITY_DRAGON_FIREBALL_EXPLODE");
- list.add(sounds, "ENTITY_DROWNED_AMBIENT");
- list.add(sounds, "ENTITY_DROWNED_AMBIENT_WATER");
- list.add(sounds, "ENTITY_DROWNED_DEATH");
- list.add(sounds, "ENTITY_DROWNED_DEATH_WATER");
- list.add(sounds, "ENTITY_DROWNED_HURT");
- list.add(sounds, "ENTITY_DROWNED_HURT_WATER");
- list.add(sounds, "ENTITY_DROWNED_SHOOT");
- list.add(sounds, "ENTITY_DROWNED_STEP");
- list.add(sounds, "ENTITY_DROWNED_SWIM");
- list.add(sounds, "ENTITY_EGG_THROW");
- list.add(sounds, "ENTITY_ELDER_GUARDIAN_AMBIENT");
- list.add(sounds, "ENTITY_ELDER_GUARDIAN_AMBIENT_LAND");
- list.add(sounds, "ENTITY_ELDER_GUARDIAN_CURSE");
- list.add(sounds, "ENTITY_ELDER_GUARDIAN_DEATH");
- list.add(sounds, "ENTITY_ELDER_GUARDIAN_DEATH_LAND");
- list.add(sounds, "ENTITY_ELDER_GUARDIAN_FLOP");
- list.add(sounds, "ENTITY_ELDER_GUARDIAN_HURT");
- list.add(sounds, "ENTITY_ELDER_GUARDIAN_HURT_LAND");
- list.add(sounds, "ENTITY_ENDER_DRAGON_AMBIENT");
- list.add(sounds, "ENTITY_ENDER_DRAGON_DEATH");
- list.add(sounds, "ENTITY_ENDER_DRAGON_FLAP");
- list.add(sounds, "ENTITY_ENDER_DRAGON_GROWL");
- list.add(sounds, "ENTITY_ENDER_DRAGON_HURT");
- list.add(sounds, "ENTITY_ENDER_DRAGON_SHOOT");
- list.add(sounds, "ENTITY_ENDER_EYE_DEATH");
- list.add(sounds, "ENTITY_ENDER_EYE_LAUNCH");
- list.add(sounds, "ENTITY_ENDER_PEARL_THROW");
- list.add(sounds, "ENTITY_ENDERMAN_AMBIENT");
- list.add(sounds, "ENTITY_ENDERMAN_DEATH");
- list.add(sounds, "ENTITY_ENDERMAN_HURT");
- list.add(sounds, "ENTITY_ENDERMAN_SCREAM");
- list.add(sounds, "ENTITY_ENDERMAN_STARE");
- list.add(sounds, "ENTITY_ENDERMAN_TELEPORT");
- list.add(sounds, "ENTITY_ENDERMITE_AMBIENT");
- list.add(sounds, "ENTITY_ENDERMITE_DEATH");
- list.add(sounds, "ENTITY_ENDERMITE_HURT");
- list.add(sounds, "ENTITY_ENDERMITE_STEP");
- list.add(sounds, "ENTITY_EVOKER_AMBIENT");
- list.add(sounds, "ENTITY_EVOKER_CAST_SPELL");
- list.add(sounds, "ENTITY_EVOKER_CELEBRATE");
- list.add(sounds, "ENTITY_EVOKER_DEATH");
- list.add(sounds, "ENTITY_EVOKER_FANGS_ATTACK");
- list.add(sounds, "ENTITY_EVOKER_HURT");
- list.add(sounds, "ENTITY_EVOKER_PREPARE_ATTACK");
- list.add(sounds, "ENTITY_EVOKER_PREPARE_SUMMON");
- list.add(sounds, "ENTITY_EVOKER_PREPARE_WOLOLO");
- list.add(sounds, "ENTITY_EXPERIENCE_BOTTLE_THROW");
- list.add(sounds, "ENTITY_EXPERIENCE_ORB_PICKUP");
- list.add(sounds, "ENTITY_FIREWORK_ROCKET_BLAST");
- list.add(sounds, "ENTITY_FIREWORK_ROCKET_BLAST_FAR");
- list.add(sounds, "ENTITY_FIREWORK_ROCKET_LARGE_BLAST");
- list.add(sounds, "ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR");
- list.add(sounds, "ENTITY_FIREWORK_ROCKET_LAUNCH");
- list.add(sounds, "ENTITY_FIREWORK_ROCKET_SHOOT");
- list.add(sounds, "ENTITY_FIREWORK_ROCKET_TWINKLE");
- list.add(sounds, "ENTITY_FIREWORK_ROCKET_TWINKLE_FAR");
- list.add(sounds, "ENTITY_FISH_SWIM");
- list.add(sounds, "ENTITY_FISHING_BOBBER_RETRIEVE");
- list.add(sounds, "ENTITY_FISHING_BOBBER_SPLASH");
- list.add(sounds, "ENTITY_FISHING_BOBBER_THROW");
- list.add(sounds, "ENTITY_FOX_AGGRO");
- list.add(sounds, "ENTITY_FOX_AMBIENT");
- list.add(sounds, "ENTITY_FOX_BITE");
- list.add(sounds, "ENTITY_FOX_DEATH");
- list.add(sounds, "ENTITY_FOX_EAT");
- list.add(sounds, "ENTITY_FOX_HURT");
- list.add(sounds, "ENTITY_FOX_SCREECH");
- list.add(sounds, "ENTITY_FOX_SLEEP");
- list.add(sounds, "ENTITY_FOX_SNIFF");
- list.add(sounds, "ENTITY_FOX_SPIT");
- list.add(sounds, "ENTITY_FOX_TELEPORT");
- list.add(sounds, "ENTITY_GENERIC_BIG_FALL");
- list.add(sounds, "ENTITY_GENERIC_BURN");
- list.add(sounds, "ENTITY_GENERIC_DEATH");
- list.add(sounds, "ENTITY_GENERIC_DRINK");
- list.add(sounds, "ENTITY_GENERIC_EAT");
- list.add(sounds, "ENTITY_GENERIC_EXPLODE");
- list.add(sounds, "ENTITY_GENERIC_EXTINGUISH_FIRE");
- list.add(sounds, "ENTITY_GENERIC_HURT");
- list.add(sounds, "ENTITY_GENERIC_SMALL_FALL");
- list.add(sounds, "ENTITY_GENERIC_SPLASH");
- list.add(sounds, "ENTITY_GENERIC_SWIM");
- list.add(sounds, "ENTITY_GHAST_AMBIENT");
- list.add(sounds, "ENTITY_GHAST_DEATH");
- list.add(sounds, "ENTITY_GHAST_HURT");
- list.add(sounds, "ENTITY_GHAST_SCREAM");
- list.add(sounds, "ENTITY_GHAST_SHOOT");
- list.add(sounds, "ENTITY_GHAST_WARN");
- list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_ADD_ITEM");
- list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_BREAK");
- list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_PLACE");
- list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM");
- list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM");
- list.add(sounds, "ENTITY_GLOW_SQUID_AMBIENT");
- list.add(sounds, "ENTITY_GLOW_SQUID_DEATH");
- list.add(sounds, "ENTITY_GLOW_SQUID_HURT");
- list.add(sounds, "ENTITY_GLOW_SQUID_SQUIRT");
- list.add(sounds, "ENTITY_GOAT_AMBIENT");
- list.add(sounds, "ENTITY_GOAT_DEATH");
- list.add(sounds, "ENTITY_GOAT_EAT");
- list.add(sounds, "ENTITY_GOAT_HURT");
- list.add(sounds, "ENTITY_GOAT_LONG_JUMP");
- list.add(sounds, "ENTITY_GOAT_MILK");
- list.add(sounds, "ENTITY_GOAT_PREPARE_RAM");
- list.add(sounds, "ENTITY_GOAT_RAM_IMPACT");
- list.add(sounds, "ENTITY_GOAT_SCREAMING_AMBIENT");
- list.add(sounds, "ENTITY_GOAT_SCREAMING_DEATH");
- list.add(sounds, "ENTITY_GOAT_SCREAMING_EAT");
- list.add(sounds, "ENTITY_GOAT_SCREAMING_HURT");
- list.add(sounds, "ENTITY_GOAT_SCREAMING_LONG_JUMP");
- list.add(sounds, "ENTITY_GOAT_SCREAMING_MILK");
- list.add(sounds, "ENTITY_GOAT_SCREAMING_PREPARE_RAM");
- list.add(sounds, "ENTITY_GOAT_SCREAMING_RAM_IMPACT");
- list.add(sounds, "ENTITY_GOAT_STEP");
- list.add(sounds, "ENTITY_GUARDIAN_AMBIENT");
- list.add(sounds, "ENTITY_GUARDIAN_AMBIENT_LAND");
- list.add(sounds, "ENTITY_GUARDIAN_ATTACK");
- list.add(sounds, "ENTITY_GUARDIAN_DEATH");
- list.add(sounds, "ENTITY_GUARDIAN_DEATH_LAND");
- list.add(sounds, "ENTITY_GUARDIAN_FLOP");
- list.add(sounds, "ENTITY_GUARDIAN_HURT");
- list.add(sounds, "ENTITY_GUARDIAN_HURT_LAND");
- list.add(sounds, "ENTITY_HOGLIN_AMBIENT");
- list.add(sounds, "ENTITY_HOGLIN_ANGRY");
- list.add(sounds, "ENTITY_HOGLIN_ATTACK");
- list.add(sounds, "ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED");
- list.add(sounds, "ENTITY_HOGLIN_DEATH");
- list.add(sounds, "ENTITY_HOGLIN_HURT");
- list.add(sounds, "ENTITY_HOGLIN_RETREAT");
- list.add(sounds, "ENTITY_HOGLIN_STEP");
- list.add(sounds, "ENTITY_HORSE_AMBIENT");
- list.add(sounds, "ENTITY_HORSE_ANGRY");
- list.add(sounds, "ENTITY_HORSE_ARMOR");
- list.add(sounds, "ENTITY_HORSE_BREATHE");
- list.add(sounds, "ENTITY_HORSE_DEATH");
- list.add(sounds, "ENTITY_HORSE_EAT");
- list.add(sounds, "ENTITY_HORSE_GALLOP");
- list.add(sounds, "ENTITY_HORSE_HURT");
- list.add(sounds, "ENTITY_HORSE_JUMP");
- list.add(sounds, "ENTITY_HORSE_LAND");
- list.add(sounds, "ENTITY_HORSE_SADDLE");
- list.add(sounds, "ENTITY_HORSE_STEP");
- list.add(sounds, "ENTITY_HORSE_STEP_WOOD");
- list.add(sounds, "ENTITY_HOSTILE_BIG_FALL");
- list.add(sounds, "ENTITY_HOSTILE_DEATH");
- list.add(sounds, "ENTITY_HOSTILE_HURT");
- list.add(sounds, "ENTITY_HOSTILE_SMALL_FALL");
- list.add(sounds, "ENTITY_HOSTILE_SPLASH");
- list.add(sounds, "ENTITY_HOSTILE_SWIM");
- list.add(sounds, "ENTITY_HUSK_AMBIENT");
- list.add(sounds, "ENTITY_HUSK_CONVERTED_TO_ZOMBIE");
- list.add(sounds, "ENTITY_HUSK_DEATH");
- list.add(sounds, "ENTITY_HUSK_HURT");
- list.add(sounds, "ENTITY_HUSK_STEP");
- list.add(sounds, "ENTITY_ILLUSIONER_AMBIENT");
- list.add(sounds, "ENTITY_ILLUSIONER_CAST_SPELL");
- list.add(sounds, "ENTITY_ILLUSIONER_DEATH");
- list.add(sounds, "ENTITY_ILLUSIONER_HURT");
- list.add(sounds, "ENTITY_ILLUSIONER_MIRROR_MOVE");
- list.add(sounds, "ENTITY_ILLUSIONER_PREPARE_BLINDNESS");
- list.add(sounds, "ENTITY_ILLUSIONER_PREPARE_MIRROR");
- list.add(sounds, "ENTITY_IRON_GOLEM_ATTACK");
- list.add(sounds, "ENTITY_IRON_GOLEM_DAMAGE");
- list.add(sounds, "ENTITY_IRON_GOLEM_DEATH");
- list.add(sounds, "ENTITY_IRON_GOLEM_HURT");
- list.add(sounds, "ENTITY_IRON_GOLEM_REPAIR");
- list.add(sounds, "ENTITY_IRON_GOLEM_STEP");
- list.add(sounds, "ENTITY_ITEM_BREAK");
- list.add(sounds, "ENTITY_ITEM_FRAME_ADD_ITEM");
- list.add(sounds, "ENTITY_ITEM_FRAME_BREAK");
- list.add(sounds, "ENTITY_ITEM_FRAME_PLACE");
- list.add(sounds, "ENTITY_ITEM_FRAME_REMOVE_ITEM");
- list.add(sounds, "ENTITY_ITEM_FRAME_ROTATE_ITEM");
- list.add(sounds, "ENTITY_ITEM_PICKUP");
- list.add(sounds, "ENTITY_LEASH_KNOT_BREAK");
- list.add(sounds, "ENTITY_LEASH_KNOT_PLACE");
- list.add(sounds, "ENTITY_LIGHTNING_BOLT_IMPACT");
- list.add(sounds, "ENTITY_LIGHTNING_BOLT_THUNDER");
- list.add(sounds, "ENTITY_LINGERING_POTION_THROW");
- list.add(sounds, "ENTITY_LLAMA_AMBIENT");
- list.add(sounds, "ENTITY_LLAMA_ANGRY");
- list.add(sounds, "ENTITY_LLAMA_CHEST");
- list.add(sounds, "ENTITY_LLAMA_DEATH");
- list.add(sounds, "ENTITY_LLAMA_EAT");
- list.add(sounds, "ENTITY_LLAMA_HURT");
- list.add(sounds, "ENTITY_LLAMA_SPIT");
- list.add(sounds, "ENTITY_LLAMA_STEP");
- list.add(sounds, "ENTITY_LLAMA_SWAG");
- list.add(sounds, "ENTITY_MAGMA_CUBE_DEATH");
- list.add(sounds, "ENTITY_MAGMA_CUBE_DEATH_SMALL");
- list.add(sounds, "ENTITY_MAGMA_CUBE_HURT");
- list.add(sounds, "ENTITY_MAGMA_CUBE_HURT_SMALL");
- list.add(sounds, "ENTITY_MAGMA_CUBE_JUMP");
- list.add(sounds, "ENTITY_MAGMA_CUBE_SQUISH");
- list.add(sounds, "ENTITY_MAGMA_CUBE_SQUISH_SMALL");
- list.add(sounds, "ENTITY_MINECART_INSIDE");
- list.add(sounds, "ENTITY_MINECART_INSIDE_UNDERWATER");
- list.add(sounds, "ENTITY_MINECART_RIDING");
- list.add(sounds, "ENTITY_MOOSHROOM_CONVERT");
- list.add(sounds, "ENTITY_MOOSHROOM_EAT");
- list.add(sounds, "ENTITY_MOOSHROOM_MILK");
- list.add(sounds, "ENTITY_MOOSHROOM_SHEAR");
- list.add(sounds, "ENTITY_MOOSHROOM_SUSPICIOUS_MILK");
- list.add(sounds, "ENTITY_MULE_AMBIENT");
- list.add(sounds, "ENTITY_MULE_ANGRY");
- list.add(sounds, "ENTITY_MULE_CHEST");
- list.add(sounds, "ENTITY_MULE_DEATH");
- list.add(sounds, "ENTITY_MULE_EAT");
- list.add(sounds, "ENTITY_MULE_HURT");
- list.add(sounds, "ENTITY_OCELOT_AMBIENT");
- list.add(sounds, "ENTITY_OCELOT_DEATH");
- list.add(sounds, "ENTITY_OCELOT_HURT");
- list.add(sounds, "ENTITY_PAINTING_BREAK");
- list.add(sounds, "ENTITY_PAINTING_PLACE");
- list.add(sounds, "ENTITY_PANDA_AGGRESSIVE_AMBIENT");
- list.add(sounds, "ENTITY_PANDA_AMBIENT");
- list.add(sounds, "ENTITY_PANDA_BITE");
- list.add(sounds, "ENTITY_PANDA_CANT_BREED");
- list.add(sounds, "ENTITY_PANDA_DEATH");
- list.add(sounds, "ENTITY_PANDA_EAT");
- list.add(sounds, "ENTITY_PANDA_HURT");
- list.add(sounds, "ENTITY_PANDA_PRE_SNEEZE");
- list.add(sounds, "ENTITY_PANDA_SNEEZE");
- list.add(sounds, "ENTITY_PANDA_STEP");
- list.add(sounds, "ENTITY_PANDA_WORRIED_AMBIENT");
- list.add(sounds, "ENTITY_PARROT_AMBIENT");
- list.add(sounds, "ENTITY_PARROT_DEATH");
- list.add(sounds, "ENTITY_PARROT_EAT");
- list.add(sounds, "ENTITY_PARROT_FLY");
- list.add(sounds, "ENTITY_PARROT_HURT");
- list.add(sounds, "ENTITY_PARROT_IMITATE_BLAZE");
- list.add(sounds, "ENTITY_PARROT_IMITATE_CREEPER");
- list.add(sounds, "ENTITY_PARROT_IMITATE_DROWNED");
- list.add(sounds, "ENTITY_PARROT_IMITATE_ELDER_GUARDIAN");
- list.add(sounds, "ENTITY_PARROT_IMITATE_ENDER_DRAGON");
- list.add(sounds, "ENTITY_PARROT_IMITATE_ENDERMITE");
- list.add(sounds, "ENTITY_PARROT_IMITATE_EVOKER");
- list.add(sounds, "ENTITY_PARROT_IMITATE_GHAST");
- list.add(sounds, "ENTITY_PARROT_IMITATE_GUARDIAN");
- list.add(sounds, "ENTITY_PARROT_IMITATE_HOGLIN");
- list.add(sounds, "ENTITY_PARROT_IMITATE_HUSK");
- list.add(sounds, "ENTITY_PARROT_IMITATE_ILLUSIONER");
- list.add(sounds, "ENTITY_PARROT_IMITATE_MAGMA_CUBE");
- list.add(sounds, "ENTITY_PARROT_IMITATE_PHANTOM");
- list.add(sounds, "ENTITY_PARROT_IMITATE_PIGLIN");
- list.add(sounds, "ENTITY_PARROT_IMITATE_PIGLIN_BRUTE");
- list.add(sounds, "ENTITY_PARROT_IMITATE_PILLAGER");
- list.add(sounds, "ENTITY_PARROT_IMITATE_RAVAGER");
- list.add(sounds, "ENTITY_PARROT_IMITATE_SHULKER");
- list.add(sounds, "ENTITY_PARROT_IMITATE_SILVERFISH");
- list.add(sounds, "ENTITY_PARROT_IMITATE_SKELETON");
- list.add(sounds, "ENTITY_PARROT_IMITATE_SLIME");
- list.add(sounds, "ENTITY_PARROT_IMITATE_SPIDER");
- list.add(sounds, "ENTITY_PARROT_IMITATE_STRAY");
- list.add(sounds, "ENTITY_PARROT_IMITATE_VEX");
- list.add(sounds, "ENTITY_PARROT_IMITATE_VINDICATOR");
- list.add(sounds, "ENTITY_PARROT_IMITATE_WITCH");
- list.add(sounds, "ENTITY_PARROT_IMITATE_WITHER");
- list.add(sounds, "ENTITY_PARROT_IMITATE_WITHER_SKELETON");
- list.add(sounds, "ENTITY_PARROT_IMITATE_ZOGLIN");
- list.add(sounds, "ENTITY_PARROT_IMITATE_ZOMBIE");
- list.add(sounds, "ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER");
- list.add(sounds, "ENTITY_PARROT_STEP");
- list.add(sounds, "ENTITY_PHANTOM_AMBIENT");
- list.add(sounds, "ENTITY_PHANTOM_BITE");
- list.add(sounds, "ENTITY_PHANTOM_DEATH");
- list.add(sounds, "ENTITY_PHANTOM_FLAP");
- list.add(sounds, "ENTITY_PHANTOM_HURT");
- list.add(sounds, "ENTITY_PHANTOM_SWOOP");
- list.add(sounds, "ENTITY_PIG_AMBIENT");
- list.add(sounds, "ENTITY_PIG_DEATH");
- list.add(sounds, "ENTITY_PIG_HURT");
- list.add(sounds, "ENTITY_PIG_SADDLE");
- list.add(sounds, "ENTITY_PIG_STEP");
- list.add(sounds, "ENTITY_PIGLIN_ADMIRING_ITEM");
- list.add(sounds, "ENTITY_PIGLIN_AMBIENT");
- list.add(sounds, "ENTITY_PIGLIN_ANGRY");
- list.add(sounds, "ENTITY_PIGLIN_BRUTE_AMBIENT");
- list.add(sounds, "ENTITY_PIGLIN_BRUTE_ANGRY");
- list.add(sounds, "ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED");
- list.add(sounds, "ENTITY_PIGLIN_BRUTE_DEATH");
- list.add(sounds, "ENTITY_PIGLIN_BRUTE_HURT");
- list.add(sounds, "ENTITY_PIGLIN_BRUTE_STEP");
- list.add(sounds, "ENTITY_PIGLIN_CELEBRATE");
- list.add(sounds, "ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED");
- list.add(sounds, "ENTITY_PIGLIN_DEATH");
- list.add(sounds, "ENTITY_PIGLIN_HURT");
- list.add(sounds, "ENTITY_PIGLIN_JEALOUS");
- list.add(sounds, "ENTITY_PIGLIN_RETREAT");
- list.add(sounds, "ENTITY_PIGLIN_STEP");
- list.add(sounds, "ENTITY_PILLAGER_AMBIENT");
- list.add(sounds, "ENTITY_PILLAGER_CELEBRATE");
- list.add(sounds, "ENTITY_PILLAGER_DEATH");
- list.add(sounds, "ENTITY_PILLAGER_HURT");
- list.add(sounds, "ENTITY_PLAYER_ATTACK_CRIT");
- list.add(sounds, "ENTITY_PLAYER_ATTACK_KNOCKBACK");
- list.add(sounds, "ENTITY_PLAYER_ATTACK_NODAMAGE");
- list.add(sounds, "ENTITY_PLAYER_ATTACK_STRONG");
- list.add(sounds, "ENTITY_PLAYER_ATTACK_SWEEP");
- list.add(sounds, "ENTITY_PLAYER_ATTACK_WEAK");
- list.add(sounds, "ENTITY_PLAYER_BIG_FALL");
- list.add(sounds, "ENTITY_PLAYER_BREATH");
- list.add(sounds, "ENTITY_PLAYER_BURP");
- list.add(sounds, "ENTITY_PLAYER_DEATH");
- list.add(sounds, "ENTITY_PLAYER_HURT");
- list.add(sounds, "ENTITY_PLAYER_HURT_DROWN");
- list.add(sounds, "ENTITY_PLAYER_HURT_FREEZE");
- list.add(sounds, "ENTITY_PLAYER_HURT_ON_FIRE");
- list.add(sounds, "ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH");
- list.add(sounds, "ENTITY_PLAYER_LEVELUP");
- list.add(sounds, "ENTITY_PLAYER_SMALL_FALL");
- list.add(sounds, "ENTITY_PLAYER_SPLASH");
- list.add(sounds, "ENTITY_PLAYER_SPLASH_HIGH_SPEED");
- list.add(sounds, "ENTITY_PLAYER_SWIM");
- list.add(sounds, "ENTITY_POLAR_BEAR_AMBIENT");
- list.add(sounds, "ENTITY_POLAR_BEAR_AMBIENT_BABY");
- list.add(sounds, "ENTITY_POLAR_BEAR_DEATH");
- list.add(sounds, "ENTITY_POLAR_BEAR_HURT");
- list.add(sounds, "ENTITY_POLAR_BEAR_STEP");
- list.add(sounds, "ENTITY_POLAR_BEAR_WARNING");
- list.add(sounds, "ENTITY_PUFFER_FISH_AMBIENT");
- list.add(sounds, "ENTITY_PUFFER_FISH_BLOW_OUT");
- list.add(sounds, "ENTITY_PUFFER_FISH_BLOW_UP");
- list.add(sounds, "ENTITY_PUFFER_FISH_DEATH");
- list.add(sounds, "ENTITY_PUFFER_FISH_FLOP");
- list.add(sounds, "ENTITY_PUFFER_FISH_HURT");
- list.add(sounds, "ENTITY_PUFFER_FISH_STING");
- list.add(sounds, "ENTITY_RABBIT_AMBIENT");
- list.add(sounds, "ENTITY_RABBIT_ATTACK");
- list.add(sounds, "ENTITY_RABBIT_DEATH");
- list.add(sounds, "ENTITY_RABBIT_HURT");
- list.add(sounds, "ENTITY_RABBIT_JUMP");
- list.add(sounds, "ENTITY_RAVAGER_AMBIENT");
- list.add(sounds, "ENTITY_RAVAGER_ATTACK");
- list.add(sounds, "ENTITY_RAVAGER_CELEBRATE");
- list.add(sounds, "ENTITY_RAVAGER_DEATH");
- list.add(sounds, "ENTITY_RAVAGER_HURT");
- list.add(sounds, "ENTITY_RAVAGER_ROAR");
- list.add(sounds, "ENTITY_RAVAGER_STEP");
- list.add(sounds, "ENTITY_RAVAGER_STUNNED");
- list.add(sounds, "ENTITY_SALMON_AMBIENT");
- list.add(sounds, "ENTITY_SALMON_DEATH");
- list.add(sounds, "ENTITY_SALMON_FLOP");
- list.add(sounds, "ENTITY_SALMON_HURT");
- list.add(sounds, "ENTITY_SHEEP_AMBIENT");
- list.add(sounds, "ENTITY_SHEEP_DEATH");
- list.add(sounds, "ENTITY_SHEEP_HURT");
- list.add(sounds, "ENTITY_SHEEP_SHEAR");
- list.add(sounds, "ENTITY_SHEEP_STEP");
- list.add(sounds, "ENTITY_SHULKER_AMBIENT");
- list.add(sounds, "ENTITY_SHULKER_BULLET_HIT");
- list.add(sounds, "ENTITY_SHULKER_BULLET_HURT");
- list.add(sounds, "ENTITY_SHULKER_CLOSE");
- list.add(sounds, "ENTITY_SHULKER_DEATH");
- list.add(sounds, "ENTITY_SHULKER_HURT");
- list.add(sounds, "ENTITY_SHULKER_HURT_CLOSED");
- list.add(sounds, "ENTITY_SHULKER_OPEN");
- list.add(sounds, "ENTITY_SHULKER_SHOOT");
- list.add(sounds, "ENTITY_SHULKER_TELEPORT");
- list.add(sounds, "ENTITY_SILVERFISH_AMBIENT");
- list.add(sounds, "ENTITY_SILVERFISH_DEATH");
- list.add(sounds, "ENTITY_SILVERFISH_HURT");
- list.add(sounds, "ENTITY_SILVERFISH_STEP");
- list.add(sounds, "ENTITY_SKELETON_AMBIENT");
- list.add(sounds, "ENTITY_SKELETON_CONVERTED_TO_STRAY");
- list.add(sounds, "ENTITY_SKELETON_DEATH");
- list.add(sounds, "ENTITY_SKELETON_HORSE_AMBIENT");
- list.add(sounds, "ENTITY_SKELETON_HORSE_AMBIENT_WATER");
- list.add(sounds, "ENTITY_SKELETON_HORSE_DEATH");
- list.add(sounds, "ENTITY_SKELETON_HORSE_GALLOP_WATER");
- list.add(sounds, "ENTITY_SKELETON_HORSE_HURT");
- list.add(sounds, "ENTITY_SKELETON_HORSE_JUMP_WATER");
- list.add(sounds, "ENTITY_SKELETON_HORSE_STEP_WATER");
- list.add(sounds, "ENTITY_SKELETON_HORSE_SWIM");
- list.add(sounds, "ENTITY_SKELETON_HURT");
- list.add(sounds, "ENTITY_SKELETON_SHOOT");
- list.add(sounds, "ENTITY_SKELETON_STEP");
- list.add(sounds, "ENTITY_SLIME_ATTACK");
- list.add(sounds, "ENTITY_SLIME_DEATH");
- list.add(sounds, "ENTITY_SLIME_DEATH_SMALL");
- list.add(sounds, "ENTITY_SLIME_HURT");
- list.add(sounds, "ENTITY_SLIME_HURT_SMALL");
- list.add(sounds, "ENTITY_SLIME_JUMP");
- list.add(sounds, "ENTITY_SLIME_JUMP_SMALL");
- list.add(sounds, "ENTITY_SLIME_SQUISH");
- list.add(sounds, "ENTITY_SLIME_SQUISH_SMALL");
- list.add(sounds, "ENTITY_SNOW_GOLEM_AMBIENT");
- list.add(sounds, "ENTITY_SNOW_GOLEM_DEATH");
- list.add(sounds, "ENTITY_SNOW_GOLEM_HURT");
- list.add(sounds, "ENTITY_SNOW_GOLEM_SHEAR");
- list.add(sounds, "ENTITY_SNOW_GOLEM_SHOOT");
- list.add(sounds, "ENTITY_SNOWBALL_THROW");
- list.add(sounds, "ENTITY_SPIDER_AMBIENT");
- list.add(sounds, "ENTITY_SPIDER_DEATH");
- list.add(sounds, "ENTITY_SPIDER_HURT");
- list.add(sounds, "ENTITY_SPIDER_STEP");
- list.add(sounds, "ENTITY_SPLASH_POTION_BREAK");
- list.add(sounds, "ENTITY_SPLASH_POTION_THROW");
- list.add(sounds, "ENTITY_SQUID_AMBIENT");
- list.add(sounds, "ENTITY_SQUID_DEATH");
- list.add(sounds, "ENTITY_SQUID_HURT");
- list.add(sounds, "ENTITY_SQUID_SQUIRT");
- list.add(sounds, "ENTITY_STRAY_AMBIENT");
- list.add(sounds, "ENTITY_STRAY_DEATH");
- list.add(sounds, "ENTITY_STRAY_HURT");
- list.add(sounds, "ENTITY_STRAY_STEP");
- list.add(sounds, "ENTITY_STRIDER_AMBIENT");
- list.add(sounds, "ENTITY_STRIDER_DEATH");
- list.add(sounds, "ENTITY_STRIDER_EAT");
- list.add(sounds, "ENTITY_STRIDER_HAPPY");
- list.add(sounds, "ENTITY_STRIDER_HURT");
- list.add(sounds, "ENTITY_STRIDER_RETREAT");
- list.add(sounds, "ENTITY_STRIDER_SADDLE");
- list.add(sounds, "ENTITY_STRIDER_STEP");
- list.add(sounds, "ENTITY_STRIDER_STEP_LAVA");
- list.add(sounds, "ENTITY_TNT_PRIMED");
- list.add(sounds, "ENTITY_TROPICAL_FISH_AMBIENT");
- list.add(sounds, "ENTITY_TROPICAL_FISH_DEATH");
- list.add(sounds, "ENTITY_TROPICAL_FISH_FLOP");
- list.add(sounds, "ENTITY_TROPICAL_FISH_HURT");
- list.add(sounds, "ENTITY_TURTLE_AMBIENT_LAND");
- list.add(sounds, "ENTITY_TURTLE_DEATH");
- list.add(sounds, "ENTITY_TURTLE_DEATH_BABY");
- list.add(sounds, "ENTITY_TURTLE_EGG_BREAK");
- list.add(sounds, "ENTITY_TURTLE_EGG_CRACK");
- list.add(sounds, "ENTITY_TURTLE_EGG_HATCH");
- list.add(sounds, "ENTITY_TURTLE_HURT");
- list.add(sounds, "ENTITY_TURTLE_HURT_BABY");
- list.add(sounds, "ENTITY_TURTLE_LAY_EGG");
- list.add(sounds, "ENTITY_TURTLE_SHAMBLE");
- list.add(sounds, "ENTITY_TURTLE_SHAMBLE_BABY");
- list.add(sounds, "ENTITY_TURTLE_SWIM");
- list.add(sounds, "ENTITY_VEX_AMBIENT");
- list.add(sounds, "ENTITY_VEX_CHARGE");
- list.add(sounds, "ENTITY_VEX_DEATH");
- list.add(sounds, "ENTITY_VEX_HURT");
- list.add(sounds, "ENTITY_VILLAGER_AMBIENT");
- list.add(sounds, "ENTITY_VILLAGER_CELEBRATE");
- list.add(sounds, "ENTITY_VILLAGER_DEATH");
- list.add(sounds, "ENTITY_VILLAGER_HURT");
- list.add(sounds, "ENTITY_VILLAGER_NO");
- list.add(sounds, "ENTITY_VILLAGER_TRADE");
- list.add(sounds, "ENTITY_VILLAGER_WORK_ARMORER");
- list.add(sounds, "ENTITY_VILLAGER_WORK_BUTCHER");
- list.add(sounds, "ENTITY_VILLAGER_WORK_CARTOGRAPHER");
- list.add(sounds, "ENTITY_VILLAGER_WORK_CLERIC");
- list.add(sounds, "ENTITY_VILLAGER_WORK_FARMER");
- list.add(sounds, "ENTITY_VILLAGER_WORK_FISHERMAN");
- list.add(sounds, "ENTITY_VILLAGER_WORK_FLETCHER");
- list.add(sounds, "ENTITY_VILLAGER_WORK_LEATHERWORKER");
- list.add(sounds, "ENTITY_VILLAGER_WORK_LIBRARIAN");
- list.add(sounds, "ENTITY_VILLAGER_WORK_MASON");
- list.add(sounds, "ENTITY_VILLAGER_WORK_SHEPHERD");
- list.add(sounds, "ENTITY_VILLAGER_WORK_TOOLSMITH");
- list.add(sounds, "ENTITY_VILLAGER_WORK_WEAPONSMITH");
- list.add(sounds, "ENTITY_VILLAGER_YES");
- list.add(sounds, "ENTITY_VINDICATOR_AMBIENT");
- list.add(sounds, "ENTITY_VINDICATOR_CELEBRATE");
- list.add(sounds, "ENTITY_VINDICATOR_DEATH");
- list.add(sounds, "ENTITY_VINDICATOR_HURT");
- list.add(sounds, "ENTITY_WANDERING_TRADER_AMBIENT");
- list.add(sounds, "ENTITY_WANDERING_TRADER_DEATH");
- list.add(sounds, "ENTITY_WANDERING_TRADER_DISAPPEARED");
- list.add(sounds, "ENTITY_WANDERING_TRADER_DRINK_MILK");
- list.add(sounds, "ENTITY_WANDERING_TRADER_DRINK_POTION");
- list.add(sounds, "ENTITY_WANDERING_TRADER_HURT");
- list.add(sounds, "ENTITY_WANDERING_TRADER_NO");
- list.add(sounds, "ENTITY_WANDERING_TRADER_REAPPEARED");
- list.add(sounds, "ENTITY_WANDERING_TRADER_TRADE");
- list.add(sounds, "ENTITY_WANDERING_TRADER_YES");
- list.add(sounds, "ENTITY_WITCH_AMBIENT");
- list.add(sounds, "ENTITY_WITCH_CELEBRATE");
- list.add(sounds, "ENTITY_WITCH_DEATH");
- list.add(sounds, "ENTITY_WITCH_DRINK");
- list.add(sounds, "ENTITY_WITCH_HURT");
- list.add(sounds, "ENTITY_WITCH_THROW");
- list.add(sounds, "ENTITY_WITHER_AMBIENT");
- list.add(sounds, "ENTITY_WITHER_BREAK_BLOCK");
- list.add(sounds, "ENTITY_WITHER_DEATH");
- list.add(sounds, "ENTITY_WITHER_HURT");
- list.add(sounds, "ENTITY_WITHER_SHOOT");
- list.add(sounds, "ENTITY_WITHER_SKELETON_AMBIENT");
- list.add(sounds, "ENTITY_WITHER_SKELETON_DEATH");
- list.add(sounds, "ENTITY_WITHER_SKELETON_HURT");
- list.add(sounds, "ENTITY_WITHER_SKELETON_STEP");
- list.add(sounds, "ENTITY_WITHER_SPAWN");
- list.add(sounds, "ENTITY_WOLF_AMBIENT");
- list.add(sounds, "ENTITY_WOLF_DEATH");
- list.add(sounds, "ENTITY_WOLF_GROWL");
- list.add(sounds, "ENTITY_WOLF_HOWL");
- list.add(sounds, "ENTITY_WOLF_HURT");
- list.add(sounds, "ENTITY_WOLF_PANT");
- list.add(sounds, "ENTITY_WOLF_SHAKE");
- list.add(sounds, "ENTITY_WOLF_STEP");
- list.add(sounds, "ENTITY_WOLF_WHINE");
- list.add(sounds, "ENTITY_ZOGLIN_AMBIENT");
- list.add(sounds, "ENTITY_ZOGLIN_ANGRY");
- list.add(sounds, "ENTITY_ZOGLIN_ATTACK");
- list.add(sounds, "ENTITY_ZOGLIN_DEATH");
- list.add(sounds, "ENTITY_ZOGLIN_HURT");
- list.add(sounds, "ENTITY_ZOGLIN_STEP");
- list.add(sounds, "ENTITY_ZOMBIE_AMBIENT");
- list.add(sounds, "ENTITY_ZOMBIE_ATTACK_IRON_DOOR");
- list.add(sounds, "ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR");
- list.add(sounds, "ENTITY_ZOMBIE_BREAK_WOODEN_DOOR");
- list.add(sounds, "ENTITY_ZOMBIE_CONVERTED_TO_DROWNED");
- list.add(sounds, "ENTITY_ZOMBIE_DEATH");
- list.add(sounds, "ENTITY_ZOMBIE_DESTROY_EGG");
- list.add(sounds, "ENTITY_ZOMBIE_HORSE_AMBIENT");
- list.add(sounds, "ENTITY_ZOMBIE_HORSE_DEATH");
- list.add(sounds, "ENTITY_ZOMBIE_HORSE_HURT");
- list.add(sounds, "ENTITY_ZOMBIE_HURT");
- list.add(sounds, "ENTITY_ZOMBIE_INFECT");
- list.add(sounds, "ENTITY_ZOMBIE_STEP");
- list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_AMBIENT");
- list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_CONVERTED");
- list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_CURE");
- list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_DEATH");
- list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_HURT");
- list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_STEP");
- list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_AMBIENT");
- list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_ANGRY");
- list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_DEATH");
- list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_HURT");
- list.add(sounds, "EVENT_RAID_HORN");
- list.add(sounds, "ITEM_ARMOR_EQUIP_CHAIN");
- list.add(sounds, "ITEM_ARMOR_EQUIP_DIAMOND");
- list.add(sounds, "ITEM_ARMOR_EQUIP_ELYTRA");
- list.add(sounds, "ITEM_ARMOR_EQUIP_GENERIC");
- list.add(sounds, "ITEM_ARMOR_EQUIP_GOLD");
- list.add(sounds, "ITEM_ARMOR_EQUIP_IRON");
- list.add(sounds, "ITEM_ARMOR_EQUIP_LEATHER");
- list.add(sounds, "ITEM_ARMOR_EQUIP_NETHERITE");
- list.add(sounds, "ITEM_ARMOR_EQUIP_TURTLE");
- list.add(sounds, "ITEM_AXE_SCRAPE");
- list.add(sounds, "ITEM_AXE_STRIP");
- list.add(sounds, "ITEM_AXE_WAX_OFF");
- list.add(sounds, "ITEM_BONE_MEAL_USE");
- list.add(sounds, "ITEM_BOOK_PAGE_TURN");
- list.add(sounds, "ITEM_BOOK_PUT");
- list.add(sounds, "ITEM_BOTTLE_EMPTY");
- list.add(sounds, "ITEM_BOTTLE_FILL");
- list.add(sounds, "ITEM_BOTTLE_FILL_DRAGONBREATH");
- list.add(sounds, "ITEM_BUCKET_EMPTY");
- list.add(sounds, "ITEM_BUCKET_EMPTY_AXOLOTL");
- list.add(sounds, "ITEM_BUCKET_EMPTY_FISH");
- list.add(sounds, "ITEM_BUCKET_EMPTY_LAVA");
- list.add(sounds, "ITEM_BUCKET_EMPTY_POWDER_SNOW");
- list.add(sounds, "ITEM_BUCKET_FILL");
- list.add(sounds, "ITEM_BUCKET_FILL_AXOLOTL");
- list.add(sounds, "ITEM_BUCKET_FILL_FISH");
- list.add(sounds, "ITEM_BUCKET_FILL_LAVA");
- list.add(sounds, "ITEM_BUCKET_FILL_POWDER_SNOW");
- list.add(sounds, "ITEM_BUNDLE_DROP_CONTENTS");
- list.add(sounds, "ITEM_BUNDLE_INSERT");
- list.add(sounds, "ITEM_BUNDLE_REMOVE_ONE");
- list.add(sounds, "ITEM_CHORUS_FRUIT_TELEPORT");
- list.add(sounds, "ITEM_CROP_PLANT");
- list.add(sounds, "ITEM_CROSSBOW_HIT");
- list.add(sounds, "ITEM_CROSSBOW_LOADING_END");
- list.add(sounds, "ITEM_CROSSBOW_LOADING_MIDDLE");
- list.add(sounds, "ITEM_CROSSBOW_LOADING_START");
- list.add(sounds, "ITEM_CROSSBOW_QUICK_CHARGE_1");
- list.add(sounds, "ITEM_CROSSBOW_QUICK_CHARGE_2");
- list.add(sounds, "ITEM_CROSSBOW_QUICK_CHARGE_3");
- list.add(sounds, "ITEM_CROSSBOW_SHOOT");
- list.add(sounds, "ITEM_DYE_USE");
- list.add(sounds, "ITEM_ELYTRA_FLYING");
- list.add(sounds, "ITEM_FIRECHARGE_USE");
- list.add(sounds, "ITEM_FLINTANDSTEEL_USE");
- list.add(sounds, "ITEM_GLOW_INK_SAC_USE");
- list.add(sounds, "ITEM_HOE_TILL");
- list.add(sounds, "ITEM_HONEY_BOTTLE_DRINK");
- list.add(sounds, "ITEM_HONEYCOMB_WAX_ON");
- list.add(sounds, "ITEM_INK_SAC_USE");
- list.add(sounds, "ITEM_LODESTONE_COMPASS_LOCK");
- list.add(sounds, "ITEM_NETHER_WART_PLANT");
- list.add(sounds, "ITEM_SHIELD_BLOCK");
- list.add(sounds, "ITEM_SHIELD_BREAK");
- list.add(sounds, "ITEM_SHOVEL_FLATTEN");
- list.add(sounds, "ITEM_SPYGLASS_STOP_USING");
- list.add(sounds, "ITEM_SPYGLASS_USE");
- list.add(sounds, "ITEM_TOTEM_USE");
- list.add(sounds, "ITEM_TRIDENT_HIT");
- list.add(sounds, "ITEM_TRIDENT_HIT_GROUND");
- list.add(sounds, "ITEM_TRIDENT_RETURN");
- list.add(sounds, "ITEM_TRIDENT_RIPTIDE_1");
- list.add(sounds, "ITEM_TRIDENT_RIPTIDE_2");
- list.add(sounds, "ITEM_TRIDENT_RIPTIDE_3");
- list.add(sounds, "ITEM_TRIDENT_THROW");
- list.add(sounds, "ITEM_TRIDENT_THUNDER");
- list.add(sounds, "MUSIC_CREATIVE");
- list.add(sounds, "MUSIC_CREDITS");
- list.add(sounds, "MUSIC_DISC_11");
- list.add(sounds, "MUSIC_DISC_13");
- list.add(sounds, "MUSIC_DISC_BLOCKS");
- list.add(sounds, "MUSIC_DISC_CAT");
- list.add(sounds, "MUSIC_DISC_CHIRP");
- list.add(sounds, "MUSIC_DISC_FAR");
- list.add(sounds, "MUSIC_DISC_MALL");
- list.add(sounds, "MUSIC_DISC_MELLOHI");
- list.add(sounds, "MUSIC_DISC_OTHERSIDE");
- list.add(sounds, "MUSIC_DISC_PIGSTEP");
- list.add(sounds, "MUSIC_DISC_STAL");
- list.add(sounds, "MUSIC_DISC_STRAD");
- list.add(sounds, "MUSIC_DISC_WAIT");
- list.add(sounds, "MUSIC_DISC_WARD");
- list.add(sounds, "MUSIC_DRAGON");
- list.add(sounds, "MUSIC_END");
- list.add(sounds, "MUSIC_GAME");
- list.add(sounds, "MUSIC_MENU");
- list.add(sounds, "MUSIC_NETHER_BASALT_DELTAS");
- list.add(sounds, "MUSIC_NETHER_CRIMSON_FOREST");
- list.add(sounds, "MUSIC_NETHER_NETHER_WASTES");
- list.add(sounds, "MUSIC_NETHER_SOUL_SAND_VALLEY");
- list.add(sounds, "MUSIC_NETHER_WARPED_FOREST");
- list.add(sounds, "MUSIC_OVERWORLD_DRIPSTONE_CAVES");
- list.add(sounds, "MUSIC_OVERWORLD_FROZEN_PEAKS");
- list.add(sounds, "MUSIC_OVERWORLD_GROVE");
- list.add(sounds, "MUSIC_OVERWORLD_JAGGED_PEAKS");
- list.add(sounds, "MUSIC_OVERWORLD_LUSH_CAVES");
- list.add(sounds, "MUSIC_OVERWORLD_MEADOW");
- list.add(sounds, "MUSIC_OVERWORLD_SNOWY_SLOPES");
- list.add(sounds, "MUSIC_OVERWORLD_STONY_PEAKS");
- list.add(sounds, "MUSIC_UNDER_WATER");
- list.add(sounds, "PARTICLE_SOUL_ESCAPE");
- list.add(sounds, "UI_BUTTON_CLICK");
- list.add(sounds, "UI_CARTOGRAPHY_TABLE_TAKE_RESULT");
- list.add(sounds, "UI_LOOM_SELECT_PATTERN");
- list.add(sounds, "UI_LOOM_TAKE_RESULT");
- list.add(sounds, "UI_STONECUTTER_SELECT_RECIPE");
- list.add(sounds, "UI_STONECUTTER_TAKE_RESULT");
- list.add(sounds, "UI_TOAST_CHALLENGE_COMPLETE");
- list.add(sounds, "UI_TOAST_IN");
- list.add(sounds, "UI_TOAST_OUT");
- list.add(sounds, "WEATHER_RAIN");
- list.add(sounds, "WEATHER_RAIN_ABOVE");
- setScriptVar("all_sounds_list", sounds);
- }
- function getAllSounds() {
- return getScriptVar("all_sounds_list");
- }
- function initPlotFlags() {
- list = list.new();
- list.add(list, initPlotFlag(calcLeftShift(30), "SUB_PLOT_FLAG"));
- list.add(list, initPlotFlag(calcLeftShift(29), "FREE_FLAG"));
- list.add(list, initPlotFlag(calcLeftShift(28), "CITY_FLAG"));
- list.add(list, initPlotFlag(calcLeftShift(27), "EXPLOSION_FLAG"));
- list.add(list, initPlotFlag(calcLeftShift(5), "ENTITY_INTERACT_FLAG"));
- list.add(list, initPlotFlag(calcLeftShift(4), "BLOCK_INTERACT_FLAG"));
- list.add(list, initPlotFlag(calcLeftShift(3), "HIT_AMBIENT_FLAG"));
- list.add(list, initPlotFlag(calcLeftShift(2), "BUCKET_FLAG"));
- list.add(list, initPlotFlag(calcLeftShift(1), "BREAK_FLAG"));
- list.add(list, initPlotFlag(calcLeftShift(0), "PLACE_FLAG"));
- setScriptVar("all_plot_flags", list);
- }
- function initPlotFlag(f, f_name) {
- a = array.new(2);
- a[0] = f;
- a[1] = f_name;
- return a;
- }
- function getAllPlotFlags() {
- return getScriptVar("all_plot_flags");
- }
- function getFlagLists(plot) {
- flags = plot.getFlags(plot);
- all_flags = getAllPlotFlags();
- flags_true = list.new();
- flags_false = list.new();
-
- iter = iterator(all_flags);
- while(hasNext(iter)) {
- a = next(iter);
- f = a[0];
- if(flags >= f) {
- list.add(flags_true, a);
- flags -= f;
- } else {
- list.add(flags_false, a);
- }
- }
- a = array.new(2);
- a[0] = flags_true;
- a[1] = flags_false;
- return a;
- }
- function getItemFlags() {
- list = list.new();
- list.add(list, "HIDE_ATTRIBUTES");
- list.add(list, "HIDE_UNBREAKABLE");
- list.add(list, "HIDE_DESTROYS");
- list.add(list, "HIDE_PLACED_ON");
- list.add(list, "HIDE_POTION_EFFECTS");
- list.add(list, "HIDE_DYE");
- list.add(list, "HIDE_ENCHANTS");
- return list;
- }
- function getRickRollSounds() {
- RickRollSounds = list.new();
- list.add(RickRollSounds, math.pow(2, -6 / 12));//6
- list.add(RickRollSounds, math.pow(2, -4 / 12));//8
- list.add(RickRollSounds, math.pow(2, -1 / 12));//11
- list.add(RickRollSounds, math.pow(2, -4 / 12));//8
- list.add(RickRollSounds, math.pow(2, 3 / 12));//15
- list.add(RickRollSounds, math.pow(2, 3 / 12));//15
- list.add(RickRollSounds, math.pow(2, 1 / 12));//13
- list.add(RickRollSounds, math.pow(2, -6 / 12));//6
- list.add(RickRollSounds, math.pow(2, -4 / 12));//8
- list.add(RickRollSounds, math.pow(2, -1 / 12));//11
- list.add(RickRollSounds, math.pow(2, -4 / 12));//8
- list.add(RickRollSounds, math.pow(2, 1 / 12));//13
- list.add(RickRollSounds, math.pow(2, 1 / 12));//13
- list.add(RickRollSounds, math.pow(2, -1 / 12));//11
- list.add(RickRollSounds, math.pow(2, -2 / 12));//10
- list.add(RickRollSounds, math.pow(2, -4 / 12));//8
- list.add(RickRollSounds, math.pow(2, -6 / 12));//6
- list.add(RickRollSounds, math.pow(2, -4 / 12));//8
- list.add(RickRollSounds, math.pow(2, -1 / 12));//11
- list.add(RickRollSounds, math.pow(2, -4 / 12));//8
- list.add(RickRollSounds, math.pow(2, -1 / 12));//11
- list.add(RickRollSounds, math.pow(2, 1 / 12));//13
- list.add(RickRollSounds, math.pow(2, -2 / 12));//10
- list.add(RickRollSounds, math.pow(2, -4 / 12));//8
- list.add(RickRollSounds, math.pow(2, -6 / 12));//6
- list.add(RickRollSounds, math.pow(2, -6 / 12));//6
- list.add(RickRollSounds, math.pow(2, -6 / 12));//6
- list.add(RickRollSounds, math.pow(2, 1 / 12));//13
- list.add(RickRollSounds, math.pow(2, -1 / 12));//11
- //6,8,11,8,15,15,13,6,8,11,8,13,13,11,10,8,6,8,11,8,11,13,10,8,6,6,6,13,11
- return RickRollSounds;
- }
- function getRickRollSoundDists() {
- RickRollSoundDists = list.new();
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 6);//3
- list.add(RickRollSoundDists, 6);//3
- list.add(RickRollSoundDists, 12);//6
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 6);//3
- list.add(RickRollSoundDists, 6);//3
- list.add(RickRollSoundDists, 6);//3
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 6);//3
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 8);//4
- list.add(RickRollSoundDists, 4);//2
- list.add(RickRollSoundDists, 6);//3
- list.add(RickRollSoundDists, 2);//1
- list.add(RickRollSoundDists, 4);//2
- list.add(RickRollSoundDists, 4);//2
- list.add(RickRollSoundDists, 6);//3
- list.add(RickRollSoundDists, 8);//4
- list.add(RickRollSoundDists, 2);//1
- //2,2,2,2,2,6,6,12,2,2,2,2,6,6,6,2,6,2,2,2,2,8,4,6,2,4,4,6,8
- return RickRollSoundDists;
- }
- function getBobbyCarSounds() {
- bobbyCarSounds = list.new();
- list.add(bobbyCarSounds, math.pow(2, 4 / 12));
- list.add(bobbyCarSounds, math.pow(2, 2 / 12));
- list.add(bobbyCarSounds, math.pow(2, 1 / 12));
- list.add(bobbyCarSounds, math.pow(2, 4 / 12));
- list.add(bobbyCarSounds, math.pow(2, -3 / 12));
- list.add(bobbyCarSounds, math.pow(2, 1 / 12));
- list.add(bobbyCarSounds, math.pow(2, -1 / 12));
- list.add(bobbyCarSounds, math.pow(2, 2 / 12));
- list.add(bobbyCarSounds, math.pow(2, -4 / 12));
- list.add(bobbyCarSounds, math.pow(2, -1 / 12));
- list.add(bobbyCarSounds, math.pow(2, -3 / 12));
- list.add(bobbyCarSounds, math.pow(2, -1 / 12));
- list.add(bobbyCarSounds, math.pow(2, 1 / 12));
- return bobbyCarSounds;
- }
- function getBobbyCarSoundDists() {
- bobbyCarSoundDists = list.new();
- list.add(bobbyCarSoundDists, 8);
- list.add(bobbyCarSoundDists, 8);
- list.add(bobbyCarSoundDists, 4);
- list.add(bobbyCarSoundDists, 6);
- list.add(bobbyCarSoundDists, 6);
- list.add(bobbyCarSoundDists, 6);
- list.add(bobbyCarSoundDists, 6);
- list.add(bobbyCarSoundDists, 6);
- list.add(bobbyCarSoundDists, 6);
- list.add(bobbyCarSoundDists, 6);
- list.add(bobbyCarSoundDists, 4);
- list.add(bobbyCarSoundDists, 6);
- list.add(bobbyCarSoundDists, 6);
- return bobbyCarSoundDists;
- }
- function getPotionTypes() {
- list = list.new();
- list.add(list, "ABSORPTION");
- list.add(list, "BAD_OMEN");
- list.add(list, "BLINDNESS");
- list.add(list, "CONDUIT_POWER");
- list.add(list, "CONFUSION");
- list.add(list, "DAMAGE_RESISTANCE");
- list.add(list, "DOLPHINS_GRACE");
- list.add(list, "FAST_DIGGING");
- list.add(list, "FIRE_RESISTANCE");
- list.add(list, "GLOWING");
- list.add(list, "HARM");
- list.add(list, "HEAL");
- list.add(list, "HEALTH_BOOST");
- list.add(list, "HERO_OF_THE_VILLAGE");
- list.add(list, "HUNGER");
- list.add(list, "INCREASE_DAMAGE");
- list.add(list, "INVISIBILITY");
- list.add(list, "JUMP");
- list.add(list, "LEVITATION");
- list.add(list, "LUCK");
- list.add(list, "NIGHT_VISION");
- list.add(list, "POISON");
- list.add(list, "REGENERATION");
- list.add(list, "SATURATION");
- list.add(list, "SLOW");
- list.add(list, "SLOW_DIGGING");
- list.add(list, "SLOW_FALLING");
- list.add(list, "SPEED");
- list.add(list, "UNLUCK");
- list.add(list, "WATER_BREATHING");
- list.add(list, "WEAKNESS");
- list.add(list, "WITHER");
- return list;
- }
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