function initAllSounds() { //Stand: 1.17? sounds = list.new(); list.add(sounds, "AMBIENT_BASALT_DELTAS_ADDITIONS"); list.add(sounds, "AMBIENT_BASALT_DELTAS_LOOP"); list.add(sounds, "AMBIENT_BASALT_DELTAS_MOOD"); list.add(sounds, "AMBIENT_CAVE"); list.add(sounds, "AMBIENT_CRIMSON_FOREST_ADDITIONS"); list.add(sounds, "AMBIENT_CRIMSON_FOREST_LOOP"); list.add(sounds, "AMBIENT_CRIMSON_FOREST_MOOD"); list.add(sounds, "AMBIENT_NETHER_WASTES_ADDITIONS"); list.add(sounds, "AMBIENT_NETHER_WASTES_LOOP"); list.add(sounds, "AMBIENT_NETHER_WASTES_MOOD"); list.add(sounds, "AMBIENT_SOUL_SAND_VALLEY_ADDITIONS"); list.add(sounds, "AMBIENT_SOUL_SAND_VALLEY_LOOP"); list.add(sounds, "AMBIENT_SOUL_SAND_VALLEY_MOOD"); list.add(sounds, "AMBIENT_UNDERWATER_ENTER"); list.add(sounds, "AMBIENT_UNDERWATER_EXIT"); list.add(sounds, "AMBIENT_UNDERWATER_LOOP"); list.add(sounds, "AMBIENT_UNDERWATER_LOOP_ADDITIONS"); list.add(sounds, "AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE"); list.add(sounds, "AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE"); list.add(sounds, "AMBIENT_WARPED_FOREST_ADDITIONS"); list.add(sounds, "AMBIENT_WARPED_FOREST_LOOP"); list.add(sounds, "AMBIENT_WARPED_FOREST_MOOD"); list.add(sounds, "BLOCK_AMETHYST_BLOCK_BREAK"); list.add(sounds, "BLOCK_AMETHYST_BLOCK_CHIME"); list.add(sounds, "BLOCK_AMETHYST_BLOCK_FALL"); list.add(sounds, "BLOCK_AMETHYST_BLOCK_HIT"); list.add(sounds, "BLOCK_AMETHYST_BLOCK_PLACE"); list.add(sounds, "BLOCK_AMETHYST_BLOCK_STEP"); list.add(sounds, "BLOCK_AMETHYST_CLUSTER_BREAK"); list.add(sounds, "BLOCK_AMETHYST_CLUSTER_FALL"); list.add(sounds, "BLOCK_AMETHYST_CLUSTER_HIT"); list.add(sounds, "BLOCK_AMETHYST_CLUSTER_PLACE"); list.add(sounds, "BLOCK_AMETHYST_CLUSTER_STEP"); list.add(sounds, "BLOCK_ANCIENT_DEBRIS_BREAK"); list.add(sounds, "BLOCK_ANCIENT_DEBRIS_FALL"); list.add(sounds, "BLOCK_ANCIENT_DEBRIS_HIT"); list.add(sounds, "BLOCK_ANCIENT_DEBRIS_PLACE"); list.add(sounds, "BLOCK_ANCIENT_DEBRIS_STEP"); list.add(sounds, "BLOCK_ANVIL_BREAK"); list.add(sounds, "BLOCK_ANVIL_DESTROY"); list.add(sounds, "BLOCK_ANVIL_FALL"); list.add(sounds, "BLOCK_ANVIL_HIT"); list.add(sounds, "BLOCK_ANVIL_LAND"); list.add(sounds, "BLOCK_ANVIL_PLACE"); list.add(sounds, "BLOCK_ANVIL_STEP"); list.add(sounds, "BLOCK_ANVIL_USE"); list.add(sounds, "BLOCK_AZALEA_BREAK"); list.add(sounds, "BLOCK_AZALEA_FALL"); list.add(sounds, "BLOCK_AZALEA_HIT"); list.add(sounds, "BLOCK_AZALEA_LEAVES_BREAK"); list.add(sounds, "BLOCK_AZALEA_LEAVES_FALL"); list.add(sounds, "BLOCK_AZALEA_LEAVES_HIT"); list.add(sounds, "BLOCK_AZALEA_LEAVES_PLACE"); list.add(sounds, "BLOCK_AZALEA_LEAVES_STEP"); list.add(sounds, "BLOCK_AZALEA_PLACE"); list.add(sounds, "BLOCK_AZALEA_STEP"); list.add(sounds, "BLOCK_BAMBOO_BREAK"); list.add(sounds, "BLOCK_BAMBOO_FALL"); list.add(sounds, "BLOCK_BAMBOO_HIT"); list.add(sounds, "BLOCK_BAMBOO_PLACE"); list.add(sounds, "BLOCK_BAMBOO_SAPLING_BREAK"); list.add(sounds, "BLOCK_BAMBOO_SAPLING_HIT"); list.add(sounds, "BLOCK_BAMBOO_SAPLING_PLACE"); list.add(sounds, "BLOCK_BAMBOO_STEP"); list.add(sounds, "BLOCK_BARREL_CLOSE"); list.add(sounds, "BLOCK_BARREL_OPEN"); list.add(sounds, "BLOCK_BASALT_BREAK"); list.add(sounds, "BLOCK_BASALT_FALL"); list.add(sounds, "BLOCK_BASALT_HIT"); list.add(sounds, "BLOCK_BASALT_PLACE"); list.add(sounds, "BLOCK_BASALT_STEP"); list.add(sounds, "BLOCK_BEACON_ACTIVATE"); list.add(sounds, "BLOCK_BEACON_AMBIENT"); list.add(sounds, "BLOCK_BEACON_DEACTIVATE"); list.add(sounds, "BLOCK_BEACON_POWER_SELECT"); list.add(sounds, "BLOCK_BEEHIVE_DRIP"); list.add(sounds, "BLOCK_BEEHIVE_ENTER"); list.add(sounds, "BLOCK_BEEHIVE_EXIT"); list.add(sounds, "BLOCK_BEEHIVE_SHEAR"); list.add(sounds, "BLOCK_BEEHIVE_WORK"); list.add(sounds, "BLOCK_BELL_RESONATE"); list.add(sounds, "BLOCK_BELL_USE"); list.add(sounds, "BLOCK_BIG_DRIPLEAF_BREAK"); list.add(sounds, "BLOCK_BIG_DRIPLEAF_FALL"); list.add(sounds, "BLOCK_BIG_DRIPLEAF_HIT"); list.add(sounds, "BLOCK_BIG_DRIPLEAF_PLACE"); list.add(sounds, "BLOCK_BIG_DRIPLEAF_STEP"); list.add(sounds, "BLOCK_BIG_DRIPLEAF_TILT_DOWN"); list.add(sounds, "BLOCK_BIG_DRIPLEAF_TILT_UP"); list.add(sounds, "BLOCK_BLASTFURNACE_FIRE_CRACKLE"); list.add(sounds, "BLOCK_BONE_BLOCK_BREAK"); list.add(sounds, "BLOCK_BONE_BLOCK_FALL"); list.add(sounds, "BLOCK_BONE_BLOCK_HIT"); list.add(sounds, "BLOCK_BONE_BLOCK_PLACE"); list.add(sounds, "BLOCK_BONE_BLOCK_STEP"); list.add(sounds, "BLOCK_BREWING_STAND_BREW"); list.add(sounds, "BLOCK_BUBBLE_COLUMN_BUBBLE_POP"); list.add(sounds, "BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT"); list.add(sounds, "BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE"); list.add(sounds, "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT"); list.add(sounds, "BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE"); list.add(sounds, "BLOCK_CAKE_ADD_CANDLE"); list.add(sounds, "BLOCK_CALCITE_BREAK"); list.add(sounds, "BLOCK_CALCITE_FALL"); list.add(sounds, "BLOCK_CALCITE_HIT"); list.add(sounds, "BLOCK_CALCITE_PLACE"); list.add(sounds, "BLOCK_CALCITE_STEP"); list.add(sounds, "BLOCK_CAMPFIRE_CRACKLE"); list.add(sounds, "BLOCK_CANDLE_AMBIENT"); list.add(sounds, "BLOCK_CANDLE_BREAK"); list.add(sounds, "BLOCK_CANDLE_EXTINGUISH"); list.add(sounds, "BLOCK_CANDLE_FALL"); list.add(sounds, "BLOCK_CANDLE_HIT"); list.add(sounds, "BLOCK_CANDLE_PLACE"); list.add(sounds, "BLOCK_CANDLE_STEP"); list.add(sounds, "BLOCK_CAVE_VINES_BREAK"); list.add(sounds, "BLOCK_CAVE_VINES_FALL"); list.add(sounds, "BLOCK_CAVE_VINES_HIT"); list.add(sounds, "BLOCK_CAVE_VINES_PICK_BERRIES"); list.add(sounds, "BLOCK_CAVE_VINES_PLACE"); list.add(sounds, "BLOCK_CAVE_VINES_STEP"); list.add(sounds, "BLOCK_CHAIN_BREAK"); list.add(sounds, "BLOCK_CHAIN_FALL"); list.add(sounds, "BLOCK_CHAIN_HIT"); list.add(sounds, "BLOCK_CHAIN_PLACE"); list.add(sounds, "BLOCK_CHAIN_STEP"); list.add(sounds, "BLOCK_CHEST_CLOSE"); list.add(sounds, "BLOCK_CHEST_LOCKED"); list.add(sounds, "BLOCK_CHEST_OPEN"); list.add(sounds, "BLOCK_CHORUS_FLOWER_DEATH"); list.add(sounds, "BLOCK_CHORUS_FLOWER_GROW"); list.add(sounds, "BLOCK_COMPARATOR_CLICK"); list.add(sounds, "BLOCK_COMPOSTER_EMPTY"); list.add(sounds, "BLOCK_COMPOSTER_FILL"); list.add(sounds, "BLOCK_COMPOSTER_FILL_SUCCESS"); list.add(sounds, "BLOCK_COMPOSTER_READY"); list.add(sounds, "BLOCK_CONDUIT_ACTIVATE"); list.add(sounds, "BLOCK_CONDUIT_AMBIENT"); list.add(sounds, "BLOCK_CONDUIT_AMBIENT_SHORT"); list.add(sounds, "BLOCK_CONDUIT_ATTACK_TARGET"); list.add(sounds, "BLOCK_CONDUIT_DEACTIVATE"); list.add(sounds, "BLOCK_COPPER_BREAK"); list.add(sounds, "BLOCK_COPPER_FALL"); list.add(sounds, "BLOCK_COPPER_HIT"); list.add(sounds, "BLOCK_COPPER_PLACE"); list.add(sounds, "BLOCK_COPPER_STEP"); list.add(sounds, "BLOCK_CORAL_BLOCK_BREAK"); list.add(sounds, "BLOCK_CORAL_BLOCK_FALL"); list.add(sounds, "BLOCK_CORAL_BLOCK_HIT"); list.add(sounds, "BLOCK_CORAL_BLOCK_PLACE"); list.add(sounds, "BLOCK_CORAL_BLOCK_STEP"); list.add(sounds, "BLOCK_CROP_BREAK"); list.add(sounds, "BLOCK_DEEPSLATE_BREAK"); list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_BREAK"); list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_FALL"); list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_HIT"); list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_PLACE"); list.add(sounds, "BLOCK_DEEPSLATE_BRICKS_STEP"); list.add(sounds, "BLOCK_DEEPSLATE_FALL"); list.add(sounds, "BLOCK_DEEPSLATE_HIT"); list.add(sounds, "BLOCK_DEEPSLATE_PLACE"); list.add(sounds, "BLOCK_DEEPSLATE_STEP"); list.add(sounds, "BLOCK_DEEPSLATE_TILES_BREAK"); list.add(sounds, "BLOCK_DEEPSLATE_TILES_FALL"); list.add(sounds, "BLOCK_DEEPSLATE_TILES_HIT"); list.add(sounds, "BLOCK_DEEPSLATE_TILES_PLACE"); list.add(sounds, "BLOCK_DEEPSLATE_TILES_STEP"); list.add(sounds, "BLOCK_DISPENSER_DISPENSE"); list.add(sounds, "BLOCK_DISPENSER_FAIL"); list.add(sounds, "BLOCK_DISPENSER_LAUNCH"); list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_BREAK"); list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_FALL"); list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_HIT"); list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_PLACE"); list.add(sounds, "BLOCK_DRIPSTONE_BLOCK_STEP"); list.add(sounds, "BLOCK_ENCHANTMENT_TABLE_USE"); list.add(sounds, "BLOCK_END_GATEWAY_SPAWN"); list.add(sounds, "BLOCK_END_PORTAL_FRAME_FILL"); list.add(sounds, "BLOCK_END_PORTAL_SPAWN"); list.add(sounds, "BLOCK_ENDER_CHEST_CLOSE"); list.add(sounds, "BLOCK_ENDER_CHEST_OPEN"); list.add(sounds, "BLOCK_FENCE_GATE_CLOSE"); list.add(sounds, "BLOCK_FENCE_GATE_OPEN"); list.add(sounds, "BLOCK_FIRE_AMBIENT"); list.add(sounds, "BLOCK_FIRE_EXTINGUISH"); list.add(sounds, "BLOCK_FLOWERING_AZALEA_BREAK"); list.add(sounds, "BLOCK_FLOWERING_AZALEA_FALL"); list.add(sounds, "BLOCK_FLOWERING_AZALEA_HIT"); list.add(sounds, "BLOCK_FLOWERING_AZALEA_PLACE"); list.add(sounds, "BLOCK_FLOWERING_AZALEA_STEP"); list.add(sounds, "BLOCK_FUNGUS_BREAK"); list.add(sounds, "BLOCK_FUNGUS_FALL"); list.add(sounds, "BLOCK_FUNGUS_HIT"); list.add(sounds, "BLOCK_FUNGUS_PLACE"); list.add(sounds, "BLOCK_FUNGUS_STEP"); list.add(sounds, "BLOCK_FURNACE_FIRE_CRACKLE"); list.add(sounds, "BLOCK_GILDED_BLACKSTONE_BREAK"); list.add(sounds, "BLOCK_GILDED_BLACKSTONE_FALL"); list.add(sounds, "BLOCK_GILDED_BLACKSTONE_HIT"); list.add(sounds, "BLOCK_GILDED_BLACKSTONE_PLACE"); list.add(sounds, "BLOCK_GILDED_BLACKSTONE_STEP"); list.add(sounds, "BLOCK_GLASS_BREAK"); list.add(sounds, "BLOCK_GLASS_FALL"); list.add(sounds, "BLOCK_GLASS_HIT"); list.add(sounds, "BLOCK_GLASS_PLACE"); list.add(sounds, "BLOCK_GLASS_STEP"); list.add(sounds, "BLOCK_GRASS_BREAK"); list.add(sounds, "BLOCK_GRASS_FALL"); list.add(sounds, "BLOCK_GRASS_HIT"); list.add(sounds, "BLOCK_GRASS_PLACE"); list.add(sounds, "BLOCK_GRASS_STEP"); list.add(sounds, "BLOCK_GRAVEL_BREAK"); list.add(sounds, "BLOCK_GRAVEL_FALL"); list.add(sounds, "BLOCK_GRAVEL_HIT"); list.add(sounds, "BLOCK_GRAVEL_PLACE"); list.add(sounds, "BLOCK_GRAVEL_STEP"); list.add(sounds, "BLOCK_GRINDSTONE_USE"); list.add(sounds, "BLOCK_GROWING_PLANT_CROP"); list.add(sounds, "BLOCK_HANGING_ROOTS_BREAK"); list.add(sounds, "BLOCK_HANGING_ROOTS_FALL"); list.add(sounds, "BLOCK_HANGING_ROOTS_HIT"); list.add(sounds, "BLOCK_HANGING_ROOTS_PLACE"); list.add(sounds, "BLOCK_HANGING_ROOTS_STEP"); list.add(sounds, "BLOCK_HONEY_BLOCK_BREAK"); list.add(sounds, "BLOCK_HONEY_BLOCK_FALL"); list.add(sounds, "BLOCK_HONEY_BLOCK_HIT"); list.add(sounds, "BLOCK_HONEY_BLOCK_PLACE"); list.add(sounds, "BLOCK_HONEY_BLOCK_SLIDE"); list.add(sounds, "BLOCK_HONEY_BLOCK_STEP"); list.add(sounds, "BLOCK_IRON_DOOR_CLOSE"); list.add(sounds, "BLOCK_IRON_DOOR_OPEN"); list.add(sounds, "BLOCK_IRON_TRAPDOOR_CLOSE"); list.add(sounds, "BLOCK_IRON_TRAPDOOR_OPEN"); list.add(sounds, "BLOCK_LADDER_BREAK"); list.add(sounds, "BLOCK_LADDER_FALL"); list.add(sounds, "BLOCK_LADDER_HIT"); list.add(sounds, "BLOCK_LADDER_PLACE"); list.add(sounds, "BLOCK_LADDER_STEP"); list.add(sounds, "BLOCK_LANTERN_BREAK"); list.add(sounds, "BLOCK_LANTERN_FALL"); list.add(sounds, "BLOCK_LANTERN_HIT"); list.add(sounds, "BLOCK_LANTERN_PLACE"); list.add(sounds, "BLOCK_LANTERN_STEP"); list.add(sounds, "BLOCK_LARGE_AMETHYST_BUD_BREAK"); list.add(sounds, "BLOCK_LARGE_AMETHYST_BUD_PLACE"); list.add(sounds, "BLOCK_LAVA_AMBIENT"); list.add(sounds, "BLOCK_LAVA_EXTINGUISH"); list.add(sounds, "BLOCK_LAVA_POP"); list.add(sounds, "BLOCK_LEVER_CLICK"); list.add(sounds, "BLOCK_LILY_PAD_PLACE"); list.add(sounds, "BLOCK_LODESTONE_BREAK"); list.add(sounds, "BLOCK_LODESTONE_FALL"); list.add(sounds, "BLOCK_LODESTONE_HIT"); list.add(sounds, "BLOCK_LODESTONE_PLACE"); list.add(sounds, "BLOCK_LODESTONE_STEP"); list.add(sounds, "BLOCK_MEDIUM_AMETHYST_BUD_BREAK"); list.add(sounds, "BLOCK_MEDIUM_AMETHYST_BUD_PLACE"); list.add(sounds, "BLOCK_METAL_BREAK"); list.add(sounds, "BLOCK_METAL_FALL"); list.add(sounds, "BLOCK_METAL_HIT"); list.add(sounds, "BLOCK_METAL_PLACE"); list.add(sounds, "BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF"); list.add(sounds, "BLOCK_METAL_PRESSURE_PLATE_CLICK_ON"); list.add(sounds, "BLOCK_METAL_STEP"); list.add(sounds, "BLOCK_MOSS_BREAK"); list.add(sounds, "BLOCK_MOSS_CARPET_BREAK"); list.add(sounds, "BLOCK_MOSS_CARPET_FALL"); list.add(sounds, "BLOCK_MOSS_CARPET_HIT"); list.add(sounds, "BLOCK_MOSS_CARPET_PLACE"); list.add(sounds, "BLOCK_MOSS_CARPET_STEP"); list.add(sounds, "BLOCK_MOSS_FALL"); list.add(sounds, "BLOCK_MOSS_HIT"); list.add(sounds, "BLOCK_MOSS_PLACE"); list.add(sounds, "BLOCK_MOSS_STEP"); list.add(sounds, "BLOCK_NETHER_BRICKS_BREAK"); list.add(sounds, "BLOCK_NETHER_BRICKS_FALL"); list.add(sounds, "BLOCK_NETHER_BRICKS_HIT"); list.add(sounds, "BLOCK_NETHER_BRICKS_PLACE"); list.add(sounds, "BLOCK_NETHER_BRICKS_STEP"); list.add(sounds, "BLOCK_NETHER_GOLD_ORE_BREAK"); list.add(sounds, "BLOCK_NETHER_GOLD_ORE_FALL"); list.add(sounds, "BLOCK_NETHER_GOLD_ORE_HIT"); list.add(sounds, "BLOCK_NETHER_GOLD_ORE_PLACE"); list.add(sounds, "BLOCK_NETHER_GOLD_ORE_STEP"); list.add(sounds, "BLOCK_NETHER_ORE_BREAK"); list.add(sounds, "BLOCK_NETHER_ORE_FALL"); list.add(sounds, "BLOCK_NETHER_ORE_HIT"); list.add(sounds, "BLOCK_NETHER_ORE_PLACE"); list.add(sounds, "BLOCK_NETHER_ORE_STEP"); list.add(sounds, "BLOCK_NETHER_SPROUTS_BREAK"); list.add(sounds, "BLOCK_NETHER_SPROUTS_FALL"); list.add(sounds, "BLOCK_NETHER_SPROUTS_HIT"); list.add(sounds, "BLOCK_NETHER_SPROUTS_PLACE"); list.add(sounds, "BLOCK_NETHER_SPROUTS_STEP"); list.add(sounds, "BLOCK_NETHER_WART_BREAK"); list.add(sounds, "BLOCK_NETHERITE_BLOCK_BREAK"); list.add(sounds, "BLOCK_NETHERITE_BLOCK_FALL"); list.add(sounds, "BLOCK_NETHERITE_BLOCK_HIT"); list.add(sounds, "BLOCK_NETHERITE_BLOCK_PLACE"); list.add(sounds, "BLOCK_NETHERITE_BLOCK_STEP"); list.add(sounds, "BLOCK_NETHERRACK_BREAK"); list.add(sounds, "BLOCK_NETHERRACK_FALL"); list.add(sounds, "BLOCK_NETHERRACK_HIT"); list.add(sounds, "BLOCK_NETHERRACK_PLACE"); list.add(sounds, "BLOCK_NETHERRACK_STEP"); list.add(sounds, "BLOCK_NOTE_BLOCK_BANJO"); list.add(sounds, "BLOCK_NOTE_BLOCK_BASEDRUM"); list.add(sounds, "BLOCK_NOTE_BLOCK_BASS"); list.add(sounds, "BLOCK_NOTE_BLOCK_BELL"); list.add(sounds, "BLOCK_NOTE_BLOCK_BIT"); list.add(sounds, "BLOCK_NOTE_BLOCK_CHIME"); list.add(sounds, "BLOCK_NOTE_BLOCK_COW_BELL"); list.add(sounds, "BLOCK_NOTE_BLOCK_DIDGERIDOO"); list.add(sounds, "BLOCK_NOTE_BLOCK_FLUTE"); list.add(sounds, "BLOCK_NOTE_BLOCK_GUITAR"); list.add(sounds, "BLOCK_NOTE_BLOCK_HARP"); list.add(sounds, "BLOCK_NOTE_BLOCK_HAT"); list.add(sounds, "BLOCK_NOTE_BLOCK_IRON_XYLOPHONE"); list.add(sounds, "BLOCK_NOTE_BLOCK_PLING"); list.add(sounds, "BLOCK_NOTE_BLOCK_SNARE"); list.add(sounds, "BLOCK_NOTE_BLOCK_XYLOPHONE"); list.add(sounds, "BLOCK_NYLIUM_BREAK"); list.add(sounds, "BLOCK_NYLIUM_FALL"); list.add(sounds, "BLOCK_NYLIUM_HIT"); list.add(sounds, "BLOCK_NYLIUM_PLACE"); list.add(sounds, "BLOCK_NYLIUM_STEP"); list.add(sounds, "BLOCK_PISTON_CONTRACT"); list.add(sounds, "BLOCK_PISTON_EXTEND"); list.add(sounds, "BLOCK_POINTED_DRIPSTONE_BREAK"); list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_LAVA"); list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON"); list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_WATER"); list.add(sounds, "BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON"); list.add(sounds, "BLOCK_POINTED_DRIPSTONE_FALL"); list.add(sounds, "BLOCK_POINTED_DRIPSTONE_HIT"); list.add(sounds, "BLOCK_POINTED_DRIPSTONE_LAND"); list.add(sounds, "BLOCK_POINTED_DRIPSTONE_PLACE"); list.add(sounds, "BLOCK_POINTED_DRIPSTONE_STEP"); list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_BREAK"); list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_FALL"); list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_HIT"); list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_PLACE"); list.add(sounds, "BLOCK_POLISHED_DEEPSLATE_STEP"); list.add(sounds, "BLOCK_PORTAL_AMBIENT"); list.add(sounds, "BLOCK_PORTAL_TRAVEL"); list.add(sounds, "BLOCK_PORTAL_TRIGGER"); list.add(sounds, "BLOCK_POWDER_SNOW_BREAK"); list.add(sounds, "BLOCK_POWDER_SNOW_FALL"); list.add(sounds, "BLOCK_POWDER_SNOW_HIT"); list.add(sounds, "BLOCK_POWDER_SNOW_PLACE"); list.add(sounds, "BLOCK_POWDER_SNOW_STEP"); list.add(sounds, "BLOCK_PUMPKIN_CARVE"); list.add(sounds, "BLOCK_REDSTONE_TORCH_BURNOUT"); list.add(sounds, "BLOCK_RESPAWN_ANCHOR_AMBIENT"); list.add(sounds, "BLOCK_RESPAWN_ANCHOR_CHARGE"); list.add(sounds, "BLOCK_RESPAWN_ANCHOR_DEPLETE"); list.add(sounds, "BLOCK_RESPAWN_ANCHOR_SET_SPAWN"); list.add(sounds, "BLOCK_ROOTED_DIRT_BREAK"); list.add(sounds, "BLOCK_ROOTED_DIRT_FALL"); list.add(sounds, "BLOCK_ROOTED_DIRT_HIT"); list.add(sounds, "BLOCK_ROOTED_DIRT_PLACE"); list.add(sounds, "BLOCK_ROOTED_DIRT_STEP"); list.add(sounds, "BLOCK_ROOTS_BREAK"); list.add(sounds, "BLOCK_ROOTS_FALL"); list.add(sounds, "BLOCK_ROOTS_HIT"); list.add(sounds, "BLOCK_ROOTS_PLACE"); list.add(sounds, "BLOCK_ROOTS_STEP"); list.add(sounds, "BLOCK_SAND_BREAK"); list.add(sounds, "BLOCK_SAND_FALL"); list.add(sounds, "BLOCK_SAND_HIT"); list.add(sounds, "BLOCK_SAND_PLACE"); list.add(sounds, "BLOCK_SAND_STEP"); list.add(sounds, "BLOCK_SCAFFOLDING_BREAK"); list.add(sounds, "BLOCK_SCAFFOLDING_FALL"); list.add(sounds, "BLOCK_SCAFFOLDING_HIT"); list.add(sounds, "BLOCK_SCAFFOLDING_PLACE"); list.add(sounds, "BLOCK_SCAFFOLDING_STEP"); list.add(sounds, "BLOCK_SCULK_SENSOR_BREAK"); list.add(sounds, "BLOCK_SCULK_SENSOR_CLICKING"); list.add(sounds, "BLOCK_SCULK_SENSOR_CLICKING_STOP"); list.add(sounds, "BLOCK_SCULK_SENSOR_FALL"); list.add(sounds, "BLOCK_SCULK_SENSOR_HIT"); list.add(sounds, "BLOCK_SCULK_SENSOR_PLACE"); list.add(sounds, "BLOCK_SCULK_SENSOR_STEP"); list.add(sounds, "BLOCK_SHROOMLIGHT_BREAK"); list.add(sounds, "BLOCK_SHROOMLIGHT_FALL"); list.add(sounds, "BLOCK_SHROOMLIGHT_HIT"); list.add(sounds, "BLOCK_SHROOMLIGHT_PLACE"); list.add(sounds, "BLOCK_SHROOMLIGHT_STEP"); list.add(sounds, "BLOCK_SHULKER_BOX_CLOSE"); list.add(sounds, "BLOCK_SHULKER_BOX_OPEN"); list.add(sounds, "BLOCK_SLIME_BLOCK_BREAK"); list.add(sounds, "BLOCK_SLIME_BLOCK_FALL"); list.add(sounds, "BLOCK_SLIME_BLOCK_HIT"); list.add(sounds, "BLOCK_SLIME_BLOCK_PLACE"); list.add(sounds, "BLOCK_SLIME_BLOCK_STEP"); list.add(sounds, "BLOCK_SMALL_AMETHYST_BUD_BREAK"); list.add(sounds, "BLOCK_SMALL_AMETHYST_BUD_PLACE"); list.add(sounds, "BLOCK_SMALL_DRIPLEAF_BREAK"); list.add(sounds, "BLOCK_SMALL_DRIPLEAF_FALL"); list.add(sounds, "BLOCK_SMALL_DRIPLEAF_HIT"); list.add(sounds, "BLOCK_SMALL_DRIPLEAF_PLACE"); list.add(sounds, "BLOCK_SMALL_DRIPLEAF_STEP"); list.add(sounds, "BLOCK_SMITHING_TABLE_USE"); list.add(sounds, "BLOCK_SMOKER_SMOKE"); list.add(sounds, "BLOCK_SNOW_BREAK"); list.add(sounds, "BLOCK_SNOW_FALL"); list.add(sounds, "BLOCK_SNOW_HIT"); list.add(sounds, "BLOCK_SNOW_PLACE"); list.add(sounds, "BLOCK_SNOW_STEP"); list.add(sounds, "BLOCK_SOUL_SAND_BREAK"); list.add(sounds, "BLOCK_SOUL_SAND_FALL"); list.add(sounds, "BLOCK_SOUL_SAND_HIT"); list.add(sounds, "BLOCK_SOUL_SAND_PLACE"); list.add(sounds, "BLOCK_SOUL_SAND_STEP"); list.add(sounds, "BLOCK_SOUL_SOIL_BREAK"); list.add(sounds, "BLOCK_SOUL_SOIL_FALL"); list.add(sounds, "BLOCK_SOUL_SOIL_HIT"); list.add(sounds, "BLOCK_SOUL_SOIL_PLACE"); list.add(sounds, "BLOCK_SOUL_SOIL_STEP"); list.add(sounds, "BLOCK_SPORE_BLOSSOM_BREAK"); list.add(sounds, "BLOCK_SPORE_BLOSSOM_FALL"); list.add(sounds, "BLOCK_SPORE_BLOSSOM_HIT"); list.add(sounds, "BLOCK_SPORE_BLOSSOM_PLACE"); list.add(sounds, "BLOCK_SPORE_BLOSSOM_STEP"); list.add(sounds, "BLOCK_STEM_BREAK"); list.add(sounds, "BLOCK_STEM_FALL"); list.add(sounds, "BLOCK_STEM_HIT"); list.add(sounds, "BLOCK_STEM_PLACE"); list.add(sounds, "BLOCK_STEM_STEP"); list.add(sounds, "BLOCK_STONE_BREAK"); list.add(sounds, "BLOCK_STONE_BUTTON_CLICK_OFF"); list.add(sounds, "BLOCK_STONE_BUTTON_CLICK_ON"); list.add(sounds, "BLOCK_STONE_FALL"); list.add(sounds, "BLOCK_STONE_HIT"); list.add(sounds, "BLOCK_STONE_PLACE"); list.add(sounds, "BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF"); list.add(sounds, "BLOCK_STONE_PRESSURE_PLATE_CLICK_ON"); list.add(sounds, "BLOCK_STONE_STEP"); list.add(sounds, "BLOCK_SWEET_BERRY_BUSH_BREAK"); list.add(sounds, "BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES"); list.add(sounds, "BLOCK_SWEET_BERRY_BUSH_PLACE"); list.add(sounds, "BLOCK_TRIPWIRE_ATTACH"); list.add(sounds, "BLOCK_TRIPWIRE_CLICK_OFF"); list.add(sounds, "BLOCK_TRIPWIRE_CLICK_ON"); list.add(sounds, "BLOCK_TRIPWIRE_DETACH"); list.add(sounds, "BLOCK_TUFF_BREAK"); list.add(sounds, "BLOCK_TUFF_FALL"); list.add(sounds, "BLOCK_TUFF_HIT"); list.add(sounds, "BLOCK_TUFF_PLACE"); list.add(sounds, "BLOCK_TUFF_STEP"); list.add(sounds, "BLOCK_VINE_BREAK"); list.add(sounds, "BLOCK_VINE_FALL"); list.add(sounds, "BLOCK_VINE_HIT"); list.add(sounds, "BLOCK_VINE_PLACE"); list.add(sounds, "BLOCK_VINE_STEP"); list.add(sounds, "BLOCK_WART_BLOCK_BREAK"); list.add(sounds, "BLOCK_WART_BLOCK_FALL"); list.add(sounds, "BLOCK_WART_BLOCK_HIT"); list.add(sounds, "BLOCK_WART_BLOCK_PLACE"); list.add(sounds, "BLOCK_WART_BLOCK_STEP"); list.add(sounds, "BLOCK_WATER_AMBIENT"); list.add(sounds, "BLOCK_WEEPING_VINES_BREAK"); list.add(sounds, "BLOCK_WEEPING_VINES_FALL"); list.add(sounds, "BLOCK_WEEPING_VINES_HIT"); list.add(sounds, "BLOCK_WEEPING_VINES_PLACE"); list.add(sounds, "BLOCK_WEEPING_VINES_STEP"); list.add(sounds, "BLOCK_WET_GRASS_BREAK"); list.add(sounds, "BLOCK_WET_GRASS_FALL"); list.add(sounds, "BLOCK_WET_GRASS_HIT"); list.add(sounds, "BLOCK_WET_GRASS_PLACE"); list.add(sounds, "BLOCK_WET_GRASS_STEP"); list.add(sounds, "BLOCK_WOOD_BREAK"); list.add(sounds, "BLOCK_WOOD_FALL"); list.add(sounds, "BLOCK_WOOD_HIT"); list.add(sounds, "BLOCK_WOOD_PLACE"); list.add(sounds, "BLOCK_WOOD_STEP"); list.add(sounds, "BLOCK_WOODEN_BUTTON_CLICK_OFF"); list.add(sounds, "BLOCK_WOODEN_BUTTON_CLICK_ON"); list.add(sounds, "BLOCK_WOODEN_DOOR_CLOSE"); list.add(sounds, "BLOCK_WOODEN_DOOR_OPEN"); list.add(sounds, "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF"); list.add(sounds, "BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON"); list.add(sounds, "BLOCK_WOODEN_TRAPDOOR_CLOSE"); list.add(sounds, "BLOCK_WOODEN_TRAPDOOR_OPEN"); list.add(sounds, "BLOCK_WOOL_BREAK"); list.add(sounds, "BLOCK_WOOL_FALL"); list.add(sounds, "BLOCK_WOOL_HIT"); list.add(sounds, "BLOCK_WOOL_PLACE"); list.add(sounds, "BLOCK_WOOL_STEP"); list.add(sounds, "ENCHANT_THORNS_HIT"); list.add(sounds, "ENTITY_ARMOR_STAND_BREAK"); list.add(sounds, "ENTITY_ARMOR_STAND_FALL"); list.add(sounds, "ENTITY_ARMOR_STAND_HIT"); list.add(sounds, "ENTITY_ARMOR_STAND_PLACE"); list.add(sounds, "ENTITY_ARROW_HIT"); list.add(sounds, "ENTITY_ARROW_HIT_PLAYER"); list.add(sounds, "ENTITY_ARROW_SHOOT"); list.add(sounds, "ENTITY_AXOLOTL_ATTACK"); list.add(sounds, "ENTITY_AXOLOTL_DEATH"); list.add(sounds, "ENTITY_AXOLOTL_HURT"); list.add(sounds, "ENTITY_AXOLOTL_IDLE_AIR"); list.add(sounds, "ENTITY_AXOLOTL_IDLE_WATER"); list.add(sounds, "ENTITY_AXOLOTL_SPLASH"); list.add(sounds, "ENTITY_AXOLOTL_SWIM"); list.add(sounds, "ENTITY_BAT_AMBIENT"); list.add(sounds, "ENTITY_BAT_DEATH"); list.add(sounds, "ENTITY_BAT_HURT"); list.add(sounds, "ENTITY_BAT_LOOP"); list.add(sounds, "ENTITY_BAT_TAKEOFF"); list.add(sounds, "ENTITY_BEE_DEATH"); list.add(sounds, "ENTITY_BEE_HURT"); list.add(sounds, "ENTITY_BEE_LOOP"); list.add(sounds, "ENTITY_BEE_LOOP_AGGRESSIVE"); list.add(sounds, "ENTITY_BEE_POLLINATE"); list.add(sounds, "ENTITY_BEE_STING"); list.add(sounds, "ENTITY_BLAZE_AMBIENT"); list.add(sounds, "ENTITY_BLAZE_BURN"); list.add(sounds, "ENTITY_BLAZE_DEATH"); list.add(sounds, "ENTITY_BLAZE_HURT"); list.add(sounds, "ENTITY_BLAZE_SHOOT"); list.add(sounds, "ENTITY_BOAT_PADDLE_LAND"); list.add(sounds, "ENTITY_BOAT_PADDLE_WATER"); list.add(sounds, "ENTITY_CAT_AMBIENT"); list.add(sounds, "ENTITY_CAT_BEG_FOR_FOOD"); list.add(sounds, "ENTITY_CAT_DEATH"); list.add(sounds, "ENTITY_CAT_EAT"); list.add(sounds, "ENTITY_CAT_HISS"); list.add(sounds, "ENTITY_CAT_HURT"); list.add(sounds, "ENTITY_CAT_PURR"); list.add(sounds, "ENTITY_CAT_PURREOW"); list.add(sounds, "ENTITY_CAT_STRAY_AMBIENT"); list.add(sounds, "ENTITY_CHICKEN_AMBIENT"); list.add(sounds, "ENTITY_CHICKEN_DEATH"); list.add(sounds, "ENTITY_CHICKEN_EGG"); list.add(sounds, "ENTITY_CHICKEN_HURT"); list.add(sounds, "ENTITY_CHICKEN_STEP"); list.add(sounds, "ENTITY_COD_AMBIENT"); list.add(sounds, "ENTITY_COD_DEATH"); list.add(sounds, "ENTITY_COD_FLOP"); list.add(sounds, "ENTITY_COD_HURT"); list.add(sounds, "ENTITY_COW_AMBIENT"); list.add(sounds, "ENTITY_COW_DEATH"); list.add(sounds, "ENTITY_COW_HURT"); list.add(sounds, "ENTITY_COW_MILK"); list.add(sounds, "ENTITY_COW_STEP"); list.add(sounds, "ENTITY_CREEPER_DEATH"); list.add(sounds, "ENTITY_CREEPER_HURT"); list.add(sounds, "ENTITY_CREEPER_PRIMED"); list.add(sounds, "ENTITY_DOLPHIN_AMBIENT"); list.add(sounds, "ENTITY_DOLPHIN_AMBIENT_WATER"); list.add(sounds, "ENTITY_DOLPHIN_ATTACK"); list.add(sounds, "ENTITY_DOLPHIN_DEATH"); list.add(sounds, "ENTITY_DOLPHIN_EAT"); list.add(sounds, "ENTITY_DOLPHIN_HURT"); list.add(sounds, "ENTITY_DOLPHIN_JUMP"); list.add(sounds, "ENTITY_DOLPHIN_PLAY"); list.add(sounds, "ENTITY_DOLPHIN_SPLASH"); list.add(sounds, "ENTITY_DOLPHIN_SWIM"); list.add(sounds, "ENTITY_DONKEY_AMBIENT"); list.add(sounds, "ENTITY_DONKEY_ANGRY"); list.add(sounds, "ENTITY_DONKEY_CHEST"); list.add(sounds, "ENTITY_DONKEY_DEATH"); list.add(sounds, "ENTITY_DONKEY_EAT"); list.add(sounds, "ENTITY_DONKEY_HURT"); list.add(sounds, "ENTITY_DRAGON_FIREBALL_EXPLODE"); list.add(sounds, "ENTITY_DROWNED_AMBIENT"); list.add(sounds, "ENTITY_DROWNED_AMBIENT_WATER"); list.add(sounds, "ENTITY_DROWNED_DEATH"); list.add(sounds, "ENTITY_DROWNED_DEATH_WATER"); list.add(sounds, "ENTITY_DROWNED_HURT"); list.add(sounds, "ENTITY_DROWNED_HURT_WATER"); list.add(sounds, "ENTITY_DROWNED_SHOOT"); list.add(sounds, "ENTITY_DROWNED_STEP"); list.add(sounds, "ENTITY_DROWNED_SWIM"); list.add(sounds, "ENTITY_EGG_THROW"); list.add(sounds, "ENTITY_ELDER_GUARDIAN_AMBIENT"); list.add(sounds, "ENTITY_ELDER_GUARDIAN_AMBIENT_LAND"); list.add(sounds, "ENTITY_ELDER_GUARDIAN_CURSE"); list.add(sounds, "ENTITY_ELDER_GUARDIAN_DEATH"); list.add(sounds, "ENTITY_ELDER_GUARDIAN_DEATH_LAND"); list.add(sounds, "ENTITY_ELDER_GUARDIAN_FLOP"); list.add(sounds, "ENTITY_ELDER_GUARDIAN_HURT"); list.add(sounds, "ENTITY_ELDER_GUARDIAN_HURT_LAND"); list.add(sounds, "ENTITY_ENDER_DRAGON_AMBIENT"); list.add(sounds, "ENTITY_ENDER_DRAGON_DEATH"); list.add(sounds, "ENTITY_ENDER_DRAGON_FLAP"); list.add(sounds, "ENTITY_ENDER_DRAGON_GROWL"); list.add(sounds, "ENTITY_ENDER_DRAGON_HURT"); list.add(sounds, "ENTITY_ENDER_DRAGON_SHOOT"); list.add(sounds, "ENTITY_ENDER_EYE_DEATH"); list.add(sounds, "ENTITY_ENDER_EYE_LAUNCH"); list.add(sounds, "ENTITY_ENDER_PEARL_THROW"); list.add(sounds, "ENTITY_ENDERMAN_AMBIENT"); list.add(sounds, "ENTITY_ENDERMAN_DEATH"); list.add(sounds, "ENTITY_ENDERMAN_HURT"); list.add(sounds, "ENTITY_ENDERMAN_SCREAM"); list.add(sounds, "ENTITY_ENDERMAN_STARE"); list.add(sounds, "ENTITY_ENDERMAN_TELEPORT"); list.add(sounds, "ENTITY_ENDERMITE_AMBIENT"); list.add(sounds, "ENTITY_ENDERMITE_DEATH"); list.add(sounds, "ENTITY_ENDERMITE_HURT"); list.add(sounds, "ENTITY_ENDERMITE_STEP"); list.add(sounds, "ENTITY_EVOKER_AMBIENT"); list.add(sounds, "ENTITY_EVOKER_CAST_SPELL"); list.add(sounds, "ENTITY_EVOKER_CELEBRATE"); list.add(sounds, "ENTITY_EVOKER_DEATH"); list.add(sounds, "ENTITY_EVOKER_FANGS_ATTACK"); list.add(sounds, "ENTITY_EVOKER_HURT"); list.add(sounds, "ENTITY_EVOKER_PREPARE_ATTACK"); list.add(sounds, "ENTITY_EVOKER_PREPARE_SUMMON"); list.add(sounds, "ENTITY_EVOKER_PREPARE_WOLOLO"); list.add(sounds, "ENTITY_EXPERIENCE_BOTTLE_THROW"); list.add(sounds, "ENTITY_EXPERIENCE_ORB_PICKUP"); list.add(sounds, "ENTITY_FIREWORK_ROCKET_BLAST"); list.add(sounds, "ENTITY_FIREWORK_ROCKET_BLAST_FAR"); list.add(sounds, "ENTITY_FIREWORK_ROCKET_LARGE_BLAST"); list.add(sounds, "ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR"); list.add(sounds, "ENTITY_FIREWORK_ROCKET_LAUNCH"); list.add(sounds, "ENTITY_FIREWORK_ROCKET_SHOOT"); list.add(sounds, "ENTITY_FIREWORK_ROCKET_TWINKLE"); list.add(sounds, "ENTITY_FIREWORK_ROCKET_TWINKLE_FAR"); list.add(sounds, "ENTITY_FISH_SWIM"); list.add(sounds, "ENTITY_FISHING_BOBBER_RETRIEVE"); list.add(sounds, "ENTITY_FISHING_BOBBER_SPLASH"); list.add(sounds, "ENTITY_FISHING_BOBBER_THROW"); list.add(sounds, "ENTITY_FOX_AGGRO"); list.add(sounds, "ENTITY_FOX_AMBIENT"); list.add(sounds, "ENTITY_FOX_BITE"); list.add(sounds, "ENTITY_FOX_DEATH"); list.add(sounds, "ENTITY_FOX_EAT"); list.add(sounds, "ENTITY_FOX_HURT"); list.add(sounds, "ENTITY_FOX_SCREECH"); list.add(sounds, "ENTITY_FOX_SLEEP"); list.add(sounds, "ENTITY_FOX_SNIFF"); list.add(sounds, "ENTITY_FOX_SPIT"); list.add(sounds, "ENTITY_FOX_TELEPORT"); list.add(sounds, "ENTITY_GENERIC_BIG_FALL"); list.add(sounds, "ENTITY_GENERIC_BURN"); list.add(sounds, "ENTITY_GENERIC_DEATH"); list.add(sounds, "ENTITY_GENERIC_DRINK"); list.add(sounds, "ENTITY_GENERIC_EAT"); list.add(sounds, "ENTITY_GENERIC_EXPLODE"); list.add(sounds, "ENTITY_GENERIC_EXTINGUISH_FIRE"); list.add(sounds, "ENTITY_GENERIC_HURT"); list.add(sounds, "ENTITY_GENERIC_SMALL_FALL"); list.add(sounds, "ENTITY_GENERIC_SPLASH"); list.add(sounds, "ENTITY_GENERIC_SWIM"); list.add(sounds, "ENTITY_GHAST_AMBIENT"); list.add(sounds, "ENTITY_GHAST_DEATH"); list.add(sounds, "ENTITY_GHAST_HURT"); list.add(sounds, "ENTITY_GHAST_SCREAM"); list.add(sounds, "ENTITY_GHAST_SHOOT"); list.add(sounds, "ENTITY_GHAST_WARN"); list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_ADD_ITEM"); list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_BREAK"); list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_PLACE"); list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM"); list.add(sounds, "ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM"); list.add(sounds, "ENTITY_GLOW_SQUID_AMBIENT"); list.add(sounds, "ENTITY_GLOW_SQUID_DEATH"); list.add(sounds, "ENTITY_GLOW_SQUID_HURT"); list.add(sounds, "ENTITY_GLOW_SQUID_SQUIRT"); list.add(sounds, "ENTITY_GOAT_AMBIENT"); list.add(sounds, "ENTITY_GOAT_DEATH"); list.add(sounds, "ENTITY_GOAT_EAT"); list.add(sounds, "ENTITY_GOAT_HURT"); list.add(sounds, "ENTITY_GOAT_LONG_JUMP"); list.add(sounds, "ENTITY_GOAT_MILK"); list.add(sounds, "ENTITY_GOAT_PREPARE_RAM"); list.add(sounds, "ENTITY_GOAT_RAM_IMPACT"); list.add(sounds, "ENTITY_GOAT_SCREAMING_AMBIENT"); list.add(sounds, "ENTITY_GOAT_SCREAMING_DEATH"); list.add(sounds, "ENTITY_GOAT_SCREAMING_EAT"); list.add(sounds, "ENTITY_GOAT_SCREAMING_HURT"); list.add(sounds, "ENTITY_GOAT_SCREAMING_LONG_JUMP"); list.add(sounds, "ENTITY_GOAT_SCREAMING_MILK"); list.add(sounds, "ENTITY_GOAT_SCREAMING_PREPARE_RAM"); list.add(sounds, "ENTITY_GOAT_SCREAMING_RAM_IMPACT"); list.add(sounds, "ENTITY_GOAT_STEP"); list.add(sounds, "ENTITY_GUARDIAN_AMBIENT"); list.add(sounds, "ENTITY_GUARDIAN_AMBIENT_LAND"); list.add(sounds, "ENTITY_GUARDIAN_ATTACK"); list.add(sounds, "ENTITY_GUARDIAN_DEATH"); list.add(sounds, "ENTITY_GUARDIAN_DEATH_LAND"); list.add(sounds, "ENTITY_GUARDIAN_FLOP"); list.add(sounds, "ENTITY_GUARDIAN_HURT"); list.add(sounds, "ENTITY_GUARDIAN_HURT_LAND"); list.add(sounds, "ENTITY_HOGLIN_AMBIENT"); list.add(sounds, "ENTITY_HOGLIN_ANGRY"); list.add(sounds, "ENTITY_HOGLIN_ATTACK"); list.add(sounds, "ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED"); list.add(sounds, "ENTITY_HOGLIN_DEATH"); list.add(sounds, "ENTITY_HOGLIN_HURT"); list.add(sounds, "ENTITY_HOGLIN_RETREAT"); list.add(sounds, "ENTITY_HOGLIN_STEP"); list.add(sounds, "ENTITY_HORSE_AMBIENT"); list.add(sounds, "ENTITY_HORSE_ANGRY"); list.add(sounds, "ENTITY_HORSE_ARMOR"); list.add(sounds, "ENTITY_HORSE_BREATHE"); list.add(sounds, "ENTITY_HORSE_DEATH"); list.add(sounds, "ENTITY_HORSE_EAT"); list.add(sounds, "ENTITY_HORSE_GALLOP"); list.add(sounds, "ENTITY_HORSE_HURT"); list.add(sounds, "ENTITY_HORSE_JUMP"); list.add(sounds, "ENTITY_HORSE_LAND"); list.add(sounds, "ENTITY_HORSE_SADDLE"); list.add(sounds, "ENTITY_HORSE_STEP"); list.add(sounds, "ENTITY_HORSE_STEP_WOOD"); list.add(sounds, "ENTITY_HOSTILE_BIG_FALL"); list.add(sounds, "ENTITY_HOSTILE_DEATH"); list.add(sounds, "ENTITY_HOSTILE_HURT"); list.add(sounds, "ENTITY_HOSTILE_SMALL_FALL"); list.add(sounds, "ENTITY_HOSTILE_SPLASH"); list.add(sounds, "ENTITY_HOSTILE_SWIM"); list.add(sounds, "ENTITY_HUSK_AMBIENT"); list.add(sounds, "ENTITY_HUSK_CONVERTED_TO_ZOMBIE"); list.add(sounds, "ENTITY_HUSK_DEATH"); list.add(sounds, "ENTITY_HUSK_HURT"); list.add(sounds, "ENTITY_HUSK_STEP"); list.add(sounds, "ENTITY_ILLUSIONER_AMBIENT"); list.add(sounds, "ENTITY_ILLUSIONER_CAST_SPELL"); list.add(sounds, "ENTITY_ILLUSIONER_DEATH"); list.add(sounds, "ENTITY_ILLUSIONER_HURT"); list.add(sounds, "ENTITY_ILLUSIONER_MIRROR_MOVE"); list.add(sounds, "ENTITY_ILLUSIONER_PREPARE_BLINDNESS"); list.add(sounds, "ENTITY_ILLUSIONER_PREPARE_MIRROR"); list.add(sounds, "ENTITY_IRON_GOLEM_ATTACK"); list.add(sounds, "ENTITY_IRON_GOLEM_DAMAGE"); list.add(sounds, "ENTITY_IRON_GOLEM_DEATH"); list.add(sounds, "ENTITY_IRON_GOLEM_HURT"); list.add(sounds, "ENTITY_IRON_GOLEM_REPAIR"); list.add(sounds, "ENTITY_IRON_GOLEM_STEP"); list.add(sounds, "ENTITY_ITEM_BREAK"); list.add(sounds, "ENTITY_ITEM_FRAME_ADD_ITEM"); list.add(sounds, "ENTITY_ITEM_FRAME_BREAK"); list.add(sounds, "ENTITY_ITEM_FRAME_PLACE"); list.add(sounds, "ENTITY_ITEM_FRAME_REMOVE_ITEM"); list.add(sounds, "ENTITY_ITEM_FRAME_ROTATE_ITEM"); list.add(sounds, "ENTITY_ITEM_PICKUP"); list.add(sounds, "ENTITY_LEASH_KNOT_BREAK"); list.add(sounds, "ENTITY_LEASH_KNOT_PLACE"); list.add(sounds, "ENTITY_LIGHTNING_BOLT_IMPACT"); list.add(sounds, "ENTITY_LIGHTNING_BOLT_THUNDER"); list.add(sounds, "ENTITY_LINGERING_POTION_THROW"); list.add(sounds, "ENTITY_LLAMA_AMBIENT"); list.add(sounds, "ENTITY_LLAMA_ANGRY"); list.add(sounds, "ENTITY_LLAMA_CHEST"); list.add(sounds, "ENTITY_LLAMA_DEATH"); list.add(sounds, "ENTITY_LLAMA_EAT"); list.add(sounds, "ENTITY_LLAMA_HURT"); list.add(sounds, "ENTITY_LLAMA_SPIT"); list.add(sounds, "ENTITY_LLAMA_STEP"); list.add(sounds, "ENTITY_LLAMA_SWAG"); list.add(sounds, "ENTITY_MAGMA_CUBE_DEATH"); list.add(sounds, "ENTITY_MAGMA_CUBE_DEATH_SMALL"); list.add(sounds, "ENTITY_MAGMA_CUBE_HURT"); list.add(sounds, "ENTITY_MAGMA_CUBE_HURT_SMALL"); list.add(sounds, "ENTITY_MAGMA_CUBE_JUMP"); list.add(sounds, "ENTITY_MAGMA_CUBE_SQUISH"); list.add(sounds, "ENTITY_MAGMA_CUBE_SQUISH_SMALL"); list.add(sounds, "ENTITY_MINECART_INSIDE"); list.add(sounds, "ENTITY_MINECART_INSIDE_UNDERWATER"); list.add(sounds, "ENTITY_MINECART_RIDING"); list.add(sounds, "ENTITY_MOOSHROOM_CONVERT"); list.add(sounds, "ENTITY_MOOSHROOM_EAT"); list.add(sounds, "ENTITY_MOOSHROOM_MILK"); list.add(sounds, "ENTITY_MOOSHROOM_SHEAR"); list.add(sounds, "ENTITY_MOOSHROOM_SUSPICIOUS_MILK"); list.add(sounds, "ENTITY_MULE_AMBIENT"); list.add(sounds, "ENTITY_MULE_ANGRY"); list.add(sounds, "ENTITY_MULE_CHEST"); list.add(sounds, "ENTITY_MULE_DEATH"); list.add(sounds, "ENTITY_MULE_EAT"); list.add(sounds, "ENTITY_MULE_HURT"); list.add(sounds, "ENTITY_OCELOT_AMBIENT"); list.add(sounds, "ENTITY_OCELOT_DEATH"); list.add(sounds, "ENTITY_OCELOT_HURT"); list.add(sounds, "ENTITY_PAINTING_BREAK"); list.add(sounds, "ENTITY_PAINTING_PLACE"); list.add(sounds, "ENTITY_PANDA_AGGRESSIVE_AMBIENT"); list.add(sounds, "ENTITY_PANDA_AMBIENT"); list.add(sounds, "ENTITY_PANDA_BITE"); list.add(sounds, "ENTITY_PANDA_CANT_BREED"); list.add(sounds, "ENTITY_PANDA_DEATH"); list.add(sounds, "ENTITY_PANDA_EAT"); list.add(sounds, "ENTITY_PANDA_HURT"); list.add(sounds, "ENTITY_PANDA_PRE_SNEEZE"); list.add(sounds, "ENTITY_PANDA_SNEEZE"); list.add(sounds, "ENTITY_PANDA_STEP"); list.add(sounds, "ENTITY_PANDA_WORRIED_AMBIENT"); list.add(sounds, "ENTITY_PARROT_AMBIENT"); list.add(sounds, "ENTITY_PARROT_DEATH"); list.add(sounds, "ENTITY_PARROT_EAT"); list.add(sounds, "ENTITY_PARROT_FLY"); list.add(sounds, "ENTITY_PARROT_HURT"); list.add(sounds, "ENTITY_PARROT_IMITATE_BLAZE"); list.add(sounds, "ENTITY_PARROT_IMITATE_CREEPER"); list.add(sounds, "ENTITY_PARROT_IMITATE_DROWNED"); list.add(sounds, "ENTITY_PARROT_IMITATE_ELDER_GUARDIAN"); list.add(sounds, "ENTITY_PARROT_IMITATE_ENDER_DRAGON"); list.add(sounds, "ENTITY_PARROT_IMITATE_ENDERMITE"); list.add(sounds, "ENTITY_PARROT_IMITATE_EVOKER"); list.add(sounds, "ENTITY_PARROT_IMITATE_GHAST"); list.add(sounds, "ENTITY_PARROT_IMITATE_GUARDIAN"); list.add(sounds, "ENTITY_PARROT_IMITATE_HOGLIN"); list.add(sounds, "ENTITY_PARROT_IMITATE_HUSK"); list.add(sounds, "ENTITY_PARROT_IMITATE_ILLUSIONER"); list.add(sounds, "ENTITY_PARROT_IMITATE_MAGMA_CUBE"); list.add(sounds, "ENTITY_PARROT_IMITATE_PHANTOM"); list.add(sounds, "ENTITY_PARROT_IMITATE_PIGLIN"); list.add(sounds, "ENTITY_PARROT_IMITATE_PIGLIN_BRUTE"); list.add(sounds, "ENTITY_PARROT_IMITATE_PILLAGER"); list.add(sounds, "ENTITY_PARROT_IMITATE_RAVAGER"); list.add(sounds, "ENTITY_PARROT_IMITATE_SHULKER"); list.add(sounds, "ENTITY_PARROT_IMITATE_SILVERFISH"); list.add(sounds, "ENTITY_PARROT_IMITATE_SKELETON"); list.add(sounds, "ENTITY_PARROT_IMITATE_SLIME"); list.add(sounds, "ENTITY_PARROT_IMITATE_SPIDER"); list.add(sounds, "ENTITY_PARROT_IMITATE_STRAY"); list.add(sounds, "ENTITY_PARROT_IMITATE_VEX"); list.add(sounds, "ENTITY_PARROT_IMITATE_VINDICATOR"); list.add(sounds, "ENTITY_PARROT_IMITATE_WITCH"); list.add(sounds, "ENTITY_PARROT_IMITATE_WITHER"); list.add(sounds, "ENTITY_PARROT_IMITATE_WITHER_SKELETON"); list.add(sounds, "ENTITY_PARROT_IMITATE_ZOGLIN"); list.add(sounds, "ENTITY_PARROT_IMITATE_ZOMBIE"); list.add(sounds, "ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER"); list.add(sounds, "ENTITY_PARROT_STEP"); list.add(sounds, "ENTITY_PHANTOM_AMBIENT"); list.add(sounds, "ENTITY_PHANTOM_BITE"); list.add(sounds, "ENTITY_PHANTOM_DEATH"); list.add(sounds, "ENTITY_PHANTOM_FLAP"); list.add(sounds, "ENTITY_PHANTOM_HURT"); list.add(sounds, "ENTITY_PHANTOM_SWOOP"); list.add(sounds, "ENTITY_PIG_AMBIENT"); list.add(sounds, "ENTITY_PIG_DEATH"); list.add(sounds, "ENTITY_PIG_HURT"); list.add(sounds, "ENTITY_PIG_SADDLE"); list.add(sounds, "ENTITY_PIG_STEP"); list.add(sounds, "ENTITY_PIGLIN_ADMIRING_ITEM"); list.add(sounds, "ENTITY_PIGLIN_AMBIENT"); list.add(sounds, "ENTITY_PIGLIN_ANGRY"); list.add(sounds, "ENTITY_PIGLIN_BRUTE_AMBIENT"); list.add(sounds, "ENTITY_PIGLIN_BRUTE_ANGRY"); list.add(sounds, "ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED"); list.add(sounds, "ENTITY_PIGLIN_BRUTE_DEATH"); list.add(sounds, "ENTITY_PIGLIN_BRUTE_HURT"); list.add(sounds, "ENTITY_PIGLIN_BRUTE_STEP"); list.add(sounds, "ENTITY_PIGLIN_CELEBRATE"); list.add(sounds, "ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED"); list.add(sounds, "ENTITY_PIGLIN_DEATH"); list.add(sounds, "ENTITY_PIGLIN_HURT"); list.add(sounds, "ENTITY_PIGLIN_JEALOUS"); list.add(sounds, "ENTITY_PIGLIN_RETREAT"); list.add(sounds, "ENTITY_PIGLIN_STEP"); list.add(sounds, "ENTITY_PILLAGER_AMBIENT"); list.add(sounds, "ENTITY_PILLAGER_CELEBRATE"); list.add(sounds, "ENTITY_PILLAGER_DEATH"); list.add(sounds, "ENTITY_PILLAGER_HURT"); list.add(sounds, "ENTITY_PLAYER_ATTACK_CRIT"); list.add(sounds, "ENTITY_PLAYER_ATTACK_KNOCKBACK"); list.add(sounds, "ENTITY_PLAYER_ATTACK_NODAMAGE"); list.add(sounds, "ENTITY_PLAYER_ATTACK_STRONG"); list.add(sounds, "ENTITY_PLAYER_ATTACK_SWEEP"); list.add(sounds, "ENTITY_PLAYER_ATTACK_WEAK"); list.add(sounds, "ENTITY_PLAYER_BIG_FALL"); list.add(sounds, "ENTITY_PLAYER_BREATH"); list.add(sounds, "ENTITY_PLAYER_BURP"); list.add(sounds, "ENTITY_PLAYER_DEATH"); list.add(sounds, "ENTITY_PLAYER_HURT"); list.add(sounds, "ENTITY_PLAYER_HURT_DROWN"); list.add(sounds, "ENTITY_PLAYER_HURT_FREEZE"); list.add(sounds, "ENTITY_PLAYER_HURT_ON_FIRE"); list.add(sounds, "ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH"); list.add(sounds, "ENTITY_PLAYER_LEVELUP"); list.add(sounds, "ENTITY_PLAYER_SMALL_FALL"); list.add(sounds, "ENTITY_PLAYER_SPLASH"); list.add(sounds, "ENTITY_PLAYER_SPLASH_HIGH_SPEED"); list.add(sounds, "ENTITY_PLAYER_SWIM"); list.add(sounds, "ENTITY_POLAR_BEAR_AMBIENT"); list.add(sounds, "ENTITY_POLAR_BEAR_AMBIENT_BABY"); list.add(sounds, "ENTITY_POLAR_BEAR_DEATH"); list.add(sounds, "ENTITY_POLAR_BEAR_HURT"); list.add(sounds, "ENTITY_POLAR_BEAR_STEP"); list.add(sounds, "ENTITY_POLAR_BEAR_WARNING"); list.add(sounds, "ENTITY_PUFFER_FISH_AMBIENT"); list.add(sounds, "ENTITY_PUFFER_FISH_BLOW_OUT"); list.add(sounds, "ENTITY_PUFFER_FISH_BLOW_UP"); list.add(sounds, "ENTITY_PUFFER_FISH_DEATH"); list.add(sounds, "ENTITY_PUFFER_FISH_FLOP"); list.add(sounds, "ENTITY_PUFFER_FISH_HURT"); list.add(sounds, "ENTITY_PUFFER_FISH_STING"); list.add(sounds, "ENTITY_RABBIT_AMBIENT"); list.add(sounds, "ENTITY_RABBIT_ATTACK"); list.add(sounds, "ENTITY_RABBIT_DEATH"); list.add(sounds, "ENTITY_RABBIT_HURT"); list.add(sounds, "ENTITY_RABBIT_JUMP"); list.add(sounds, "ENTITY_RAVAGER_AMBIENT"); list.add(sounds, "ENTITY_RAVAGER_ATTACK"); list.add(sounds, "ENTITY_RAVAGER_CELEBRATE"); list.add(sounds, "ENTITY_RAVAGER_DEATH"); list.add(sounds, "ENTITY_RAVAGER_HURT"); list.add(sounds, "ENTITY_RAVAGER_ROAR"); list.add(sounds, "ENTITY_RAVAGER_STEP"); list.add(sounds, "ENTITY_RAVAGER_STUNNED"); list.add(sounds, "ENTITY_SALMON_AMBIENT"); list.add(sounds, "ENTITY_SALMON_DEATH"); list.add(sounds, "ENTITY_SALMON_FLOP"); list.add(sounds, "ENTITY_SALMON_HURT"); list.add(sounds, "ENTITY_SHEEP_AMBIENT"); list.add(sounds, "ENTITY_SHEEP_DEATH"); list.add(sounds, "ENTITY_SHEEP_HURT"); list.add(sounds, "ENTITY_SHEEP_SHEAR"); list.add(sounds, "ENTITY_SHEEP_STEP"); list.add(sounds, "ENTITY_SHULKER_AMBIENT"); list.add(sounds, "ENTITY_SHULKER_BULLET_HIT"); list.add(sounds, "ENTITY_SHULKER_BULLET_HURT"); list.add(sounds, "ENTITY_SHULKER_CLOSE"); list.add(sounds, "ENTITY_SHULKER_DEATH"); list.add(sounds, "ENTITY_SHULKER_HURT"); list.add(sounds, "ENTITY_SHULKER_HURT_CLOSED"); list.add(sounds, "ENTITY_SHULKER_OPEN"); list.add(sounds, "ENTITY_SHULKER_SHOOT"); list.add(sounds, "ENTITY_SHULKER_TELEPORT"); list.add(sounds, "ENTITY_SILVERFISH_AMBIENT"); list.add(sounds, "ENTITY_SILVERFISH_DEATH"); list.add(sounds, "ENTITY_SILVERFISH_HURT"); list.add(sounds, "ENTITY_SILVERFISH_STEP"); list.add(sounds, "ENTITY_SKELETON_AMBIENT"); list.add(sounds, "ENTITY_SKELETON_CONVERTED_TO_STRAY"); list.add(sounds, "ENTITY_SKELETON_DEATH"); list.add(sounds, "ENTITY_SKELETON_HORSE_AMBIENT"); list.add(sounds, "ENTITY_SKELETON_HORSE_AMBIENT_WATER"); list.add(sounds, "ENTITY_SKELETON_HORSE_DEATH"); list.add(sounds, "ENTITY_SKELETON_HORSE_GALLOP_WATER"); list.add(sounds, "ENTITY_SKELETON_HORSE_HURT"); list.add(sounds, "ENTITY_SKELETON_HORSE_JUMP_WATER"); list.add(sounds, "ENTITY_SKELETON_HORSE_STEP_WATER"); list.add(sounds, "ENTITY_SKELETON_HORSE_SWIM"); list.add(sounds, "ENTITY_SKELETON_HURT"); list.add(sounds, "ENTITY_SKELETON_SHOOT"); list.add(sounds, "ENTITY_SKELETON_STEP"); list.add(sounds, "ENTITY_SLIME_ATTACK"); list.add(sounds, "ENTITY_SLIME_DEATH"); list.add(sounds, "ENTITY_SLIME_DEATH_SMALL"); list.add(sounds, "ENTITY_SLIME_HURT"); list.add(sounds, "ENTITY_SLIME_HURT_SMALL"); list.add(sounds, "ENTITY_SLIME_JUMP"); list.add(sounds, "ENTITY_SLIME_JUMP_SMALL"); list.add(sounds, "ENTITY_SLIME_SQUISH"); list.add(sounds, "ENTITY_SLIME_SQUISH_SMALL"); list.add(sounds, "ENTITY_SNOW_GOLEM_AMBIENT"); list.add(sounds, "ENTITY_SNOW_GOLEM_DEATH"); list.add(sounds, "ENTITY_SNOW_GOLEM_HURT"); list.add(sounds, "ENTITY_SNOW_GOLEM_SHEAR"); list.add(sounds, "ENTITY_SNOW_GOLEM_SHOOT"); list.add(sounds, "ENTITY_SNOWBALL_THROW"); list.add(sounds, "ENTITY_SPIDER_AMBIENT"); list.add(sounds, "ENTITY_SPIDER_DEATH"); list.add(sounds, "ENTITY_SPIDER_HURT"); list.add(sounds, "ENTITY_SPIDER_STEP"); list.add(sounds, "ENTITY_SPLASH_POTION_BREAK"); list.add(sounds, "ENTITY_SPLASH_POTION_THROW"); list.add(sounds, "ENTITY_SQUID_AMBIENT"); list.add(sounds, "ENTITY_SQUID_DEATH"); list.add(sounds, "ENTITY_SQUID_HURT"); list.add(sounds, "ENTITY_SQUID_SQUIRT"); list.add(sounds, "ENTITY_STRAY_AMBIENT"); list.add(sounds, "ENTITY_STRAY_DEATH"); list.add(sounds, "ENTITY_STRAY_HURT"); list.add(sounds, "ENTITY_STRAY_STEP"); list.add(sounds, "ENTITY_STRIDER_AMBIENT"); list.add(sounds, "ENTITY_STRIDER_DEATH"); list.add(sounds, "ENTITY_STRIDER_EAT"); list.add(sounds, "ENTITY_STRIDER_HAPPY"); list.add(sounds, "ENTITY_STRIDER_HURT"); list.add(sounds, "ENTITY_STRIDER_RETREAT"); list.add(sounds, "ENTITY_STRIDER_SADDLE"); list.add(sounds, "ENTITY_STRIDER_STEP"); list.add(sounds, "ENTITY_STRIDER_STEP_LAVA"); list.add(sounds, "ENTITY_TNT_PRIMED"); list.add(sounds, "ENTITY_TROPICAL_FISH_AMBIENT"); list.add(sounds, "ENTITY_TROPICAL_FISH_DEATH"); list.add(sounds, "ENTITY_TROPICAL_FISH_FLOP"); list.add(sounds, "ENTITY_TROPICAL_FISH_HURT"); list.add(sounds, "ENTITY_TURTLE_AMBIENT_LAND"); list.add(sounds, "ENTITY_TURTLE_DEATH"); list.add(sounds, "ENTITY_TURTLE_DEATH_BABY"); list.add(sounds, "ENTITY_TURTLE_EGG_BREAK"); list.add(sounds, "ENTITY_TURTLE_EGG_CRACK"); list.add(sounds, "ENTITY_TURTLE_EGG_HATCH"); list.add(sounds, "ENTITY_TURTLE_HURT"); list.add(sounds, "ENTITY_TURTLE_HURT_BABY"); list.add(sounds, "ENTITY_TURTLE_LAY_EGG"); list.add(sounds, "ENTITY_TURTLE_SHAMBLE"); list.add(sounds, "ENTITY_TURTLE_SHAMBLE_BABY"); list.add(sounds, "ENTITY_TURTLE_SWIM"); list.add(sounds, "ENTITY_VEX_AMBIENT"); list.add(sounds, "ENTITY_VEX_CHARGE"); list.add(sounds, "ENTITY_VEX_DEATH"); list.add(sounds, "ENTITY_VEX_HURT"); list.add(sounds, "ENTITY_VILLAGER_AMBIENT"); list.add(sounds, "ENTITY_VILLAGER_CELEBRATE"); list.add(sounds, "ENTITY_VILLAGER_DEATH"); list.add(sounds, "ENTITY_VILLAGER_HURT"); list.add(sounds, "ENTITY_VILLAGER_NO"); list.add(sounds, "ENTITY_VILLAGER_TRADE"); list.add(sounds, "ENTITY_VILLAGER_WORK_ARMORER"); list.add(sounds, "ENTITY_VILLAGER_WORK_BUTCHER"); list.add(sounds, "ENTITY_VILLAGER_WORK_CARTOGRAPHER"); list.add(sounds, "ENTITY_VILLAGER_WORK_CLERIC"); list.add(sounds, "ENTITY_VILLAGER_WORK_FARMER"); list.add(sounds, "ENTITY_VILLAGER_WORK_FISHERMAN"); list.add(sounds, "ENTITY_VILLAGER_WORK_FLETCHER"); list.add(sounds, "ENTITY_VILLAGER_WORK_LEATHERWORKER"); list.add(sounds, "ENTITY_VILLAGER_WORK_LIBRARIAN"); list.add(sounds, "ENTITY_VILLAGER_WORK_MASON"); list.add(sounds, "ENTITY_VILLAGER_WORK_SHEPHERD"); list.add(sounds, "ENTITY_VILLAGER_WORK_TOOLSMITH"); list.add(sounds, "ENTITY_VILLAGER_WORK_WEAPONSMITH"); list.add(sounds, "ENTITY_VILLAGER_YES"); list.add(sounds, "ENTITY_VINDICATOR_AMBIENT"); list.add(sounds, "ENTITY_VINDICATOR_CELEBRATE"); list.add(sounds, "ENTITY_VINDICATOR_DEATH"); list.add(sounds, "ENTITY_VINDICATOR_HURT"); list.add(sounds, "ENTITY_WANDERING_TRADER_AMBIENT"); list.add(sounds, "ENTITY_WANDERING_TRADER_DEATH"); list.add(sounds, "ENTITY_WANDERING_TRADER_DISAPPEARED"); list.add(sounds, "ENTITY_WANDERING_TRADER_DRINK_MILK"); list.add(sounds, "ENTITY_WANDERING_TRADER_DRINK_POTION"); list.add(sounds, "ENTITY_WANDERING_TRADER_HURT"); list.add(sounds, "ENTITY_WANDERING_TRADER_NO"); list.add(sounds, "ENTITY_WANDERING_TRADER_REAPPEARED"); list.add(sounds, "ENTITY_WANDERING_TRADER_TRADE"); list.add(sounds, "ENTITY_WANDERING_TRADER_YES"); list.add(sounds, "ENTITY_WITCH_AMBIENT"); list.add(sounds, "ENTITY_WITCH_CELEBRATE"); list.add(sounds, "ENTITY_WITCH_DEATH"); list.add(sounds, "ENTITY_WITCH_DRINK"); list.add(sounds, "ENTITY_WITCH_HURT"); list.add(sounds, "ENTITY_WITCH_THROW"); list.add(sounds, "ENTITY_WITHER_AMBIENT"); list.add(sounds, "ENTITY_WITHER_BREAK_BLOCK"); list.add(sounds, "ENTITY_WITHER_DEATH"); list.add(sounds, "ENTITY_WITHER_HURT"); list.add(sounds, "ENTITY_WITHER_SHOOT"); list.add(sounds, "ENTITY_WITHER_SKELETON_AMBIENT"); list.add(sounds, "ENTITY_WITHER_SKELETON_DEATH"); list.add(sounds, "ENTITY_WITHER_SKELETON_HURT"); list.add(sounds, "ENTITY_WITHER_SKELETON_STEP"); list.add(sounds, "ENTITY_WITHER_SPAWN"); list.add(sounds, "ENTITY_WOLF_AMBIENT"); list.add(sounds, "ENTITY_WOLF_DEATH"); list.add(sounds, "ENTITY_WOLF_GROWL"); list.add(sounds, "ENTITY_WOLF_HOWL"); list.add(sounds, "ENTITY_WOLF_HURT"); list.add(sounds, "ENTITY_WOLF_PANT"); list.add(sounds, "ENTITY_WOLF_SHAKE"); list.add(sounds, "ENTITY_WOLF_STEP"); list.add(sounds, "ENTITY_WOLF_WHINE"); list.add(sounds, "ENTITY_ZOGLIN_AMBIENT"); list.add(sounds, "ENTITY_ZOGLIN_ANGRY"); list.add(sounds, "ENTITY_ZOGLIN_ATTACK"); list.add(sounds, "ENTITY_ZOGLIN_DEATH"); list.add(sounds, "ENTITY_ZOGLIN_HURT"); list.add(sounds, "ENTITY_ZOGLIN_STEP"); list.add(sounds, "ENTITY_ZOMBIE_AMBIENT"); list.add(sounds, "ENTITY_ZOMBIE_ATTACK_IRON_DOOR"); list.add(sounds, "ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR"); list.add(sounds, "ENTITY_ZOMBIE_BREAK_WOODEN_DOOR"); list.add(sounds, "ENTITY_ZOMBIE_CONVERTED_TO_DROWNED"); list.add(sounds, "ENTITY_ZOMBIE_DEATH"); list.add(sounds, "ENTITY_ZOMBIE_DESTROY_EGG"); list.add(sounds, "ENTITY_ZOMBIE_HORSE_AMBIENT"); list.add(sounds, "ENTITY_ZOMBIE_HORSE_DEATH"); list.add(sounds, "ENTITY_ZOMBIE_HORSE_HURT"); list.add(sounds, "ENTITY_ZOMBIE_HURT"); list.add(sounds, "ENTITY_ZOMBIE_INFECT"); list.add(sounds, "ENTITY_ZOMBIE_STEP"); list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_AMBIENT"); list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_CONVERTED"); list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_CURE"); list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_DEATH"); list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_HURT"); list.add(sounds, "ENTITY_ZOMBIE_VILLAGER_STEP"); list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_AMBIENT"); list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_ANGRY"); list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_DEATH"); list.add(sounds, "ENTITY_ZOMBIFIED_PIGLIN_HURT"); list.add(sounds, "EVENT_RAID_HORN"); list.add(sounds, "ITEM_ARMOR_EQUIP_CHAIN"); list.add(sounds, "ITEM_ARMOR_EQUIP_DIAMOND"); list.add(sounds, "ITEM_ARMOR_EQUIP_ELYTRA"); list.add(sounds, "ITEM_ARMOR_EQUIP_GENERIC"); list.add(sounds, "ITEM_ARMOR_EQUIP_GOLD"); list.add(sounds, "ITEM_ARMOR_EQUIP_IRON"); list.add(sounds, "ITEM_ARMOR_EQUIP_LEATHER"); list.add(sounds, "ITEM_ARMOR_EQUIP_NETHERITE"); list.add(sounds, "ITEM_ARMOR_EQUIP_TURTLE"); list.add(sounds, "ITEM_AXE_SCRAPE"); list.add(sounds, "ITEM_AXE_STRIP"); list.add(sounds, "ITEM_AXE_WAX_OFF"); list.add(sounds, "ITEM_BONE_MEAL_USE"); list.add(sounds, "ITEM_BOOK_PAGE_TURN"); list.add(sounds, "ITEM_BOOK_PUT"); list.add(sounds, "ITEM_BOTTLE_EMPTY"); list.add(sounds, "ITEM_BOTTLE_FILL"); list.add(sounds, "ITEM_BOTTLE_FILL_DRAGONBREATH"); list.add(sounds, "ITEM_BUCKET_EMPTY"); list.add(sounds, "ITEM_BUCKET_EMPTY_AXOLOTL"); list.add(sounds, "ITEM_BUCKET_EMPTY_FISH"); list.add(sounds, "ITEM_BUCKET_EMPTY_LAVA"); list.add(sounds, "ITEM_BUCKET_EMPTY_POWDER_SNOW"); list.add(sounds, "ITEM_BUCKET_FILL"); list.add(sounds, "ITEM_BUCKET_FILL_AXOLOTL"); list.add(sounds, "ITEM_BUCKET_FILL_FISH"); list.add(sounds, "ITEM_BUCKET_FILL_LAVA"); list.add(sounds, "ITEM_BUCKET_FILL_POWDER_SNOW"); list.add(sounds, "ITEM_BUNDLE_DROP_CONTENTS"); list.add(sounds, "ITEM_BUNDLE_INSERT"); list.add(sounds, "ITEM_BUNDLE_REMOVE_ONE"); list.add(sounds, "ITEM_CHORUS_FRUIT_TELEPORT"); list.add(sounds, "ITEM_CROP_PLANT"); list.add(sounds, "ITEM_CROSSBOW_HIT"); list.add(sounds, "ITEM_CROSSBOW_LOADING_END"); list.add(sounds, "ITEM_CROSSBOW_LOADING_MIDDLE"); list.add(sounds, "ITEM_CROSSBOW_LOADING_START"); list.add(sounds, "ITEM_CROSSBOW_QUICK_CHARGE_1"); list.add(sounds, "ITEM_CROSSBOW_QUICK_CHARGE_2"); list.add(sounds, "ITEM_CROSSBOW_QUICK_CHARGE_3"); list.add(sounds, "ITEM_CROSSBOW_SHOOT"); list.add(sounds, "ITEM_DYE_USE"); list.add(sounds, "ITEM_ELYTRA_FLYING"); list.add(sounds, "ITEM_FIRECHARGE_USE"); list.add(sounds, "ITEM_FLINTANDSTEEL_USE"); list.add(sounds, "ITEM_GLOW_INK_SAC_USE"); list.add(sounds, "ITEM_HOE_TILL"); list.add(sounds, "ITEM_HONEY_BOTTLE_DRINK"); list.add(sounds, "ITEM_HONEYCOMB_WAX_ON"); list.add(sounds, "ITEM_INK_SAC_USE"); list.add(sounds, "ITEM_LODESTONE_COMPASS_LOCK"); list.add(sounds, "ITEM_NETHER_WART_PLANT"); list.add(sounds, "ITEM_SHIELD_BLOCK"); list.add(sounds, "ITEM_SHIELD_BREAK"); list.add(sounds, "ITEM_SHOVEL_FLATTEN"); list.add(sounds, "ITEM_SPYGLASS_STOP_USING"); list.add(sounds, "ITEM_SPYGLASS_USE"); list.add(sounds, "ITEM_TOTEM_USE"); list.add(sounds, "ITEM_TRIDENT_HIT"); list.add(sounds, "ITEM_TRIDENT_HIT_GROUND"); list.add(sounds, "ITEM_TRIDENT_RETURN"); list.add(sounds, "ITEM_TRIDENT_RIPTIDE_1"); list.add(sounds, "ITEM_TRIDENT_RIPTIDE_2"); list.add(sounds, "ITEM_TRIDENT_RIPTIDE_3"); list.add(sounds, "ITEM_TRIDENT_THROW"); list.add(sounds, "ITEM_TRIDENT_THUNDER"); list.add(sounds, "MUSIC_CREATIVE"); list.add(sounds, "MUSIC_CREDITS"); list.add(sounds, "MUSIC_DISC_11"); list.add(sounds, "MUSIC_DISC_13"); list.add(sounds, "MUSIC_DISC_BLOCKS"); list.add(sounds, "MUSIC_DISC_CAT"); list.add(sounds, "MUSIC_DISC_CHIRP"); list.add(sounds, "MUSIC_DISC_FAR"); list.add(sounds, "MUSIC_DISC_MALL"); list.add(sounds, "MUSIC_DISC_MELLOHI"); list.add(sounds, "MUSIC_DISC_OTHERSIDE"); list.add(sounds, "MUSIC_DISC_PIGSTEP"); list.add(sounds, "MUSIC_DISC_STAL"); list.add(sounds, "MUSIC_DISC_STRAD"); list.add(sounds, "MUSIC_DISC_WAIT"); list.add(sounds, "MUSIC_DISC_WARD"); list.add(sounds, "MUSIC_DRAGON"); list.add(sounds, "MUSIC_END"); list.add(sounds, "MUSIC_GAME"); list.add(sounds, "MUSIC_MENU"); list.add(sounds, "MUSIC_NETHER_BASALT_DELTAS"); list.add(sounds, "MUSIC_NETHER_CRIMSON_FOREST"); list.add(sounds, "MUSIC_NETHER_NETHER_WASTES"); list.add(sounds, "MUSIC_NETHER_SOUL_SAND_VALLEY"); list.add(sounds, "MUSIC_NETHER_WARPED_FOREST"); list.add(sounds, "MUSIC_OVERWORLD_DRIPSTONE_CAVES"); list.add(sounds, "MUSIC_OVERWORLD_FROZEN_PEAKS"); list.add(sounds, "MUSIC_OVERWORLD_GROVE"); list.add(sounds, "MUSIC_OVERWORLD_JAGGED_PEAKS"); list.add(sounds, "MUSIC_OVERWORLD_LUSH_CAVES"); list.add(sounds, "MUSIC_OVERWORLD_MEADOW"); list.add(sounds, "MUSIC_OVERWORLD_SNOWY_SLOPES"); list.add(sounds, "MUSIC_OVERWORLD_STONY_PEAKS"); list.add(sounds, "MUSIC_UNDER_WATER"); list.add(sounds, "PARTICLE_SOUL_ESCAPE"); list.add(sounds, "UI_BUTTON_CLICK"); list.add(sounds, "UI_CARTOGRAPHY_TABLE_TAKE_RESULT"); list.add(sounds, "UI_LOOM_SELECT_PATTERN"); list.add(sounds, "UI_LOOM_TAKE_RESULT"); list.add(sounds, "UI_STONECUTTER_SELECT_RECIPE"); list.add(sounds, "UI_STONECUTTER_TAKE_RESULT"); list.add(sounds, "UI_TOAST_CHALLENGE_COMPLETE"); list.add(sounds, "UI_TOAST_IN"); list.add(sounds, "UI_TOAST_OUT"); list.add(sounds, "WEATHER_RAIN"); list.add(sounds, "WEATHER_RAIN_ABOVE"); setScriptVar("all_sounds_list", sounds); } function getAllSounds() { return getScriptVar("all_sounds_list"); } function initPlotFlags() { list = list.new(); list.add(list, initPlotFlag(calcLeftShift(30), "SUB_PLOT_FLAG")); list.add(list, initPlotFlag(calcLeftShift(29), "FREE_FLAG")); list.add(list, initPlotFlag(calcLeftShift(28), "CITY_FLAG")); list.add(list, initPlotFlag(calcLeftShift(27), "EXPLOSION_FLAG")); list.add(list, initPlotFlag(calcLeftShift(5), "ENTITY_INTERACT_FLAG")); list.add(list, initPlotFlag(calcLeftShift(4), "BLOCK_INTERACT_FLAG")); list.add(list, initPlotFlag(calcLeftShift(3), "HIT_AMBIENT_FLAG")); list.add(list, initPlotFlag(calcLeftShift(2), "BUCKET_FLAG")); list.add(list, initPlotFlag(calcLeftShift(1), "BREAK_FLAG")); list.add(list, initPlotFlag(calcLeftShift(0), "PLACE_FLAG")); setScriptVar("all_plot_flags", list); } function initPlotFlag(f, f_name) { a = array.new(2); a[0] = f; a[1] = f_name; return a; } function getAllPlotFlags() { return getScriptVar("all_plot_flags"); } function getFlagLists(plot) { flags = plot.getFlags(plot); all_flags = getAllPlotFlags(); flags_true = list.new(); flags_false = list.new(); iter = iterator(all_flags); while(hasNext(iter)) { a = next(iter); f = a[0]; if(flags >= f) { list.add(flags_true, a); flags -= f; } else { list.add(flags_false, a); } } a = array.new(2); a[0] = flags_true; a[1] = flags_false; return a; } function getItemFlags() { list = list.new(); list.add(list, "HIDE_ATTRIBUTES"); list.add(list, "HIDE_UNBREAKABLE"); list.add(list, "HIDE_DESTROYS"); list.add(list, "HIDE_PLACED_ON"); list.add(list, "HIDE_POTION_EFFECTS"); list.add(list, "HIDE_DYE"); list.add(list, "HIDE_ENCHANTS"); return list; } function getRickRollSounds() { RickRollSounds = list.new(); list.add(RickRollSounds, math.pow(2, -6 / 12));//6 list.add(RickRollSounds, math.pow(2, -4 / 12));//8 list.add(RickRollSounds, math.pow(2, -1 / 12));//11 list.add(RickRollSounds, math.pow(2, -4 / 12));//8 list.add(RickRollSounds, math.pow(2, 3 / 12));//15 list.add(RickRollSounds, math.pow(2, 3 / 12));//15 list.add(RickRollSounds, math.pow(2, 1 / 12));//13 list.add(RickRollSounds, math.pow(2, -6 / 12));//6 list.add(RickRollSounds, math.pow(2, -4 / 12));//8 list.add(RickRollSounds, math.pow(2, -1 / 12));//11 list.add(RickRollSounds, math.pow(2, -4 / 12));//8 list.add(RickRollSounds, math.pow(2, 1 / 12));//13 list.add(RickRollSounds, math.pow(2, 1 / 12));//13 list.add(RickRollSounds, math.pow(2, -1 / 12));//11 list.add(RickRollSounds, math.pow(2, -2 / 12));//10 list.add(RickRollSounds, math.pow(2, -4 / 12));//8 list.add(RickRollSounds, math.pow(2, -6 / 12));//6 list.add(RickRollSounds, math.pow(2, -4 / 12));//8 list.add(RickRollSounds, math.pow(2, -1 / 12));//11 list.add(RickRollSounds, math.pow(2, -4 / 12));//8 list.add(RickRollSounds, math.pow(2, -1 / 12));//11 list.add(RickRollSounds, math.pow(2, 1 / 12));//13 list.add(RickRollSounds, math.pow(2, -2 / 12));//10 list.add(RickRollSounds, math.pow(2, -4 / 12));//8 list.add(RickRollSounds, math.pow(2, -6 / 12));//6 list.add(RickRollSounds, math.pow(2, -6 / 12));//6 list.add(RickRollSounds, math.pow(2, -6 / 12));//6 list.add(RickRollSounds, math.pow(2, 1 / 12));//13 list.add(RickRollSounds, math.pow(2, -1 / 12));//11 //6,8,11,8,15,15,13,6,8,11,8,13,13,11,10,8,6,8,11,8,11,13,10,8,6,6,6,13,11 return RickRollSounds; } function getRickRollSoundDists() { RickRollSoundDists = list.new(); list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 6);//3 list.add(RickRollSoundDists, 6);//3 list.add(RickRollSoundDists, 12);//6 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 6);//3 list.add(RickRollSoundDists, 6);//3 list.add(RickRollSoundDists, 6);//3 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 6);//3 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 8);//4 list.add(RickRollSoundDists, 4);//2 list.add(RickRollSoundDists, 6);//3 list.add(RickRollSoundDists, 2);//1 list.add(RickRollSoundDists, 4);//2 list.add(RickRollSoundDists, 4);//2 list.add(RickRollSoundDists, 6);//3 list.add(RickRollSoundDists, 8);//4 list.add(RickRollSoundDists, 2);//1 //2,2,2,2,2,6,6,12,2,2,2,2,6,6,6,2,6,2,2,2,2,8,4,6,2,4,4,6,8 return RickRollSoundDists; } function getBobbyCarSounds() { bobbyCarSounds = list.new(); list.add(bobbyCarSounds, math.pow(2, 4 / 12)); list.add(bobbyCarSounds, math.pow(2, 2 / 12)); list.add(bobbyCarSounds, math.pow(2, 1 / 12)); list.add(bobbyCarSounds, math.pow(2, 4 / 12)); list.add(bobbyCarSounds, math.pow(2, -3 / 12)); list.add(bobbyCarSounds, math.pow(2, 1 / 12)); list.add(bobbyCarSounds, math.pow(2, -1 / 12)); list.add(bobbyCarSounds, math.pow(2, 2 / 12)); list.add(bobbyCarSounds, math.pow(2, -4 / 12)); list.add(bobbyCarSounds, math.pow(2, -1 / 12)); list.add(bobbyCarSounds, math.pow(2, -3 / 12)); list.add(bobbyCarSounds, math.pow(2, -1 / 12)); list.add(bobbyCarSounds, math.pow(2, 1 / 12)); return bobbyCarSounds; } function getBobbyCarSoundDists() { bobbyCarSoundDists = list.new(); list.add(bobbyCarSoundDists, 8); list.add(bobbyCarSoundDists, 8); list.add(bobbyCarSoundDists, 4); list.add(bobbyCarSoundDists, 6); list.add(bobbyCarSoundDists, 6); list.add(bobbyCarSoundDists, 6); list.add(bobbyCarSoundDists, 6); list.add(bobbyCarSoundDists, 6); list.add(bobbyCarSoundDists, 6); list.add(bobbyCarSoundDists, 6); list.add(bobbyCarSoundDists, 4); list.add(bobbyCarSoundDists, 6); list.add(bobbyCarSoundDists, 6); return bobbyCarSoundDists; } function getPotionTypes() { list = list.new(); list.add(list, "ABSORPTION"); list.add(list, "BAD_OMEN"); list.add(list, "BLINDNESS"); list.add(list, "CONDUIT_POWER"); list.add(list, "CONFUSION"); list.add(list, "DAMAGE_RESISTANCE"); list.add(list, "DOLPHINS_GRACE"); list.add(list, "FAST_DIGGING"); list.add(list, "FIRE_RESISTANCE"); list.add(list, "GLOWING"); list.add(list, "HARM"); list.add(list, "HEAL"); list.add(list, "HEALTH_BOOST"); list.add(list, "HERO_OF_THE_VILLAGE"); list.add(list, "HUNGER"); list.add(list, "INCREASE_DAMAGE"); list.add(list, "INVISIBILITY"); list.add(list, "JUMP"); list.add(list, "LEVITATION"); list.add(list, "LUCK"); list.add(list, "NIGHT_VISION"); list.add(list, "POISON"); list.add(list, "REGENERATION"); list.add(list, "SATURATION"); list.add(list, "SLOW"); list.add(list, "SLOW_DIGGING"); list.add(list, "SLOW_FALLING"); list.add(list, "SPEED"); list.add(list, "UNLUCK"); list.add(list, "WATER_BREATHING"); list.add(list, "WEAKNESS"); list.add(list, "WITHER"); return list; }