Fără Descriere

Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 ani în urmă
levels 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 ani în urmă
olevels 96a2ff1f34 changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy 7 ani în urmă
resources 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 ani în urmă
sounds 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 7 ani în urmă
src 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 ani în urmă
.gitignore 5f5cf95a6d init 8 ani în urmă
manifest.mf 5f5cf95a6d init 8 ani în urmă
options.txt 09e3b5139a start of open gl port, menu works, levels outstanding 7 ani în urmă
slot1.txt 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 ani în urmă
slot2.txt 8ce530f903 new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings 7 ani în urmă