Geen omschrijving

Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 jaren geleden
levels 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 jaren geleden
olevels 96a2ff1f34 changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy 7 jaren geleden
resources 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 jaren geleden
sounds 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 7 jaren geleden
src 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 jaren geleden
.gitignore 5f5cf95a6d init 8 jaren geleden
manifest.mf 5f5cf95a6d init 8 jaren geleden
options.txt 09e3b5139a start of open gl port, menu works, levels outstanding 7 jaren geleden
slot1.txt 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 jaren geleden
slot2.txt 8ce530f903 new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings 7 jaren geleden