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Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 anni fa
levels 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 anni fa
olevels 96a2ff1f34 changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy 7 anni fa
resources 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 anni fa
sounds 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes 7 anni fa
src 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 anni fa
.gitignore 5f5cf95a6d init 8 anni fa
manifest.mf 5f5cf95a6d init 8 anni fa
options.txt 09e3b5139a start of open gl port, menu works, levels outstanding 7 anni fa
slot1.txt 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering 7 anni fa
slot2.txt 8ce530f903 new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings 7 anni fa