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Kajetan Johannes Hammerle 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering há 7 anos atrás
levels 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering há 7 anos atrás
olevels 96a2ff1f34 changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy há 7 anos atrás
resources 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering há 7 anos atrás
sounds 38b48dda35 animated clock, tries per level, no further respawn without tries, ai improvements, sound tests / bugfixes há 7 anos atrás
src 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering há 7 anos atrás
.gitignore 5f5cf95a6d init há 8 anos atrás
manifest.mf 5f5cf95a6d init há 8 anos atrás
options.txt 09e3b5139a start of open gl port, menu works, levels outstanding há 7 anos atrás
slot1.txt 505c5231ce refactoring (double -> float, cleanup), moved most texture into an atlas, redesign of several components, new collision system, level rendering há 7 anos atrás
slot2.txt 8ce530f903 new titlescreen, savegames and config separated, savegames splitted into 3 slots, changeable key bindings há 7 anos atrás