Kajetan Johannes Hammerle b6fffc1478 normal mapping 3 rokov pred
..
renderer b6fffc1478 normal mapping 3 rokov pred
wrapper b6fffc1478 normal mapping 3 rokov pred
Engine.cpp b6fffc1478 normal mapping 3 rokov pred
Engine.h b6fffc1478 normal mapping 3 rokov pred
FileTexture.cpp 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 3 rokov pred
FileTexture.h 0f76e14024 refactoring 3 rokov pred
FontRenderer.cpp ea2781d793 refactoring 4 rokov pred
FontRenderer.h 6cd45b740c refactoring, shadows support model matrix 4 rokov pred
Framebuffers.cpp ab55794d6b further work on quaternions, removal of camera and ray, shadow tests 3 rokov pred
Framebuffers.h 8737a41249 refactoring 4 rokov pred
Mesh.cpp b6fffc1478 normal mapping 3 rokov pred
Mesh.h 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 3 rokov pred
NoiseTexture.cpp 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 3 rokov pred
NoiseTexture.h 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory 3 rokov pred
NormalTexture.cpp b6fffc1478 normal mapping 3 rokov pred
NormalTexture.h 237e1993c9 turned vector into a template 3 rokov pred
RenderSettings.cpp 237e1993c9 turned vector into a template 3 rokov pred
RenderSettings.h ab55794d6b further work on quaternions, removal of camera and ray, shadow tests 3 rokov pred
Renderer.cpp 237e1993c9 turned vector into a template 3 rokov pred
Renderer.h 237e1993c9 turned vector into a template 3 rokov pred
Shaders.cpp 5a4fa643a1 upgraded strings 3 rokov pred
Shaders.h 8737a41249 refactoring 4 rokov pred
Triangle.cpp b6fffc1478 normal mapping 3 rokov pred
Triangle.h b6fffc1478 normal mapping 3 rokov pred
Vertex.cpp 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 3 rokov pred
Vertex.h 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 3 rokov pred
WindowSize.cpp 5a4fa643a1 upgraded strings 3 rokov pred
WindowSize.h 8737a41249 refactoring 4 rokov pred