Žiadny popis

Kajetan Johannes Hammerle 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 6 rokov pred
block 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 6 rokov pred
client 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 6 rokov pred
data 57a29fe073 main for unit tests, unit test wrapper, unsorted array list and hash map 6 rokov pred
engine 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 6 rokov pred
math 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao 6 rokov pred
resources 5a7c7d02b4 init 6 rokov pred
shader 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 6 rokov pred
utils 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 6 rokov pred
world 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 6 rokov pred
.gitignore 4025d37e9e removed LineCounter.jar 6 rokov pred
MainClient.cpp 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 rokov pred
MainServer.cpp 57a29fe073 main for unit tests, unit test wrapper, unsorted array list and hash map 6 rokov pred
MainTest.cpp 57a29fe073 main for unit tests, unit test wrapper, unsorted array list and hash map 6 rokov pred
Makefile 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 6 rokov pred
specs f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 rokov pred