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Kajetan Johannes Hammerle 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 5 éve
block 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 5 éve
client 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 5 éve
data 57a29fe073 main for unit tests, unit test wrapper, unsorted array list and hash map 5 éve
engine 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 5 éve
math 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao 5 éve
resources 5a7c7d02b4 init 5 éve
shader 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 5 éve
utils 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 5 éve
world 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 5 éve
.gitignore 4025d37e9e removed LineCounter.jar 5 éve
MainClient.cpp 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 5 éve
MainServer.cpp 57a29fe073 main for unit tests, unit test wrapper, unsorted array list and hash map 5 éve
MainTest.cpp 57a29fe073 main for unit tests, unit test wrapper, unsorted array list and hash map 5 éve
Makefile 4e6ccad27d framerate limited to 60 (or any value), block rendering, test blocks 5 éve
specs f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 5 éve