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- sounds= list.new();
- list.add(sounds, "ambient.cave");
- list.add(sounds, "ambient.underwater.enter");
- list.add(sounds, "ambient.underwater.exit");
- list.add(sounds, "ambient.underwater.loop");
- list.add(sounds, "ambient.underwater.loop.additions");
- list.add(sounds, "ambient.underwater.loop.additions.rare");
- list.add(sounds, "ambient.underwater.loop.additions.ultra_rare");
- list.add(sounds, "block.anvil.break");
- list.add(sounds, "block.anvil.destroy");
- list.add(sounds, "block.anvil.fall");
- list.add(sounds, "block.anvil.hit");
- list.add(sounds, "block.anvil.land");
- list.add(sounds, "block.anvil.place");
- list.add(sounds, "block.anvil.step");
- list.add(sounds, "block.anvil.use");
- list.add(sounds, "block.beacon.activate");
- list.add(sounds, "block.beacon.ambient");
- list.add(sounds, "block.beacon.deactivate");
- list.add(sounds, "block.beacon.power_select");
- list.add(sounds, "block.brewing_stand.brew");
- list.add(sounds, "block.bubble_column.bubble_pop");
- list.add(sounds, "block.bubble_column.upwards_ambient");
- list.add(sounds, "block.bubble_column.upwards_inside");
- list.add(sounds, "block.bubble_column.whirlpool_ambient");
- list.add(sounds, "block.bubble_column.whirlpool_inside");
- list.add(sounds, "block.chest.close");
- list.add(sounds, "block.chest.locked");
- list.add(sounds, "block.chest.open");
- list.add(sounds, "block.chorus_flower.death");
- list.add(sounds, "block.chorus_flower.grow");
- list.add(sounds, "block.wool.break");
- list.add(sounds, "block.wool.fall");
- list.add(sounds, "block.wool.hit");
- list.add(sounds, "block.wool.place");
- list.add(sounds, "block.wool.step");
- list.add(sounds, "block.comparator.click");
- list.add(sounds, "block.conduit.activate");
- list.add(sounds, "block.conduit.ambient");
- list.add(sounds, "block.conduit.ambient.short");
- list.add(sounds, "block.conduit.attack.target");
- list.add(sounds, "block.conduit.deactivate");
- list.add(sounds, "block.dispenser.dispense");
- list.add(sounds, "block.dispenser.fail");
- list.add(sounds, "block.dispenser.launch");
- list.add(sounds, "block.enchantment_table.use");
- list.add(sounds, "block.end_gateway.spawn");
- list.add(sounds, "block.end_portal.spawn");
- list.add(sounds, "block.end_portal_frame.fill");
- list.add(sounds, "block.ender_chest.close");
- list.add(sounds, "block.ender_chest.open");
- list.add(sounds, "block.fence_gate.close");
- list.add(sounds, "block.fence_gate.open");
- list.add(sounds, "block.fire.ambient");
- list.add(sounds, "block.fire.extinguish");
- list.add(sounds, "block.furnace.fire_crackle");
- list.add(sounds, "block.glass.break");
- list.add(sounds, "block.glass.fall");
- list.add(sounds, "block.glass.hit");
- list.add(sounds, "block.glass.place");
- list.add(sounds, "block.glass.step");
- list.add(sounds, "block.grass.break");
- list.add(sounds, "block.grass.fall");
- list.add(sounds, "block.grass.hit");
- list.add(sounds, "block.grass.place");
- list.add(sounds, "block.grass.step");
- list.add(sounds, "block.wet_grass.break");
- list.add(sounds, "block.wet_grass.fall");
- list.add(sounds, "block.wet_grass.hit");
- list.add(sounds, "block.wet_grass.place");
- list.add(sounds, "block.wet_grass.step");
- list.add(sounds, "block.coral_block.break");
- list.add(sounds, "block.coral_block.fall");
- list.add(sounds, "block.coral_block.hit");
- list.add(sounds, "block.coral_block.place");
- list.add(sounds, "block.coral_block.step");
- list.add(sounds, "block.gravel.break");
- list.add(sounds, "block.gravel.fall");
- list.add(sounds, "block.gravel.hit");
- list.add(sounds, "block.gravel.place");
- list.add(sounds, "block.gravel.step");
- list.add(sounds, "block.iron_door.close");
- list.add(sounds, "block.iron_door.open");
- list.add(sounds, "block.iron_trapdoor.close");
- list.add(sounds, "block.iron_trapdoor.open");
- list.add(sounds, "block.ladder.break");
- list.add(sounds, "block.ladder.fall");
- list.add(sounds, "block.ladder.hit");
- list.add(sounds, "block.ladder.place");
- list.add(sounds, "block.ladder.step");
- list.add(sounds, "block.lava.ambient");
- list.add(sounds, "block.lava.extinguish");
- list.add(sounds, "block.lava.pop");
- list.add(sounds, "block.lever.click");
- list.add(sounds, "block.metal.break");
- list.add(sounds, "block.metal.fall");
- list.add(sounds, "block.metal.hit");
- list.add(sounds, "block.metal.place");
- list.add(sounds, "block.metal.step");
- list.add(sounds, "block.metal_pressure_plate.click_off");
- list.add(sounds, "block.metal_pressure_plate.click_on");
- list.add(sounds, "block.note_block.basedrum");
- list.add(sounds, "block.note_block.bass");
- list.add(sounds, "block.note_block.bell");
- list.add(sounds, "block.note_block.chime");
- list.add(sounds, "block.note_block.flute");
- list.add(sounds, "block.note_block.guitar");
- list.add(sounds, "block.note_block.harp");
- list.add(sounds, "block.note_block.hat");
- list.add(sounds, "block.note_block.pling");
- list.add(sounds, "block.note_block.snare");
- list.add(sounds, "block.note_block.xylophone");
- list.add(sounds, "block.piston.contract");
- list.add(sounds, "block.piston.extend");
- list.add(sounds, "block.portal.ambient");
- list.add(sounds, "block.portal.travel");
- list.add(sounds, "block.portal.trigger");
- list.add(sounds, "block.pumpkin.carve");
- list.add(sounds, "block.redstone_torch.burnout");
- list.add(sounds, "block.sand.break");
- list.add(sounds, "block.sand.fall");
- list.add(sounds, "block.sand.hit");
- list.add(sounds, "block.sand.place");
- list.add(sounds, "block.sand.step");
- list.add(sounds, "block.shulker_box.close");
- list.add(sounds, "block.shulker_box.open");
- list.add(sounds, "block.slime_block.break");
- list.add(sounds, "block.slime_block.fall");
- list.add(sounds, "block.slime_block.hit");
- list.add(sounds, "block.slime_block.place");
- list.add(sounds, "block.slime_block.step");
- list.add(sounds, "block.snow.break");
- list.add(sounds, "block.snow.fall");
- list.add(sounds, "block.snow.hit");
- list.add(sounds, "block.snow.place");
- list.add(sounds, "block.snow.step");
- list.add(sounds, "block.stone.break");
- list.add(sounds, "block.stone.fall");
- list.add(sounds, "block.stone.hit");
- list.add(sounds, "block.stone.place");
- list.add(sounds, "block.stone.step");
- list.add(sounds, "block.stone_button.click_off");
- list.add(sounds, "block.stone_button.click_on");
- list.add(sounds, "block.stone_pressure_plate.click_off");
- list.add(sounds, "block.stone_pressure_plate.click_on");
- list.add(sounds, "block.tripwire.attach");
- list.add(sounds, "block.tripwire.click_off");
- list.add(sounds, "block.tripwire.click_on");
- list.add(sounds, "block.tripwire.detach");
- list.add(sounds, "block.water.ambient");
- list.add(sounds, "block.lily_pad.place");
- list.add(sounds, "block.wood.break");
- list.add(sounds, "block.wood.fall");
- list.add(sounds, "block.wood.hit");
- list.add(sounds, "block.wood.place");
- list.add(sounds, "block.wood.step");
- list.add(sounds, "block.wooden_button.click_off");
- list.add(sounds, "block.wooden_button.click_on");
- list.add(sounds, "block.wooden_pressure_plate.click_off");
- list.add(sounds, "block.wooden_pressure_plate.click_on");
- list.add(sounds, "block.wooden_door.close");
- list.add(sounds, "block.wooden_door.open");
- list.add(sounds, "block.wooden_trapdoor.close");
- list.add(sounds, "block.wooden_trapdoor.open");
- list.add(sounds, "enchant.thorns.hit");
- list.add(sounds, "entity.armor_stand.break");
- list.add(sounds, "entity.armor_stand.fall");
- list.add(sounds, "entity.armor_stand.hit");
- list.add(sounds, "entity.armor_stand.place");
- list.add(sounds, "entity.arrow.hit");
- list.add(sounds, "entity.arrow.hit_player");
- list.add(sounds, "entity.arrow.shoot");
- list.add(sounds, "entity.bat.ambient");
- list.add(sounds, "entity.bat.death");
- list.add(sounds, "entity.bat.hurt");
- list.add(sounds, "entity.bat.loop");
- list.add(sounds, "entity.bat.takeoff");
- list.add(sounds, "entity.blaze.ambient");
- list.add(sounds, "entity.blaze.burn");
- list.add(sounds, "entity.blaze.death");
- list.add(sounds, "entity.blaze.hurt");
- list.add(sounds, "entity.blaze.shoot");
- list.add(sounds, "entity.boat.paddle_land");
- list.add(sounds, "entity.boat.paddle_water");
- list.add(sounds, "entity.fishing_bobber.retrieve");
- list.add(sounds, "entity.fishing_bobber.splash");
- list.add(sounds, "entity.fishing_bobber.throw");
- list.add(sounds, "entity.cat.ambient");
- list.add(sounds, "entity.cat.death");
- list.add(sounds, "entity.cat.hiss");
- list.add(sounds, "entity.cat.hurt");
- list.add(sounds, "entity.cat.purr");
- list.add(sounds, "entity.cat.purreow");
- list.add(sounds, "entity.chicken.ambient");
- list.add(sounds, "entity.chicken.death");
- list.add(sounds, "entity.chicken.egg");
- list.add(sounds, "entity.chicken.hurt");
- list.add(sounds, "entity.chicken.step");
- list.add(sounds, "entity.cod.ambient");
- list.add(sounds, "entity.cod.death");
- list.add(sounds, "entity.cod.flop");
- list.add(sounds, "entity.cod.hurt");
- list.add(sounds, "entity.cow.ambient");
- list.add(sounds, "entity.cow.death");
- list.add(sounds, "entity.cow.hurt");
- list.add(sounds, "entity.cow.milk");
- list.add(sounds, "entity.cow.step");
- list.add(sounds, "entity.creeper.death");
- list.add(sounds, "entity.creeper.hurt");
- list.add(sounds, "entity.creeper.primed");
- list.add(sounds, "entity.dolphin.ambient");
- list.add(sounds, "entity.dolphin.ambient_water");
- list.add(sounds, "entity.dolphin.attack");
- list.add(sounds, "entity.dolphin.death");
- list.add(sounds, "entity.dolphin.eat");
- list.add(sounds, "entity.dolphin.hurt");
- list.add(sounds, "entity.dolphin.jump");
- list.add(sounds, "entity.dolphin.play");
- list.add(sounds, "entity.dolphin.splash");
- list.add(sounds, "entity.dolphin.swim");
- list.add(sounds, "entity.donkey.ambient");
- list.add(sounds, "entity.donkey.angry");
- list.add(sounds, "entity.donkey.chest");
- list.add(sounds, "entity.donkey.death");
- list.add(sounds, "entity.donkey.hurt");
- list.add(sounds, "entity.drowned.ambient");
- list.add(sounds, "entity.drowned.ambient_water");
- list.add(sounds, "entity.drowned.death");
- list.add(sounds, "entity.drowned.death_water");
- list.add(sounds, "entity.drowned.hurt");
- list.add(sounds, "entity.drowned.hurt_water");
- list.add(sounds, "entity.drowned.shoot");
- list.add(sounds, "entity.drowned.step");
- list.add(sounds, "entity.drowned.swim");
- list.add(sounds, "entity.egg.throw");
- list.add(sounds, "entity.elder_guardian.ambient");
- list.add(sounds, "entity.elder_guardian.ambient_land");
- list.add(sounds, "entity.elder_guardian.curse");
- list.add(sounds, "entity.elder_guardian.death");
- list.add(sounds, "entity.elder_guardian.death_land");
- list.add(sounds, "entity.elder_guardian.flop");
- list.add(sounds, "entity.elder_guardian.hurt");
- list.add(sounds, "entity.elder_guardian.hurt_land");
- list.add(sounds, "entity.ender_dragon.ambient");
- list.add(sounds, "entity.ender_dragon.death");
- list.add(sounds, "entity.ender_dragon.flap");
- list.add(sounds, "entity.ender_dragon.growl");
- list.add(sounds, "entity.ender_dragon.hurt");
- list.add(sounds, "entity.ender_dragon.shoot");
- list.add(sounds, "entity.dragon_fireball.explode");
- list.add(sounds, "entity.ender_eye.death");
- list.add(sounds, "entity.ender_eye.launch");
- list.add(sounds, "entity.enderman.ambient");
- list.add(sounds, "entity.enderman.death");
- list.add(sounds, "entity.enderman.hurt");
- list.add(sounds, "entity.enderman.scream");
- list.add(sounds, "entity.enderman.stare");
- list.add(sounds, "entity.enderman.teleport");
- list.add(sounds, "entity.endermite.ambient");
- list.add(sounds, "entity.endermite.death");
- list.add(sounds, "entity.endermite.hurt");
- list.add(sounds, "entity.endermite.step");
- list.add(sounds, "entity.ender_pearl.throw");
- list.add(sounds, "entity.evoker.ambient");
- list.add(sounds, "entity.evoker.cast_spell");
- list.add(sounds, "entity.evoker.death");
- list.add(sounds, "entity.evoker.hurt");
- list.add(sounds, "entity.evoker.prepare_attack");
- list.add(sounds, "entity.evoker.prepare_summon");
- list.add(sounds, "entity.evoker.prepare_wololo");
- list.add(sounds, "entity.evoker_fangs.attack");
- list.add(sounds, "entity.experience_bottle.throw");
- list.add(sounds, "entity.experience_orb.pickup");
- list.add(sounds, "entity.firework_rocket.blast");
- list.add(sounds, "entity.firework_rocket.blast_far");
- list.add(sounds, "entity.firework_rocket.large_blast");
- list.add(sounds, "entity.firework_rocket.large_blast_far");
- list.add(sounds, "entity.firework_rocket.launch");
- list.add(sounds, "entity.firework_rocket.shoot");
- list.add(sounds, "entity.firework_rocket.twinkle");
- list.add(sounds, "entity.firework_rocket.twinkle_far");
- list.add(sounds, "entity.fish.swim");
- list.add(sounds, "entity.generic.big_fall");
- list.add(sounds, "entity.generic.burn");
- list.add(sounds, "entity.generic.death");
- list.add(sounds, "entity.generic.drink");
- list.add(sounds, "entity.generic.eat");
- list.add(sounds, "entity.generic.explode");
- list.add(sounds, "entity.generic.extinguish_fire");
- list.add(sounds, "entity.generic.hurt");
- list.add(sounds, "entity.generic.small_fall");
- list.add(sounds, "entity.generic.splash");
- list.add(sounds, "entity.generic.swim");
- list.add(sounds, "entity.ghast.ambient");
- list.add(sounds, "entity.ghast.death");
- list.add(sounds, "entity.ghast.hurt");
- list.add(sounds, "entity.ghast.scream");
- list.add(sounds, "entity.ghast.shoot");
- list.add(sounds, "entity.ghast.warn");
- list.add(sounds, "entity.guardian.ambient");
- list.add(sounds, "entity.guardian.ambient_land");
- list.add(sounds, "entity.guardian.attack");
- list.add(sounds, "entity.guardian.death");
- list.add(sounds, "entity.guardian.death_land");
- list.add(sounds, "entity.guardian.flop");
- list.add(sounds, "entity.guardian.hurt");
- list.add(sounds, "entity.guardian.hurt_land");
- list.add(sounds, "entity.horse.ambient");
- list.add(sounds, "entity.horse.angry");
- list.add(sounds, "entity.horse.armor");
- list.add(sounds, "entity.horse.breathe");
- list.add(sounds, "entity.horse.death");
- list.add(sounds, "entity.horse.eat");
- list.add(sounds, "entity.horse.gallop");
- list.add(sounds, "entity.horse.hurt");
- list.add(sounds, "entity.horse.jump");
- list.add(sounds, "entity.horse.land");
- list.add(sounds, "entity.horse.saddle");
- list.add(sounds, "entity.horse.step");
- list.add(sounds, "entity.horse.step_wood");
- list.add(sounds, "entity.hostile.big_fall");
- list.add(sounds, "entity.hostile.death");
- list.add(sounds, "entity.hostile.hurt");
- list.add(sounds, "entity.hostile.small_fall");
- list.add(sounds, "entity.hostile.splash");
- list.add(sounds, "entity.hostile.swim");
- list.add(sounds, "entity.husk.ambient");
- list.add(sounds, "entity.husk.converted_to_zombie");
- list.add(sounds, "entity.husk.death");
- list.add(sounds, "entity.husk.hurt");
- list.add(sounds, "entity.husk.step");
- list.add(sounds, "entity.illusioner.ambient");
- list.add(sounds, "entity.illusioner.cast_spell");
- list.add(sounds, "entity.illusioner.death");
- list.add(sounds, "entity.illusioner.hurt");
- list.add(sounds, "entity.illusioner.mirror_move");
- list.add(sounds, "entity.illusioner.prepare_blindness");
- list.add(sounds, "entity.illusioner.prepare_mirror");
- list.add(sounds, "entity.iron_golem.attack");
- list.add(sounds, "entity.iron_golem.death");
- list.add(sounds, "entity.iron_golem.hurt");
- list.add(sounds, "entity.iron_golem.step");
- list.add(sounds, "entity.item.break");
- list.add(sounds, "entity.item.pickup");
- list.add(sounds, "entity.item_frame.add_item");
- list.add(sounds, "entity.item_frame.break");
- list.add(sounds, "entity.item_frame.place");
- list.add(sounds, "entity.item_frame.remove_item");
- list.add(sounds, "entity.item_frame.rotate_item");
- list.add(sounds, "entity.leash_knot.break");
- list.add(sounds, "entity.leash_knot.place");
- list.add(sounds, "entity.lightning_bolt.impact");
- list.add(sounds, "entity.lightning_bolt.thunder");
- list.add(sounds, "entity.lingering_potion.throw");
- list.add(sounds, "entity.llama.ambient");
- list.add(sounds, "entity.llama.angry");
- list.add(sounds, "entity.llama.chest");
- list.add(sounds, "entity.llama.death");
- list.add(sounds, "entity.llama.eat");
- list.add(sounds, "entity.llama.hurt");
- list.add(sounds, "entity.llama.spit");
- list.add(sounds, "entity.llama.step");
- list.add(sounds, "entity.llama.swag");
- list.add(sounds, "entity.magma_cube.death");
- list.add(sounds, "entity.magma_cube.hurt");
- list.add(sounds, "entity.magma_cube.jump");
- list.add(sounds, "entity.magma_cube.squish");
- list.add(sounds, "entity.minecart.inside");
- list.add(sounds, "entity.minecart.riding");
- list.add(sounds, "entity.mooshroom.shear");
- list.add(sounds, "entity.mule.ambient");
- list.add(sounds, "entity.mule.chest");
- list.add(sounds, "entity.mule.death");
- list.add(sounds, "entity.mule.hurt");
- list.add(sounds, "entity.painting.break");
- list.add(sounds, "entity.painting.place");
- list.add(sounds, "entity.parrot.ambient");
- list.add(sounds, "entity.parrot.death");
- list.add(sounds, "entity.parrot.eat");
- list.add(sounds, "entity.parrot.fly");
- list.add(sounds, "entity.parrot.hurt");
- list.add(sounds, "entity.parrot.imitate.blaze");
- list.add(sounds, "entity.parrot.imitate.creeper");
- list.add(sounds, "entity.parrot.imitate.drowned");
- list.add(sounds, "entity.parrot.imitate.elder_guardian");
- list.add(sounds, "entity.parrot.imitate.ender_dragon");
- list.add(sounds, "entity.parrot.imitate.enderman");
- list.add(sounds, "entity.parrot.imitate.endermite");
- list.add(sounds, "entity.parrot.imitate.evoker");
- list.add(sounds, "entity.parrot.imitate.ghast");
- list.add(sounds, "entity.parrot.imitate.husk");
- list.add(sounds, "entity.parrot.imitate.illusioner");
- list.add(sounds, "entity.parrot.imitate.magma_cube");
- list.add(sounds, "entity.parrot.imitate.phantom");
- list.add(sounds, "entity.parrot.imitate.polar_bear");
- list.add(sounds, "entity.parrot.imitate.shulker");
- list.add(sounds, "entity.parrot.imitate.silverfish");
- list.add(sounds, "entity.parrot.imitate.skeleton");
- list.add(sounds, "entity.parrot.imitate.slime");
- list.add(sounds, "entity.parrot.imitate.spider");
- list.add(sounds, "entity.parrot.imitate.stray");
- list.add(sounds, "entity.parrot.imitate.vex");
- list.add(sounds, "entity.parrot.imitate.vindicator");
- list.add(sounds, "entity.parrot.imitate.witch");
- list.add(sounds, "entity.parrot.imitate.wither");
- list.add(sounds, "entity.parrot.imitate.wither_skeleton");
- list.add(sounds, "entity.parrot.imitate.wolf");
- list.add(sounds, "entity.parrot.imitate.zombie");
- list.add(sounds, "entity.parrot.imitate.zombie_pigman");
- list.add(sounds, "entity.parrot.imitate.zombie_villager");
- list.add(sounds, "entity.parrot.step");
- list.add(sounds, "entity.phantom.ambient");
- list.add(sounds, "entity.phantom.bite");
- list.add(sounds, "entity.phantom.death");
- list.add(sounds, "entity.phantom.flap");
- list.add(sounds, "entity.phantom.hurt");
- list.add(sounds, "entity.phantom.swoop");
- list.add(sounds, "entity.pig.ambient");
- list.add(sounds, "entity.pig.death");
- list.add(sounds, "entity.pig.hurt");
- list.add(sounds, "entity.pig.saddle");
- list.add(sounds, "entity.pig.step");
- list.add(sounds, "entity.player.attack.crit");
- list.add(sounds, "entity.player.attack.knockback");
- list.add(sounds, "entity.player.attack.nodamage");
- list.add(sounds, "entity.player.attack.strong");
- list.add(sounds, "entity.player.attack.sweep");
- list.add(sounds, "entity.player.attack.weak");
- list.add(sounds, "entity.player.big_fall");
- list.add(sounds, "entity.player.breath");
- list.add(sounds, "entity.player.burp");
- list.add(sounds, "entity.player.death");
- list.add(sounds, "entity.player.hurt");
- list.add(sounds, "entity.player.hurt_drown");
- list.add(sounds, "entity.player.hurt_on_fire");
- list.add(sounds, "entity.player.levelup");
- list.add(sounds, "entity.player.small_fall");
- list.add(sounds, "entity.player.splash");
- list.add(sounds, "entity.player.splash.high_speed");
- list.add(sounds, "entity.player.swim");
- list.add(sounds, "entity.polar_bear.ambient");
- list.add(sounds, "entity.polar_bear.ambient_baby");
- list.add(sounds, "entity.polar_bear.death");
- list.add(sounds, "entity.polar_bear.hurt");
- list.add(sounds, "entity.polar_bear.step");
- list.add(sounds, "entity.polar_bear.warning");
- list.add(sounds, "entity.puffer_fish.ambient");
- list.add(sounds, "entity.puffer_fish.blow_out");
- list.add(sounds, "entity.puffer_fish.blow_up");
- list.add(sounds, "entity.puffer_fish.death");
- list.add(sounds, "entity.puffer_fish.flop");
- list.add(sounds, "entity.puffer_fish.hurt");
- list.add(sounds, "entity.puffer_fish.sting");
- list.add(sounds, "entity.rabbit.ambient");
- list.add(sounds, "entity.rabbit.attack");
- list.add(sounds, "entity.rabbit.death");
- list.add(sounds, "entity.rabbit.hurt");
- list.add(sounds, "entity.rabbit.jump");
- list.add(sounds, "entity.salmon.ambient");
- list.add(sounds, "entity.salmon.death");
- list.add(sounds, "entity.salmon.flop");
- list.add(sounds, "entity.salmon.hurt");
- list.add(sounds, "entity.sheep.ambient");
- list.add(sounds, "entity.sheep.death");
- list.add(sounds, "entity.sheep.hurt");
- list.add(sounds, "entity.sheep.shear");
- list.add(sounds, "entity.sheep.step");
- list.add(sounds, "entity.shulker.ambient");
- list.add(sounds, "entity.shulker.close");
- list.add(sounds, "entity.shulker.death");
- list.add(sounds, "entity.shulker.hurt");
- list.add(sounds, "entity.shulker.hurt_closed");
- list.add(sounds, "entity.shulker.open");
- list.add(sounds, "entity.shulker.shoot");
- list.add(sounds, "entity.shulker.teleport");
- list.add(sounds, "entity.shulker_bullet.hit");
- list.add(sounds, "entity.shulker_bullet.hurt");
- list.add(sounds, "entity.silverfish.ambient");
- list.add(sounds, "entity.silverfish.death");
- list.add(sounds, "entity.silverfish.hurt");
- list.add(sounds, "entity.silverfish.step");
- list.add(sounds, "entity.skeleton.ambient");
- list.add(sounds, "entity.skeleton.death");
- list.add(sounds, "entity.skeleton.hurt");
- list.add(sounds, "entity.skeleton.shoot");
- list.add(sounds, "entity.skeleton.step");
- list.add(sounds, "entity.skeleton_horse.ambient");
- list.add(sounds, "entity.skeleton_horse.death");
- list.add(sounds, "entity.skeleton_horse.hurt");
- list.add(sounds, "entity.skeleton_horse.swim");
- list.add(sounds, "entity.skeleton_horse.ambient_water");
- list.add(sounds, "entity.skeleton_horse.gallop_water");
- list.add(sounds, "entity.skeleton_horse.jump_water");
- list.add(sounds, "entity.skeleton_horse.step_water");
- list.add(sounds, "entity.slime.attack");
- list.add(sounds, "entity.slime.death");
- list.add(sounds, "entity.slime.hurt");
- list.add(sounds, "entity.slime.jump");
- list.add(sounds, "entity.slime.squish");
- list.add(sounds, "entity.magma_cube.death_small");
- list.add(sounds, "entity.magma_cube.hurt_small");
- list.add(sounds, "entity.magma_cube.squish_small");
- list.add(sounds, "entity.slime.death_small");
- list.add(sounds, "entity.slime.hurt_small");
- list.add(sounds, "entity.slime.jump_small");
- list.add(sounds, "entity.slime.squish_small");
- list.add(sounds, "entity.snow_golem.ambient");
- list.add(sounds, "entity.snow_golem.death");
- list.add(sounds, "entity.snow_golem.hurt");
- list.add(sounds, "entity.snow_golem.shoot");
- list.add(sounds, "entity.snowball.throw");
- list.add(sounds, "entity.spider.ambient");
- list.add(sounds, "entity.spider.death");
- list.add(sounds, "entity.spider.hurt");
- list.add(sounds, "entity.spider.step");
- list.add(sounds, "entity.splash_potion.break");
- list.add(sounds, "entity.splash_potion.throw");
- list.add(sounds, "entity.squid.ambient");
- list.add(sounds, "entity.squid.death");
- list.add(sounds, "entity.squid.hurt");
- list.add(sounds, "entity.squid.squirt");
- list.add(sounds, "entity.stray.ambient");
- list.add(sounds, "entity.stray.death");
- list.add(sounds, "entity.stray.hurt");
- list.add(sounds, "entity.stray.step");
- list.add(sounds, "entity.tnt.primed");
- list.add(sounds, "entity.tropical_fish.ambient");
- list.add(sounds, "entity.tropical_fish.death");
- list.add(sounds, "entity.tropical_fish.flop");
- list.add(sounds, "entity.tropical_fish.hurt");
- list.add(sounds, "entity.turtle.ambient_land");
- list.add(sounds, "entity.turtle.death");
- list.add(sounds, "entity.turtle.death_baby");
- list.add(sounds, "entity.turtle.egg_break");
- list.add(sounds, "entity.turtle.egg_crack");
- list.add(sounds, "entity.turtle.egg_hatch");
- list.add(sounds, "entity.turtle.hurt");
- list.add(sounds, "entity.turtle.hurt_baby");
- list.add(sounds, "entity.turtle.lay_egg");
- list.add(sounds, "entity.turtle.shamble");
- list.add(sounds, "entity.turtle.shamble_baby");
- list.add(sounds, "entity.turtle.swim");
- list.add(sounds, "entity.vex.ambient");
- list.add(sounds, "entity.vex.charge");
- list.add(sounds, "entity.vex.death");
- list.add(sounds, "entity.vex.hurt");
- list.add(sounds, "entity.villager.ambient");
- list.add(sounds, "entity.villager.death");
- list.add(sounds, "entity.villager.hurt");
- list.add(sounds, "entity.villager.no");
- list.add(sounds, "entity.villager.trade");
- list.add(sounds, "entity.villager.yes");
- list.add(sounds, "entity.vindicator.ambient");
- list.add(sounds, "entity.vindicator.death");
- list.add(sounds, "entity.vindicator.hurt");
- list.add(sounds, "entity.witch.ambient");
- list.add(sounds, "entity.witch.death");
- list.add(sounds, "entity.witch.drink");
- list.add(sounds, "entity.witch.hurt");
- list.add(sounds, "entity.witch.throw");
- list.add(sounds, "entity.wither.ambient");
- list.add(sounds, "entity.wither.break_block");
- list.add(sounds, "entity.wither.death");
- list.add(sounds, "entity.wither.hurt");
- list.add(sounds, "entity.wither.shoot");
- list.add(sounds, "entity.wither.spawn");
- list.add(sounds, "entity.wither_skeleton.ambient");
- list.add(sounds, "entity.wither_skeleton.death");
- list.add(sounds, "entity.wither_skeleton.hurt");
- list.add(sounds, "entity.wither_skeleton.step");
- list.add(sounds, "entity.wolf.ambient");
- list.add(sounds, "entity.wolf.death");
- list.add(sounds, "entity.wolf.growl");
- list.add(sounds, "entity.wolf.howl");
- list.add(sounds, "entity.wolf.hurt");
- list.add(sounds, "entity.wolf.pant");
- list.add(sounds, "entity.wolf.shake");
- list.add(sounds, "entity.wolf.step");
- list.add(sounds, "entity.wolf.whine");
- list.add(sounds, "entity.zombie.ambient");
- list.add(sounds, "entity.zombie.attack_wooden_door");
- list.add(sounds, "entity.zombie.attack_iron_door");
- list.add(sounds, "entity.zombie.break_wooden_door");
- list.add(sounds, "entity.zombie.converted_to_drowned");
- list.add(sounds, "entity.zombie.death");
- list.add(sounds, "entity.zombie.destroy_egg");
- list.add(sounds, "entity.zombie.hurt");
- list.add(sounds, "entity.zombie.infect");
- list.add(sounds, "entity.zombie.step");
- list.add(sounds, "entity.zombie_horse.ambient");
- list.add(sounds, "entity.zombie_horse.death");
- list.add(sounds, "entity.zombie_horse.hurt");
- list.add(sounds, "entity.zombie_pigman.ambient");
- list.add(sounds, "entity.zombie_pigman.angry");
- list.add(sounds, "entity.zombie_pigman.death");
- list.add(sounds, "entity.zombie_pigman.hurt");
- list.add(sounds, "entity.zombie_villager.ambient");
- list.add(sounds, "entity.zombie_villager.converted");
- list.add(sounds, "entity.zombie_villager.cure");
- list.add(sounds, "entity.zombie_villager.death");
- list.add(sounds, "entity.zombie_villager.hurt");
- list.add(sounds, "entity.zombie_villager.step");
- list.add(sounds, "item.armor.equip_chain");
- list.add(sounds, "item.armor.equip_diamond");
- list.add(sounds, "item.armor.equip_elytra");
- list.add(sounds, "item.armor.equip_generic");
- list.add(sounds, "item.armor.equip_gold");
- list.add(sounds, "item.armor.equip_iron");
- list.add(sounds, "item.armor.equip_leather");
- list.add(sounds, "item.armor.equip_turtle");
- list.add(sounds, "item.axe.strip");
- list.add(sounds, "item.bottle.empty");
- list.add(sounds, "item.bottle.fill");
- list.add(sounds, "item.bottle.fill_dragonbreath");
- list.add(sounds, "item.bucket.empty");
- list.add(sounds, "item.bucket.empty_fish");
- list.add(sounds, "item.bucket.empty_lava");
- list.add(sounds, "item.bucket.fill");
- list.add(sounds, "item.bucket.fill_fish");
- list.add(sounds, "item.bucket.fill_lava");
- list.add(sounds, "item.chorus_fruit.teleport");
- list.add(sounds, "item.elytra.flying");
- list.add(sounds, "item.firecharge.use");
- list.add(sounds, "item.flintandsteel.use");
- list.add(sounds, "item.hoe.till");
- list.add(sounds, "item.shield.block");
- list.add(sounds, "item.shield.break");
- list.add(sounds, "item.shovel.flatten");
- list.add(sounds, "item.totem.use");
- list.add(sounds, "item.trident.hit");
- list.add(sounds, "item.trident.hit_ground");
- list.add(sounds, "item.trident.return");
- list.add(sounds, "item.trident.riptide_1");
- list.add(sounds, "item.trident.riptide_2");
- list.add(sounds, "item.trident.riptide_3");
- list.add(sounds, "item.trident.throw");
- list.add(sounds, "item.trident.thunder");
- list.add(sounds, "music.creative");
- list.add(sounds, "music.credits");
- list.add(sounds, "music.dragon");
- list.add(sounds, "music.end");
- list.add(sounds, "music.game");
- list.add(sounds, "music.menu");
- list.add(sounds, "music.nether");
- list.add(sounds, "music.under_water");
- list.add(sounds, "music_disc.11");
- list.add(sounds, "music_disc.13");
- list.add(sounds, "music_disc.blocks");
- list.add(sounds, "music_disc.cat");
- list.add(sounds, "music_disc.chirp");
- list.add(sounds, "music_disc.far");
- list.add(sounds, "music_disc.mall");
- list.add(sounds, "music_disc.mellohi");
- list.add(sounds, "music_disc.stal");
- list.add(sounds, "music_disc.strad");
- list.add(sounds, "music_disc.wait");
- list.add(sounds, "music_disc.ward");
- list.add(sounds, "ui.button.click");
- list.add(sounds, "ui.toast.challenge_complete");
- list.add(sounds, "ui.toast.in");
- list.add(sounds, "ui.toast.out");
- list.add(sounds, "weather.rain");
- list.add(sounds, "weather.rain.above");
- waitfor(20);
- i = 0;
- category = sound.getCategory("master");
- @play
- sound_name = list.getIndex(sounds, i);
- sound = sound.get(sound_name);
- sound.spawnForPlayer(player, sound, category);
- msg(player, sound_name);
- if(++i == list.getSize(sounds)) {
- term();
- }
- sgoto(100, "play");
- wait();
|