playsounds.txt 29 KB

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  1. sounds= list.new();
  2. list.add(sounds, "ambient.cave");
  3. list.add(sounds, "ambient.underwater.enter");
  4. list.add(sounds, "ambient.underwater.exit");
  5. list.add(sounds, "ambient.underwater.loop");
  6. list.add(sounds, "ambient.underwater.loop.additions");
  7. list.add(sounds, "ambient.underwater.loop.additions.rare");
  8. list.add(sounds, "ambient.underwater.loop.additions.ultra_rare");
  9. list.add(sounds, "block.anvil.break");
  10. list.add(sounds, "block.anvil.destroy");
  11. list.add(sounds, "block.anvil.fall");
  12. list.add(sounds, "block.anvil.hit");
  13. list.add(sounds, "block.anvil.land");
  14. list.add(sounds, "block.anvil.place");
  15. list.add(sounds, "block.anvil.step");
  16. list.add(sounds, "block.anvil.use");
  17. list.add(sounds, "block.beacon.activate");
  18. list.add(sounds, "block.beacon.ambient");
  19. list.add(sounds, "block.beacon.deactivate");
  20. list.add(sounds, "block.beacon.power_select");
  21. list.add(sounds, "block.brewing_stand.brew");
  22. list.add(sounds, "block.bubble_column.bubble_pop");
  23. list.add(sounds, "block.bubble_column.upwards_ambient");
  24. list.add(sounds, "block.bubble_column.upwards_inside");
  25. list.add(sounds, "block.bubble_column.whirlpool_ambient");
  26. list.add(sounds, "block.bubble_column.whirlpool_inside");
  27. list.add(sounds, "block.chest.close");
  28. list.add(sounds, "block.chest.locked");
  29. list.add(sounds, "block.chest.open");
  30. list.add(sounds, "block.chorus_flower.death");
  31. list.add(sounds, "block.chorus_flower.grow");
  32. list.add(sounds, "block.wool.break");
  33. list.add(sounds, "block.wool.fall");
  34. list.add(sounds, "block.wool.hit");
  35. list.add(sounds, "block.wool.place");
  36. list.add(sounds, "block.wool.step");
  37. list.add(sounds, "block.comparator.click");
  38. list.add(sounds, "block.conduit.activate");
  39. list.add(sounds, "block.conduit.ambient");
  40. list.add(sounds, "block.conduit.ambient.short");
  41. list.add(sounds, "block.conduit.attack.target");
  42. list.add(sounds, "block.conduit.deactivate");
  43. list.add(sounds, "block.dispenser.dispense");
  44. list.add(sounds, "block.dispenser.fail");
  45. list.add(sounds, "block.dispenser.launch");
  46. list.add(sounds, "block.enchantment_table.use");
  47. list.add(sounds, "block.end_gateway.spawn");
  48. list.add(sounds, "block.end_portal.spawn");
  49. list.add(sounds, "block.end_portal_frame.fill");
  50. list.add(sounds, "block.ender_chest.close");
  51. list.add(sounds, "block.ender_chest.open");
  52. list.add(sounds, "block.fence_gate.close");
  53. list.add(sounds, "block.fence_gate.open");
  54. list.add(sounds, "block.fire.ambient");
  55. list.add(sounds, "block.fire.extinguish");
  56. list.add(sounds, "block.furnace.fire_crackle");
  57. list.add(sounds, "block.glass.break");
  58. list.add(sounds, "block.glass.fall");
  59. list.add(sounds, "block.glass.hit");
  60. list.add(sounds, "block.glass.place");
  61. list.add(sounds, "block.glass.step");
  62. list.add(sounds, "block.grass.break");
  63. list.add(sounds, "block.grass.fall");
  64. list.add(sounds, "block.grass.hit");
  65. list.add(sounds, "block.grass.place");
  66. list.add(sounds, "block.grass.step");
  67. list.add(sounds, "block.wet_grass.break");
  68. list.add(sounds, "block.wet_grass.fall");
  69. list.add(sounds, "block.wet_grass.hit");
  70. list.add(sounds, "block.wet_grass.place");
  71. list.add(sounds, "block.wet_grass.step");
  72. list.add(sounds, "block.coral_block.break");
  73. list.add(sounds, "block.coral_block.fall");
  74. list.add(sounds, "block.coral_block.hit");
  75. list.add(sounds, "block.coral_block.place");
  76. list.add(sounds, "block.coral_block.step");
  77. list.add(sounds, "block.gravel.break");
  78. list.add(sounds, "block.gravel.fall");
  79. list.add(sounds, "block.gravel.hit");
  80. list.add(sounds, "block.gravel.place");
  81. list.add(sounds, "block.gravel.step");
  82. list.add(sounds, "block.iron_door.close");
  83. list.add(sounds, "block.iron_door.open");
  84. list.add(sounds, "block.iron_trapdoor.close");
  85. list.add(sounds, "block.iron_trapdoor.open");
  86. list.add(sounds, "block.ladder.break");
  87. list.add(sounds, "block.ladder.fall");
  88. list.add(sounds, "block.ladder.hit");
  89. list.add(sounds, "block.ladder.place");
  90. list.add(sounds, "block.ladder.step");
  91. list.add(sounds, "block.lava.ambient");
  92. list.add(sounds, "block.lava.extinguish");
  93. list.add(sounds, "block.lava.pop");
  94. list.add(sounds, "block.lever.click");
  95. list.add(sounds, "block.metal.break");
  96. list.add(sounds, "block.metal.fall");
  97. list.add(sounds, "block.metal.hit");
  98. list.add(sounds, "block.metal.place");
  99. list.add(sounds, "block.metal.step");
  100. list.add(sounds, "block.metal_pressure_plate.click_off");
  101. list.add(sounds, "block.metal_pressure_plate.click_on");
  102. list.add(sounds, "block.note_block.basedrum");
  103. list.add(sounds, "block.note_block.bass");
  104. list.add(sounds, "block.note_block.bell");
  105. list.add(sounds, "block.note_block.chime");
  106. list.add(sounds, "block.note_block.flute");
  107. list.add(sounds, "block.note_block.guitar");
  108. list.add(sounds, "block.note_block.harp");
  109. list.add(sounds, "block.note_block.hat");
  110. list.add(sounds, "block.note_block.pling");
  111. list.add(sounds, "block.note_block.snare");
  112. list.add(sounds, "block.note_block.xylophone");
  113. list.add(sounds, "block.piston.contract");
  114. list.add(sounds, "block.piston.extend");
  115. list.add(sounds, "block.portal.ambient");
  116. list.add(sounds, "block.portal.travel");
  117. list.add(sounds, "block.portal.trigger");
  118. list.add(sounds, "block.pumpkin.carve");
  119. list.add(sounds, "block.redstone_torch.burnout");
  120. list.add(sounds, "block.sand.break");
  121. list.add(sounds, "block.sand.fall");
  122. list.add(sounds, "block.sand.hit");
  123. list.add(sounds, "block.sand.place");
  124. list.add(sounds, "block.sand.step");
  125. list.add(sounds, "block.shulker_box.close");
  126. list.add(sounds, "block.shulker_box.open");
  127. list.add(sounds, "block.slime_block.break");
  128. list.add(sounds, "block.slime_block.fall");
  129. list.add(sounds, "block.slime_block.hit");
  130. list.add(sounds, "block.slime_block.place");
  131. list.add(sounds, "block.slime_block.step");
  132. list.add(sounds, "block.snow.break");
  133. list.add(sounds, "block.snow.fall");
  134. list.add(sounds, "block.snow.hit");
  135. list.add(sounds, "block.snow.place");
  136. list.add(sounds, "block.snow.step");
  137. list.add(sounds, "block.stone.break");
  138. list.add(sounds, "block.stone.fall");
  139. list.add(sounds, "block.stone.hit");
  140. list.add(sounds, "block.stone.place");
  141. list.add(sounds, "block.stone.step");
  142. list.add(sounds, "block.stone_button.click_off");
  143. list.add(sounds, "block.stone_button.click_on");
  144. list.add(sounds, "block.stone_pressure_plate.click_off");
  145. list.add(sounds, "block.stone_pressure_plate.click_on");
  146. list.add(sounds, "block.tripwire.attach");
  147. list.add(sounds, "block.tripwire.click_off");
  148. list.add(sounds, "block.tripwire.click_on");
  149. list.add(sounds, "block.tripwire.detach");
  150. list.add(sounds, "block.water.ambient");
  151. list.add(sounds, "block.lily_pad.place");
  152. list.add(sounds, "block.wood.break");
  153. list.add(sounds, "block.wood.fall");
  154. list.add(sounds, "block.wood.hit");
  155. list.add(sounds, "block.wood.place");
  156. list.add(sounds, "block.wood.step");
  157. list.add(sounds, "block.wooden_button.click_off");
  158. list.add(sounds, "block.wooden_button.click_on");
  159. list.add(sounds, "block.wooden_pressure_plate.click_off");
  160. list.add(sounds, "block.wooden_pressure_plate.click_on");
  161. list.add(sounds, "block.wooden_door.close");
  162. list.add(sounds, "block.wooden_door.open");
  163. list.add(sounds, "block.wooden_trapdoor.close");
  164. list.add(sounds, "block.wooden_trapdoor.open");
  165. list.add(sounds, "enchant.thorns.hit");
  166. list.add(sounds, "entity.armor_stand.break");
  167. list.add(sounds, "entity.armor_stand.fall");
  168. list.add(sounds, "entity.armor_stand.hit");
  169. list.add(sounds, "entity.armor_stand.place");
  170. list.add(sounds, "entity.arrow.hit");
  171. list.add(sounds, "entity.arrow.hit_player");
  172. list.add(sounds, "entity.arrow.shoot");
  173. list.add(sounds, "entity.bat.ambient");
  174. list.add(sounds, "entity.bat.death");
  175. list.add(sounds, "entity.bat.hurt");
  176. list.add(sounds, "entity.bat.loop");
  177. list.add(sounds, "entity.bat.takeoff");
  178. list.add(sounds, "entity.blaze.ambient");
  179. list.add(sounds, "entity.blaze.burn");
  180. list.add(sounds, "entity.blaze.death");
  181. list.add(sounds, "entity.blaze.hurt");
  182. list.add(sounds, "entity.blaze.shoot");
  183. list.add(sounds, "entity.boat.paddle_land");
  184. list.add(sounds, "entity.boat.paddle_water");
  185. list.add(sounds, "entity.fishing_bobber.retrieve");
  186. list.add(sounds, "entity.fishing_bobber.splash");
  187. list.add(sounds, "entity.fishing_bobber.throw");
  188. list.add(sounds, "entity.cat.ambient");
  189. list.add(sounds, "entity.cat.death");
  190. list.add(sounds, "entity.cat.hiss");
  191. list.add(sounds, "entity.cat.hurt");
  192. list.add(sounds, "entity.cat.purr");
  193. list.add(sounds, "entity.cat.purreow");
  194. list.add(sounds, "entity.chicken.ambient");
  195. list.add(sounds, "entity.chicken.death");
  196. list.add(sounds, "entity.chicken.egg");
  197. list.add(sounds, "entity.chicken.hurt");
  198. list.add(sounds, "entity.chicken.step");
  199. list.add(sounds, "entity.cod.ambient");
  200. list.add(sounds, "entity.cod.death");
  201. list.add(sounds, "entity.cod.flop");
  202. list.add(sounds, "entity.cod.hurt");
  203. list.add(sounds, "entity.cow.ambient");
  204. list.add(sounds, "entity.cow.death");
  205. list.add(sounds, "entity.cow.hurt");
  206. list.add(sounds, "entity.cow.milk");
  207. list.add(sounds, "entity.cow.step");
  208. list.add(sounds, "entity.creeper.death");
  209. list.add(sounds, "entity.creeper.hurt");
  210. list.add(sounds, "entity.creeper.primed");
  211. list.add(sounds, "entity.dolphin.ambient");
  212. list.add(sounds, "entity.dolphin.ambient_water");
  213. list.add(sounds, "entity.dolphin.attack");
  214. list.add(sounds, "entity.dolphin.death");
  215. list.add(sounds, "entity.dolphin.eat");
  216. list.add(sounds, "entity.dolphin.hurt");
  217. list.add(sounds, "entity.dolphin.jump");
  218. list.add(sounds, "entity.dolphin.play");
  219. list.add(sounds, "entity.dolphin.splash");
  220. list.add(sounds, "entity.dolphin.swim");
  221. list.add(sounds, "entity.donkey.ambient");
  222. list.add(sounds, "entity.donkey.angry");
  223. list.add(sounds, "entity.donkey.chest");
  224. list.add(sounds, "entity.donkey.death");
  225. list.add(sounds, "entity.donkey.hurt");
  226. list.add(sounds, "entity.drowned.ambient");
  227. list.add(sounds, "entity.drowned.ambient_water");
  228. list.add(sounds, "entity.drowned.death");
  229. list.add(sounds, "entity.drowned.death_water");
  230. list.add(sounds, "entity.drowned.hurt");
  231. list.add(sounds, "entity.drowned.hurt_water");
  232. list.add(sounds, "entity.drowned.shoot");
  233. list.add(sounds, "entity.drowned.step");
  234. list.add(sounds, "entity.drowned.swim");
  235. list.add(sounds, "entity.egg.throw");
  236. list.add(sounds, "entity.elder_guardian.ambient");
  237. list.add(sounds, "entity.elder_guardian.ambient_land");
  238. list.add(sounds, "entity.elder_guardian.curse");
  239. list.add(sounds, "entity.elder_guardian.death");
  240. list.add(sounds, "entity.elder_guardian.death_land");
  241. list.add(sounds, "entity.elder_guardian.flop");
  242. list.add(sounds, "entity.elder_guardian.hurt");
  243. list.add(sounds, "entity.elder_guardian.hurt_land");
  244. list.add(sounds, "entity.ender_dragon.ambient");
  245. list.add(sounds, "entity.ender_dragon.death");
  246. list.add(sounds, "entity.ender_dragon.flap");
  247. list.add(sounds, "entity.ender_dragon.growl");
  248. list.add(sounds, "entity.ender_dragon.hurt");
  249. list.add(sounds, "entity.ender_dragon.shoot");
  250. list.add(sounds, "entity.dragon_fireball.explode");
  251. list.add(sounds, "entity.ender_eye.death");
  252. list.add(sounds, "entity.ender_eye.launch");
  253. list.add(sounds, "entity.enderman.ambient");
  254. list.add(sounds, "entity.enderman.death");
  255. list.add(sounds, "entity.enderman.hurt");
  256. list.add(sounds, "entity.enderman.scream");
  257. list.add(sounds, "entity.enderman.stare");
  258. list.add(sounds, "entity.enderman.teleport");
  259. list.add(sounds, "entity.endermite.ambient");
  260. list.add(sounds, "entity.endermite.death");
  261. list.add(sounds, "entity.endermite.hurt");
  262. list.add(sounds, "entity.endermite.step");
  263. list.add(sounds, "entity.ender_pearl.throw");
  264. list.add(sounds, "entity.evoker.ambient");
  265. list.add(sounds, "entity.evoker.cast_spell");
  266. list.add(sounds, "entity.evoker.death");
  267. list.add(sounds, "entity.evoker.hurt");
  268. list.add(sounds, "entity.evoker.prepare_attack");
  269. list.add(sounds, "entity.evoker.prepare_summon");
  270. list.add(sounds, "entity.evoker.prepare_wololo");
  271. list.add(sounds, "entity.evoker_fangs.attack");
  272. list.add(sounds, "entity.experience_bottle.throw");
  273. list.add(sounds, "entity.experience_orb.pickup");
  274. list.add(sounds, "entity.firework_rocket.blast");
  275. list.add(sounds, "entity.firework_rocket.blast_far");
  276. list.add(sounds, "entity.firework_rocket.large_blast");
  277. list.add(sounds, "entity.firework_rocket.large_blast_far");
  278. list.add(sounds, "entity.firework_rocket.launch");
  279. list.add(sounds, "entity.firework_rocket.shoot");
  280. list.add(sounds, "entity.firework_rocket.twinkle");
  281. list.add(sounds, "entity.firework_rocket.twinkle_far");
  282. list.add(sounds, "entity.fish.swim");
  283. list.add(sounds, "entity.generic.big_fall");
  284. list.add(sounds, "entity.generic.burn");
  285. list.add(sounds, "entity.generic.death");
  286. list.add(sounds, "entity.generic.drink");
  287. list.add(sounds, "entity.generic.eat");
  288. list.add(sounds, "entity.generic.explode");
  289. list.add(sounds, "entity.generic.extinguish_fire");
  290. list.add(sounds, "entity.generic.hurt");
  291. list.add(sounds, "entity.generic.small_fall");
  292. list.add(sounds, "entity.generic.splash");
  293. list.add(sounds, "entity.generic.swim");
  294. list.add(sounds, "entity.ghast.ambient");
  295. list.add(sounds, "entity.ghast.death");
  296. list.add(sounds, "entity.ghast.hurt");
  297. list.add(sounds, "entity.ghast.scream");
  298. list.add(sounds, "entity.ghast.shoot");
  299. list.add(sounds, "entity.ghast.warn");
  300. list.add(sounds, "entity.guardian.ambient");
  301. list.add(sounds, "entity.guardian.ambient_land");
  302. list.add(sounds, "entity.guardian.attack");
  303. list.add(sounds, "entity.guardian.death");
  304. list.add(sounds, "entity.guardian.death_land");
  305. list.add(sounds, "entity.guardian.flop");
  306. list.add(sounds, "entity.guardian.hurt");
  307. list.add(sounds, "entity.guardian.hurt_land");
  308. list.add(sounds, "entity.horse.ambient");
  309. list.add(sounds, "entity.horse.angry");
  310. list.add(sounds, "entity.horse.armor");
  311. list.add(sounds, "entity.horse.breathe");
  312. list.add(sounds, "entity.horse.death");
  313. list.add(sounds, "entity.horse.eat");
  314. list.add(sounds, "entity.horse.gallop");
  315. list.add(sounds, "entity.horse.hurt");
  316. list.add(sounds, "entity.horse.jump");
  317. list.add(sounds, "entity.horse.land");
  318. list.add(sounds, "entity.horse.saddle");
  319. list.add(sounds, "entity.horse.step");
  320. list.add(sounds, "entity.horse.step_wood");
  321. list.add(sounds, "entity.hostile.big_fall");
  322. list.add(sounds, "entity.hostile.death");
  323. list.add(sounds, "entity.hostile.hurt");
  324. list.add(sounds, "entity.hostile.small_fall");
  325. list.add(sounds, "entity.hostile.splash");
  326. list.add(sounds, "entity.hostile.swim");
  327. list.add(sounds, "entity.husk.ambient");
  328. list.add(sounds, "entity.husk.converted_to_zombie");
  329. list.add(sounds, "entity.husk.death");
  330. list.add(sounds, "entity.husk.hurt");
  331. list.add(sounds, "entity.husk.step");
  332. list.add(sounds, "entity.illusioner.ambient");
  333. list.add(sounds, "entity.illusioner.cast_spell");
  334. list.add(sounds, "entity.illusioner.death");
  335. list.add(sounds, "entity.illusioner.hurt");
  336. list.add(sounds, "entity.illusioner.mirror_move");
  337. list.add(sounds, "entity.illusioner.prepare_blindness");
  338. list.add(sounds, "entity.illusioner.prepare_mirror");
  339. list.add(sounds, "entity.iron_golem.attack");
  340. list.add(sounds, "entity.iron_golem.death");
  341. list.add(sounds, "entity.iron_golem.hurt");
  342. list.add(sounds, "entity.iron_golem.step");
  343. list.add(sounds, "entity.item.break");
  344. list.add(sounds, "entity.item.pickup");
  345. list.add(sounds, "entity.item_frame.add_item");
  346. list.add(sounds, "entity.item_frame.break");
  347. list.add(sounds, "entity.item_frame.place");
  348. list.add(sounds, "entity.item_frame.remove_item");
  349. list.add(sounds, "entity.item_frame.rotate_item");
  350. list.add(sounds, "entity.leash_knot.break");
  351. list.add(sounds, "entity.leash_knot.place");
  352. list.add(sounds, "entity.lightning_bolt.impact");
  353. list.add(sounds, "entity.lightning_bolt.thunder");
  354. list.add(sounds, "entity.lingering_potion.throw");
  355. list.add(sounds, "entity.llama.ambient");
  356. list.add(sounds, "entity.llama.angry");
  357. list.add(sounds, "entity.llama.chest");
  358. list.add(sounds, "entity.llama.death");
  359. list.add(sounds, "entity.llama.eat");
  360. list.add(sounds, "entity.llama.hurt");
  361. list.add(sounds, "entity.llama.spit");
  362. list.add(sounds, "entity.llama.step");
  363. list.add(sounds, "entity.llama.swag");
  364. list.add(sounds, "entity.magma_cube.death");
  365. list.add(sounds, "entity.magma_cube.hurt");
  366. list.add(sounds, "entity.magma_cube.jump");
  367. list.add(sounds, "entity.magma_cube.squish");
  368. list.add(sounds, "entity.minecart.inside");
  369. list.add(sounds, "entity.minecart.riding");
  370. list.add(sounds, "entity.mooshroom.shear");
  371. list.add(sounds, "entity.mule.ambient");
  372. list.add(sounds, "entity.mule.chest");
  373. list.add(sounds, "entity.mule.death");
  374. list.add(sounds, "entity.mule.hurt");
  375. list.add(sounds, "entity.painting.break");
  376. list.add(sounds, "entity.painting.place");
  377. list.add(sounds, "entity.parrot.ambient");
  378. list.add(sounds, "entity.parrot.death");
  379. list.add(sounds, "entity.parrot.eat");
  380. list.add(sounds, "entity.parrot.fly");
  381. list.add(sounds, "entity.parrot.hurt");
  382. list.add(sounds, "entity.parrot.imitate.blaze");
  383. list.add(sounds, "entity.parrot.imitate.creeper");
  384. list.add(sounds, "entity.parrot.imitate.drowned");
  385. list.add(sounds, "entity.parrot.imitate.elder_guardian");
  386. list.add(sounds, "entity.parrot.imitate.ender_dragon");
  387. list.add(sounds, "entity.parrot.imitate.enderman");
  388. list.add(sounds, "entity.parrot.imitate.endermite");
  389. list.add(sounds, "entity.parrot.imitate.evoker");
  390. list.add(sounds, "entity.parrot.imitate.ghast");
  391. list.add(sounds, "entity.parrot.imitate.husk");
  392. list.add(sounds, "entity.parrot.imitate.illusioner");
  393. list.add(sounds, "entity.parrot.imitate.magma_cube");
  394. list.add(sounds, "entity.parrot.imitate.phantom");
  395. list.add(sounds, "entity.parrot.imitate.polar_bear");
  396. list.add(sounds, "entity.parrot.imitate.shulker");
  397. list.add(sounds, "entity.parrot.imitate.silverfish");
  398. list.add(sounds, "entity.parrot.imitate.skeleton");
  399. list.add(sounds, "entity.parrot.imitate.slime");
  400. list.add(sounds, "entity.parrot.imitate.spider");
  401. list.add(sounds, "entity.parrot.imitate.stray");
  402. list.add(sounds, "entity.parrot.imitate.vex");
  403. list.add(sounds, "entity.parrot.imitate.vindicator");
  404. list.add(sounds, "entity.parrot.imitate.witch");
  405. list.add(sounds, "entity.parrot.imitate.wither");
  406. list.add(sounds, "entity.parrot.imitate.wither_skeleton");
  407. list.add(sounds, "entity.parrot.imitate.wolf");
  408. list.add(sounds, "entity.parrot.imitate.zombie");
  409. list.add(sounds, "entity.parrot.imitate.zombie_pigman");
  410. list.add(sounds, "entity.parrot.imitate.zombie_villager");
  411. list.add(sounds, "entity.parrot.step");
  412. list.add(sounds, "entity.phantom.ambient");
  413. list.add(sounds, "entity.phantom.bite");
  414. list.add(sounds, "entity.phantom.death");
  415. list.add(sounds, "entity.phantom.flap");
  416. list.add(sounds, "entity.phantom.hurt");
  417. list.add(sounds, "entity.phantom.swoop");
  418. list.add(sounds, "entity.pig.ambient");
  419. list.add(sounds, "entity.pig.death");
  420. list.add(sounds, "entity.pig.hurt");
  421. list.add(sounds, "entity.pig.saddle");
  422. list.add(sounds, "entity.pig.step");
  423. list.add(sounds, "entity.player.attack.crit");
  424. list.add(sounds, "entity.player.attack.knockback");
  425. list.add(sounds, "entity.player.attack.nodamage");
  426. list.add(sounds, "entity.player.attack.strong");
  427. list.add(sounds, "entity.player.attack.sweep");
  428. list.add(sounds, "entity.player.attack.weak");
  429. list.add(sounds, "entity.player.big_fall");
  430. list.add(sounds, "entity.player.breath");
  431. list.add(sounds, "entity.player.burp");
  432. list.add(sounds, "entity.player.death");
  433. list.add(sounds, "entity.player.hurt");
  434. list.add(sounds, "entity.player.hurt_drown");
  435. list.add(sounds, "entity.player.hurt_on_fire");
  436. list.add(sounds, "entity.player.levelup");
  437. list.add(sounds, "entity.player.small_fall");
  438. list.add(sounds, "entity.player.splash");
  439. list.add(sounds, "entity.player.splash.high_speed");
  440. list.add(sounds, "entity.player.swim");
  441. list.add(sounds, "entity.polar_bear.ambient");
  442. list.add(sounds, "entity.polar_bear.ambient_baby");
  443. list.add(sounds, "entity.polar_bear.death");
  444. list.add(sounds, "entity.polar_bear.hurt");
  445. list.add(sounds, "entity.polar_bear.step");
  446. list.add(sounds, "entity.polar_bear.warning");
  447. list.add(sounds, "entity.puffer_fish.ambient");
  448. list.add(sounds, "entity.puffer_fish.blow_out");
  449. list.add(sounds, "entity.puffer_fish.blow_up");
  450. list.add(sounds, "entity.puffer_fish.death");
  451. list.add(sounds, "entity.puffer_fish.flop");
  452. list.add(sounds, "entity.puffer_fish.hurt");
  453. list.add(sounds, "entity.puffer_fish.sting");
  454. list.add(sounds, "entity.rabbit.ambient");
  455. list.add(sounds, "entity.rabbit.attack");
  456. list.add(sounds, "entity.rabbit.death");
  457. list.add(sounds, "entity.rabbit.hurt");
  458. list.add(sounds, "entity.rabbit.jump");
  459. list.add(sounds, "entity.salmon.ambient");
  460. list.add(sounds, "entity.salmon.death");
  461. list.add(sounds, "entity.salmon.flop");
  462. list.add(sounds, "entity.salmon.hurt");
  463. list.add(sounds, "entity.sheep.ambient");
  464. list.add(sounds, "entity.sheep.death");
  465. list.add(sounds, "entity.sheep.hurt");
  466. list.add(sounds, "entity.sheep.shear");
  467. list.add(sounds, "entity.sheep.step");
  468. list.add(sounds, "entity.shulker.ambient");
  469. list.add(sounds, "entity.shulker.close");
  470. list.add(sounds, "entity.shulker.death");
  471. list.add(sounds, "entity.shulker.hurt");
  472. list.add(sounds, "entity.shulker.hurt_closed");
  473. list.add(sounds, "entity.shulker.open");
  474. list.add(sounds, "entity.shulker.shoot");
  475. list.add(sounds, "entity.shulker.teleport");
  476. list.add(sounds, "entity.shulker_bullet.hit");
  477. list.add(sounds, "entity.shulker_bullet.hurt");
  478. list.add(sounds, "entity.silverfish.ambient");
  479. list.add(sounds, "entity.silverfish.death");
  480. list.add(sounds, "entity.silverfish.hurt");
  481. list.add(sounds, "entity.silverfish.step");
  482. list.add(sounds, "entity.skeleton.ambient");
  483. list.add(sounds, "entity.skeleton.death");
  484. list.add(sounds, "entity.skeleton.hurt");
  485. list.add(sounds, "entity.skeleton.shoot");
  486. list.add(sounds, "entity.skeleton.step");
  487. list.add(sounds, "entity.skeleton_horse.ambient");
  488. list.add(sounds, "entity.skeleton_horse.death");
  489. list.add(sounds, "entity.skeleton_horse.hurt");
  490. list.add(sounds, "entity.skeleton_horse.swim");
  491. list.add(sounds, "entity.skeleton_horse.ambient_water");
  492. list.add(sounds, "entity.skeleton_horse.gallop_water");
  493. list.add(sounds, "entity.skeleton_horse.jump_water");
  494. list.add(sounds, "entity.skeleton_horse.step_water");
  495. list.add(sounds, "entity.slime.attack");
  496. list.add(sounds, "entity.slime.death");
  497. list.add(sounds, "entity.slime.hurt");
  498. list.add(sounds, "entity.slime.jump");
  499. list.add(sounds, "entity.slime.squish");
  500. list.add(sounds, "entity.magma_cube.death_small");
  501. list.add(sounds, "entity.magma_cube.hurt_small");
  502. list.add(sounds, "entity.magma_cube.squish_small");
  503. list.add(sounds, "entity.slime.death_small");
  504. list.add(sounds, "entity.slime.hurt_small");
  505. list.add(sounds, "entity.slime.jump_small");
  506. list.add(sounds, "entity.slime.squish_small");
  507. list.add(sounds, "entity.snow_golem.ambient");
  508. list.add(sounds, "entity.snow_golem.death");
  509. list.add(sounds, "entity.snow_golem.hurt");
  510. list.add(sounds, "entity.snow_golem.shoot");
  511. list.add(sounds, "entity.snowball.throw");
  512. list.add(sounds, "entity.spider.ambient");
  513. list.add(sounds, "entity.spider.death");
  514. list.add(sounds, "entity.spider.hurt");
  515. list.add(sounds, "entity.spider.step");
  516. list.add(sounds, "entity.splash_potion.break");
  517. list.add(sounds, "entity.splash_potion.throw");
  518. list.add(sounds, "entity.squid.ambient");
  519. list.add(sounds, "entity.squid.death");
  520. list.add(sounds, "entity.squid.hurt");
  521. list.add(sounds, "entity.squid.squirt");
  522. list.add(sounds, "entity.stray.ambient");
  523. list.add(sounds, "entity.stray.death");
  524. list.add(sounds, "entity.stray.hurt");
  525. list.add(sounds, "entity.stray.step");
  526. list.add(sounds, "entity.tnt.primed");
  527. list.add(sounds, "entity.tropical_fish.ambient");
  528. list.add(sounds, "entity.tropical_fish.death");
  529. list.add(sounds, "entity.tropical_fish.flop");
  530. list.add(sounds, "entity.tropical_fish.hurt");
  531. list.add(sounds, "entity.turtle.ambient_land");
  532. list.add(sounds, "entity.turtle.death");
  533. list.add(sounds, "entity.turtle.death_baby");
  534. list.add(sounds, "entity.turtle.egg_break");
  535. list.add(sounds, "entity.turtle.egg_crack");
  536. list.add(sounds, "entity.turtle.egg_hatch");
  537. list.add(sounds, "entity.turtle.hurt");
  538. list.add(sounds, "entity.turtle.hurt_baby");
  539. list.add(sounds, "entity.turtle.lay_egg");
  540. list.add(sounds, "entity.turtle.shamble");
  541. list.add(sounds, "entity.turtle.shamble_baby");
  542. list.add(sounds, "entity.turtle.swim");
  543. list.add(sounds, "entity.vex.ambient");
  544. list.add(sounds, "entity.vex.charge");
  545. list.add(sounds, "entity.vex.death");
  546. list.add(sounds, "entity.vex.hurt");
  547. list.add(sounds, "entity.villager.ambient");
  548. list.add(sounds, "entity.villager.death");
  549. list.add(sounds, "entity.villager.hurt");
  550. list.add(sounds, "entity.villager.no");
  551. list.add(sounds, "entity.villager.trade");
  552. list.add(sounds, "entity.villager.yes");
  553. list.add(sounds, "entity.vindicator.ambient");
  554. list.add(sounds, "entity.vindicator.death");
  555. list.add(sounds, "entity.vindicator.hurt");
  556. list.add(sounds, "entity.witch.ambient");
  557. list.add(sounds, "entity.witch.death");
  558. list.add(sounds, "entity.witch.drink");
  559. list.add(sounds, "entity.witch.hurt");
  560. list.add(sounds, "entity.witch.throw");
  561. list.add(sounds, "entity.wither.ambient");
  562. list.add(sounds, "entity.wither.break_block");
  563. list.add(sounds, "entity.wither.death");
  564. list.add(sounds, "entity.wither.hurt");
  565. list.add(sounds, "entity.wither.shoot");
  566. list.add(sounds, "entity.wither.spawn");
  567. list.add(sounds, "entity.wither_skeleton.ambient");
  568. list.add(sounds, "entity.wither_skeleton.death");
  569. list.add(sounds, "entity.wither_skeleton.hurt");
  570. list.add(sounds, "entity.wither_skeleton.step");
  571. list.add(sounds, "entity.wolf.ambient");
  572. list.add(sounds, "entity.wolf.death");
  573. list.add(sounds, "entity.wolf.growl");
  574. list.add(sounds, "entity.wolf.howl");
  575. list.add(sounds, "entity.wolf.hurt");
  576. list.add(sounds, "entity.wolf.pant");
  577. list.add(sounds, "entity.wolf.shake");
  578. list.add(sounds, "entity.wolf.step");
  579. list.add(sounds, "entity.wolf.whine");
  580. list.add(sounds, "entity.zombie.ambient");
  581. list.add(sounds, "entity.zombie.attack_wooden_door");
  582. list.add(sounds, "entity.zombie.attack_iron_door");
  583. list.add(sounds, "entity.zombie.break_wooden_door");
  584. list.add(sounds, "entity.zombie.converted_to_drowned");
  585. list.add(sounds, "entity.zombie.death");
  586. list.add(sounds, "entity.zombie.destroy_egg");
  587. list.add(sounds, "entity.zombie.hurt");
  588. list.add(sounds, "entity.zombie.infect");
  589. list.add(sounds, "entity.zombie.step");
  590. list.add(sounds, "entity.zombie_horse.ambient");
  591. list.add(sounds, "entity.zombie_horse.death");
  592. list.add(sounds, "entity.zombie_horse.hurt");
  593. list.add(sounds, "entity.zombie_pigman.ambient");
  594. list.add(sounds, "entity.zombie_pigman.angry");
  595. list.add(sounds, "entity.zombie_pigman.death");
  596. list.add(sounds, "entity.zombie_pigman.hurt");
  597. list.add(sounds, "entity.zombie_villager.ambient");
  598. list.add(sounds, "entity.zombie_villager.converted");
  599. list.add(sounds, "entity.zombie_villager.cure");
  600. list.add(sounds, "entity.zombie_villager.death");
  601. list.add(sounds, "entity.zombie_villager.hurt");
  602. list.add(sounds, "entity.zombie_villager.step");
  603. list.add(sounds, "item.armor.equip_chain");
  604. list.add(sounds, "item.armor.equip_diamond");
  605. list.add(sounds, "item.armor.equip_elytra");
  606. list.add(sounds, "item.armor.equip_generic");
  607. list.add(sounds, "item.armor.equip_gold");
  608. list.add(sounds, "item.armor.equip_iron");
  609. list.add(sounds, "item.armor.equip_leather");
  610. list.add(sounds, "item.armor.equip_turtle");
  611. list.add(sounds, "item.axe.strip");
  612. list.add(sounds, "item.bottle.empty");
  613. list.add(sounds, "item.bottle.fill");
  614. list.add(sounds, "item.bottle.fill_dragonbreath");
  615. list.add(sounds, "item.bucket.empty");
  616. list.add(sounds, "item.bucket.empty_fish");
  617. list.add(sounds, "item.bucket.empty_lava");
  618. list.add(sounds, "item.bucket.fill");
  619. list.add(sounds, "item.bucket.fill_fish");
  620. list.add(sounds, "item.bucket.fill_lava");
  621. list.add(sounds, "item.chorus_fruit.teleport");
  622. list.add(sounds, "item.elytra.flying");
  623. list.add(sounds, "item.firecharge.use");
  624. list.add(sounds, "item.flintandsteel.use");
  625. list.add(sounds, "item.hoe.till");
  626. list.add(sounds, "item.shield.block");
  627. list.add(sounds, "item.shield.break");
  628. list.add(sounds, "item.shovel.flatten");
  629. list.add(sounds, "item.totem.use");
  630. list.add(sounds, "item.trident.hit");
  631. list.add(sounds, "item.trident.hit_ground");
  632. list.add(sounds, "item.trident.return");
  633. list.add(sounds, "item.trident.riptide_1");
  634. list.add(sounds, "item.trident.riptide_2");
  635. list.add(sounds, "item.trident.riptide_3");
  636. list.add(sounds, "item.trident.throw");
  637. list.add(sounds, "item.trident.thunder");
  638. list.add(sounds, "music.creative");
  639. list.add(sounds, "music.credits");
  640. list.add(sounds, "music.dragon");
  641. list.add(sounds, "music.end");
  642. list.add(sounds, "music.game");
  643. list.add(sounds, "music.menu");
  644. list.add(sounds, "music.nether");
  645. list.add(sounds, "music.under_water");
  646. list.add(sounds, "music_disc.11");
  647. list.add(sounds, "music_disc.13");
  648. list.add(sounds, "music_disc.blocks");
  649. list.add(sounds, "music_disc.cat");
  650. list.add(sounds, "music_disc.chirp");
  651. list.add(sounds, "music_disc.far");
  652. list.add(sounds, "music_disc.mall");
  653. list.add(sounds, "music_disc.mellohi");
  654. list.add(sounds, "music_disc.stal");
  655. list.add(sounds, "music_disc.strad");
  656. list.add(sounds, "music_disc.wait");
  657. list.add(sounds, "music_disc.ward");
  658. list.add(sounds, "ui.button.click");
  659. list.add(sounds, "ui.toast.challenge_complete");
  660. list.add(sounds, "ui.toast.in");
  661. list.add(sounds, "ui.toast.out");
  662. list.add(sounds, "weather.rain");
  663. list.add(sounds, "weather.rain.above");
  664. waitfor(20);
  665. i = 0;
  666. category = sound.getCategory("master");
  667. @play
  668. sound_name = list.getIndex(sounds, i);
  669. sound = sound.get(sound_name);
  670. sound.spawnForPlayer(player, sound, category);
  671. msg(player, sound_name);
  672. if(++i == list.getSize(sounds)) {
  673. term();
  674. }
  675. sgoto(100, "play");
  676. wait();