sounds= list.new(); list.add(sounds, "ambient.cave"); list.add(sounds, "ambient.underwater.enter"); list.add(sounds, "ambient.underwater.exit"); list.add(sounds, "ambient.underwater.loop"); list.add(sounds, "ambient.underwater.loop.additions"); list.add(sounds, "ambient.underwater.loop.additions.rare"); list.add(sounds, "ambient.underwater.loop.additions.ultra_rare"); list.add(sounds, "block.anvil.break"); list.add(sounds, "block.anvil.destroy"); list.add(sounds, "block.anvil.fall"); list.add(sounds, "block.anvil.hit"); list.add(sounds, "block.anvil.land"); list.add(sounds, "block.anvil.place"); list.add(sounds, "block.anvil.step"); list.add(sounds, "block.anvil.use"); list.add(sounds, "block.beacon.activate"); list.add(sounds, "block.beacon.ambient"); list.add(sounds, "block.beacon.deactivate"); list.add(sounds, "block.beacon.power_select"); list.add(sounds, "block.brewing_stand.brew"); list.add(sounds, "block.bubble_column.bubble_pop"); list.add(sounds, "block.bubble_column.upwards_ambient"); list.add(sounds, "block.bubble_column.upwards_inside"); list.add(sounds, "block.bubble_column.whirlpool_ambient"); list.add(sounds, "block.bubble_column.whirlpool_inside"); list.add(sounds, "block.chest.close"); list.add(sounds, "block.chest.locked"); list.add(sounds, "block.chest.open"); list.add(sounds, "block.chorus_flower.death"); list.add(sounds, "block.chorus_flower.grow"); list.add(sounds, "block.wool.break"); list.add(sounds, "block.wool.fall"); list.add(sounds, "block.wool.hit"); list.add(sounds, "block.wool.place"); list.add(sounds, "block.wool.step"); list.add(sounds, "block.comparator.click"); list.add(sounds, "block.conduit.activate"); list.add(sounds, "block.conduit.ambient"); list.add(sounds, "block.conduit.ambient.short"); list.add(sounds, "block.conduit.attack.target"); list.add(sounds, "block.conduit.deactivate"); list.add(sounds, "block.dispenser.dispense"); list.add(sounds, "block.dispenser.fail"); list.add(sounds, "block.dispenser.launch"); list.add(sounds, "block.enchantment_table.use"); list.add(sounds, "block.end_gateway.spawn"); list.add(sounds, "block.end_portal.spawn"); list.add(sounds, "block.end_portal_frame.fill"); list.add(sounds, "block.ender_chest.close"); list.add(sounds, "block.ender_chest.open"); list.add(sounds, "block.fence_gate.close"); list.add(sounds, "block.fence_gate.open"); list.add(sounds, "block.fire.ambient"); list.add(sounds, "block.fire.extinguish"); list.add(sounds, "block.furnace.fire_crackle"); list.add(sounds, "block.glass.break"); list.add(sounds, "block.glass.fall"); list.add(sounds, "block.glass.hit"); list.add(sounds, "block.glass.place"); list.add(sounds, "block.glass.step"); list.add(sounds, "block.grass.break"); list.add(sounds, "block.grass.fall"); list.add(sounds, "block.grass.hit"); list.add(sounds, "block.grass.place"); list.add(sounds, "block.grass.step"); list.add(sounds, "block.wet_grass.break"); list.add(sounds, "block.wet_grass.fall"); list.add(sounds, "block.wet_grass.hit"); list.add(sounds, "block.wet_grass.place"); list.add(sounds, "block.wet_grass.step"); list.add(sounds, "block.coral_block.break"); list.add(sounds, "block.coral_block.fall"); list.add(sounds, "block.coral_block.hit"); list.add(sounds, "block.coral_block.place"); list.add(sounds, "block.coral_block.step"); list.add(sounds, "block.gravel.break"); list.add(sounds, "block.gravel.fall"); list.add(sounds, "block.gravel.hit"); list.add(sounds, "block.gravel.place"); list.add(sounds, "block.gravel.step"); list.add(sounds, "block.iron_door.close"); list.add(sounds, "block.iron_door.open"); list.add(sounds, "block.iron_trapdoor.close"); list.add(sounds, "block.iron_trapdoor.open"); list.add(sounds, "block.ladder.break"); list.add(sounds, "block.ladder.fall"); list.add(sounds, "block.ladder.hit"); list.add(sounds, "block.ladder.place"); list.add(sounds, "block.ladder.step"); list.add(sounds, "block.lava.ambient"); list.add(sounds, "block.lava.extinguish"); list.add(sounds, "block.lava.pop"); list.add(sounds, "block.lever.click"); list.add(sounds, "block.metal.break"); list.add(sounds, "block.metal.fall"); list.add(sounds, "block.metal.hit"); list.add(sounds, "block.metal.place"); list.add(sounds, "block.metal.step"); list.add(sounds, "block.metal_pressure_plate.click_off"); list.add(sounds, "block.metal_pressure_plate.click_on"); list.add(sounds, "block.note_block.basedrum"); list.add(sounds, "block.note_block.bass"); list.add(sounds, "block.note_block.bell"); list.add(sounds, "block.note_block.chime"); list.add(sounds, "block.note_block.flute"); list.add(sounds, "block.note_block.guitar"); list.add(sounds, "block.note_block.harp"); list.add(sounds, "block.note_block.hat"); list.add(sounds, "block.note_block.pling"); list.add(sounds, "block.note_block.snare"); list.add(sounds, "block.note_block.xylophone"); list.add(sounds, "block.piston.contract"); list.add(sounds, "block.piston.extend"); list.add(sounds, "block.portal.ambient"); list.add(sounds, "block.portal.travel"); list.add(sounds, "block.portal.trigger"); list.add(sounds, "block.pumpkin.carve"); list.add(sounds, "block.redstone_torch.burnout"); list.add(sounds, "block.sand.break"); list.add(sounds, "block.sand.fall"); list.add(sounds, "block.sand.hit"); list.add(sounds, "block.sand.place"); list.add(sounds, "block.sand.step"); list.add(sounds, "block.shulker_box.close"); list.add(sounds, "block.shulker_box.open"); list.add(sounds, "block.slime_block.break"); list.add(sounds, "block.slime_block.fall"); list.add(sounds, "block.slime_block.hit"); list.add(sounds, "block.slime_block.place"); list.add(sounds, "block.slime_block.step"); list.add(sounds, "block.snow.break"); list.add(sounds, "block.snow.fall"); list.add(sounds, "block.snow.hit"); list.add(sounds, "block.snow.place"); list.add(sounds, "block.snow.step"); list.add(sounds, "block.stone.break"); list.add(sounds, "block.stone.fall"); list.add(sounds, "block.stone.hit"); list.add(sounds, "block.stone.place"); list.add(sounds, "block.stone.step"); list.add(sounds, "block.stone_button.click_off"); list.add(sounds, "block.stone_button.click_on"); list.add(sounds, "block.stone_pressure_plate.click_off"); list.add(sounds, "block.stone_pressure_plate.click_on"); list.add(sounds, "block.tripwire.attach"); list.add(sounds, "block.tripwire.click_off"); list.add(sounds, "block.tripwire.click_on"); list.add(sounds, "block.tripwire.detach"); list.add(sounds, "block.water.ambient"); list.add(sounds, "block.lily_pad.place"); list.add(sounds, "block.wood.break"); list.add(sounds, "block.wood.fall"); list.add(sounds, "block.wood.hit"); list.add(sounds, "block.wood.place"); list.add(sounds, "block.wood.step"); list.add(sounds, "block.wooden_button.click_off"); list.add(sounds, "block.wooden_button.click_on"); list.add(sounds, "block.wooden_pressure_plate.click_off"); list.add(sounds, "block.wooden_pressure_plate.click_on"); list.add(sounds, "block.wooden_door.close"); list.add(sounds, "block.wooden_door.open"); list.add(sounds, "block.wooden_trapdoor.close"); list.add(sounds, "block.wooden_trapdoor.open"); list.add(sounds, "enchant.thorns.hit"); list.add(sounds, "entity.armor_stand.break"); list.add(sounds, "entity.armor_stand.fall"); list.add(sounds, "entity.armor_stand.hit"); list.add(sounds, "entity.armor_stand.place"); list.add(sounds, "entity.arrow.hit"); list.add(sounds, "entity.arrow.hit_player"); list.add(sounds, "entity.arrow.shoot"); list.add(sounds, "entity.bat.ambient"); list.add(sounds, "entity.bat.death"); list.add(sounds, "entity.bat.hurt"); list.add(sounds, "entity.bat.loop"); list.add(sounds, "entity.bat.takeoff"); list.add(sounds, "entity.blaze.ambient"); list.add(sounds, "entity.blaze.burn"); list.add(sounds, "entity.blaze.death"); list.add(sounds, "entity.blaze.hurt"); list.add(sounds, "entity.blaze.shoot"); list.add(sounds, "entity.boat.paddle_land"); list.add(sounds, "entity.boat.paddle_water"); list.add(sounds, "entity.fishing_bobber.retrieve"); list.add(sounds, "entity.fishing_bobber.splash"); list.add(sounds, "entity.fishing_bobber.throw"); list.add(sounds, "entity.cat.ambient"); list.add(sounds, "entity.cat.death"); list.add(sounds, "entity.cat.hiss"); list.add(sounds, "entity.cat.hurt"); list.add(sounds, "entity.cat.purr"); list.add(sounds, "entity.cat.purreow"); list.add(sounds, "entity.chicken.ambient"); list.add(sounds, "entity.chicken.death"); list.add(sounds, "entity.chicken.egg"); list.add(sounds, "entity.chicken.hurt"); list.add(sounds, "entity.chicken.step"); list.add(sounds, "entity.cod.ambient"); list.add(sounds, "entity.cod.death"); list.add(sounds, "entity.cod.flop"); list.add(sounds, "entity.cod.hurt"); list.add(sounds, "entity.cow.ambient"); list.add(sounds, "entity.cow.death"); list.add(sounds, "entity.cow.hurt"); list.add(sounds, "entity.cow.milk"); list.add(sounds, "entity.cow.step"); list.add(sounds, "entity.creeper.death"); list.add(sounds, "entity.creeper.hurt"); list.add(sounds, "entity.creeper.primed"); list.add(sounds, "entity.dolphin.ambient"); list.add(sounds, "entity.dolphin.ambient_water"); list.add(sounds, "entity.dolphin.attack"); list.add(sounds, "entity.dolphin.death"); list.add(sounds, "entity.dolphin.eat"); list.add(sounds, "entity.dolphin.hurt"); list.add(sounds, "entity.dolphin.jump"); list.add(sounds, "entity.dolphin.play"); list.add(sounds, "entity.dolphin.splash"); list.add(sounds, "entity.dolphin.swim"); list.add(sounds, "entity.donkey.ambient"); list.add(sounds, "entity.donkey.angry"); list.add(sounds, "entity.donkey.chest"); list.add(sounds, "entity.donkey.death"); list.add(sounds, "entity.donkey.hurt"); list.add(sounds, "entity.drowned.ambient"); list.add(sounds, "entity.drowned.ambient_water"); list.add(sounds, "entity.drowned.death"); list.add(sounds, "entity.drowned.death_water"); list.add(sounds, "entity.drowned.hurt"); list.add(sounds, "entity.drowned.hurt_water"); list.add(sounds, "entity.drowned.shoot"); list.add(sounds, "entity.drowned.step"); list.add(sounds, "entity.drowned.swim"); list.add(sounds, "entity.egg.throw"); list.add(sounds, "entity.elder_guardian.ambient"); list.add(sounds, "entity.elder_guardian.ambient_land"); list.add(sounds, "entity.elder_guardian.curse"); list.add(sounds, "entity.elder_guardian.death"); list.add(sounds, "entity.elder_guardian.death_land"); list.add(sounds, "entity.elder_guardian.flop"); list.add(sounds, "entity.elder_guardian.hurt"); list.add(sounds, "entity.elder_guardian.hurt_land"); list.add(sounds, "entity.ender_dragon.ambient"); list.add(sounds, "entity.ender_dragon.death"); list.add(sounds, "entity.ender_dragon.flap"); list.add(sounds, "entity.ender_dragon.growl"); list.add(sounds, "entity.ender_dragon.hurt"); list.add(sounds, "entity.ender_dragon.shoot"); list.add(sounds, "entity.dragon_fireball.explode"); list.add(sounds, "entity.ender_eye.death"); list.add(sounds, "entity.ender_eye.launch"); list.add(sounds, "entity.enderman.ambient"); list.add(sounds, "entity.enderman.death"); list.add(sounds, "entity.enderman.hurt"); list.add(sounds, "entity.enderman.scream"); list.add(sounds, "entity.enderman.stare"); list.add(sounds, "entity.enderman.teleport"); list.add(sounds, "entity.endermite.ambient"); list.add(sounds, "entity.endermite.death"); list.add(sounds, "entity.endermite.hurt"); list.add(sounds, "entity.endermite.step"); list.add(sounds, "entity.ender_pearl.throw"); list.add(sounds, "entity.evoker.ambient"); list.add(sounds, "entity.evoker.cast_spell"); list.add(sounds, "entity.evoker.death"); list.add(sounds, "entity.evoker.hurt"); list.add(sounds, "entity.evoker.prepare_attack"); list.add(sounds, "entity.evoker.prepare_summon"); list.add(sounds, "entity.evoker.prepare_wololo"); list.add(sounds, "entity.evoker_fangs.attack"); list.add(sounds, "entity.experience_bottle.throw"); list.add(sounds, "entity.experience_orb.pickup"); list.add(sounds, "entity.firework_rocket.blast"); list.add(sounds, "entity.firework_rocket.blast_far"); list.add(sounds, "entity.firework_rocket.large_blast"); list.add(sounds, "entity.firework_rocket.large_blast_far"); list.add(sounds, "entity.firework_rocket.launch"); list.add(sounds, "entity.firework_rocket.shoot"); list.add(sounds, "entity.firework_rocket.twinkle"); list.add(sounds, "entity.firework_rocket.twinkle_far"); list.add(sounds, "entity.fish.swim"); list.add(sounds, "entity.generic.big_fall"); list.add(sounds, "entity.generic.burn"); list.add(sounds, "entity.generic.death"); list.add(sounds, "entity.generic.drink"); list.add(sounds, "entity.generic.eat"); list.add(sounds, "entity.generic.explode"); list.add(sounds, "entity.generic.extinguish_fire"); list.add(sounds, "entity.generic.hurt"); list.add(sounds, "entity.generic.small_fall"); list.add(sounds, "entity.generic.splash"); list.add(sounds, "entity.generic.swim"); list.add(sounds, "entity.ghast.ambient"); list.add(sounds, "entity.ghast.death"); list.add(sounds, "entity.ghast.hurt"); list.add(sounds, "entity.ghast.scream"); list.add(sounds, "entity.ghast.shoot"); list.add(sounds, "entity.ghast.warn"); list.add(sounds, "entity.guardian.ambient"); list.add(sounds, "entity.guardian.ambient_land"); list.add(sounds, "entity.guardian.attack"); list.add(sounds, "entity.guardian.death"); list.add(sounds, "entity.guardian.death_land"); list.add(sounds, "entity.guardian.flop"); list.add(sounds, "entity.guardian.hurt"); list.add(sounds, "entity.guardian.hurt_land"); list.add(sounds, "entity.horse.ambient"); list.add(sounds, "entity.horse.angry"); list.add(sounds, "entity.horse.armor"); list.add(sounds, "entity.horse.breathe"); list.add(sounds, "entity.horse.death"); list.add(sounds, "entity.horse.eat"); list.add(sounds, "entity.horse.gallop"); list.add(sounds, "entity.horse.hurt"); list.add(sounds, "entity.horse.jump"); list.add(sounds, "entity.horse.land"); list.add(sounds, "entity.horse.saddle"); list.add(sounds, "entity.horse.step"); list.add(sounds, "entity.horse.step_wood"); list.add(sounds, "entity.hostile.big_fall"); list.add(sounds, "entity.hostile.death"); list.add(sounds, "entity.hostile.hurt"); list.add(sounds, "entity.hostile.small_fall"); list.add(sounds, "entity.hostile.splash"); list.add(sounds, "entity.hostile.swim"); list.add(sounds, "entity.husk.ambient"); list.add(sounds, "entity.husk.converted_to_zombie"); list.add(sounds, "entity.husk.death"); list.add(sounds, "entity.husk.hurt"); list.add(sounds, "entity.husk.step"); list.add(sounds, "entity.illusioner.ambient"); list.add(sounds, "entity.illusioner.cast_spell"); list.add(sounds, "entity.illusioner.death"); list.add(sounds, "entity.illusioner.hurt"); list.add(sounds, "entity.illusioner.mirror_move"); list.add(sounds, "entity.illusioner.prepare_blindness"); list.add(sounds, "entity.illusioner.prepare_mirror"); list.add(sounds, "entity.iron_golem.attack"); list.add(sounds, "entity.iron_golem.death"); list.add(sounds, "entity.iron_golem.hurt"); list.add(sounds, "entity.iron_golem.step"); list.add(sounds, "entity.item.break"); list.add(sounds, "entity.item.pickup"); list.add(sounds, "entity.item_frame.add_item"); list.add(sounds, "entity.item_frame.break"); list.add(sounds, "entity.item_frame.place"); list.add(sounds, "entity.item_frame.remove_item"); list.add(sounds, "entity.item_frame.rotate_item"); list.add(sounds, "entity.leash_knot.break"); list.add(sounds, "entity.leash_knot.place"); list.add(sounds, "entity.lightning_bolt.impact"); list.add(sounds, "entity.lightning_bolt.thunder"); list.add(sounds, "entity.lingering_potion.throw"); list.add(sounds, "entity.llama.ambient"); list.add(sounds, "entity.llama.angry"); list.add(sounds, "entity.llama.chest"); list.add(sounds, "entity.llama.death"); list.add(sounds, "entity.llama.eat"); list.add(sounds, "entity.llama.hurt"); list.add(sounds, "entity.llama.spit"); list.add(sounds, "entity.llama.step"); list.add(sounds, "entity.llama.swag"); list.add(sounds, "entity.magma_cube.death"); list.add(sounds, "entity.magma_cube.hurt"); list.add(sounds, "entity.magma_cube.jump"); list.add(sounds, "entity.magma_cube.squish"); list.add(sounds, "entity.minecart.inside"); list.add(sounds, "entity.minecart.riding"); list.add(sounds, "entity.mooshroom.shear"); list.add(sounds, "entity.mule.ambient"); list.add(sounds, "entity.mule.chest"); list.add(sounds, "entity.mule.death"); list.add(sounds, "entity.mule.hurt"); list.add(sounds, "entity.painting.break"); list.add(sounds, "entity.painting.place"); list.add(sounds, "entity.parrot.ambient"); list.add(sounds, "entity.parrot.death"); list.add(sounds, "entity.parrot.eat"); list.add(sounds, "entity.parrot.fly"); list.add(sounds, "entity.parrot.hurt"); list.add(sounds, "entity.parrot.imitate.blaze"); list.add(sounds, "entity.parrot.imitate.creeper"); list.add(sounds, "entity.parrot.imitate.drowned"); list.add(sounds, "entity.parrot.imitate.elder_guardian"); list.add(sounds, "entity.parrot.imitate.ender_dragon"); list.add(sounds, "entity.parrot.imitate.enderman"); list.add(sounds, "entity.parrot.imitate.endermite"); list.add(sounds, "entity.parrot.imitate.evoker"); list.add(sounds, "entity.parrot.imitate.ghast"); list.add(sounds, "entity.parrot.imitate.husk"); list.add(sounds, "entity.parrot.imitate.illusioner"); list.add(sounds, "entity.parrot.imitate.magma_cube"); list.add(sounds, "entity.parrot.imitate.phantom"); list.add(sounds, "entity.parrot.imitate.polar_bear"); list.add(sounds, "entity.parrot.imitate.shulker"); list.add(sounds, "entity.parrot.imitate.silverfish"); list.add(sounds, "entity.parrot.imitate.skeleton"); list.add(sounds, "entity.parrot.imitate.slime"); list.add(sounds, "entity.parrot.imitate.spider"); list.add(sounds, "entity.parrot.imitate.stray"); list.add(sounds, "entity.parrot.imitate.vex"); list.add(sounds, "entity.parrot.imitate.vindicator"); list.add(sounds, "entity.parrot.imitate.witch"); list.add(sounds, "entity.parrot.imitate.wither"); list.add(sounds, "entity.parrot.imitate.wither_skeleton"); list.add(sounds, "entity.parrot.imitate.wolf"); list.add(sounds, "entity.parrot.imitate.zombie"); list.add(sounds, "entity.parrot.imitate.zombie_pigman"); list.add(sounds, "entity.parrot.imitate.zombie_villager"); list.add(sounds, "entity.parrot.step"); list.add(sounds, "entity.phantom.ambient"); list.add(sounds, "entity.phantom.bite"); list.add(sounds, "entity.phantom.death"); list.add(sounds, "entity.phantom.flap"); list.add(sounds, "entity.phantom.hurt"); list.add(sounds, "entity.phantom.swoop"); list.add(sounds, "entity.pig.ambient"); list.add(sounds, "entity.pig.death"); list.add(sounds, "entity.pig.hurt"); list.add(sounds, "entity.pig.saddle"); list.add(sounds, "entity.pig.step"); list.add(sounds, "entity.player.attack.crit"); list.add(sounds, "entity.player.attack.knockback"); list.add(sounds, "entity.player.attack.nodamage"); list.add(sounds, "entity.player.attack.strong"); list.add(sounds, "entity.player.attack.sweep"); list.add(sounds, "entity.player.attack.weak"); list.add(sounds, "entity.player.big_fall"); list.add(sounds, "entity.player.breath"); list.add(sounds, "entity.player.burp"); list.add(sounds, "entity.player.death"); list.add(sounds, "entity.player.hurt"); list.add(sounds, "entity.player.hurt_drown"); list.add(sounds, "entity.player.hurt_on_fire"); list.add(sounds, "entity.player.levelup"); list.add(sounds, "entity.player.small_fall"); list.add(sounds, "entity.player.splash"); list.add(sounds, "entity.player.splash.high_speed"); list.add(sounds, "entity.player.swim"); list.add(sounds, "entity.polar_bear.ambient"); list.add(sounds, "entity.polar_bear.ambient_baby"); list.add(sounds, "entity.polar_bear.death"); list.add(sounds, "entity.polar_bear.hurt"); list.add(sounds, "entity.polar_bear.step"); list.add(sounds, "entity.polar_bear.warning"); list.add(sounds, "entity.puffer_fish.ambient"); list.add(sounds, "entity.puffer_fish.blow_out"); list.add(sounds, "entity.puffer_fish.blow_up"); list.add(sounds, "entity.puffer_fish.death"); list.add(sounds, "entity.puffer_fish.flop"); list.add(sounds, "entity.puffer_fish.hurt"); list.add(sounds, "entity.puffer_fish.sting"); list.add(sounds, "entity.rabbit.ambient"); list.add(sounds, "entity.rabbit.attack"); list.add(sounds, "entity.rabbit.death"); list.add(sounds, "entity.rabbit.hurt"); list.add(sounds, "entity.rabbit.jump"); list.add(sounds, "entity.salmon.ambient"); list.add(sounds, "entity.salmon.death"); list.add(sounds, "entity.salmon.flop"); list.add(sounds, "entity.salmon.hurt"); list.add(sounds, "entity.sheep.ambient"); list.add(sounds, "entity.sheep.death"); list.add(sounds, "entity.sheep.hurt"); list.add(sounds, "entity.sheep.shear"); list.add(sounds, "entity.sheep.step"); list.add(sounds, "entity.shulker.ambient"); list.add(sounds, "entity.shulker.close"); list.add(sounds, "entity.shulker.death"); list.add(sounds, "entity.shulker.hurt"); list.add(sounds, "entity.shulker.hurt_closed"); list.add(sounds, "entity.shulker.open"); list.add(sounds, "entity.shulker.shoot"); list.add(sounds, "entity.shulker.teleport"); list.add(sounds, "entity.shulker_bullet.hit"); list.add(sounds, "entity.shulker_bullet.hurt"); list.add(sounds, "entity.silverfish.ambient"); list.add(sounds, "entity.silverfish.death"); list.add(sounds, "entity.silverfish.hurt"); list.add(sounds, "entity.silverfish.step"); list.add(sounds, "entity.skeleton.ambient"); list.add(sounds, "entity.skeleton.death"); list.add(sounds, "entity.skeleton.hurt"); list.add(sounds, "entity.skeleton.shoot"); list.add(sounds, "entity.skeleton.step"); list.add(sounds, "entity.skeleton_horse.ambient"); list.add(sounds, "entity.skeleton_horse.death"); list.add(sounds, "entity.skeleton_horse.hurt"); list.add(sounds, "entity.skeleton_horse.swim"); list.add(sounds, "entity.skeleton_horse.ambient_water"); list.add(sounds, "entity.skeleton_horse.gallop_water"); list.add(sounds, "entity.skeleton_horse.jump_water"); list.add(sounds, "entity.skeleton_horse.step_water"); list.add(sounds, "entity.slime.attack"); list.add(sounds, "entity.slime.death"); list.add(sounds, "entity.slime.hurt"); list.add(sounds, "entity.slime.jump"); list.add(sounds, "entity.slime.squish"); list.add(sounds, "entity.magma_cube.death_small"); list.add(sounds, "entity.magma_cube.hurt_small"); list.add(sounds, "entity.magma_cube.squish_small"); list.add(sounds, "entity.slime.death_small"); list.add(sounds, "entity.slime.hurt_small"); list.add(sounds, "entity.slime.jump_small"); list.add(sounds, "entity.slime.squish_small"); list.add(sounds, "entity.snow_golem.ambient"); list.add(sounds, "entity.snow_golem.death"); list.add(sounds, "entity.snow_golem.hurt"); list.add(sounds, "entity.snow_golem.shoot"); list.add(sounds, "entity.snowball.throw"); list.add(sounds, "entity.spider.ambient"); list.add(sounds, "entity.spider.death"); list.add(sounds, "entity.spider.hurt"); list.add(sounds, "entity.spider.step"); list.add(sounds, "entity.splash_potion.break"); list.add(sounds, "entity.splash_potion.throw"); list.add(sounds, "entity.squid.ambient"); list.add(sounds, "entity.squid.death"); list.add(sounds, "entity.squid.hurt"); list.add(sounds, "entity.squid.squirt"); list.add(sounds, "entity.stray.ambient"); list.add(sounds, "entity.stray.death"); list.add(sounds, "entity.stray.hurt"); list.add(sounds, "entity.stray.step"); list.add(sounds, "entity.tnt.primed"); list.add(sounds, "entity.tropical_fish.ambient"); list.add(sounds, "entity.tropical_fish.death"); list.add(sounds, "entity.tropical_fish.flop"); list.add(sounds, "entity.tropical_fish.hurt"); list.add(sounds, "entity.turtle.ambient_land"); list.add(sounds, "entity.turtle.death"); list.add(sounds, "entity.turtle.death_baby"); list.add(sounds, "entity.turtle.egg_break"); list.add(sounds, "entity.turtle.egg_crack"); list.add(sounds, "entity.turtle.egg_hatch"); list.add(sounds, "entity.turtle.hurt"); list.add(sounds, "entity.turtle.hurt_baby"); list.add(sounds, "entity.turtle.lay_egg"); list.add(sounds, "entity.turtle.shamble"); list.add(sounds, "entity.turtle.shamble_baby"); list.add(sounds, "entity.turtle.swim"); list.add(sounds, "entity.vex.ambient"); list.add(sounds, "entity.vex.charge"); list.add(sounds, "entity.vex.death"); list.add(sounds, "entity.vex.hurt"); list.add(sounds, "entity.villager.ambient"); list.add(sounds, "entity.villager.death"); list.add(sounds, "entity.villager.hurt"); list.add(sounds, "entity.villager.no"); list.add(sounds, "entity.villager.trade"); list.add(sounds, "entity.villager.yes"); list.add(sounds, "entity.vindicator.ambient"); list.add(sounds, "entity.vindicator.death"); list.add(sounds, "entity.vindicator.hurt"); list.add(sounds, "entity.witch.ambient"); list.add(sounds, "entity.witch.death"); list.add(sounds, "entity.witch.drink"); list.add(sounds, "entity.witch.hurt"); list.add(sounds, "entity.witch.throw"); list.add(sounds, "entity.wither.ambient"); list.add(sounds, "entity.wither.break_block"); list.add(sounds, "entity.wither.death"); list.add(sounds, "entity.wither.hurt"); list.add(sounds, "entity.wither.shoot"); list.add(sounds, "entity.wither.spawn"); list.add(sounds, "entity.wither_skeleton.ambient"); list.add(sounds, "entity.wither_skeleton.death"); list.add(sounds, "entity.wither_skeleton.hurt"); list.add(sounds, "entity.wither_skeleton.step"); list.add(sounds, "entity.wolf.ambient"); list.add(sounds, "entity.wolf.death"); list.add(sounds, "entity.wolf.growl"); list.add(sounds, "entity.wolf.howl"); list.add(sounds, "entity.wolf.hurt"); list.add(sounds, "entity.wolf.pant"); list.add(sounds, "entity.wolf.shake"); list.add(sounds, "entity.wolf.step"); list.add(sounds, "entity.wolf.whine"); list.add(sounds, "entity.zombie.ambient"); list.add(sounds, "entity.zombie.attack_wooden_door"); list.add(sounds, "entity.zombie.attack_iron_door"); list.add(sounds, "entity.zombie.break_wooden_door"); list.add(sounds, "entity.zombie.converted_to_drowned"); list.add(sounds, "entity.zombie.death"); list.add(sounds, "entity.zombie.destroy_egg"); list.add(sounds, "entity.zombie.hurt"); list.add(sounds, "entity.zombie.infect"); list.add(sounds, "entity.zombie.step"); list.add(sounds, "entity.zombie_horse.ambient"); list.add(sounds, "entity.zombie_horse.death"); list.add(sounds, "entity.zombie_horse.hurt"); list.add(sounds, "entity.zombie_pigman.ambient"); list.add(sounds, "entity.zombie_pigman.angry"); list.add(sounds, "entity.zombie_pigman.death"); list.add(sounds, "entity.zombie_pigman.hurt"); list.add(sounds, "entity.zombie_villager.ambient"); list.add(sounds, "entity.zombie_villager.converted"); list.add(sounds, "entity.zombie_villager.cure"); list.add(sounds, "entity.zombie_villager.death"); list.add(sounds, "entity.zombie_villager.hurt"); list.add(sounds, "entity.zombie_villager.step"); list.add(sounds, "item.armor.equip_chain"); list.add(sounds, "item.armor.equip_diamond"); list.add(sounds, "item.armor.equip_elytra"); list.add(sounds, "item.armor.equip_generic"); list.add(sounds, "item.armor.equip_gold"); list.add(sounds, "item.armor.equip_iron"); list.add(sounds, "item.armor.equip_leather"); list.add(sounds, "item.armor.equip_turtle"); list.add(sounds, "item.axe.strip"); list.add(sounds, "item.bottle.empty"); list.add(sounds, "item.bottle.fill"); list.add(sounds, "item.bottle.fill_dragonbreath"); list.add(sounds, "item.bucket.empty"); list.add(sounds, "item.bucket.empty_fish"); list.add(sounds, "item.bucket.empty_lava"); list.add(sounds, "item.bucket.fill"); list.add(sounds, "item.bucket.fill_fish"); list.add(sounds, "item.bucket.fill_lava"); list.add(sounds, "item.chorus_fruit.teleport"); list.add(sounds, "item.elytra.flying"); list.add(sounds, "item.firecharge.use"); list.add(sounds, "item.flintandsteel.use"); list.add(sounds, "item.hoe.till"); list.add(sounds, "item.shield.block"); list.add(sounds, "item.shield.break"); list.add(sounds, "item.shovel.flatten"); list.add(sounds, "item.totem.use"); list.add(sounds, "item.trident.hit"); list.add(sounds, "item.trident.hit_ground"); list.add(sounds, "item.trident.return"); list.add(sounds, "item.trident.riptide_1"); list.add(sounds, "item.trident.riptide_2"); list.add(sounds, "item.trident.riptide_3"); list.add(sounds, "item.trident.throw"); list.add(sounds, "item.trident.thunder"); list.add(sounds, "music.creative"); list.add(sounds, "music.credits"); list.add(sounds, "music.dragon"); list.add(sounds, "music.end"); list.add(sounds, "music.game"); list.add(sounds, "music.menu"); list.add(sounds, "music.nether"); list.add(sounds, "music.under_water"); list.add(sounds, "music_disc.11"); list.add(sounds, "music_disc.13"); list.add(sounds, "music_disc.blocks"); list.add(sounds, "music_disc.cat"); list.add(sounds, "music_disc.chirp"); list.add(sounds, "music_disc.far"); list.add(sounds, "music_disc.mall"); list.add(sounds, "music_disc.mellohi"); list.add(sounds, "music_disc.stal"); list.add(sounds, "music_disc.strad"); list.add(sounds, "music_disc.wait"); list.add(sounds, "music_disc.ward"); list.add(sounds, "ui.button.click"); list.add(sounds, "ui.toast.challenge_complete"); list.add(sounds, "ui.toast.in"); list.add(sounds, "ui.toast.out"); list.add(sounds, "weather.rain"); list.add(sounds, "weather.rain.above"); waitfor(20); i = 0; category = sound.getCategory("master"); @play sound_name = list.getIndex(sounds, i); sound = sound.get(sound_name); sound.spawnForPlayer(player, sound, category); msg(player, sound_name); if(++i == list.getSize(sounds)) { term(); } sgoto(100, "play"); wait();