enchantrecipes.txt 20 KB

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  1. msg("dev", "§bEnchantRecipes §rwurden eingelesen.");
  2. // Protection
  3. custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 0, 1, read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("IRON_INGOT"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"));
  4. custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 1, 2, read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("IRON_BLOCK"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"));
  5. custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 2, 3, read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR"), read.item("IRON_INGOT"), read.item("DIAMOND"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR"));
  6. custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 3, 4, read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR"), read.item("IRON_BLOCK"), read.item("DIAMOND"), read.item("IRON_BLOCK"), read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR"));
  7. // Fire Protection
  8. custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 0, 1, read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("IRON_INGOT"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR"));
  9. custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 1, 2, read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR"));
  10. custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 2, 3, read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER"));
  11. custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 3, 4, read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"));
  12. // Blast Protection
  13. custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 0, 1, read.item("AIR"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("IRON_INGOT"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("AIR"));
  14. custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 1, 2, read.item("AIR"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("AIR"));
  15. custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 2, 3, read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT"), read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT"), read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT"));
  16. custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 3, 4, read.item("TNT"), read.item("DIAMOND"), read.item("TNT"), read.item("TNT"), read.item("DIAMOND"), read.item("TNT"), read.item("TNT"), read.item("DIAMOND"), read.item("TNT"));
  17. // Feather Falling
  18. custom.registerEnchantmentRecipe("PROTECTION_FALL", 0, 1, read.item("AIR"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("IRON_INGOT"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("AIR"));
  19. custom.registerEnchantmentRecipe("PROTECTION_FALL", 1, 2, read.item("AIR"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("AIR"));
  20. custom.registerEnchantmentRecipe("PROTECTION_FALL", 2, 3, read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"));
  21. custom.registerEnchantmentRecipe("PROTECTION_FALL", 3, 4, read.item("FEATHER"), read.item("DIAMOND"), read.item("FEATHER"), read.item("FEATHER"), read.item("DIAMOND"), read.item("FEATHER"), read.item("FEATHER"), read.item("DIAMOND"), read.item("FEATHER"));
  22. // Respiration
  23. custom.registerEnchantmentRecipe("OXYGEN", 0, 1, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("RAW_FISH:3"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("AIR"));
  24. custom.registerEnchantmentRecipe("OXYGEN", 1, 2, read.item("ICE"), read.item("GLASS"), read.item("ICE"), read.item("GLASS"), read.item("RAW_FISH:3"), read.item("GLASS"), read.item("ICE"), read.item("GLASS"), read.item("ICE"));
  25. custom.registerEnchantmentRecipe("OXYGEN", 2, 3, read.item("GLASS"), read.item("IRON_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("RAW_FISH:3"), read.item("GLASS"), read.item("GLASS"), read.item("IRON_BLOCK"), read.item("GLASS"));
  26. // Water Affinity
  27. custom.registerEnchantmentRecipe("WATER_WORKER", 0, 1, read.item("AIR"), read.item("POTION"), read.item("AIR"), read.item("POTION"), read.item("IRON_PICKAXE"), read.item("POTION"), read.item("AIR"), read.item("POTION"), read.item("AIR"));
  28. // Thorns
  29. custom.registerEnchantmentRecipe("THORNS", 0, 1, read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"), read.item("CACTUS"), read.item("IRON_BLOCK"), read.item("CACTUS"), read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"));
  30. custom.registerEnchantmentRecipe("THORNS", 1, 2, read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"), read.item("CACTUS"), read.item("GOLD_BLOCK"), read.item("CACTUS"), read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"));
  31. custom.registerEnchantmentRecipe("THORNS", 2, 3, read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"), read.item("CACTUS"), read.item("DIAMOND_BLOCK"), read.item("CACTUS"), read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"));
  32. // Depth Strider
  33. custom.registerEnchantmentRecipe("DEPTH_STRIDER", 0, 1, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("IRON_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("IRON_BOOTS"), read.item("GLASS"));
  34. custom.registerEnchantmentRecipe("DEPTH_STRIDER", 1, 2, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("GOLD_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("GOLD_BOOTS"), read.item("GLASS"));
  35. custom.registerEnchantmentRecipe("DEPTH_STRIDER", 2, 3, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("DIAMOND_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("DIAMOND_BOOTS"), read.item("GLASS"));
  36. // Frost Walker
  37. custom.registerEnchantmentRecipe("FROST_WALKER", 0, 1, read.item("AIR"), read.item("ICE"), read.item("AIR"), read.item("ICE"), read.item("GOLD_BLOCK"), read.item("ICE"), read.item("ICE"), read.item("GOLD_BOOTS"), read.item("ICE"));
  38. custom.registerEnchantmentRecipe("FROST_WALKER", 1, 2, read.item("AIR"), read.item("ICE"), read.item("AIR"), read.item("ICE"), read.item("DIAMOND_BLOCK"), read.item("ICE"), read.item("ICE"), read.item("DIAMOND_BOOTS"), read.item("ICE"));
  39. // Unbreaking
  40. custom.registerEnchantmentRecipe("DURABILITY", 0, 1, read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("IRON_BLOCK"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"));
  41. custom.registerEnchantmentRecipe("DURABILITY", 1, 2, read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("GOLD_BLOCK"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"));
  42. custom.registerEnchantmentRecipe("DURABILITY", 2, 3, read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("DIAMOND_BLOCK"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"));
  43. // Mending
  44. custom.registerEnchantmentRecipe("MENDING", 0,1, read.item("AIR"), read.item("WORKBENCH"), read.item("AIR"), read.item("WORKBENCH"), read.item("EXP_BOTTLE"), read.item("WORKBENCH"), read.item("AIR"), read.item("ANVIL"), read.item("AIR"));
  45. // Sharpness
  46. custom.registerEnchantmentRecipe("DAMAGE_ALL", 0, 1, read.item("AIR"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("AIR"));
  47. custom.registerEnchantmentRecipe("DAMAGE_ALL", 1, 2, read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT"));
  48. custom.registerEnchantmentRecipe("DAMAGE_ALL", 2, 3, read.item("AIR"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("AIR"));
  49. custom.registerEnchantmentRecipe("DAMAGE_ALL", 3, 4, read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT"));
  50. custom.registerEnchantmentRecipe("DAMAGE_ALL", 4, 5, read.item("FLINT"), read.item("DIAMOND"), read.item("FLINT"), read.item("FLINT"), read.item("DIAMOND"), read.item("FLINT"), read.item("FLINT"), read.item("DIAMOND"), read.item("FLINT"));
  51. // Smite
  52. custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 0, 1, read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR"));
  53. custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 1, 2, read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH"));
  54. custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 2, 3, read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR"));
  55. custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 3, 4, read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH"));
  56. custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 4, 5, read.item("ROTTEN_FLESH"), read.item("DIAMOND"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("DIAMOND"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("DIAMOND"), read.item("ROTTEN_FLESH"));
  57. // Bane of Athropods
  58. custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 0, 1, read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR"));
  59. custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 1, 2, read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE"));
  60. custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 2, 3, read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR"));
  61. custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 3, 4, read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE"));
  62. custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 4, 5, read.item("SPIDER_EYE"), read.item("DIAMOND"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("DIAMOND"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("DIAMOND"), read.item("SPIDER_EYE"));
  63. // Knockback
  64. custom.registerEnchantmentRecipe("KNOCKBACK", 0, 1, read.item("AIR"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("IRON_INGOT"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("AIR"));
  65. custom.registerEnchantmentRecipe("KNOCKBACK", 1, 2, read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"));
  66. // Fire Aspect
  67. custom.registerEnchantmentRecipe("FIRE_ASPECT", 0, 1, read.item("BLAZE_POWDER"), read.item("IRON_INGOT"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("IRON_INGOT"), read.item("BLAZE_POWDER"));
  68. custom.registerEnchantmentRecipe("FIRE_ASPECT", 1, 2, read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"));
  69. // Looting
  70. custom.registerEnchantmentRecipe("LOOT_BONUS_MOBS", 0, 1, read.item("AIR"), read.item("PORK"), read.item("AIR"), read.item("PORK"), read.item("GOLDEN_APPLE"), read.item("PORK"), read.item("AIR"), read.item("PORK"), read.item("AIR"));
  71. custom.registerEnchantmentRecipe("LOOT_BONUS_MOBS", 1, 2, read.item("PORK"), read.item("BEETROOT"), read.item("PORK"), read.item("BEETROOT"), read.item("GOLDEN_APPLE"), read.item("BEETROOT"), read.item("PORK"), read.item("BEETROOT"), read.item("PORK"));
  72. custom.registerEnchantmentRecipe("LOOT_BONUS_MOBS", 2, 3, read.item("PORK"), read.item("RABBIT_STEW"), read.item("PORK"), read.item("RABBIT_STEW"), read.item("GOLDEN_APPLE"), read.item("RABBIT_STEW"), read.item("PORK"), read.item("RABBIT_STEW"), read.item("PORK"));
  73. // Effiency
  74. custom.registerEnchantmentRecipe("DIG_SPEED", 0, 1, read.item("AIR"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("WOOD_PICKAXE"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("AIR"));
  75. custom.registerEnchantmentRecipe("DIG_SPEED", 1, 2, read.item("AIR"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("STONE_PICKAXE"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("AIR"));
  76. custom.registerEnchantmentRecipe("DIG_SPEED", 2, 3, read.item("IRON_INGOT"), read.item("SUGAR"), read.item("IRON_INGOT"), read.item("SUGAR"), read.item("IRON_PICKAXE"), read.item("SUGAR"), read.item("IRON_INGOT"), read.item("SUGAR"), read.item("IRON_INGOT"));
  77. custom.registerEnchantmentRecipe("DIG_SPEED", 3, 4, read.item("GOLD_INGOT"), read.item("SUGAR"), read.item("GOLD_INGOT"), read.item("SUGAR"), read.item("GOLD_PICKAXE"), read.item("SUGAR"), read.item("GOLD_INGOT"), read.item("SUGAR"), read.item("GOLD_INGOT"));
  78. custom.registerEnchantmentRecipe("DIG_SPEED", 4, 5, read.item("DIAMOND"), read.item("SUGAR"), read.item("DIAMOND"), read.item("SUGAR"), read.item("DIAMOND_PICKAXE"), read.item("SUGAR"), read.item("DIAMOND"), read.item("SUGAR"), read.item("DIAMOND"));
  79. // Silk Touch
  80. custom.registerEnchantmentRecipe("SILK_TOUCH", 0, 1, read.item("WEB"), read.item("DIAMOND"), read.item("WEB"), read.item("DIAMOND"), read.item("RABBIT_FOOT"), read.item("DIAMOND"), read.item("WEB"), read.item("DIAMOND"), read.item("WEB"));
  81. // Fortune
  82. custom.registerEnchantmentRecipe("LOOT_BONUS_BLOCKS", 0, 1, read.item("AIR"), read.item("WATER_LILY"), read.item("AIR"), read.item("WATER_LILY"), read.item("RABBIT_FOOT"), read.item("WATER_LILY"), read.item("AIR"), read.item("WATER_LILY"), read.item("AIR"));
  83. custom.registerEnchantmentRecipe("LOOT_BONUS_BLOCKS", 1, 2, read.item("RED_ROSE:2"), read.item("WATER_LILY"), read.item("RED_ROSE:2"), read.item("WATER_LILY"), read.item("RABBIT_FOOT"), read.item("WATER_LILY"), read.item("RED_ROSE:2"), read.item("WATER_LILY"), read.item("RED_ROSE:2"));
  84. custom.registerEnchantmentRecipe("LOOT_BONUS_BLOCKS", 2, 3, read.item("DIAMOND"), read.item("WATER_LILY"), read.item("DIAMOND"), read.item("WATER_LILY"), read.item("RABBIT_FOOT"), read.item("WATER_LILY"), read.item("DIAMOND"), read.item("WATER_LILY"), read.item("DIAMOND"));
  85. // Power
  86. custom.registerEnchantmentRecipe("ARROW_DAMAGE", 0, 1, read.item("AIR"), read.item("STICK"), read.item("STRING"), read.item("STICK"), read.item("AIR"), read.item("STRING"), read.item("AIR"), read.item("STICK"), read.item("STRING"));
  87. custom.registerEnchantmentRecipe("ARROW_DAMAGE", 1, 2, read.item("AIR"), read.item("COBBLESTONE"), read.item("STRING"), read.item("COBBLESTONE"), read.item("AIR"), read.item("STRING"), read.item("AIR"), read.item("COBBLESTONE"), read.item("STRING"));
  88. custom.registerEnchantmentRecipe("ARROW_DAMAGE", 2, 3, read.item("AIR"), read.item("IRON_INGOT"), read.item("STRING"), read.item("IRON_INGOT"), read.item("AIR"), read.item("STRING"), read.item("AIR"), read.item("IRON_INGOT"), read.item("STRING"));
  89. custom.registerEnchantmentRecipe("ARROW_DAMAGE", 3, 4, read.item("AIR"), read.item("GOLD_INGOT"), read.item("IRON_INGOT"), read.item("GOLD_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"), read.item("GOLD_INGOT"), read.item("IRON_INGOT"));
  90. custom.registerEnchantmentRecipe("ARROW_DAMAGE", 4, 5, read.item("AIR"), read.item("DIAMOND"), read.item("GOLD_INGOT"), read.item("DIAMOND"), read.item("AIR"), read.item("GOLD_INGOT"), read.item("AIR"), read.item("DIAMOND"), read.item("GOLD_INGOT"));
  91. // Punch
  92. custom.registerEnchantmentRecipe("ARROW_KNOCKBACK", 0, 1, read.item("AIR"), read.item("PISTON_BASE"), read.item("AIR"), read.item("PISTON_BASE"), read.item("BOW"), read.item("PISTON_BASE"), read.item("PISTON_BASE"), read.item("GOLD_BOOTS"), read.item("PISTON_BASE"));
  93. custom.registerEnchantmentRecipe("ARROW_KNOCKBACK", 1, 2, read.item("REDSTONE"), read.item("PISTON_BASE"), read.item("REDSTONE"), read.item("PISTON_BASE"), read.item("BOW"), read.item("PISTON_BASE"), read.item("PISTON_BASE"), read.item("DIAMOND_BOOTS"), read.item("PISTON_BASE"));
  94. // Flame
  95. custom.registerEnchantmentRecipe("ARROW_FIRE", 0,1, read.item("BLAZE_POWDER"), read.item("FLINT_AND_STEEL"), read.item("BLAZE_POWDER"), read.item("FLINT_AND_STEEL"), read.item("BOW"), read.item("FLINT_AND_STEEL"), read.item("BLAZE_POWDER"), read.item("FLINT_AND_STEEL"), read.item("BLAZE_POWDER"));
  96. // Infinity
  97. custom.registerEnchantmentRecipe("ARROW_INFINITE", 0,1, read.item("WEB"), read.item("ARROW"), read.item("WEB"), read.item("ARROW"), read.item("DIAMOND_BLOCK"), read.item("ARROW"), read.item("WEB"), read.item("ARROW"), read.item("WEB"));
  98. // Luck of the Sea
  99. custom.registerEnchantmentRecipe("LUCK", 0, 1, read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RABBIT_FOOT"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("LEATHER_BOOTS"), read.item("RAW_FISH"));
  100. custom.registerEnchantmentRecipe("LUCK", 1, 2, read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RABBIT_FOOT"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("CHEST"), read.item("RAW_FISH"));
  101. custom.registerEnchantmentRecipe("LUCK", 2, 3, read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RABBIT_FOOT"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("DIAMOND"), read.item("RAW_FISH"));
  102. // Lure
  103. custom.registerEnchantmentRecipe("LURE", 0, 1, read.item("AIR"), read.item("SLIME_BALL"), read.item("AIR"), read.item("SLIME_BALL"), read.item("RAW_FISH:2"), read.item("SLIME_BALL"), read.item("AIR"), read.item("SLIME_BALL"), read.item("AIR"));
  104. custom.registerEnchantmentRecipe("LURE", 1, 2, read.item("AIR"), read.item("SLIME_BLOCK"), read.item("AIR"), read.item("SLIME_BLOCK"), read.item("RAW_FISH:2"), read.item("SLIME_BLOCK"), read.item("AIR"), read.item("SLIME_BLOCK"), read.item("AIR"));
  105. custom.registerEnchantmentRecipe("LURE", 2, 3, read.item("WATER_LILY"), read.item("SLIME_BLOCK"), read.item("WATER_LILY"), read.item("SLIME_BLOCK"), read.item("RAW_FISH:2"), read.item("SLIME_BLOCK"), read.item("WATER_LILY"), read.item("SLIME_BLOCK"), read.item("WATER_LILY"));