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- msg("dev", "§bEnchantRecipes §rwurden eingelesen.");
- // Protection
- custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 0, 1, read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("IRON_INGOT"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"));
- custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 1, 2, read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("IRON_BLOCK"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"));
- custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 2, 3, read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR"), read.item("IRON_INGOT"), read.item("DIAMOND"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR"));
- custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 3, 4, read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR"), read.item("IRON_BLOCK"), read.item("DIAMOND"), read.item("IRON_BLOCK"), read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR"));
- // Fire Protection
- custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 0, 1, read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("IRON_INGOT"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR"));
- custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 1, 2, read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR"));
- custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 2, 3, read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER"));
- custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 3, 4, read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"));
- // Blast Protection
- custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 0, 1, read.item("AIR"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("IRON_INGOT"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("AIR"));
- custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 1, 2, read.item("AIR"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("AIR"));
- custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 2, 3, read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT"), read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT"), read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT"));
- custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 3, 4, read.item("TNT"), read.item("DIAMOND"), read.item("TNT"), read.item("TNT"), read.item("DIAMOND"), read.item("TNT"), read.item("TNT"), read.item("DIAMOND"), read.item("TNT"));
- // Feather Falling
- custom.registerEnchantmentRecipe("PROTECTION_FALL", 0, 1, read.item("AIR"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("IRON_INGOT"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("AIR"));
- custom.registerEnchantmentRecipe("PROTECTION_FALL", 1, 2, read.item("AIR"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("AIR"));
- custom.registerEnchantmentRecipe("PROTECTION_FALL", 2, 3, read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"));
- custom.registerEnchantmentRecipe("PROTECTION_FALL", 3, 4, read.item("FEATHER"), read.item("DIAMOND"), read.item("FEATHER"), read.item("FEATHER"), read.item("DIAMOND"), read.item("FEATHER"), read.item("FEATHER"), read.item("DIAMOND"), read.item("FEATHER"));
- // Respiration
- custom.registerEnchantmentRecipe("OXYGEN", 0, 1, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("RAW_FISH:3"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("AIR"));
- custom.registerEnchantmentRecipe("OXYGEN", 1, 2, read.item("ICE"), read.item("GLASS"), read.item("ICE"), read.item("GLASS"), read.item("RAW_FISH:3"), read.item("GLASS"), read.item("ICE"), read.item("GLASS"), read.item("ICE"));
- custom.registerEnchantmentRecipe("OXYGEN", 2, 3, read.item("GLASS"), read.item("IRON_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("RAW_FISH:3"), read.item("GLASS"), read.item("GLASS"), read.item("IRON_BLOCK"), read.item("GLASS"));
- // Water Affinity
- custom.registerEnchantmentRecipe("WATER_WORKER", 0, 1, read.item("AIR"), read.item("POTION"), read.item("AIR"), read.item("POTION"), read.item("IRON_PICKAXE"), read.item("POTION"), read.item("AIR"), read.item("POTION"), read.item("AIR"));
- // Thorns
- custom.registerEnchantmentRecipe("THORNS", 0, 1, read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"), read.item("CACTUS"), read.item("IRON_BLOCK"), read.item("CACTUS"), read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"));
- custom.registerEnchantmentRecipe("THORNS", 1, 2, read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"), read.item("CACTUS"), read.item("GOLD_BLOCK"), read.item("CACTUS"), read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"));
- custom.registerEnchantmentRecipe("THORNS", 2, 3, read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"), read.item("CACTUS"), read.item("DIAMOND_BLOCK"), read.item("CACTUS"), read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"));
- // Depth Strider
- custom.registerEnchantmentRecipe("DEPTH_STRIDER", 0, 1, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("IRON_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("IRON_BOOTS"), read.item("GLASS"));
- custom.registerEnchantmentRecipe("DEPTH_STRIDER", 1, 2, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("GOLD_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("GOLD_BOOTS"), read.item("GLASS"));
- custom.registerEnchantmentRecipe("DEPTH_STRIDER", 2, 3, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("DIAMOND_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("DIAMOND_BOOTS"), read.item("GLASS"));
- // Frost Walker
- custom.registerEnchantmentRecipe("FROST_WALKER", 0, 1, read.item("AIR"), read.item("ICE"), read.item("AIR"), read.item("ICE"), read.item("GOLD_BLOCK"), read.item("ICE"), read.item("ICE"), read.item("GOLD_BOOTS"), read.item("ICE"));
- custom.registerEnchantmentRecipe("FROST_WALKER", 1, 2, read.item("AIR"), read.item("ICE"), read.item("AIR"), read.item("ICE"), read.item("DIAMOND_BLOCK"), read.item("ICE"), read.item("ICE"), read.item("DIAMOND_BOOTS"), read.item("ICE"));
- // Unbreaking
- custom.registerEnchantmentRecipe("DURABILITY", 0, 1, read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("IRON_BLOCK"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"));
- custom.registerEnchantmentRecipe("DURABILITY", 1, 2, read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("GOLD_BLOCK"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"));
- custom.registerEnchantmentRecipe("DURABILITY", 2, 3, read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("DIAMOND_BLOCK"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"));
- // Mending
- custom.registerEnchantmentRecipe("MENDING", 0,1, read.item("AIR"), read.item("WORKBENCH"), read.item("AIR"), read.item("WORKBENCH"), read.item("EXP_BOTTLE"), read.item("WORKBENCH"), read.item("AIR"), read.item("ANVIL"), read.item("AIR"));
- // Sharpness
- custom.registerEnchantmentRecipe("DAMAGE_ALL", 0, 1, read.item("AIR"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("AIR"));
- custom.registerEnchantmentRecipe("DAMAGE_ALL", 1, 2, read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT"));
- custom.registerEnchantmentRecipe("DAMAGE_ALL", 2, 3, read.item("AIR"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("AIR"));
- custom.registerEnchantmentRecipe("DAMAGE_ALL", 3, 4, read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT"));
- custom.registerEnchantmentRecipe("DAMAGE_ALL", 4, 5, read.item("FLINT"), read.item("DIAMOND"), read.item("FLINT"), read.item("FLINT"), read.item("DIAMOND"), read.item("FLINT"), read.item("FLINT"), read.item("DIAMOND"), read.item("FLINT"));
- // Smite
- custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 0, 1, read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR"));
- custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 1, 2, read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH"));
- custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 2, 3, read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR"));
- custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 3, 4, read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH"));
- custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 4, 5, read.item("ROTTEN_FLESH"), read.item("DIAMOND"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("DIAMOND"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("DIAMOND"), read.item("ROTTEN_FLESH"));
- // Bane of Athropods
- custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 0, 1, read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR"));
- custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 1, 2, read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE"));
- custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 2, 3, read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR"));
- custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 3, 4, read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE"));
- custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 4, 5, read.item("SPIDER_EYE"), read.item("DIAMOND"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("DIAMOND"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("DIAMOND"), read.item("SPIDER_EYE"));
- // Knockback
- custom.registerEnchantmentRecipe("KNOCKBACK", 0, 1, read.item("AIR"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("IRON_INGOT"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("AIR"));
- custom.registerEnchantmentRecipe("KNOCKBACK", 1, 2, read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"));
- // Fire Aspect
- custom.registerEnchantmentRecipe("FIRE_ASPECT", 0, 1, read.item("BLAZE_POWDER"), read.item("IRON_INGOT"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("IRON_INGOT"), read.item("BLAZE_POWDER"));
- custom.registerEnchantmentRecipe("FIRE_ASPECT", 1, 2, read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"));
- // Looting
- custom.registerEnchantmentRecipe("LOOT_BONUS_MOBS", 0, 1, read.item("AIR"), read.item("PORK"), read.item("AIR"), read.item("PORK"), read.item("GOLDEN_APPLE"), read.item("PORK"), read.item("AIR"), read.item("PORK"), read.item("AIR"));
- custom.registerEnchantmentRecipe("LOOT_BONUS_MOBS", 1, 2, read.item("PORK"), read.item("BEETROOT"), read.item("PORK"), read.item("BEETROOT"), read.item("GOLDEN_APPLE"), read.item("BEETROOT"), read.item("PORK"), read.item("BEETROOT"), read.item("PORK"));
- custom.registerEnchantmentRecipe("LOOT_BONUS_MOBS", 2, 3, read.item("PORK"), read.item("RABBIT_STEW"), read.item("PORK"), read.item("RABBIT_STEW"), read.item("GOLDEN_APPLE"), read.item("RABBIT_STEW"), read.item("PORK"), read.item("RABBIT_STEW"), read.item("PORK"));
- // Effiency
- custom.registerEnchantmentRecipe("DIG_SPEED", 0, 1, read.item("AIR"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("WOOD_PICKAXE"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("AIR"));
- custom.registerEnchantmentRecipe("DIG_SPEED", 1, 2, read.item("AIR"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("STONE_PICKAXE"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("AIR"));
- custom.registerEnchantmentRecipe("DIG_SPEED", 2, 3, read.item("IRON_INGOT"), read.item("SUGAR"), read.item("IRON_INGOT"), read.item("SUGAR"), read.item("IRON_PICKAXE"), read.item("SUGAR"), read.item("IRON_INGOT"), read.item("SUGAR"), read.item("IRON_INGOT"));
- custom.registerEnchantmentRecipe("DIG_SPEED", 3, 4, read.item("GOLD_INGOT"), read.item("SUGAR"), read.item("GOLD_INGOT"), read.item("SUGAR"), read.item("GOLD_PICKAXE"), read.item("SUGAR"), read.item("GOLD_INGOT"), read.item("SUGAR"), read.item("GOLD_INGOT"));
- custom.registerEnchantmentRecipe("DIG_SPEED", 4, 5, read.item("DIAMOND"), read.item("SUGAR"), read.item("DIAMOND"), read.item("SUGAR"), read.item("DIAMOND_PICKAXE"), read.item("SUGAR"), read.item("DIAMOND"), read.item("SUGAR"), read.item("DIAMOND"));
- // Silk Touch
- custom.registerEnchantmentRecipe("SILK_TOUCH", 0, 1, read.item("WEB"), read.item("DIAMOND"), read.item("WEB"), read.item("DIAMOND"), read.item("RABBIT_FOOT"), read.item("DIAMOND"), read.item("WEB"), read.item("DIAMOND"), read.item("WEB"));
- // Fortune
- custom.registerEnchantmentRecipe("LOOT_BONUS_BLOCKS", 0, 1, read.item("AIR"), read.item("WATER_LILY"), read.item("AIR"), read.item("WATER_LILY"), read.item("RABBIT_FOOT"), read.item("WATER_LILY"), read.item("AIR"), read.item("WATER_LILY"), read.item("AIR"));
- custom.registerEnchantmentRecipe("LOOT_BONUS_BLOCKS", 1, 2, read.item("RED_ROSE:2"), read.item("WATER_LILY"), read.item("RED_ROSE:2"), read.item("WATER_LILY"), read.item("RABBIT_FOOT"), read.item("WATER_LILY"), read.item("RED_ROSE:2"), read.item("WATER_LILY"), read.item("RED_ROSE:2"));
- custom.registerEnchantmentRecipe("LOOT_BONUS_BLOCKS", 2, 3, read.item("DIAMOND"), read.item("WATER_LILY"), read.item("DIAMOND"), read.item("WATER_LILY"), read.item("RABBIT_FOOT"), read.item("WATER_LILY"), read.item("DIAMOND"), read.item("WATER_LILY"), read.item("DIAMOND"));
- // Power
- custom.registerEnchantmentRecipe("ARROW_DAMAGE", 0, 1, read.item("AIR"), read.item("STICK"), read.item("STRING"), read.item("STICK"), read.item("AIR"), read.item("STRING"), read.item("AIR"), read.item("STICK"), read.item("STRING"));
- custom.registerEnchantmentRecipe("ARROW_DAMAGE", 1, 2, read.item("AIR"), read.item("COBBLESTONE"), read.item("STRING"), read.item("COBBLESTONE"), read.item("AIR"), read.item("STRING"), read.item("AIR"), read.item("COBBLESTONE"), read.item("STRING"));
- custom.registerEnchantmentRecipe("ARROW_DAMAGE", 2, 3, read.item("AIR"), read.item("IRON_INGOT"), read.item("STRING"), read.item("IRON_INGOT"), read.item("AIR"), read.item("STRING"), read.item("AIR"), read.item("IRON_INGOT"), read.item("STRING"));
- custom.registerEnchantmentRecipe("ARROW_DAMAGE", 3, 4, read.item("AIR"), read.item("GOLD_INGOT"), read.item("IRON_INGOT"), read.item("GOLD_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"), read.item("GOLD_INGOT"), read.item("IRON_INGOT"));
- custom.registerEnchantmentRecipe("ARROW_DAMAGE", 4, 5, read.item("AIR"), read.item("DIAMOND"), read.item("GOLD_INGOT"), read.item("DIAMOND"), read.item("AIR"), read.item("GOLD_INGOT"), read.item("AIR"), read.item("DIAMOND"), read.item("GOLD_INGOT"));
- // Punch
- custom.registerEnchantmentRecipe("ARROW_KNOCKBACK", 0, 1, read.item("AIR"), read.item("PISTON_BASE"), read.item("AIR"), read.item("PISTON_BASE"), read.item("BOW"), read.item("PISTON_BASE"), read.item("PISTON_BASE"), read.item("GOLD_BOOTS"), read.item("PISTON_BASE"));
- custom.registerEnchantmentRecipe("ARROW_KNOCKBACK", 1, 2, read.item("REDSTONE"), read.item("PISTON_BASE"), read.item("REDSTONE"), read.item("PISTON_BASE"), read.item("BOW"), read.item("PISTON_BASE"), read.item("PISTON_BASE"), read.item("DIAMOND_BOOTS"), read.item("PISTON_BASE"));
- // Flame
- custom.registerEnchantmentRecipe("ARROW_FIRE", 0,1, read.item("BLAZE_POWDER"), read.item("FLINT_AND_STEEL"), read.item("BLAZE_POWDER"), read.item("FLINT_AND_STEEL"), read.item("BOW"), read.item("FLINT_AND_STEEL"), read.item("BLAZE_POWDER"), read.item("FLINT_AND_STEEL"), read.item("BLAZE_POWDER"));
- // Infinity
- custom.registerEnchantmentRecipe("ARROW_INFINITE", 0,1, read.item("WEB"), read.item("ARROW"), read.item("WEB"), read.item("ARROW"), read.item("DIAMOND_BLOCK"), read.item("ARROW"), read.item("WEB"), read.item("ARROW"), read.item("WEB"));
- // Luck of the Sea
- custom.registerEnchantmentRecipe("LUCK", 0, 1, read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RABBIT_FOOT"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("LEATHER_BOOTS"), read.item("RAW_FISH"));
- custom.registerEnchantmentRecipe("LUCK", 1, 2, read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RABBIT_FOOT"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("CHEST"), read.item("RAW_FISH"));
- custom.registerEnchantmentRecipe("LUCK", 2, 3, read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RABBIT_FOOT"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("DIAMOND"), read.item("RAW_FISH"));
- // Lure
- custom.registerEnchantmentRecipe("LURE", 0, 1, read.item("AIR"), read.item("SLIME_BALL"), read.item("AIR"), read.item("SLIME_BALL"), read.item("RAW_FISH:2"), read.item("SLIME_BALL"), read.item("AIR"), read.item("SLIME_BALL"), read.item("AIR"));
- custom.registerEnchantmentRecipe("LURE", 1, 2, read.item("AIR"), read.item("SLIME_BLOCK"), read.item("AIR"), read.item("SLIME_BLOCK"), read.item("RAW_FISH:2"), read.item("SLIME_BLOCK"), read.item("AIR"), read.item("SLIME_BLOCK"), read.item("AIR"));
- custom.registerEnchantmentRecipe("LURE", 2, 3, read.item("WATER_LILY"), read.item("SLIME_BLOCK"), read.item("WATER_LILY"), read.item("SLIME_BLOCK"), read.item("RAW_FISH:2"), read.item("SLIME_BLOCK"), read.item("WATER_LILY"), read.item("SLIME_BLOCK"), read.item("WATER_LILY"));
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