msg("dev", "§bEnchantRecipes §rwurden eingelesen."); // Protection custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 0, 1, read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("IRON_INGOT"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR")); custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 1, 2, read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("IRON_BLOCK"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR")); custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 2, 3, read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR"), read.item("IRON_INGOT"), read.item("DIAMOND"), read.item("IRON_INGOT"), read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR")); custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 3, 4, read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR"), read.item("IRON_BLOCK"), read.item("DIAMOND"), read.item("IRON_BLOCK"), read.item("AIR"), read.item("IRON_BLOCK"), read.item("AIR")); // Fire Protection custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 0, 1, read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("IRON_INGOT"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR")); custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 1, 2, read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER"), read.item("AIR"), read.item("BLAZE_POWDER"), read.item("AIR")); custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 2, 3, read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("IRON_BLOCK"), read.item("BLAZE_POWDER")); custom.registerEnchantmentRecipe("PROTECTION_ENVIRONMENTAL", 3, 4, read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER")); // Blast Protection custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 0, 1, read.item("AIR"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("IRON_INGOT"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("AIR")); custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 1, 2, read.item("AIR"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT"), read.item("AIR"), read.item("TNT"), read.item("AIR")); custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 2, 3, read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT"), read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT"), read.item("TNT"), read.item("IRON_BLOCK"), read.item("TNT")); custom.registerEnchantmentRecipe("PROTECTION_EXPLOSIONS", 3, 4, read.item("TNT"), read.item("DIAMOND"), read.item("TNT"), read.item("TNT"), read.item("DIAMOND"), read.item("TNT"), read.item("TNT"), read.item("DIAMOND"), read.item("TNT")); // Feather Falling custom.registerEnchantmentRecipe("PROTECTION_FALL", 0, 1, read.item("AIR"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("IRON_INGOT"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("AIR")); custom.registerEnchantmentRecipe("PROTECTION_FALL", 1, 2, read.item("AIR"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("AIR")); custom.registerEnchantmentRecipe("PROTECTION_FALL", 2, 3, read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER")); custom.registerEnchantmentRecipe("PROTECTION_FALL", 3, 4, read.item("FEATHER"), read.item("DIAMOND"), read.item("FEATHER"), read.item("FEATHER"), read.item("DIAMOND"), read.item("FEATHER"), read.item("FEATHER"), read.item("DIAMOND"), read.item("FEATHER")); // Respiration custom.registerEnchantmentRecipe("OXYGEN", 0, 1, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("RAW_FISH:3"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("AIR")); custom.registerEnchantmentRecipe("OXYGEN", 1, 2, read.item("ICE"), read.item("GLASS"), read.item("ICE"), read.item("GLASS"), read.item("RAW_FISH:3"), read.item("GLASS"), read.item("ICE"), read.item("GLASS"), read.item("ICE")); custom.registerEnchantmentRecipe("OXYGEN", 2, 3, read.item("GLASS"), read.item("IRON_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("RAW_FISH:3"), read.item("GLASS"), read.item("GLASS"), read.item("IRON_BLOCK"), read.item("GLASS")); // Water Affinity custom.registerEnchantmentRecipe("WATER_WORKER", 0, 1, read.item("AIR"), read.item("POTION"), read.item("AIR"), read.item("POTION"), read.item("IRON_PICKAXE"), read.item("POTION"), read.item("AIR"), read.item("POTION"), read.item("AIR")); // Thorns custom.registerEnchantmentRecipe("THORNS", 0, 1, read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"), read.item("CACTUS"), read.item("IRON_BLOCK"), read.item("CACTUS"), read.item("CACTUS"), read.item("VINE"), read.item("CACTUS")); custom.registerEnchantmentRecipe("THORNS", 1, 2, read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"), read.item("CACTUS"), read.item("GOLD_BLOCK"), read.item("CACTUS"), read.item("CACTUS"), read.item("VINE"), read.item("CACTUS")); custom.registerEnchantmentRecipe("THORNS", 2, 3, read.item("CACTUS"), read.item("VINE"), read.item("CACTUS"), read.item("CACTUS"), read.item("DIAMOND_BLOCK"), read.item("CACTUS"), read.item("CACTUS"), read.item("VINE"), read.item("CACTUS")); // Depth Strider custom.registerEnchantmentRecipe("DEPTH_STRIDER", 0, 1, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("IRON_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("IRON_BOOTS"), read.item("GLASS")); custom.registerEnchantmentRecipe("DEPTH_STRIDER", 1, 2, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("GOLD_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("GOLD_BOOTS"), read.item("GLASS")); custom.registerEnchantmentRecipe("DEPTH_STRIDER", 2, 3, read.item("AIR"), read.item("GLASS"), read.item("AIR"), read.item("GLASS"), read.item("DIAMOND_BLOCK"), read.item("GLASS"), read.item("GLASS"), read.item("DIAMOND_BOOTS"), read.item("GLASS")); // Frost Walker custom.registerEnchantmentRecipe("FROST_WALKER", 0, 1, read.item("AIR"), read.item("ICE"), read.item("AIR"), read.item("ICE"), read.item("GOLD_BLOCK"), read.item("ICE"), read.item("ICE"), read.item("GOLD_BOOTS"), read.item("ICE")); custom.registerEnchantmentRecipe("FROST_WALKER", 1, 2, read.item("AIR"), read.item("ICE"), read.item("AIR"), read.item("ICE"), read.item("DIAMOND_BLOCK"), read.item("ICE"), read.item("ICE"), read.item("DIAMOND_BOOTS"), read.item("ICE")); // Unbreaking custom.registerEnchantmentRecipe("DURABILITY", 0, 1, read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("IRON_BLOCK"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN")); custom.registerEnchantmentRecipe("DURABILITY", 1, 2, read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("GOLD_BLOCK"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN")); custom.registerEnchantmentRecipe("DURABILITY", 2, 3, read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("DIAMOND_BLOCK"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN"), read.item("OBSIDIAN")); // Mending custom.registerEnchantmentRecipe("MENDING", 0,1, read.item("AIR"), read.item("WORKBENCH"), read.item("AIR"), read.item("WORKBENCH"), read.item("EXP_BOTTLE"), read.item("WORKBENCH"), read.item("AIR"), read.item("ANVIL"), read.item("AIR")); // Sharpness custom.registerEnchantmentRecipe("DAMAGE_ALL", 0, 1, read.item("AIR"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("AIR")); custom.registerEnchantmentRecipe("DAMAGE_ALL", 1, 2, read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_INGOT"), read.item("FLINT")); custom.registerEnchantmentRecipe("DAMAGE_ALL", 2, 3, read.item("AIR"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT"), read.item("AIR"), read.item("FLINT"), read.item("AIR")); custom.registerEnchantmentRecipe("DAMAGE_ALL", 3, 4, read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT"), read.item("FLINT"), read.item("IRON_BLOCK"), read.item("FLINT")); custom.registerEnchantmentRecipe("DAMAGE_ALL", 4, 5, read.item("FLINT"), read.item("DIAMOND"), read.item("FLINT"), read.item("FLINT"), read.item("DIAMOND"), read.item("FLINT"), read.item("FLINT"), read.item("DIAMOND"), read.item("FLINT")); // Smite custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 0, 1, read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR")); custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 1, 2, read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_INGOT"), read.item("ROTTEN_FLESH")); custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 2, 3, read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH"), read.item("AIR"), read.item("ROTTEN_FLESH"), read.item("AIR")); custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 3, 4, read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("GOLD_BLOCK"), read.item("ROTTEN_FLESH")); custom.registerEnchantmentRecipe("DAMAGE_UNDEAD", 4, 5, read.item("ROTTEN_FLESH"), read.item("DIAMOND"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("DIAMOND"), read.item("ROTTEN_FLESH"), read.item("ROTTEN_FLESH"), read.item("DIAMOND"), read.item("ROTTEN_FLESH")); // Bane of Athropods custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 0, 1, read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR")); custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 1, 2, read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("INK_SACK:4"), read.item("SPIDER_EYE")); custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 2, 3, read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE"), read.item("AIR"), read.item("SPIDER_EYE"), read.item("AIR")); custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 3, 4, read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("LAPIS_BLOCK"), read.item("SPIDER_EYE")); custom.registerEnchantmentRecipe("DAMAGE_ARTHROPODS", 4, 5, read.item("SPIDER_EYE"), read.item("DIAMOND"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("DIAMOND"), read.item("SPIDER_EYE"), read.item("SPIDER_EYE"), read.item("DIAMOND"), read.item("SPIDER_EYE")); // Knockback custom.registerEnchantmentRecipe("KNOCKBACK", 0, 1, read.item("AIR"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("IRON_INGOT"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("AIR")); custom.registerEnchantmentRecipe("KNOCKBACK", 1, 2, read.item("FEATHER"), read.item("AIR"), read.item("FEATHER"), read.item("FEATHER"), read.item("IRON_BLOCK"), read.item("FEATHER"), read.item("FEATHER"), read.item("AIR"), read.item("FEATHER")); // Fire Aspect custom.registerEnchantmentRecipe("FIRE_ASPECT", 0, 1, read.item("BLAZE_POWDER"), read.item("IRON_INGOT"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("IRON_INGOT"), read.item("BLAZE_POWDER")); custom.registerEnchantmentRecipe("FIRE_ASPECT", 1, 2, read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER"), read.item("DIAMOND"), read.item("BLAZE_POWDER")); // Looting custom.registerEnchantmentRecipe("LOOT_BONUS_MOBS", 0, 1, read.item("AIR"), read.item("PORK"), read.item("AIR"), read.item("PORK"), read.item("GOLDEN_APPLE"), read.item("PORK"), read.item("AIR"), read.item("PORK"), read.item("AIR")); custom.registerEnchantmentRecipe("LOOT_BONUS_MOBS", 1, 2, read.item("PORK"), read.item("BEETROOT"), read.item("PORK"), read.item("BEETROOT"), read.item("GOLDEN_APPLE"), read.item("BEETROOT"), read.item("PORK"), read.item("BEETROOT"), read.item("PORK")); custom.registerEnchantmentRecipe("LOOT_BONUS_MOBS", 2, 3, read.item("PORK"), read.item("RABBIT_STEW"), read.item("PORK"), read.item("RABBIT_STEW"), read.item("GOLDEN_APPLE"), read.item("RABBIT_STEW"), read.item("PORK"), read.item("RABBIT_STEW"), read.item("PORK")); // Effiency custom.registerEnchantmentRecipe("DIG_SPEED", 0, 1, read.item("AIR"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("WOOD_PICKAXE"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("AIR")); custom.registerEnchantmentRecipe("DIG_SPEED", 1, 2, read.item("AIR"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("STONE_PICKAXE"), read.item("SUGAR"), read.item("AIR"), read.item("SUGAR"), read.item("AIR")); custom.registerEnchantmentRecipe("DIG_SPEED", 2, 3, read.item("IRON_INGOT"), read.item("SUGAR"), read.item("IRON_INGOT"), read.item("SUGAR"), read.item("IRON_PICKAXE"), read.item("SUGAR"), read.item("IRON_INGOT"), read.item("SUGAR"), read.item("IRON_INGOT")); custom.registerEnchantmentRecipe("DIG_SPEED", 3, 4, read.item("GOLD_INGOT"), read.item("SUGAR"), read.item("GOLD_INGOT"), read.item("SUGAR"), read.item("GOLD_PICKAXE"), read.item("SUGAR"), read.item("GOLD_INGOT"), read.item("SUGAR"), read.item("GOLD_INGOT")); custom.registerEnchantmentRecipe("DIG_SPEED", 4, 5, read.item("DIAMOND"), read.item("SUGAR"), read.item("DIAMOND"), read.item("SUGAR"), read.item("DIAMOND_PICKAXE"), read.item("SUGAR"), read.item("DIAMOND"), read.item("SUGAR"), read.item("DIAMOND")); // Silk Touch custom.registerEnchantmentRecipe("SILK_TOUCH", 0, 1, read.item("WEB"), read.item("DIAMOND"), read.item("WEB"), read.item("DIAMOND"), read.item("RABBIT_FOOT"), read.item("DIAMOND"), read.item("WEB"), read.item("DIAMOND"), read.item("WEB")); // Fortune custom.registerEnchantmentRecipe("LOOT_BONUS_BLOCKS", 0, 1, read.item("AIR"), read.item("WATER_LILY"), read.item("AIR"), read.item("WATER_LILY"), read.item("RABBIT_FOOT"), read.item("WATER_LILY"), read.item("AIR"), read.item("WATER_LILY"), read.item("AIR")); custom.registerEnchantmentRecipe("LOOT_BONUS_BLOCKS", 1, 2, read.item("RED_ROSE:2"), read.item("WATER_LILY"), read.item("RED_ROSE:2"), read.item("WATER_LILY"), read.item("RABBIT_FOOT"), read.item("WATER_LILY"), read.item("RED_ROSE:2"), read.item("WATER_LILY"), read.item("RED_ROSE:2")); custom.registerEnchantmentRecipe("LOOT_BONUS_BLOCKS", 2, 3, read.item("DIAMOND"), read.item("WATER_LILY"), read.item("DIAMOND"), read.item("WATER_LILY"), read.item("RABBIT_FOOT"), read.item("WATER_LILY"), read.item("DIAMOND"), read.item("WATER_LILY"), read.item("DIAMOND")); // Power custom.registerEnchantmentRecipe("ARROW_DAMAGE", 0, 1, read.item("AIR"), read.item("STICK"), read.item("STRING"), read.item("STICK"), read.item("AIR"), read.item("STRING"), read.item("AIR"), read.item("STICK"), read.item("STRING")); custom.registerEnchantmentRecipe("ARROW_DAMAGE", 1, 2, read.item("AIR"), read.item("COBBLESTONE"), read.item("STRING"), read.item("COBBLESTONE"), read.item("AIR"), read.item("STRING"), read.item("AIR"), read.item("COBBLESTONE"), read.item("STRING")); custom.registerEnchantmentRecipe("ARROW_DAMAGE", 2, 3, read.item("AIR"), read.item("IRON_INGOT"), read.item("STRING"), read.item("IRON_INGOT"), read.item("AIR"), read.item("STRING"), read.item("AIR"), read.item("IRON_INGOT"), read.item("STRING")); custom.registerEnchantmentRecipe("ARROW_DAMAGE", 3, 4, read.item("AIR"), read.item("GOLD_INGOT"), read.item("IRON_INGOT"), read.item("GOLD_INGOT"), read.item("AIR"), read.item("IRON_INGOT"), read.item("AIR"), read.item("GOLD_INGOT"), read.item("IRON_INGOT")); custom.registerEnchantmentRecipe("ARROW_DAMAGE", 4, 5, read.item("AIR"), read.item("DIAMOND"), read.item("GOLD_INGOT"), read.item("DIAMOND"), read.item("AIR"), read.item("GOLD_INGOT"), read.item("AIR"), read.item("DIAMOND"), read.item("GOLD_INGOT")); // Punch custom.registerEnchantmentRecipe("ARROW_KNOCKBACK", 0, 1, read.item("AIR"), read.item("PISTON_BASE"), read.item("AIR"), read.item("PISTON_BASE"), read.item("BOW"), read.item("PISTON_BASE"), read.item("PISTON_BASE"), read.item("GOLD_BOOTS"), read.item("PISTON_BASE")); custom.registerEnchantmentRecipe("ARROW_KNOCKBACK", 1, 2, read.item("REDSTONE"), read.item("PISTON_BASE"), read.item("REDSTONE"), read.item("PISTON_BASE"), read.item("BOW"), read.item("PISTON_BASE"), read.item("PISTON_BASE"), read.item("DIAMOND_BOOTS"), read.item("PISTON_BASE")); // Flame custom.registerEnchantmentRecipe("ARROW_FIRE", 0,1, read.item("BLAZE_POWDER"), read.item("FLINT_AND_STEEL"), read.item("BLAZE_POWDER"), read.item("FLINT_AND_STEEL"), read.item("BOW"), read.item("FLINT_AND_STEEL"), read.item("BLAZE_POWDER"), read.item("FLINT_AND_STEEL"), read.item("BLAZE_POWDER")); // Infinity custom.registerEnchantmentRecipe("ARROW_INFINITE", 0,1, read.item("WEB"), read.item("ARROW"), read.item("WEB"), read.item("ARROW"), read.item("DIAMOND_BLOCK"), read.item("ARROW"), read.item("WEB"), read.item("ARROW"), read.item("WEB")); // Luck of the Sea custom.registerEnchantmentRecipe("LUCK", 0, 1, read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RABBIT_FOOT"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("LEATHER_BOOTS"), read.item("RAW_FISH")); custom.registerEnchantmentRecipe("LUCK", 1, 2, read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RABBIT_FOOT"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("CHEST"), read.item("RAW_FISH")); custom.registerEnchantmentRecipe("LUCK", 2, 3, read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("RABBIT_FOOT"), read.item("RAW_FISH"), read.item("RAW_FISH"), read.item("DIAMOND"), read.item("RAW_FISH")); // Lure custom.registerEnchantmentRecipe("LURE", 0, 1, read.item("AIR"), read.item("SLIME_BALL"), read.item("AIR"), read.item("SLIME_BALL"), read.item("RAW_FISH:2"), read.item("SLIME_BALL"), read.item("AIR"), read.item("SLIME_BALL"), read.item("AIR")); custom.registerEnchantmentRecipe("LURE", 1, 2, read.item("AIR"), read.item("SLIME_BLOCK"), read.item("AIR"), read.item("SLIME_BLOCK"), read.item("RAW_FISH:2"), read.item("SLIME_BLOCK"), read.item("AIR"), read.item("SLIME_BLOCK"), read.item("AIR")); custom.registerEnchantmentRecipe("LURE", 2, 3, read.item("WATER_LILY"), read.item("SLIME_BLOCK"), read.item("WATER_LILY"), read.item("SLIME_BLOCK"), read.item("RAW_FISH:2"), read.item("SLIME_BLOCK"), read.item("WATER_LILY"), read.item("SLIME_BLOCK"), read.item("WATER_LILY"));