|
levels
|
96a2ff1f34
changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy
|
7 anni fa |
|
olevels
|
96a2ff1f34
changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy
|
7 anni fa |
|
resources
|
366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
|
7 anni fa |
|
sounds
|
21360040ac
tweaking, added sounds, rendering offsets for blocks, new thorns
|
7 anni fa |
|
src
|
ec952b354d
starting of class to component pattern (EntityController, EntityAnimator), basic AIs
|
7 anni fa |
|
.gitignore
|
5f5cf95a6d
init
|
8 anni fa |
|
manifest.mf
|
5f5cf95a6d
init
|
8 anni fa |
|
savegame.txt
|
366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
|
7 anni fa |