levels
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96a2ff1f34
changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy
|
7 years ago |
olevels
|
96a2ff1f34
changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy
|
7 years ago |
resources
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366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
|
7 years ago |
sounds
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21360040ac
tweaking, added sounds, rendering offsets for blocks, new thorns
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7 years ago |
src
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ec952b354d
starting of class to component pattern (EntityController, EntityAnimator), basic AIs
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7 years ago |
.gitignore
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5f5cf95a6d
init
|
8 years ago |
manifest.mf
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5f5cf95a6d
init
|
8 years ago |
savegame.txt
|
366bd10087
moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick
|
7 years ago |