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Kajetan Johannes Hammerle ec952b354d starting of class to component pattern (EntityController, EntityAnimator), basic AIs 7 years ago
levels 96a2ff1f34 changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy 7 years ago
olevels 96a2ff1f34 changed level format to binary, dynamic data header for levels, variable number of layers, utils for the level editor, porting of old levels, improved spawn points, experimental energy 7 years ago
resources 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick 7 years ago
sounds 21360040ac tweaking, added sounds, rendering offsets for blocks, new thorns 7 years ago
src ec952b354d starting of class to component pattern (EntityController, EntityAnimator), basic AIs 7 years ago
.gitignore 5f5cf95a6d init 8 years ago
manifest.mf 5f5cf95a6d init 8 years ago
savegame.txt 366bd10087 moved resources out of jar, new better keybindings, complete new rendering abstraction layer, better slippery tile, new menu bar (soul bottles, energy, health, time), time in levels, health system, better game tick 7 years ago