Kajetan Johannes Hammerle
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4b14d42ba0
swapped eye sign
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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ffd357e074
cleanup
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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e9ca915257
stepped too far
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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874f0fc6e8
finished parallax mapping
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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dce849b71b
experimental parallax mapping
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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117c49ea18
basic lighting
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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c3bd673fd0
consistent rotation of marching cube triangles
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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59453f59bf
texturing
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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9b48c51bf1
marching cubes runs on GPU
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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89f0f7883f
working passing geometry shader
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%!s(int64=3) %!d(string=hai) anos |
Kajetan Johannes Hammerle
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b13f74766d
working marching cubes
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%!s(int64=3) %!d(string=hai) anos |