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				@@ -10,7 +10,10 @@ in vec3 varNormalG; 
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				 out vec4 color; 
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				+const vec3 light = vec3(-0.746, -0.373, -0.224); 
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				+ 
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				 void main(void) { 
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				-    //vec3 f = texture(textureSamp, (varTextureG + vec3(0.0, height, 0.0)) * 8.0).xyz; 
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				-    color = vec4(varNormalG, 1.0); 
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				+    vec3 f = texture(textureSamp, (varTextureG + vec3(0.0, height, 0.0)) * 8.0).xyz; 
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				+    float l = max(dot(light, varNormalG), 0.0) * 0.7 + 0.3; 
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				+    color = vec4(f * l, 1.0); 
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				 } 
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