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				@@ -49,7 +49,7 @@ void main(void) { 
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				             hit_h += is_first_hit * h; 
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				             prev_hits += is_first_hit; 
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				         } 
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				-        hit_h = max(0.0, hit_h); 
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				+        hit_h = max(0.0, hit_h - step); 
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				         h = hit_h; 
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				         prev_hits = 0; 
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				@@ -73,4 +73,4 @@ void main(void) { 
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				     normal = normalize(normal * 2.0 - 1.0); 
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				     float l = max(dot(-light, normal), 0.0) * 0.7 + 0.3; 
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				     color = vec4(texture(textureSamp, tex).xyz * l, 1.0); 
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				-} 
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				+} 
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