Kajetan Johannes Hammerle 11f24c4434 simplified code with buffers and lists %!s(int64=4) %!d(string=hai) anos
..
wrapper 13c186db09 vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
ColorRenderer.cpp 11f24c4434 simplified code with buffers and lists %!s(int64=4) %!d(string=hai) anos
ColorRenderer.h 13c186db09 vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
FontRenderer.cpp 11f24c4434 simplified code with buffers and lists %!s(int64=4) %!d(string=hai) anos
FontRenderer.h 11f24c4434 simplified code with buffers and lists %!s(int64=4) %!d(string=hai) anos
Mesh.cpp 13c186db09 vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
Mesh.h 13c186db09 vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
Options.cpp 8b6e288191 different font sizes, more work on controller %!s(int64=4) %!d(string=hai) anos
Options.h 8b6e288191 different font sizes, more work on controller %!s(int64=4) %!d(string=hai) anos
Renderer.cpp 0e23de86fb glfw and gl wrapper moved to gaming core %!s(int64=4) %!d(string=hai) anos
Renderer.h ec90958dcb shader moved to gaming core %!s(int64=4) %!d(string=hai) anos