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@@ -1,25 +1,23 @@
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#include "rendering/FontRenderer.h"
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+#include "gaming-core/wrapper/Attributes.h"
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+#include "gaming-core/utils/List.h"
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-FontRenderer::FontRenderer() : buffer(8 * 1024 * 1024, 8 * sizeof (float)), tex1("resources/font8x8.png"),
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-tex2("resources/font16x16.png"), tex3("resources/font24x24.png"), activeTex(&tex1), scale(1) {
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- vertexBuffer.bind();
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- int step = 8 * sizeof (float);
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- vertexBuffer.setFloatAttribute(0, 2, 0, step);
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- vertexBuffer.setFloatAttribute(1, 2, 2 * sizeof (float), step);
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- vertexBuffer.setFloatAttribute(2, 4, 4 * sizeof (float), step);
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+FontRenderer::FontRenderer() : tex1("resources/font8x8.png"), tex2("resources/font16x16.png"),
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+tex3("resources/font24x24.png"), activeTex(&tex1), scale(1) {
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+ vertexBuffer.setAttributes(Attributes().addFloat(2).addFloat(2).addFloat(4));
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+ vertexBuffer.setStreamData(256 * 4 * sizeof (float) * 8);
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}
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float FontRenderer::drawString(float x, float y, const char* text) {
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- vertexBuffer.bind();
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-
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const int maxIndex = 256;
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- buffer.reset(maxIndex * 4 * sizeof (float) * 8);
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+
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+ List<float, maxIndex * 4 * 8> buffer;
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int index = 0;
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float r = 1.0f;
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float g = 1.0f;
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float b = 1.0f;
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-
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+
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float addX = 6.0f * scale;
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float addY = 8.0f * scale;
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@@ -45,17 +43,46 @@ float FontRenderer::drawString(float x, float y, const char* text) {
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float maxX = minX + (1.0f / 16.0f) - 2.0f / 128.0f;
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float maxY = minY + (1.0f / 16.0f);
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- buffer.add(x).add(y).add(minX).add(minY).add(r).add(g).add(b).add(1.0f);
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- buffer.add(x).add(y + addY).add(minX).add(maxY).add(r).add(g).add(b).add(1.0f);
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- buffer.add(x + addX).add(y).add(maxX).add(minY).add(r).add(g).add(b).add(1.0f);
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- buffer.add(x + addX).add(y + addY).add(maxX).add(maxY).add(r).add(g).add(b).add(1.0f);
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+ buffer.add(x);
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+ buffer.add(y);
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+ buffer.add(minX);
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+ buffer.add(minY);
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+ buffer.add(r);
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+ buffer.add(g);
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+ buffer.add(b);
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+ buffer.add(1.0f);
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+ buffer.add(x);
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+ buffer.add(y + addY);
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+ buffer.add(minX);
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+ buffer.add(maxY);
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+ buffer.add(r);
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+ buffer.add(g);
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+ buffer.add(b);
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+ buffer.add(1.0f);
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+ buffer.add(x + addX);
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+ buffer.add(y);
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+ buffer.add(maxX);
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+ buffer.add(minY);
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+ buffer.add(r);
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+ buffer.add(g);
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+ buffer.add(b);
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+ buffer.add(1.0f);
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+ buffer.add(x + addX);
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+ buffer.add(y + addY);
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+ buffer.add(maxX);
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+ buffer.add(maxY);
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+ buffer.add(r);
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+ buffer.add(g);
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+ buffer.add(b);
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+ buffer.add(1.0f);
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x += addX;
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index++;
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}
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activeTex->bind();
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- buffer.draw();
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+ vertexBuffer.updateData(0, buffer.getLength() * sizeof(float), buffer.begin());
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+ vertexBuffer.drawStrip(buffer.getLength() / 8);
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return y + addY;
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}
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