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@@ -1,59 +0,0 @@
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-#include <GL/glew.h>
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-#include <iostream>
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-
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-#include "rendering/wrapper/GLWrapper.h"
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-
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-bool GLWrapper::checkAndPrintError(const char* message) {
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- GLenum error = glGetError();
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- switch(error) {
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- case GL_NO_ERROR:
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- return false;
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- case GL_INVALID_ENUM:
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- std::cout << message << ": an unacceptable value is specified for an enumerated argument.\n";
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- break;
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- case GL_INVALID_VALUE:
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- std::cout << message << ": a numeric argument is out of range.\n";
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- break;
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- case GL_INVALID_OPERATION:
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- std::cout << message << ": the specified operation is not allowed in the current state.\n";
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- break;
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- case GL_INVALID_FRAMEBUFFER_OPERATION:
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- std::cout << message << ": the framebuffer object is not complete.\n";
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- break;
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- case GL_OUT_OF_MEMORY:
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- std::cout << message << ": there is not enough memory left to execute the command.\n";
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- break;
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- case GL_STACK_UNDERFLOW:
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- std::cout << message << ": an attempt has been made to perform an operation that would cause an internal stack to underflow.\n";
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- break;
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- case GL_STACK_OVERFLOW:
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- std::cout << message << ": an attempt has been made to perform an operation that would cause an internal stack to overflow.\n";
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- break;
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- default:
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- std::cout << message << ": unknown OpenGL error: " << error << "\n";
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- }
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- return true;
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-}
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-
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-void GLWrapper::enableDepthTesting() {
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- glEnable(GL_DEPTH_TEST);
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-}
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-
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-void GLWrapper::disableDepthTesting() {
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- glDisable(GL_DEPTH_TEST);
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-}
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-
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-void GLWrapper::prepareMainFramebuffer() {
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- glBindFramebuffer(GL_FRAMEBUFFER, 0);
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- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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-}
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-
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-void GLWrapper::enableBlending() {
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- glEnable(GL_BLEND);
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- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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- glBlendEquation(GL_FUNC_ADD);
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-}
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-
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-void GLWrapper::disableBlending() {
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- glDisable(GL_BLEND);
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-}
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