Kajetan Johannes Hammerle bd8c3a83db better formatting 3 anni fa
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Attributes.cpp bd8c3a83db better formatting 3 anni fa
Attributes.h bd8c3a83db better formatting 3 anni fa
Framebuffer.h bd8c3a83db better formatting 3 anni fa
GL.cpp bd8c3a83db better formatting 3 anni fa
GL.h bd8c3a83db better formatting 3 anni fa
GLEW.cpp 144ae380f0 glew wrapper 3 anni fa
GLEW.h 144ae380f0 glew wrapper 3 anni fa
GLFW.cpp bd8c3a83db better formatting 3 anni fa
GLFW.h 70c3bed894 gl and glfw wrapper 3 anni fa
Shader.cpp bd8c3a83db better formatting 3 anni fa
Shader.h bd8c3a83db better formatting 3 anni fa
Texture.cpp 1afdb90909 file textures use stack allocators, simplified file texture and png 3 anni fa
Texture.h bd8c3a83db better formatting 3 anni fa
TextureFormat.cpp bd8c3a83db better formatting 3 anni fa
TextureFormat.h 1afdb90909 file textures use stack allocators, simplified file texture and png 3 anni fa
VertexBuffer.cpp 9398efdd34 vertext buffer and vertext attributes 3 anni fa
VertexBuffer.h bd8c3a83db better formatting 3 anni fa
Window.cpp e3afd01bbb window and options 3 anni fa
Window.h bd8c3a83db better formatting 3 anni fa
WindowOptions.cpp bd8c3a83db better formatting 3 anni fa
WindowOptions.h e3afd01bbb window and options 3 anni fa