Kajetan Johannes Hammerle bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
..
Attributes.cpp bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
Attributes.h bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
Framebuffer.h bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
GL.cpp bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
GL.h bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
GLEW.cpp 144ae380f0 glew wrapper %!s(int64=3) %!d(string=hai) anos
GLEW.h 144ae380f0 glew wrapper %!s(int64=3) %!d(string=hai) anos
GLFW.cpp bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
GLFW.h 70c3bed894 gl and glfw wrapper %!s(int64=3) %!d(string=hai) anos
Shader.cpp bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
Shader.h bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
Texture.cpp 1afdb90909 file textures use stack allocators, simplified file texture and png %!s(int64=3) %!d(string=hai) anos
Texture.h bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
TextureFormat.cpp bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
TextureFormat.h 1afdb90909 file textures use stack allocators, simplified file texture and png %!s(int64=3) %!d(string=hai) anos
VertexBuffer.cpp 9398efdd34 vertext buffer and vertext attributes %!s(int64=3) %!d(string=hai) anos
VertexBuffer.h bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
Window.cpp e3afd01bbb window and options %!s(int64=3) %!d(string=hai) anos
Window.h bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
WindowOptions.cpp bd8c3a83db better formatting %!s(int64=3) %!d(string=hai) anos
WindowOptions.h e3afd01bbb window and options %!s(int64=3) %!d(string=hai) anos