12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- #include <iostream>
- #include "server/commands/CommandTypes.h"
- #include "server/GameServer.h"
- #include "server/commands/ConsoleEditor.h"
- #include "server/commands/CommandManager.h"
- GameServer::GameServer(const Clock& tps) : tps(tps) {
- }
- void GameServer::tick() {
- }
- void GameServer::handleCommands(ServerCommands& serverCommands) {
- RawCommand rawCommand;
- while(ConsoleEditor::readCommand(rawCommand)) {
- commandManager.execute(serverCommands, rawCommand);
- }
- }
- void GameServer::onFullServerClientConnect(Client& client) {
- (void) client;
- std::cout << "full\n";
- }
- void GameServer::onClientConnect(Client& client) {
- (void) client;
- std::cout << "connected\n";
- }
- void GameServer::onClientPackage(Client& client, Packet& packet) {
- (void) client;
- StringBuffer<256> s;
- while(packet.hasData()) {
- s.append(packet.read8());
- }
- std::cout << "Packet: " << s << "\n";
- }
- void GameServer::onClientDisconnect(Client& client) {
- (void) client;
- std::cout << "disconnected\n";
- }
|