#include #include "server/commands/CommandTypes.h" #include "server/GameServer.h" #include "server/commands/ConsoleEditor.h" #include "server/commands/CommandManager.h" GameServer::GameServer(const Clock& tps) : tps(tps) { } void GameServer::tick() { } void GameServer::handleCommands(ServerCommands& serverCommands) { RawCommand rawCommand; while(ConsoleEditor::readCommand(rawCommand)) { commandManager.execute(serverCommands, rawCommand); } } void GameServer::onFullServerClientConnect(Client& client) { (void) client; std::cout << "full\n"; } void GameServer::onClientConnect(Client& client) { (void) client; std::cout << "connected\n"; } void GameServer::onClientPackage(Client& client, Packet& packet) { (void) client; StringBuffer<256> s; while(packet.hasData()) { s.append(packet.read8()); } std::cout << "Packet: " << s << "\n"; } void GameServer::onClientDisconnect(Client& client) { (void) client; std::cout << "disconnected\n"; }