Kajetan Johannes Hammerle a2d11d80e3 various gui improvements, render and tick state for client 3 jaren geleden
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renderer 6455f20330 new build system 3 jaren geleden
Engine.cpp 6455f20330 new build system 3 jaren geleden
Engine.h 6455f20330 new build system 3 jaren geleden
Framebuffers.cpp 87b613a0c0 strongly improved ssao shader (by taking linear depth interpolation and 3 jaren geleden
Framebuffers.h 6455f20330 new build system 3 jaren geleden
Mesh.cpp 6455f20330 new build system 3 jaren geleden
Mesh.h 6455f20330 new build system 3 jaren geleden
NoiseTexture.cpp 6455f20330 new build system 3 jaren geleden
NoiseTexture.h 6455f20330 new build system 3 jaren geleden
RenderSettings.cpp 4c59f1b90c mipmaps, noise experiments 3 jaren geleden
RenderSettings.h 87b613a0c0 strongly improved ssao shader (by taking linear depth interpolation and 3 jaren geleden
Renderer.cpp a2d11d80e3 various gui improvements, render and tick state for client 3 jaren geleden
Renderer.h a2d11d80e3 various gui improvements, render and tick state for client 3 jaren geleden
ShaderMatrix.cpp 3dd8a4cd7a removed redundant shader names, gui experiments, core update, 3 jaren geleden
ShaderMatrix.h 6455f20330 new build system 3 jaren geleden
Shaders.cpp 3dd8a4cd7a removed redundant shader names, gui experiments, core update, 3 jaren geleden
Shaders.h 6455f20330 new build system 3 jaren geleden
Triangle.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 3 jaren geleden
Triangle.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 3 jaren geleden
Vertex.cpp 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 3 jaren geleden
Vertex.h 6455f20330 new build system 3 jaren geleden