Kajetan Johannes Hammerle a2d11d80e3 various gui improvements, render and tick state for client 3 lat temu
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renderer 6455f20330 new build system 3 lat temu
Engine.cpp 6455f20330 new build system 3 lat temu
Engine.h 6455f20330 new build system 3 lat temu
Framebuffers.cpp 87b613a0c0 strongly improved ssao shader (by taking linear depth interpolation and 3 lat temu
Framebuffers.h 6455f20330 new build system 3 lat temu
Mesh.cpp 6455f20330 new build system 3 lat temu
Mesh.h 6455f20330 new build system 3 lat temu
NoiseTexture.cpp 6455f20330 new build system 3 lat temu
NoiseTexture.h 6455f20330 new build system 3 lat temu
RenderSettings.cpp 4c59f1b90c mipmaps, noise experiments 3 lat temu
RenderSettings.h 87b613a0c0 strongly improved ssao shader (by taking linear depth interpolation and 3 lat temu
Renderer.cpp a2d11d80e3 various gui improvements, render and tick state for client 3 lat temu
Renderer.h a2d11d80e3 various gui improvements, render and tick state for client 3 lat temu
ShaderMatrix.cpp 3dd8a4cd7a removed redundant shader names, gui experiments, core update, 3 lat temu
ShaderMatrix.h 6455f20330 new build system 3 lat temu
Shaders.cpp 3dd8a4cd7a removed redundant shader names, gui experiments, core update, 3 lat temu
Shaders.h 6455f20330 new build system 3 lat temu
Triangle.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 3 lat temu
Triangle.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 3 lat temu
Vertex.cpp 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated 3 lat temu
Vertex.h 6455f20330 new build system 3 lat temu