Kajetan Johannes Hammerle 6b65dd0b03 new gaming core version %!s(int64=3) %!d(string=hai) anos
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renderer 6b65dd0b03 new gaming core version %!s(int64=3) %!d(string=hai) anos
Engine.cpp 6b65dd0b03 new gaming core version %!s(int64=3) %!d(string=hai) anos
Engine.h 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=3) %!d(string=hai) anos
FontRenderer.cpp 6b65dd0b03 new gaming core version %!s(int64=3) %!d(string=hai) anos
FontRenderer.h 3f6300ad51 update to new gaming core %!s(int64=3) %!d(string=hai) anos
Framebuffers.cpp 87b613a0c0 strongly improved ssao shader (by taking linear depth interpolation and %!s(int64=3) %!d(string=hai) anos
Framebuffers.h 04c83eda84 framebuffer moved to gaming core %!s(int64=3) %!d(string=hai) anos
Mesh.cpp f646e22cc7 usage of new typed buffer %!s(int64=3) %!d(string=hai) anos
Mesh.h f646e22cc7 usage of new typed buffer %!s(int64=3) %!d(string=hai) anos
NoiseTexture.cpp 6b65dd0b03 new gaming core version %!s(int64=3) %!d(string=hai) anos
NoiseTexture.h 04c83eda84 framebuffer moved to gaming core %!s(int64=3) %!d(string=hai) anos
RenderSettings.cpp 4c59f1b90c mipmaps, noise experiments %!s(int64=3) %!d(string=hai) anos
RenderSettings.h 87b613a0c0 strongly improved ssao shader (by taking linear depth interpolation and %!s(int64=3) %!d(string=hai) anos
Renderer.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=3) %!d(string=hai) anos
Renderer.h 346f7317a1 shader moved to gaming core %!s(int64=3) %!d(string=hai) anos
Shaders.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=3) %!d(string=hai) anos
Shaders.h 346f7317a1 shader moved to gaming core %!s(int64=3) %!d(string=hai) anos
Triangle.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=3) %!d(string=hai) anos
Triangle.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=3) %!d(string=hai) anos
Vertex.cpp 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated %!s(int64=4) %!d(string=hai) anos
Vertex.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=3) %!d(string=hai) anos