.. |
Clock.cpp
|
f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
6 年之前 |
Clock.h
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
6 年之前 |
DirectRenderer.cpp
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0e6fc2de1c
refactoring
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6 年之前 |
DirectRenderer.h
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
6 年之前 |
KeyManager.cpp
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
6 年之前 |
KeyManager.h
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
6 年之前 |
Mesh.cpp
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1adc6a5773
post effects by drawing into framebuffer (blending does not work yet),
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6 年之前 |
Mesh.h
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1adc6a5773
post effects by drawing into framebuffer (blending does not work yet),
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6 年之前 |
MouseManager.cpp
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
6 年之前 |
MouseManager.h
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
6 年之前 |
Shader.cpp
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1adc6a5773
post effects by drawing into framebuffer (blending does not work yet),
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6 年之前 |
Shader.h
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1adc6a5773
post effects by drawing into framebuffer (blending does not work yet),
|
6 年之前 |
Texture.cpp
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0e6fc2de1c
refactoring
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6 年之前 |
Texture.h
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
6 年之前 |
Utils.cpp
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f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
6 年之前 |
Utils.h
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2f3f409bf0
refactoring, tps and fps clock
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6 年之前 |
Wrapper.cpp
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41df625876
fixed blending in framebuffer, post effect tests
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6 年之前 |
Wrapper.h
|
41df625876
fixed blending in framebuffer, post effect tests
|
6 年之前 |