Kajetan Johannes Hammerle 41df625876 fixed blending in framebuffer, post effect tests 6 rokov pred
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Clock.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 rokov pred
Clock.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 rokov pred
DirectRenderer.cpp 0e6fc2de1c refactoring 6 rokov pred
DirectRenderer.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 rokov pred
KeyManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 rokov pred
KeyManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 rokov pred
Mesh.cpp 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 rokov pred
Mesh.h 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 rokov pred
MouseManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 rokov pred
MouseManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 rokov pred
Shader.cpp 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 rokov pred
Shader.h 1adc6a5773 post effects by drawing into framebuffer (blending does not work yet), 6 rokov pred
Texture.cpp 0e6fc2de1c refactoring 6 rokov pred
Texture.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 rokov pred
Utils.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 rokov pred
Utils.h 2f3f409bf0 refactoring, tps and fps clock 6 rokov pred
Wrapper.cpp 41df625876 fixed blending in framebuffer, post effect tests 6 rokov pred
Wrapper.h 41df625876 fixed blending in framebuffer, post effect tests 6 rokov pred