Kajetan Johannes Hammerle 3049f7e0fa shadow mapping tests 6 jaren geleden
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shader 3049f7e0fa shadow mapping tests 6 jaren geleden
Clock.cpp d2f8b2224d entity rendering tests, clean up, tolerance for frustum culling, added 6 jaren geleden
Clock.h d2f8b2224d entity rendering tests, clean up, tolerance for frustum culling, added 6 jaren geleden
DirectRenderer.cpp 0e6fc2de1c refactoring 6 jaren geleden
DirectRenderer.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 jaren geleden
KeyManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 jaren geleden
KeyManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 jaren geleden
Mesh.cpp 3049f7e0fa shadow mapping tests 6 jaren geleden
Mesh.h 3049f7e0fa shadow mapping tests 6 jaren geleden
MouseManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 jaren geleden
MouseManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 jaren geleden
Shader.cpp 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao 6 jaren geleden
Shader.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao 6 jaren geleden
Texture.cpp 3049f7e0fa shadow mapping tests 6 jaren geleden
Texture.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao 6 jaren geleden
Utils.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix 6 jaren geleden
Utils.h 2f3f409bf0 refactoring, tps and fps clock 6 jaren geleden
Wrapper.cpp 3049f7e0fa shadow mapping tests 6 jaren geleden
Wrapper.h 3049f7e0fa shadow mapping tests 6 jaren geleden