Commit History

Autor SHA1 Mensaxe Data
  Kajetan Johannes Hammerle fbf66f4357 integration of gaming core, clean up, removal of uints and co %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 251d0ecac8 kdtree visualization, click vector calculation %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 70595d44b3 kd tree building, line rendering %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle d1cc8af690 vector moved to common code %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 237e1993c9 turned vector into a template %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle c069080130 integration of enet on the server side, streams and data vectors removed %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle ab55794d6b further work on quaternions, removal of camera and ray, shadow tests %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 73fb1146cc basic quaternions %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 4618384615 experimental world rendering, basic high map generation %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 4c682b60c0 removal of std maps and vectors, removal of several dynamic memory %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 6ead42ed60 efficient matrix rotation using intrinsics %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 36cfde4210 replaced std string with own string %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle b158b86c97 refactoring %!s(int64=3) %!d(string=hai) anos
  Kajetan Johannes Hammerle 6cd45b740c refactoring, shadows support model matrix %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle ea2781d793 refactoring %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle 4bfdf82dff refactoring %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle 8737a41249 refactoring %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle ba4769b104 refactoring %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle 3e19acc957 experimental ssao shader %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle 240ded2c84 recoding / refactoring for the most of the client code, framebuffer test %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle 1c727b1e1e refactoring of client %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle 5d117bf71d refactored several single instance classes to static calls with internal %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle d84b11d6d0 console input with GNU readline, basic chunk / world %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle eb265049d0 block registry %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle 428a3c6bd2 removed circular references (previously solved by interfaces), atomic %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle 899de1ca31 base block registry, cleanup, improved network (hton, ntoh, only %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle a9b61cd105 refactoring (const correctness, ...), simpler server networking (+comments %!s(int64=4) %!d(string=hai) anos
  Kajetan Johannes Hammerle b5b6b65e29 command refactoring, commands are now just function pointers, game %!s(int64=4) %!d(string=hai) anos