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				 sourcesCommon = ['common/stream/Stream.cpp', 'common/utils/Face.cpp', 'common/block/Block.cpp', 'common/block/Blocks.cpp', 'common/block/BlockAir.cpp', 'common/world/Chunk.cpp', 'common/world/World.cpp'] 
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				-sourcesServer = ['server/Main.cpp', 'server/GameServer.cpp', 'server/network/Server.cpp', 'server/CommandManager.cpp', 'server/commands/BaseCommand.cpp', 'server/commands/TestCommand.cpp', 'server/CommandUtils.cpp'] 
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				+sourcesServer = ['server/Main.cpp', 'server/GameServer.cpp', 'server/network/Server.cpp', 'server/commands/CommandManager.cpp', 'server/commands/CommandUtils.cpp', 'server/commands/GeneralCommands.cpp'] 
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				 sourcesClient = ['client/Main.cpp', 'client/engine/Clock.cpp', 'client/engine/DirectRenderer.cpp', 'client/engine/KeyManager.cpp', 'client/engine/Mesh.cpp', 'client/engine/MouseManager.cpp', 'client/engine/Shader.cpp', 'client/engine/Texture.cpp', 'client/engine/Utils.cpp', 'client/engine/Wrapper.cpp', 'client/engine/shader/ShaderProgram.cpp', 'client/engine/shader/WorldShader.cpp', 'client/engine/shader/FramebufferRectangle.cpp', 'client/engine/shader/SSAOShader.cpp', 'client/engine/shader/SSAOBlurShader.cpp', 'client/engine/shader/WorldPostShader.cpp', 'client/engine/shader/OverlayShader.cpp', 'client/GameClient.cpp', 'client/rendering/ChunkRenderer.cpp', 'client/rendering/ClientChunkProvider.cpp', 'client/rendering/block/BlockRenderer.cpp', 'client/rendering/block/BlockRenderers.cpp', 'client/rendering/entity/EntityRenderer.cpp', 'client/rendering/gui/GUI.cpp', 'client/rendering/gui/StartMenu.cpp', 'client/math/Matrix3D.cpp', 'client/math/Matrix3DStack.cpp', 'client/math/StackOverflow.cpp', 'client/math/StackUnderflow.cpp', 'client/math/Vector3D.cpp', 'client/math/Plane3D.cpp', 'client/math/Camera3D.cpp', 'client/network/Client.cpp', 'client/network/ClientListener.cpp'] 
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