Kajetan Johannes Hammerle
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9a3c3161b4
logger update
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4 jaren geleden |
Kajetan Johannes Hammerle
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a2d11d80e3
various gui improvements, render and tick state for client
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4 jaren geleden |
Kajetan Johannes Hammerle
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6455f20330
new build system
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4 jaren geleden |
Kajetan Johannes Hammerle
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91bab12fc1
input experiments
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4 jaren geleden |
Kajetan Johannes Hammerle
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3dd8a4cd7a
removed redundant shader names, gui experiments, core update,
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4 jaren geleden |
Kajetan Johannes Hammerle
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31bf20a043
text typing
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4 jaren geleden |
Kajetan Johannes Hammerle
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00454cb77b
networking tests
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4 jaren geleden |
Kajetan Johannes Hammerle
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74be70e4d2
window and input moved to gaming core
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4 jaren geleden |
Kajetan Johannes Hammerle
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7b9003b6dd
vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now
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4 jaren geleden |
Kajetan Johannes Hammerle
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44bcb8995d
use clock of gaming core
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4 jaren geleden |
Kajetan Johannes Hammerle
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fbf66f4357
integration of gaming core, clean up, removal of uints and co
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4 jaren geleden |
Kajetan Johannes Hammerle
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9e6a8c4d85
clean up, removed math lib - replaced by gaming core
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4 jaren geleden |
Kajetan Johannes Hammerle
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1a4aaf2763
kdtree intersection calculation and visualization
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4 jaren geleden |
Kajetan Johannes Hammerle
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251d0ecac8
kdtree visualization, click vector calculation
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4 jaren geleden |
Kajetan Johannes Hammerle
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70595d44b3
kd tree building, line rendering
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4 jaren geleden |
Kajetan Johannes Hammerle
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237e1993c9
turned vector into a template
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4 jaren geleden |
Kajetan Johannes Hammerle
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3f67bfe7ad
cleanup, squad fix for same quaternions, editor mode
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4 jaren geleden |
Kajetan Johannes Hammerle
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11f8004442
in theorie constant camera tour speed
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4 jaren geleden |
Kajetan Johannes Hammerle
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ad8be1d9ca
quaternions for camera points
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4 jaren geleden |
Kajetan Johannes Hammerle
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9bcf0e0833
improved quaternions
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4 jaren geleden |
Kajetan Johannes Hammerle
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ab55794d6b
further work on quaternions, removal of camera and ray, shadow tests
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4 jaren geleden |
Kajetan Johannes Hammerle
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b3813676f1
auto camera mode along points
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4 jaren geleden |
Kajetan Johannes Hammerle
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4618384615
experimental world rendering, basic high map generation
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4 jaren geleden |
Kajetan Johannes Hammerle
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6cd45b740c
refactoring, shadows support model matrix
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5 jaren geleden |
Kajetan Johannes Hammerle
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4bfdf82dff
refactoring
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5 jaren geleden |
Kajetan Johannes Hammerle
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8737a41249
refactoring
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5 jaren geleden |
Kajetan Johannes Hammerle
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ba4769b104
refactoring
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5 jaren geleden |
Kajetan Johannes Hammerle
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4c9282f3e0
smooth shadow experiments
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5 jaren geleden |
Kajetan Johannes Hammerle
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8692386f41
new code formatting
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5 jaren geleden |
Kajetan Johannes Hammerle
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3e19acc957
experimental ssao shader
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5 jaren geleden |