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@@ -1,12 +1,68 @@
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#include "client/gui/BaseGUI.h"
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-BaseGUI::BaseGUI(const Size& size, TextInput& textInput,
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+static const Color4 INPUT_BACKGROUND(0xFF, 0xFF, 0xFF, 0x80);
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+static const Color4 INPUT_BACKGROUND_2(0xFF, 0xFF, 0xFF, 0xC0);
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+const Vector2 BaseGUI::FIXED_SIZE(400.0f, 300.0f);
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+
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+BaseGUI::BaseGUI(const Size& size, TextInput*& textInput,
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const Controller& controller)
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: size(size), textInput(textInput), controller(controller) {
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}
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+void BaseGUI::tick() {
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+ if(controller.leftClick.wasReleased()) {
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+ Vector2 mousePos = controller.getMouse() / scale;
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+ for(Input& input : inputs) {
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+ if(isIn(input.pos, input.size, mousePos)) {
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+ textInput = &input.text;
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+ textInput->setActive(true);
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+ break;
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+ }
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+ }
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+ }
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+}
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+
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+void BaseGUI::updateScale(ShaderMatrix& sm) {
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+ scale = static_cast<int>(
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+ std::min(size.width / FIXED_SIZE[0], size.height / FIXED_SIZE[1]));
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+ scale = scale < 1.0f ? 1.0f : scale;
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+ scaledSize = Vector2(size.width / scale, size.height / scale);
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+ sm.scale(scale).update();
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+}
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+
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void BaseGUI::render(float lag, ShaderMatrix& sm, Renderer& r) {
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(void)lag;
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(void)sm;
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- (void)r;
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+
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+ Vector2 mousePos = controller.getMouse() / scale;
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+ for(Input& input : inputs) {
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+ if(isIn(input.pos, input.size, mousePos)) {
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+ r.drawRectangle(input.pos, input.size, INPUT_BACKGROUND_2);
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+ } else {
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+ r.drawRectangle(input.pos, input.size, INPUT_BACKGROUND);
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+ }
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+ StringBuffer<256> text(input.text);
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+ r.drawString(input.pos[0], input.pos[1], text);
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+ }
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+ r.drawString(0, 50, StringBuffer<50>(controller.getMouse()));
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+}
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+
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+float BaseGUI::round(float f) const {
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+ return static_cast<int>(f * scale) / scale;
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+}
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+
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+void BaseGUI::drawCenteredString(Renderer& r, float x, float y, const char* s) {
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+ r.drawString(round(x - r.drawStringWidth(s) * 0.5f), round(y), s);
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+}
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+
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+BaseGUI::Input& BaseGUI::addInput() {
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+ inputs.add();
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+ return inputs[inputs.getLength() - 1];
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+}
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+
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+bool BaseGUI::isIn(const Vector2& pos, const Vector2& size,
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+ const Vector2& point) const {
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+ Vector2 end = pos + size;
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+ return pos[0] <= point[0] && point[0] <= end[0] && pos[1] <= point[1] &&
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+ point[1] <= end[1];
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}
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