História revízii

Autor SHA1 Správa Dátum
  Kajetan Johannes Hammerle 9a3c3161b4 logger update 3 rokov pred
  Kajetan Johannes Hammerle a2d11d80e3 various gui improvements, render and tick state for client 3 rokov pred
  Kajetan Johannes Hammerle 6455f20330 new build system 3 rokov pred
  Kajetan Johannes Hammerle 91bab12fc1 input experiments 3 rokov pred
  Kajetan Johannes Hammerle 3dd8a4cd7a removed redundant shader names, gui experiments, core update, 3 rokov pred
  Kajetan Johannes Hammerle 31bf20a043 text typing 3 rokov pred
  Kajetan Johannes Hammerle 00454cb77b networking tests 3 rokov pred
  Kajetan Johannes Hammerle 74be70e4d2 window and input moved to gaming core 3 rokov pred
  Kajetan Johannes Hammerle 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now 3 rokov pred
  Kajetan Johannes Hammerle 44bcb8995d use clock of gaming core 3 rokov pred
  Kajetan Johannes Hammerle fbf66f4357 integration of gaming core, clean up, removal of uints and co 3 rokov pred
  Kajetan Johannes Hammerle 9e6a8c4d85 clean up, removed math lib - replaced by gaming core 3 rokov pred
  Kajetan Johannes Hammerle 1a4aaf2763 kdtree intersection calculation and visualization 3 rokov pred
  Kajetan Johannes Hammerle 251d0ecac8 kdtree visualization, click vector calculation 3 rokov pred
  Kajetan Johannes Hammerle 70595d44b3 kd tree building, line rendering 3 rokov pred
  Kajetan Johannes Hammerle 237e1993c9 turned vector into a template 3 rokov pred
  Kajetan Johannes Hammerle 3f67bfe7ad cleanup, squad fix for same quaternions, editor mode 3 rokov pred
  Kajetan Johannes Hammerle 11f8004442 in theorie constant camera tour speed 3 rokov pred
  Kajetan Johannes Hammerle ad8be1d9ca quaternions for camera points 3 rokov pred
  Kajetan Johannes Hammerle 9bcf0e0833 improved quaternions 3 rokov pred
  Kajetan Johannes Hammerle ab55794d6b further work on quaternions, removal of camera and ray, shadow tests 3 rokov pred
  Kajetan Johannes Hammerle b3813676f1 auto camera mode along points 3 rokov pred
  Kajetan Johannes Hammerle 4618384615 experimental world rendering, basic high map generation 3 rokov pred
  Kajetan Johannes Hammerle 6cd45b740c refactoring, shadows support model matrix 4 rokov pred
  Kajetan Johannes Hammerle 4bfdf82dff refactoring 4 rokov pred
  Kajetan Johannes Hammerle 8737a41249 refactoring 4 rokov pred
  Kajetan Johannes Hammerle ba4769b104 refactoring 4 rokov pred
  Kajetan Johannes Hammerle 4c9282f3e0 smooth shadow experiments 4 rokov pred
  Kajetan Johannes Hammerle 8692386f41 new code formatting 4 rokov pred
  Kajetan Johannes Hammerle 3e19acc957 experimental ssao shader 4 rokov pred