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-sourcesCommon = ['common/network/Packet.cpp', 'common/block/BlockBuilder.cpp', 'common/block/Block.cpp', 'common/block/BlockRegistry.cpp', 'common/utils/HashedString.cpp', 'common/utils/String.cpp', 'common/utils/SplitString.cpp', 'common/utils/Random.cpp', 'common/world/World.cpp', 'common/math/Vector.cpp']
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+sourcesCommon = ['common/network/Packet.cpp', 'common/block/BlockBuilder.cpp', 'common/block/Block.cpp', 'common/block/BlockRegistry.cpp', 'common/utils/HashedString.cpp', 'common/utils/String.cpp', 'common/utils/SplitString.cpp', 'common/utils/Random.cpp', 'common/world/World.cpp', 'common/math/Vector.cpp', 'common/utils/KDTree.cpp']
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sourcesServer = ['server/Main.cpp', 'server/network/Server.cpp', 'server/network/Client.cpp', 'server/GameServer.cpp', 'server/commands/ServerCommands.cpp', 'server/commands/CommandManager.cpp', 'server/commands/ConsoleEditor.cpp', 'server/Clock.cpp']
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sourcesServer = ['server/Main.cpp', 'server/network/Server.cpp', 'server/network/Client.cpp', 'server/GameServer.cpp', 'server/commands/ServerCommands.cpp', 'server/commands/CommandManager.cpp', 'server/commands/ConsoleEditor.cpp', 'server/Clock.cpp']
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-sourcesClient = ['client/Main.cpp', 'client/rendering/WindowSize.cpp', 'client/math/Frustum.cpp', 'client/rendering/Framebuffers.cpp', 'client/rendering/wrapper/GLFWWrapper.cpp', 'client/rendering/wrapper/Window.cpp', 'client/rendering/Engine.cpp', 'client/input/Keys.cpp', 'client/rendering/wrapper/Shader.cpp', 'client/rendering/Shaders.cpp', 'client/utils/Utils.cpp', 'client/rendering/Mesh.cpp', 'client/math/Matrix.cpp', 'client/math/MatrixStack.cpp', 'client/math/Quaternion.cpp', 'client/math/Plane.cpp', 'client/Game.cpp', 'client/input/MouseButtons.cpp', 'client/rendering/FileTexture.cpp', 'client/rendering/FontRenderer.cpp', 'client/rendering/wrapper/Framebuffer.cpp', 'client/rendering/NoiseTexture.cpp', 'client/utils/Clock.cpp', 'client/input/Control.cpp', 'client/rendering/RenderSettings.cpp', 'client/rendering/wrapper/VertexBuffer.cpp', 'client/rendering/wrapper/StreamBuffer.cpp', 'client/rendering/wrapper/Texture.cpp', 'client/utils/PNGReader.cpp', 'client/rendering/wrapper/GLWrapper.cpp', 'client/rendering/Renderer.cpp', 'client/rendering/renderer/WorldRenderer.cpp', 'client/rendering/NormalTexture.cpp', 'client/rendering/Vertex.cpp', 'client/rendering/Triangle.cpp']
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+sourcesClient = ['client/Main.cpp', 'client/rendering/WindowSize.cpp', 'client/math/Frustum.cpp', 'client/rendering/Framebuffers.cpp', 'client/rendering/wrapper/GLFWWrapper.cpp', 'client/rendering/wrapper/Window.cpp', 'client/rendering/Engine.cpp', 'client/input/Keys.cpp', 'client/rendering/wrapper/Shader.cpp', 'client/rendering/Shaders.cpp', 'client/utils/Utils.cpp', 'client/rendering/Mesh.cpp', 'client/math/Matrix.cpp', 'client/math/MatrixStack.cpp', 'client/math/Quaternion.cpp', 'client/math/Plane.cpp', 'client/Game.cpp', 'client/input/MouseButtons.cpp', 'client/rendering/FileTexture.cpp', 'client/rendering/FontRenderer.cpp', 'client/rendering/wrapper/Framebuffer.cpp', 'client/rendering/NoiseTexture.cpp', 'client/utils/Clock.cpp', 'client/input/Control.cpp', 'client/rendering/RenderSettings.cpp', 'client/rendering/wrapper/VertexBuffer.cpp', 'client/rendering/wrapper/StreamBuffer.cpp', 'client/rendering/wrapper/Texture.cpp', 'client/utils/PNGReader.cpp', 'client/rendering/wrapper/GLWrapper.cpp', 'client/rendering/Renderer.cpp', 'client/rendering/renderer/WorldRenderer.cpp', 'client/rendering/NormalTexture.cpp', 'client/rendering/Vertex.cpp', 'client/rendering/Triangle.cpp', 'client/rendering/Lines.cpp']
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