lineFragment.fs 372 B

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  1. #version 430
  2. layout (location = 0) out vec3 worldPosition;
  3. layout (location = 1) out vec3 worldNormal;
  4. layout (location = 2) out vec4 worldColor;
  5. layout (location = 3) out float worldShadow;
  6. in vec3 varPosition;
  7. void main(void) {
  8. worldPosition = varPosition;
  9. worldNormal = vec3(0.0, 0.0, 1.0);
  10. worldColor = vec4(1.0, 1.0, 1.0, 1.0);
  11. worldShadow = 1.0;
  12. }